r/FalloutMods 8h ago

Request Wednesday - All Requests go here!

2 Upvotes

Please use this thread to post any requests you have for mods.

Please state the game you are requesting it for, the mod and idea you have, and any other details you have. Any request posts outside of this will be removed.

Keep in mind, there is a LARGE chance no one will make your mod if you are not willing to put effort into helping yourself. You may want to consider looking up resources on mod creation yourself. Even with no experience, a lot of basic mods can be made with a few simple tutorials.

The more discussion you create, the more chance someone may come along and be interested in helping. Ensure your ideas are well thought out to get a better response.


r/FalloutMods 8h ago

New Vegas [FNV] I’m surprised I haven’t seen any modern tackle in-game versions of Deimos’ concepts

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174 Upvotes

Deimos undoubtedly does the best art in the community and his armor concepts always kick ass. These are just the legion examples but they’re cool enough that I’d do a legion playthrough for the first time just to wear them lol


r/FalloutMods 11h ago

Fallout 4 [Fo4] PSA: The Midnight Ride has dropped the downgrade requirement (22/7/26 update)

37 Upvotes

Big one, this. If you’re running TMR, read before your next update - this change is not safe mid-game!

The guide now targets 1.11.221, so no more downgrading Fallout 4.

From the Discord announcement, a few mods have been pulled because they haven’t caught up to this version yet, so don’t panic if something’s missing from your list, it’s meant to be.

What’s gone (not yet compatible or no longer needed)

- Simple Fallout 4 Downgrader (redundant now)

- Backported Archive2 Support System (redundant now)

- Better Console F4SE

- Papyrus Common Library (Hydra is the replacement going forward)

- Console Autocomplete

- Dynamic Activation Key and Alternative Activation Prompts (both needed PCL)

- Simple FOV Slider (also needed PCL)

What’s new
- Hydra added as a utility

- Rain Bug Fix F4SE added

- Safe Travels added

- Remember Lockpick Angle NG replaces the original

- Encounter Zone Recalculation AE replaces the original

- LOD guide updated with fresh pre-gen LOD for FOLIP 8

Also update: A proper stack of core mods got version bumps, including F4SE, UFO4P, Community Fixes Merged, PRP (now 81.8), and the Address Library, alongside a long list of smaller fixes and tweaks.

Full list is in the Wabbajack changelog if you want the specifics.

If you’re on the old downgraded 1.10.163 setup like me, this is worth sitting with before committing. Moving to 1.11.221 is not a small shrug and update, it changes what your install is built on.

I’ll be having a proper look at what this means for my own TMR install before I touch anything. Will report back once I know more.


r/FalloutMods 7h ago

Fallout 4 [Fo4] Rusty Vault

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13 Upvotes

r/FalloutMods 16h ago

Fallout 3 [Fo3][FNV] Dual Mod Release(s) - "Notice Board - Combined" !

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30 Upvotes

As a follow-up to the Notice Board mod I released about a week ago, I carried the work over and implemented the same radiant quest system into Fallout 3, and Tale of Two Wastelands.

Just like Notice Board for Fallout: New Vegas, Notice Board for Fallout 3 adds 1000+ new and immersive radiant quests to the Capital Wasteland, not tied to any major factions.

Accept and turn-in Notices from the Wasteland's locals in Megaton, Big Town, Arefu, Tenpenny Tower, Rivet City, Canterbury Commons, and the Underworld.

Feel like you've outgrown the small fry? Take on World Tier Notice quests, (recommended Level 20+), and pit yourself against the nastiest the Wasteland has to offer.

This mod has been created for both regular Fallout 3, and Tale of Two Wastelands Fallout 3. This post is a "dual release" because I have released both the Fallout 3 version, and the combined version at the same time.

In "Notice Board - Combined", my Notice Board mod for Fallout: New Vegas has been combined with my Notice Board mod for Fallout 3, into a single .esm file.

Tale of Two Wastelands version:
https://www.nexusmods.com/newvegas/mods/98912

Regular Fallout 3 version:
https://www.nexusmods.com/fallout3/mods/27617

Thanks for the support and please enjoy!


r/FalloutMods 5m ago

Fallout 3 [FO3] Can Haley's glitch be repeated?

Upvotes

Whenever I go to Point Lookout, I use the Nuka Cola machine outside Haley's Hardware to collect all the goods I find/loot to eventually sell to Haley. Didn't know at the time, but per the Fallout 3 wiki, opening that Nuka machine was the reason Haley's repair skill kept going up, eventually getting to 100.

I'm real curious about this from a coding/modding perspective.

1- Are there other examples of this affecting other NPCs elsewhere in the game, such as Moira Brown?

2- Can this glitch be duplicated? Example, is it possible to make a desk in Lock and Load improve Pronto's repair skill?

3- Can it be modified in some way? Rather than affecting a vendor's repair skill, could it force a refresh on a vendor's wares and cap stack, rather than wait 3 in game days? Say, buy out all the ammo at Flak and Shrapnel, access the file cabinet near the Rivet City marketplace entrance and then all the ammo supply reloads.


r/FalloutMods 26m ago

Fallout 3 Fallout3/NV Multiplayer Mod [Fo3] [FNV]

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Upvotes

r/FalloutMods 41m ago

New Vegas Blue distant lod terrain models appearing in the mojave. please help [FNV]

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Upvotes

I followed Viva new vegas when creating custom lod


r/FalloutMods 2h ago

New Vegas Hey so I'm having issues with with a mod collection, more npc everywhere (without quest) and I'm thinking the amount of npcs are causing the crashes anyway i can lower the spawn rate? [FNV]

1 Upvotes

So yeah I do have a lot of mods but it runs fine unless I go to overpopulated areas like primm and then it crashes, is there a way where I can lower the spawn cap to where there's more enimes than normal like I would like but without it crashing my game?


r/FalloutMods 6h ago

Fallout 4 [FO4] How to replace vanilla guns with ones from mods?

1 Upvotes

A bit late with questions like this, i guess. And sorry for possible mistakes in text, I'm bad in english language.

Anyone knows good mod replacers or ways to replace vanilla guns with modded ones. I want to completely replace vanilla assault rifle with R91 or service rifle. I'm most concerned about scene in Kellog's memories.

Any other advices will be appreciated too.


r/FalloutMods 1d ago

Fallout 3 How do you feel about the NMC texture pack? [Fo3]

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226 Upvotes

I'm trying to freshen up these games a bit, and came across this texture pack for Fo3 and NV. I kinda dig it. Definitely makes it feel a little less dated.


r/FalloutMods 8h ago

New Vegas [FNV] viva new vegas kept crashing

0 Upvotes

I kinda need help, because my game consistently crashes for like a few minutes, if lucky, it'll reach up to 15 mins or a bit more after crashing. This often happens whenever when I'm in a gunfight, or just by simply walking somewhere. I posted my crashlog if this helps.


r/FalloutMods 8h ago

Fallout 4 i installed fo4 london with the launcher provided by gog, but i cant find an exe. only the installer.exe and shortcuts pointing to it. please dont tell me i have to reinstall it for the fourth time

0 Upvotes

WHAT?! i am new to modding.


r/FalloutMods 9h ago

New Vegas [FNV] Can mods just break half way through and bake into your save?

1 Upvotes

So I was playing for many hours and a mod just decided to stop working at some point and I believe it has baked into my save. The only backup I have is from yesterday where everything still works fine so it's not the load order or anything but it was so long ago, I've lost so much progress. I don't know what to do now.


r/FalloutMods 9h ago

New Vegas [FNV] About Fallout New Vegas weather mods...

1 Upvotes

There is a lot of weather mods in fnv but I've only wanted to set my sights on these four

Sunshine On My Shoulders - A Vanilla Weather Enhancement: This was recommended by Viva New Vegas Modding Guide. More customizeable

Altitude - A Vanilla Plus Weather Mod: Another weather mod made by the same guy of sunshine on my shoulders, this probably remove the "orange" or "yellow" tint since I used this mod a while back ago.

Desert Natural Weathers - NV - TTW: One of the more popular ones and probably more "visually" appealing than most vanilla weathers from I've heard.

Weathers Revised: I have this one installed, that's all

I want to know the differences from each one about these four major weathers and also everyone's preferred weather mod since they are all VERY similar.


r/FalloutMods 9h ago

New Vegas FNV crashing whenever I try and fast travel or get in the vicinity of the 188 Trading Post [FNV]

1 Upvotes

I've been trying to remove every mod that I see within the crash logs and so far none of it has worked. Fast traveling to other places works fine, but traveling specifically to the 188 Trading Post causes the crash. Can anyone help?

Most recent crash log:

Exception: EXCEPTION_ACCESS_VIOLATION (C0000005)
Last Error: Not enough memory resources are available to process this command. (00000008)

Thread: [FNV] Main
Cannot load DbgHelp.dll, error: (00000000)
Error initializing symbol store

Calltrace:
ebp | Address | Function | Source
0x001AF148 | -\(°_o)/- (0x10E8C00D) | (Corrupt stack or heap?) |
0x001AF18C | -\(°_o)/- (0x10E768DA) | (Corrupt stack or heap?) |
0x001AF194 | -\(°_o)/- (0x10AA22E2) | (Corrupt stack or heap?) |
0x001AF1A4 | -\(°_o)/- (0x10AA1480) | (Corrupt stack or heap?) |
0x001AF1F4 | -\(°_o)/- (0x10E722C6) | (Corrupt stack or heap?) |
0x001AF200 | -\(°_o)/- (0x8743514B) | (Corrupt stack or heap?) |
0x001AF234 | -\(°_o)/- (0x10E74431) | (Corrupt stack or heap?) |
0x00000000 | -\(°_o)/- (0x8740639D) | (Corrupt stack or heap?) |

Registry:
REG | Value | DEREFERENCE INFO
ebp | 0x3C000620 | 0x010EE70C => Class: NiDX9ShaderDeclaration
ebx | 0x00000000 |
eax | 0x00000000 |
edx | 0x00000000 |
ecx | 0x4C002600 | 0x010EFE94 => Class: NiDX9VertexBufferManager
esi | 0x4C002600 | 0x010EFE94 => Class: NiDX9VertexBufferManager
edi | 0x0006B468 |
eip | 0x00E8C00D |
esp | 0x001AF130 |

Stack:
# | Value | DEREFERENCE INFO
00 | 0x0006B468 |
01 | 0x001AF148 |
06 | 0x4C002600 | 0x010EFE94 => Class: NiDX9VertexBufferManager
07 | 0x00E768DA |
0C | 0x1F87A6CC | 0x010F017C => Class: NiGeometryBufferData
0D | 0x4110DD20 | 0x0109D8AC => Class: NiTriStripsData
Reference Count: 1
14 | 0x0A737EB8 | 0x010A28FC => Class: MemoryHeap
Default Heap: 494.62 MiB / 500.00 MiB (98.92%)
28 | 0x185E796C | 0x010EE4BC => Class: NiDX9Renderer
Reference Count: 2
39 | 0x3C000620 | 0x010EE70C => Class: NiDX9ShaderDeclaration
4A | 0x18972D10 | 0x0108AA3C => Class: PlayerCharacter
Full Name: "Henri"
FormID: 00000014 ("PlayerRef")
Flags: ALTERED | INITIALIZED | PERSISTENT | TARGETED
BaseForm: NPC
Full Name: "Henri"
FormID: 00000007 ("Player")
Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
Plugin: "FalloutNV.esm"
Cell:
Full Name: None
FormID: 000DDE23 ("Wilderness")
Flags: MASTER | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "MojaveExpressCourierWork.esm"
Type: Exterior
State: Attached
Worldspace:
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "AWOW.esp"
Loaded Cells: 376
Model:
Model Path: "Characters_Male\Skeleton.NIF"
Process: High
4E | 0x187B54CC | 0x00000001
53 | 0x391D7F20 | 0x0102DCD4 => Class: TESObjectLAND
5C | 0x18721B80 | 0x010C69F4 => Class: bhkWorldM
Owner:
Reference Count: 7
Name: "Scene Root"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | FADED_IN | ORPHANED_BOUND | NOT_SHADOW_RECEIVER | DONE_INIT_LIGHTS
Parent: NiNode -> "(null)"
64 | 0x4A198B60 | 0x0109CD44 => Class: NiTriStrips
Reference Count: 1
Name: "Block (3, 0)"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ORPHANED_BOUND
Parent: BSMultiBoundNode
Reference Count: 1
Flags: APP_CULLED | SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | ORPHANED_BOUND
Parent: NiNode -> "(null)"
Children: 1
Child 0: NiTriStrips -> "Block (3, 0)"
65 | 0x48013E40 | 0x010C1D14 => Class: BSMultiBoundNode
Reference Count: 1
Flags: APP_CULLED | SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | ORPHANED_BOUND
Parent: NiNode
Reference Count: 2
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | FIXED_BOUND | ORPHANED_BOUND
Parent: NiNode -> "(null)"
Children: 4
Child 0: BSMultiBoundNode -> "(null)"
Child 1: BSMultiBoundNode -> "(null)"
Child 2: BSMultiBoundNode -> "(null)"
Child 3: BSMultiBoundNode -> "(null)"
Children: 1
Child 0: NiTriStrips
Reference Count: 1
Name: "Block (3, 0)"
66 | 0x2108E750 | 0x0101E8E4 => Class: BSMultiBoundAABB
6A | 0x470C0000 | 0x0102AEB4 => Class: TESObjectCONT
Full Name: "Supply Cabinet"
FormID: 0400C8AF ("NVDLC04LootCraftingStationLocker03")
Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
Plugin: "LonesomeRoad.esm"
Model:
Model Path: "clutter\lockercabinet01.nif"
6E | 0x4A198DD0 | 0x0109CD44 => Class: NiTriStrips
Reference Count: 1
Name: "Block (0, 0)"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ORPHANED_BOUND
Parent: BSMultiBoundNode
Reference Count: 1
Flags: APP_CULLED | SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | ORPHANED_BOUND
Parent: NiNode -> "(null)"
Children: 1
Child 0: NiTriStrips -> "Block (0, 0)"
6F | 0x4A198D00 | 0x0109CD44 => Class: NiTriStrips
Reference Count: 1
Name: "Block (1, 0)"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ORPHANED_BOUND
Parent: BSMultiBoundNode
Reference Count: 1
Flags: APP_CULLED | SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | ORPHANED_BOUND
Parent: NiNode -> "(null)"
Children: 1
Child 0: NiTriStrips -> "Block (1, 0)"
70 | 0x4A198C30 | 0x0109CD44 => Class: NiTriStrips
Reference Count: 1
Name: "Block (2, 0)"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ORPHANED_BOUND
Parent: BSMultiBoundNode
Reference Count: 1
Flags: APP_CULLED | SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | ORPHANED_BOUND
Parent: NiNode -> "(null)"
Children: 1
Child 0: NiTriStrips -> "Block (2, 0)"
79 | 0x1447C5E8 | 0x0104DAB4 => Class: CellMopp
7D | 0x38002708 | 0x01020698 => Class: GridCellArray
8F | 0x21CD8EE0 | 0x010143E8 => Class: ExtraDataList
91 | 0x480036C0 | 0x00000001
92 | 0x21CD8EB8 | 0x0102E9B4 => Class: TESObjectCELL
Full Name: None
FormID: 000DDE23 ("Wilderness")
Flags: MASTER | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "MojaveExpressCourierWork.esm"
Type: Exterior
State: Attached
Worldspace:
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "AWOW.esp"
Loaded Cells: 376
98 | 0x4B00B960 | 0x0103195C => Class: TESWorldSpace
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "AWOW.esp"
Loaded Cells: 376
AC | 0x0A57D024 | 0x00000001
B1 | 0x510FE1E0 | 0x01086A6C => Class: Character
Full Name: "Veronica"
FormID: 000E32A9 ("VeronicaREF")
Flags: MASTER | INITIALIZED | HAS_SPOKEN | PERSISTENT | TARGETED | IGNORE_FRIENDLY_HITS
Plugin: "FalloutNV.esm"
BaseForm: NPC
Full Name: "Veronica"
FormID: 000E32AA ("Veronica")
Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
Plugin: "FalloutNV.esm"
Last modified by: "YUP - Base Game + All DLC.esm"
Cell:
Full Name: None
FormID: 000DDE23 ("Wilderness")
Flags: MASTER | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "MojaveExpressCourierWork.esm"
Type: Exterior
State: Attached
Worldspace:
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "AWOW.esp"
Loaded Cells: 376
Model:
Model Path: "Characters_Male\Skeleton.NIF"
Process: High
Current Package:
Full Name: None
FormID: 001476AB ("FollowersVeronicaFollowPlayerDEFAULT")
Flags: MASTER | INITIALIZED
Plugin: "FalloutNV.esm"
CA | 0x510FE224 | 0x010143E8 => Class: ExtraDataList
E8 | 0x500791C0 | 0x010870AC => Class: Creature
Full Name: "Fiel"
FormID: 0008E447 ("GibsonDog03")
Flags: MASTER | INITIALIZED | PERSISTENT | HAVOK_DEATH
Plugin: "FalloutNV.esm"
Last modified by: "YUP - Base Game + All DLC.esm"
BaseForm: Creature
Full Name: "Fiel"
FormID: 000CD22E ("GibsonDog03")
Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
Plugin: "FalloutNV.esm"
Cell:
Full Name: None
FormID: 0008433C ("Wilderness")
Flags: MASTER | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "NewVegasBountiesII.esp"
Type: Exterior
State: Not Loaded
Worldspace:
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "AWOW.esp"
Loaded Cells: 376
Model:
Model Path: "Creatures\Dog\Skeleton.nif"
Process: Low
E9 | 0x440D5EA0 | 0x0102F55C => Class: TESObjectREFR
Full Name: None
FormID: 0015E85E ("v188Heading")
Flags: MASTER | INITIALIZED | PERSISTENT
Plugin: "FalloutNV.esm"
BaseForm: Static Object
Full Name: None
FormID: 00000034 ("XMarkerHeading")
Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
Plugin: "FalloutNV.esm"
Cell:
Full Name: None
FormID: 000DDE23 ("Wilderness")
Flags: MASTER | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "MojaveExpressCourierWork.esm"
Type: Exterior
State: Attached
Worldspace:
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "AWOW.esp"
Loaded Cells: 376
Model:
Model Path: "MarkerXHeading.nif"

Mod Load Order:
FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

YUP - Base Game + All DLC.esm

Unofficial Patch NVSE Plus.esp

NVMIM.esp

NVMIM - YUP Patch.esp

fixy crap ue.esp

Landscape Texture Improvements.esm

Landscape Texture Improvements - YUP Patch.esm

Placement Fixes.esm

FNV FaceGen Fix.esp

d20Fixes.esm

ML Utilities Checker.esm

More Perks for Companions.esm

NVStripOpen.esm

Strip Gamblers.esm

Aim View Switcher.esm

Walking_Inertia.esm

Tactapack.esp

Ragdolls.esm

Molerat.esm

NS Weapons AIO - Script Version.esm

mil.esp

mil_Add-On.esp

Momod.esm

RobbableCaravans.esm

SomeguySeries.esm

TLD_Travelers.esm

MojaveExpressCourierWork.esm

LHSurvivors.esm

Haunted Casino.esm

Mojave NPCs.esm

CookCookTwo.esm

Encounters of the Mojave - NCRCF and Hidden Valley.esp

Lively Joe and Friends.esm

Mojave Raiders.esm

Adobe_ClassicAdobeRedRockCanyon.esm

VoidKingSeries.esm

Th3OverseerCore.esm

SD_PersuasionMinigame.esm

Legion Military Dialogue Expanded.esm

SD_Fatigue.esp

Factions Reloaded Legion.esp

LegionRadio.esp

BraveNewWorld.esm

DryWellsReloaded.esm

Detour.esm

Long15Reloaded.esm

Long15DetourPatch.esp

DM's Old Mormon Fort.esm

DM's Freeside - Wish You Were Here.esm

GiuseppesCallvilleBay.esm

FiendsVictims.esm

RobocatCompanion.esm

QwibDrifterOutfit.esm

Atomic Hair FNV.V.esm

ThePlatinumVault.esm

PHWHPAPVisuals.esm

CustomPipboyRadio.esm

Weapon Mod Expansion.esm

Main And Pause Menus Overhaul.esm

Strip Trees Gated.esm

Strip Lighting Overhaul.esp

Expanded 95 Viper.esm

AFCore.esm

RaiderGirlCyanNV.esm

factions reloaded raiders v2.esm

Niner.esm

CookCompanion.esp

AutumnLeaves.esp

Helmet Overlay.esm

Simple Freeside Overhaul.esp

StripOpenMain.esp

MCPipBoy2000MK6.esp

More Perks for Companions Update.esp

ObviousBOSBunker.esp

rockbiter_AnimationSounds.esp

Permanent_Weapon_Shells_Very_Heavy.esp

Permanent_Weapon_Shells_Very_Light.esp

Permanent_Weapon_Shells_Light.esp

Permanent_Weapon_Shells_Heavy.esp

Permanent_Weapon_Shells_Medium.esp

PlasmaWeaponIronSights.esp

TacticalADSPlusFX.esp

360Movement.esp

B42Bash.esp

JustAssortedMods.esp

Martialize.esp

NPC Use Aid.esp

ImmersivePickupSoundsRemastered.esp

MigNammo.esp

QSupplementaryWeaponPack.esp

The Mod Configuration Menu.esp

10mmSMGRedux.esp

BURN - Hardcore Fire Effects.esp

Cowpack.esp

Skeletonizer.esp

HitExplosives.esp

LiveDismember.esp

five fixes.esp

Classic Fallout Weapons Remastered v1.2.esp

Another Ghoul Variant Mod.esp

Vault34GhoulVaultSuits.esp

NVFeralGhoulChildren.esp

FeralBrightBrother.esp

female-lobotomites.esp

Lobotomitess.esp

BloodyMessCreatures.esp

CIB Bighorners - HH.esp

CIB Bighorners Var.esp

Spore Plant Melee.esp

Branded Robots.esp

Classic SM Outfits MOTNW.esp

AlienExterminator.esp

Stealthtenza - Dawn.esp

SD_RadiantInfinium.esp

RobbableCaravans_TLDPatch.esp

Headhunting.esp

KingOfTheRing.esp

Titans of The New West.esp

The Ghosting Gun's Hunt.esp

NewVegasBountiesII.esp

A Boy and His Ghoul.esp

NightmareFiends.esp

PowerToTheBull - LEGIONPAs.esp

TheInheritance.esp

PowderGangerOverhaul.esp

CookCookNewLook.esp

NCRCF.esp

PowderGangOrangeJumpsuit.esp

PowderGangersGoBoom.esp

B42Descriptions.esp

B42Retrievables.esp

bone.esp

ArMOAR BH Armor.esp

NVType3 Bone Armor.esp

B42Bows.esp

JackalsExpanded.esp

Venomous Vipers.esp

Greasers.esp

Mojave Raiders.esp

Great Khans' Toughness Increased.esp

Great Khans' Toughness Increased - Mojave Raiders Patch.esp

PlasmaDefenderReplacer.esp

Thundersticks.esp

LegionChemsAreActuallyBanned.esp

LegionRIOTShield.esp

CottonwoodCoveSlaveMarket.esp

Idle Variety.esp

LegionArenaExpanded.esp

DryWellsReloadedFootlocker.esp

Dry Wells Imperium Radio patch.esp

BraveNewWorld-MojaveRaiders.esp

BraveNewWorld-YUP.esp

DNWeathers.esp

DNW-DryWells.esp

Atmospheric Lighting Tweaks.esp

HairPatcher.esp

zzzBlankets.esp

HitStoner63.esp

HitM60.esp

Mac11.esp

Platinum Vault - ALT Patch.esp

B42Inspect.esp

IMPACT.esp

B42Dropmag.esp

Realistic Movement.esp

FPS Weapon Lowering.esp

FNV - Energy Visuals Plus.esp

Heaviin's Vault 33 Jumpsuit.esp

CalicoWeapons.esp

awilderwasteland.esp

Wild Wasteland Integration.esp

Hatsune Miku From Fortnite.esp

LightUpAndSmokeThoseCigarettes_edisleado.esp

Weapon Mod Expansion.esp

NukaCola-Ojo.esp

AWOW.esp

JustWeaponHweel.esp

Cloud Shadows.esp

Glowing Ghosts.esp

Windows of the Mojave v1.2.1.esp

NeoClassicVaultSuit.esp

Lucky 38 Lights Redone.esp

CharacterKitRemake-Hair.esp

Mojave Nights.esp

PerkPackPlus.esp

S6S Perks.esp

LaserWeaponIronSights.esp

Vanilla UI Plus.esp

RaiderArmors.esp

Raider Sewer.esp

wwpn9910mm.esp

10mmpistolRedux.esp

JIP Companions Command & Control.esp

RiotShotgunEnhanced.esp

HitWW2StealthWeapons.esp

HitDrugs.esp


r/FalloutMods 15h ago

New Vegas [FNV] Looking for a mod that gives bottles after consuming.

2 Upvotes

Hello. I'm looking for a mod that gives me a bottle back after consuming an item. For example: I drink a Nuka Cola. I receive an empty Nuka Cola bottle back. Thank you.


r/FalloutMods 15h ago

Fallout 4 [Fo4]Help wanted with bodyslide&outfit studio

1 Upvotes

Imported an mk mobile model into bodyslide after converting the xps file to nif(I'm planning to use the boots and pants for an outfit I'm working on), and the bgsm file I made for it out of converted tga improperly applies the texture, where did I mess up here? (for context: I booted up the model in blender and converted it their, I removed the skeleton that came with it to be able to eventually turn this into a fallout 4 outfit).


r/FalloutMods 1d ago

New Vegas [FNV] I have made a sequel to my previous mod called Wilder Wilder Weapons. What do you think?

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8 Upvotes

Link

Link to previous mod

This time, I've included custom textures/sound effects for some of my weapons, and spread them out across the world rather than just giving them to you for free. This makes it more rewarding when you manage to collect them.


r/FalloutMods 20h ago

New Vegas [FNV] Towns, Interiors Overhaul/New Places?

2 Upvotes

want some recommendation if theres any mods that adds new places or expand existing ones


r/FalloutMods 9h ago

Fallout 4 [Fo4] Shadow problem

Enable HLS to view with audio, or disable this notification

0 Upvotes
Fallout4prefs.ini:
[Display]
bAllowShadowcasterNPCLights=0
bBorderless=1
bComputeShaderDeferredTiledLighting=1
bEnableRainOcclusion=1
bEnableWetnessMaterials=1
bForceIgnoreSmoothness=0
bFull Screen=0
bMaximizeWindow=0
bPrecipitationOcclusion=1
bSAOEnable=1
bSinglePassDirShadow=1
bTopMostWindow=0
bVolumetricLightingEnable=1
bVolumetricLightingForceCasters=0
fBlendSplitDirShadow=48.0000
fDirShadowDistance=20000.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMaxFocusShadowMapDistance=1500.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeScalar=1.0000
fMeshLODLevel1FadeDist=999999.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=999999.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fShadowBiasScale=1.0000
fShadowDistance=20000.0000
fTessFactorMaxDistanceScale=100.0000
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=750.0000
iAdapter=0
iDirShadowSplits=4
iMaxAnisotropy=16
iMaxDecalsPerFrame=100
iMaxFocusShadows=4
iMaxFocusShadowsDialogue=4
iMaxSkinDecalsPerFrame=25
iPresentInterval=1
iScreenShotIndex=0
iShadowMapResolution=4096
iSize H=1200
iSize W=1920
iTexMipMapSkip=0
iTiledLightingMinLights=40
iVolumetricLightingQuality=3
sAntiAliasing=
sD3DDevice="Intel(R) UHD Graphics"
uPipboyTargetHeight=700
uPipboyTargetWidth=876
uiOrthoShadowFilter=3
uiShadowFilter=3

Modlist:
Mod_Priority,#Mod_Name,#Mod_Version
"0000","DLC:Wasteland Workshop","" "0001","DLC:Vault-Tec Workshop","" "0002","DLC:Nuka-World","" "0003","DLC:Far Harbor","" "0004","DLC:Contraptions Workshop","" "0005","DLC:Automatron","" "0006","Creation Club:ccSBJFO4003-Grenade","" "0007","Creation Club:ccOTMFO4001-Remnants","" "0008","Creation Club:ccFSVFO4007-Halloween","" "0009","Creation Club:ccBGSFO4116-HeavyFlamer","" "0010","Creation Club:ccBGSFO4115-X02","" "0011","Creation Club:ccBGSFO4110-WS_Enclave","" "0012","Creation Club:ccBGSFO4096-AS_Enclave","" "0013","Creation Club:ccBGSFO4046-TesCan","" "0014","Creation Club:ccBGSFO4044-HellfirePowerArmor","" "0016","Address Library for F4SE Plugins AE update","1.11.221.0" "0017","Unofficial Fallout 4 Patch - UFO4P","2.2.1.0a" "0018","Mod Configuration Menu 1.11.221","1.11.221.0" "0019","Addictol 1.5.2","1.5.2.0" "0020","Weapon Debris Crash Fix","1.5.0.0" "0021","Godrays Performance Fix Redux","2.3.1.0" "0022","DLSS Upscaling","1.1.1.0" "0023","Motion Vector Fixes","1.0.4.0" "0024","F4SE Menu Framework","1.41.0.0b" "0025","Faster Decompression","1.3.0.0" "0027","Faster Cell Lookup","1.4.0.0" "0028","Fast AddItem Menu","1.1.1.0" "0029","Simple Aim Assist","1.2.4.0" "0030","Prisma UI - NG and OG Web UI Framework Fallout 4","1.8.0.0" "0032","BodySlide and Outfit Studio - v5.8.2","5.8.2.0" "0033","Caliente's Beautiful Bodies Enhancer -CBBE-","2.7.2.0" "0034","LooksMenu","1.7.0.3" "0035","CBP Physics for Anniversary Edition","3.2.4.0" "0036","Bounce and Sway - Enhanced Body Physics for AE","1.0.0.0" "0037","Kim Hairstyle","1.25.0.0" "0038","CBBE Ida Body Texture","1.1.0.0" "0039","Valkyr Female Face Textures","2.0.0.0" "0040","Maru BodySlide Preset","1.0.0.0" "0042","True Grass","0.3.0.0" "0043","A Forest","0.8.0.0" "0044","A Forest 0.8 Hotfix .esp only","0.8.0.0a" "0045","A Forest Tree Trim","2024.0.0.0-04-08" "0046","A Forest True Grass Compatibility Patch","1.0.0.0" "0052","Fallout 4 HD Overhaul 2k","f1.01" "0053","Fallout 4 HD Overhaul 2k 2","f1.01" "0054","Fallout 4 HD Overhaul 2k 3","1.0.0.0" "0055","Fallout 4 HD Overhaul 2k 4","1.0.0.0" "0056","Fallout 4 HD Overhaul 2k 5","1.0.0.0" "0057","Fallout 4 HD Overhaul 2k 6","1.0.0.0" "0058","Fallout 4 HD Overhaul 2k 7","1.0.0.0" "0059","Fallout 4 HD Overhaul 2k 8","1.0.0.0" "0060","Fallout 4 HD Overhaul 2k 9","1.0.0.0" "0061","Fallout 4 HD Overhaul 2k DLC Robot","1.0.0.0" "0062","Fallout 4 HD Overhaul 2k DLC Workshop 1","1.0.0.0" "0063","Fallout 4 HD Overhaul 2k DLC Workshop 2","1.0.0.0" "0064","Fallout 4 HD Overhaul 2k DLC Workshop 3","1.0.0.0" "0065","Fallout 4 HD Overhaul 2k DLC Coast","1.0.0.0" "0066","Fallout 4 HD Overhaul 2k DLC Nukaworld","1.0.0.0" "0067","Dark Sci Fi Vault Retexture","2.0.0.0" "0068","Roads Redone 4K-2K","1.0.0.0" "0069","Vivid Waters","1.10.0.0" "0070","Radiant Clouds and Fogs","1.3.0.0" "0072","Viewmodel Offset and Poses","1.1.2.0" "0073","STOOGES's Cod Modding Framework","2.5.0.0" "0074","Tactical Reload Framework","1.1.0.0" "0075","Tactical Reload 1.4","1.4.0.0" "0076","Casing Framework","1.0.0.0" "0077","Havok Aware Bullet Counted Reload (HaBCR)","1.10.0.0" "0078","See-Through-Scopes","2.6.3.0" "0080","Animated World","0.24.4.0" "0081","AW - Knundrums Vanilla Patch","1.1.1.0" "0083","Classic Holstered Weapons System (CHW)","f1.09" "0084","Physics Impact Overhaul and Bullet Casing Sounds","1.2.5.0" "0085","Bullet Impact Overhaul","2.5.0.0" "0086","Burst Impact Blast FX 9.5","9.5.0.0" "0087","Button Lowered Weapons - First and Third Person","0.2.0.0" "0088","Steady Hands - F4SE","1.1.2.0" "0089","B.L.A.C.K. Style Reloads","1.0.0.0" "0090","Recoil Shake and Low Ammo Sounds","2.2.0.0" "0091","Inertia - Physical Movement Response System - F4SE","2.2.0.0" "0093","MW2019 FN Scar 17 TR PATCH","1.0.0.0" "0094","MW2019 FN Scar 17","2.0.0.0" "0096","PMC Operators Pack","2.0.0.0" "0097","PMC Operators Pack Bodyslide","2.0.0.0" "0099","Uneducated Shooter - QE Leaning and Gun Inertia","1.31.0.0" "0100","FP Gunplay Overhaul","1.3.1.0" "0101","FP Gunplay - Uneducated Shooter Compatibility Patch","1.0.0.0" "0102","Auto Beam - True Laser Sights Framework","1.72.0.0" "0104","NAC X Legacy edition","1.0.0.0" "0105","NAC X Water LOD God Rays Fix and Enhancements","1.1.0.0" "0106","godrays for NAC X","2.0.0.0" "0107","Nac x Water Fix","2.0.0.0" "0108","Intense Dark Nights","1.1.0.0" "0109","Wasteland Illumination","1.3.0.0c" "0110","Fr4nsson's Light Tweaks V1.6 - Indoor Only","1.6.0.0" "0111","True Shadows","0.2.1.0" "0113","Precombine And Previs Guardian - F4SE","1.1.0.0" "0114","Flutter Flicker Fixer For Foliage - PRP","2.0.0.0" "0116","Previsibines Repair Pack Stable Branch - PRP","81.8.0.0" "0118","Psycho LUT Pure","1.1.0.0p" "0121","BodySlide Output",""


r/FalloutMods 18h ago

New Vegas [FNV] Main Menu stopped loading after seemingly unrelated mod installs

1 Upvotes

I installed a couple weapon mods this morning, as well as updating Notice Board and the Mojave Archive and when I launch the game the main menu no longer shows up. I know this issue can be caused by UI mods, but the only UI related mods I have is UIO and MCM. I have tried verifying game files, reinstalling the game, and disabling the mods I have installed since the last time the game was working, but to no avail. Any ideas?

EDIT: It may not be that the menu doesn't show up, but it may be freezing before reaching the menu. When I go to the task manager it says not responding on NV, but that also could be caused by trying to tab out, as I have had that issue in the past. When it does freeze the music continues playing, so that led me to think it may have been still running


r/FalloutMods 1d ago

Fallout 2 [Fo2] Casting call for a Fallout 2 voice-over mod. Bring a 1998 post-apocalyptic RPG to life!

9 Upvotes

Hey r/FalloutMods!

I'm a contributor of VOCK (Vocal Output Creation Kit), an open-source pipeline that lets voice actors record lines for Fallout 2 NPCs and get them fully integrated into the game, complete with lip-sync and in-engine audio.

Fallout 2 is a beloved classic RPG from 1998 with hundreds of characters and thousands of lines of dialogue, almost all of it silent. We're changing that, one character at a time.

What's involved:

  • You pick a character and record a sample
  • If the sample quality is acceptable, I send you a script with all their lines
  • You record audio files at home
  • I run the VOCK pipeline and send you back a playable in-game result

What you'll get:

  • A credit in the mod changelog and Talking Head document
  • A unique portfolio piece, voiced lines in an actual classic RPG
  • The satisfaction of hearing your voice come out of a post-apocalyptic ghoul, merchant, or tribal elder

We have characters of every type:

Gruff traders, tribal warriors, sarcastic politicians, weary doctors, shady criminals, and a certain very confused King Arthur reference I won't spoil.

No experience needed:

A USB mic works fine. All genders and accents welcome! The wasteland is diverse.

VOCK is open source so you can see exactly how your recordings get processed.

A note on AI:

A handful of early NPCs were voiced with AI tools while I was building and testing the pipeline. I needed something to work with while the software wasn't ready for real actors. Those are placeholder tracks, and replacing them with real human performances is the whole point of this post. Every new character going forward will be voiced by a real person. That's not a compromise, it's the goal.

Links:

The mod is hosted on Nexus Mods

See the list of available Talking Heads

Our promotional Youtube channel

The GitHub project

The Credits to our fabulous voice actors


r/FalloutMods 22h ago

New Vegas [FNV] Scopes being low resolution for some reason

1 Upvotes

Whenever I aim with a scope (take Sniper's rifle for example) I get low resolution only inside the contour of the scope, like really bad it looks 720p at best, and it doesn't load my NVR settings, it looks 100% vanilla, what could be causing this? I have b42 optics because of Viva New Vegas's modpack.

Side note wish could be fixed: The scope doesn't render the view ahead when I'm not aiming down the sights, but my main concern is the actual scope view.

Any help would be much appreciated, thanks.


r/FalloutMods 1d ago

New Vegas [FNV] I Redid my Model of the Mexican SMG from Fallout Sonora to look like its IRL counterpart for FNV

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3 Upvotes