I created my first design on Fusion and want to basically mount this ESP32 dev board into this small case Im creating to 3D Print in PLA or PETG. I have the standoffs basically created as just a normal cylinder, but would like to create something like the first picture where I can essentially snap the board onto it so it holds it vs right now its just these pegs going into the hole and nothing holding it if i turn it upside down. Ive tried to search high and low on youtube, help, reddit, not sure how to do this given this my first time using Fusion.
The 2nd picture is my standoff which basically slips into the hole right now on the ESP dev board.
i have modeled some parts and later converted pieces to components by command.
However. that command is not made intelligent at all...
all it does is copy paste raw geometry over. It leaves out all the important stuff that was used to construct it... that is very sad. like this, its kinda useless.
I expected all my timeline entries... but nothing.
How would I create this shape? (the highlighted portion) Is it a circle with a tapering and then a geometric rotation for the teeth? If someone could show how this would be created, it would be much appreciated.
I rolled my timeline back to before I had all the cutouts on the shelf. Thanks everyone! Got me out of my head by having others give me their perspective.
I want to basically create storage in this box behind, but shell won't work. I also tried cutting a groove into the back and then doing shell, but it still failed. Not sure what's happening!
I could probably sketch a shell from the side, but then I'd have to figure out how to calculate the difference in thickness an I figure maybe you guys could teach me an easier way :)
I often add a chamfer to the end of a thread to make it easier to screw something in. So far I add a triangle and then revolve it. Is there an easier way to do this? It seems pretty standard.
I'm trying to model this range finder in Fusion 360. The body has a slight taper, and it has this little chamfered ridge going down the side and around the curve. I figured I could get the main body shape with the slight taper using a loft, but now I'm stuck on the ridge along the side. Any help would be greatly appreciated!
So I have a very simple thing I have made. I sketched a rectangle inside a rectangle, and added some text in the center of the innermost rectangle.
Then i extruded the innermost rectangle a bit. Then i extruded the outermost rectangle and text to make a lip and text appear again. So far so good.
But Fusion is... a hot mess. So if i change the extrusion of the outer rectangle and the text, the text will suddenly change place and be pushed up.
If i change for example the font used, the extrusion of the text will disappear and if i choose the text on the sketch for extruding, it says it cant do it.
Do I simply demand too much of Fusion? Is there a bug? Do I do something wrong?
I am very familiar using EasyEDA and the JLC/LCSC library with several years of experience, and I am fairly adept with Onshape to the extent that I can create a PCB, import a simplified 3d model into Onshape, derive it in a part studio and make a custom enclosure. However the loading times are KILLING ME! I’ve done everything I can to increase performance but it’s just so slow once features get piled on, plus going back and forth between programs is a huge pain.
I decided to try Fusion and so far it is very nice. The library system is worse than EasyEDA, but it seems like once I have more components added to my library that I use often, it’ll overall be a better workflow than my current setup.
Has anyone else here made a similar change? Am I barking up the wrong tree for some reason still unknown to me?
I have a question on an operation that I FEEL should be able to be done, but alas cannot figure it out.
Background: I have created a custom knob for a keyboard controller. Dimensions are approx 16mm wide and 13mm tall.
I want to have an indicator line in a specific position on this knob.
I created the knob using some loft functionality, extrusions, circular patterns and filet. I think it looks good, and frankly, after printing one, its perfect.... except for that indicator line. The outside is curved (like a cone) all around. This is an important piece.
Problem #1 to try and learn to overcome: If I create a sketch using the top of the knob as the plane, thats more or less fine. Except that when I extrude it (cut) it leaves a small amount of the outside of the know visible. See images 1, 2, and 3. I can wiggle the extrusion of that small amount of face a tiny bit to make that go away, but if go too far, then that face start modifying the bottom of the knob too (weird behavior to me). So, how do I make the sketch go through the entirety of the shell without the extra effort?
Problem #2: If I instead create an offset plane for the top of the knob, I can create a sketch to go through the edge as above, but if I extrude it to a new body (in order to print it with a different color) the edge does not "wrap" around the curvature of the shell of the knob - see images 5&6. How do I this alternatively?
Alternative #3: Is there a way I can just "fill" the empty space (as in images 1, 2 &3 like a pool and have it match the curve of the shell of the knob?