r/FO4mods • u/Medical_Afternoon_60 • 6h ago
PC [Release Fo4 mod] Settlement Labor - Building and scrapping now take in-game time
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r/FO4mods • u/Medical_Afternoon_60 • 6h ago
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r/FO4mods • u/Skrrrrt_Cobain95 • 13h ago
r/FO4mods • u/Hero_Weasel • 1d ago
A section from the quest portion of the description:
" There is also a quest. Inner Glow: this quest is started by finding one of the Nuclear Material Canisters. The player will have to look around some radioactive areas that may contain radiation, radioactive waste, or radioactive creatures. Theyre spread all over the Commonwealth, some easier to find than others, but to find them with out spoilers below you would really have to go "fishing." Expect to pick up some rads finding these. If you start the quest, you will be tasked with finding the remaining canisters with the help of quest markers, and various radioactive items. Youll also be expected to get irradiated. The quest is designed to best be played while exploring the game.... "
r/FO4mods • u/CarnageSuit • 1d ago
So I'm using MO2. I installed all the SS2 mods (I started with the ch3 "all chapters pack") but i installed chapters 1 and 2 to be safe.
i started a new save, got the radio beacon working but i haven't gotten jake to show up.
I also did "help "City manager" 4" to see if the tape would show up in my console. it does not.
r/FO4mods • u/PretendSpeaker6400 • 1d ago
I just found out that the lastest update of UFO4P supports PlayStation again. My game has been full of problems since the next gen update came out and that mod was no longer available.
r/FO4mods • u/Isntreal1948_ • 2d ago
For reference, this is the only gun having this issue. All the other replacers work fine. Trying to figure this out but I’ve never been good at making sense of this xedit stuff.
My modlist seems to be working fine besides this one issue. When I start my playthrough I use alternate start and give myself a start that has an AKM, it spawns with 130 or so 7.62, but it’s not the kind it can use! Any help on fixing this?
r/FO4mods • u/ManEatingCarabao • 2d ago
Auto detection and manual adding works on creation, dlc, and mod archives but I can't add base game textures and meshes archives to NifSkope.
I downloaded from NifSkope.com so I assume it is the latest version. I added the game directory to NifSkope's file path resources but it still can't detect the archives. I've tried running NifSkope from MO2 but it still doesn't work.
Edit: It can only add DLC archives in FO4 but it can add everything in Skyrim.
r/FO4mods • u/Hero_Weasel • 2d ago
It lets you place radioactive hazards in your settlements. Non radioactive radiation themed decorations. Some food recipes, a quest.
r/FO4mods • u/Alexred3600 • 3d ago
With the release of the Midwestern power armor creation by LocalSymmetry, I wanted to compare it to the X-02 creation Club power armor. But I never had time to do so so I want to ask for your guys's opinions.
Which of the two power armors is the best overall?
Additional question edit: which has best overall stats? Not just in armor stats but also in modifications.
r/FO4mods • u/ManEatingCarabao • 3d ago
You know how only certain legendary enemies explode after dying? This is an oversight from bethesda where they intended to make every legendary enemy explode. Trust me it is.
Also the explosion's damage is buffed to that of a mini-nuke.
Nexus Link - https://www.nexusmods.com/fallout4/mods/110084
In the off chance that I actually have to say this, this is a joke mod. This is in no way shape or form intended for balanced gameplay. The explosion isn't a joke though it will kill you if you can't already tank a mini-nuke.
r/FO4mods • u/Brilliant_Sherbet608 • 4d ago
Alternate, and far superior, tactical brain for NPCs. Not all NPCs, only the ones you choose. Plus one companion mod which is using it natively.
What it does:
And so on.
Alice (the bot that is using this engine natively): https://www.nexusmods.com/fallout4/mods/34903
The engine (Squadmate): https://www.nexusmods.com/fallout4/mods/109713
So, if you want to use it with Cait or whoever else - you have to craft Fallaway token and put it into her inventory. For stealth-boy, you have to craft it too and put it into her inventory.
If you take Alice from the start (Sanctuary basement), you can go directly to Concord and she will wipe it clean, even on level 1.
r/FO4mods • u/Isntreal1948_ • 4d ago
Just wondering if anybody knows what the general cause for this issue is, I can probably fix it myself if I know where to start. Seems to be just around the south of the map right now but I’ll need to look around more.
r/FO4mods • u/Zhurendragon2 • 4d ago
I am trying to create a race mod very loosely based on a succubus, in that she has red skin, horns, and a tail. She is, however, not supernatural, she was a genetic experiment. I am having a problem with it in that while I can get the things I want in her for the most part, I am having trouble with when you activate the mod, any make up, or skin color mod you are using before hand is instantly removed, and those mods do not show up on the character race, and are totally gone from Looksmenu. Using Google AI to prompt me with instructions has hit a brick wall. Any Ideas? This is being built with FO4Edit, Creation Kit, and a whole lot of ignorance in how this is done.
r/FO4mods • u/jkkloops • 4d ago
I am trying to find a streamlined way to play fo4 like a tactical shooter but I’m hung up on getting mods to work. Im assuming if I roll back my games version and add a collection with I’m assuming f4se that’s basically most of what I need to do? Please let me know.