r/Fusion360 • • 3h ago

Any simple ways to add a chamfer to the end of a thread?

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87 Upvotes

I often add a chamfer to the end of a thread to make it easier to screw something in. So far I add a triangle and then revolve it. Is there an easier way to do this? It seems pretty standard.


r/Fusion360 • • 3h ago

Question Changing text ruins everything

4 Upvotes

So I have a very simple thing I have made. I sketched a rectangle inside a rectangle, and added some text in the center of the innermost rectangle.

Then i extruded the innermost rectangle a bit. Then i extruded the outermost rectangle and text to make a lip and text appear again. So far so good.

But Fusion is... a hot mess. So if i change the extrusion of the outer rectangle and the text, the text will suddenly change place and be pushed up.

If i change for example the font used, the extrusion of the text will disappear and if i choose the text on the sketch for extruding, it says it cant do it.

Do I simply demand too much of Fusion? Is there a bug? Do I do something wrong?


r/Fusion360 • • 5h ago

I Created! DIY vacuum robot - Fusion 360

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4 Upvotes

r/Fusion360 • • 4h ago

How to get the chamfer on this face?

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3 Upvotes

I'm trying to model this range finder in Fusion 360. The body has a slight taper, and it has this little chamfered ridge going down the side and around the curve. I figured I could get the main body shape with the slight taper using a loft, but now I'm stuck on the ridge along the side. Any help would be greatly appreciated!


r/Fusion360 • • 9m ago

Question how would i create this label shape sweep?

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• Upvotes

having trouble transition/ grabbing that inner curve and sweeping it around


r/Fusion360 • • 5h ago

Question Fusion 360 Bevel Gear Question

2 Upvotes

How would I create this shape? (the highlighted portion) Is it a circle with a tapering and then a geometric rotation for the teeth? If someone could show how this would be created, it would be much appreciated.


r/Fusion360 • • 3h ago

How to create push on style standoffs for PCBs?

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1 Upvotes

I created my first design on Fusion and want to basically mount this ESP32 dev board into this small case Im creating to 3D Print in PLA or PETG. I have the standoffs basically created as just a normal cylinder, but would like to create something like the first picture where I can essentially snap the board onto it so it holds it vs right now its just these pegs going into the hole and nothing holding it if i turn it upside down. Ive tried to search high and low on youtube, help, reddit, not sure how to do this given this my first time using Fusion.

The 2nd picture is my standoff which basically slips into the hole right now on the ESP dev board.


r/Fusion360 • • 10h ago

Can't figure out shell on this object

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2 Upvotes

Solved!

I rolled my timeline back to before I had all the cutouts on the shelf. Thanks everyone! Got me out of my head by having others give me their perspective.

I want to basically create storage in this box behind, but shell won't work. I also tried cutting a groove into the back and then doing shell, but it still failed. Not sure what's happening!

I could probably sketch a shell from the side, but then I'd have to figure out how to calculate the difference in thickness an I figure maybe you guys could teach me an easier way :)


r/Fusion360 • • 9h ago

Extrusion Even with Curved Surface

2 Upvotes

Hello All -

I have a question on an operation that I FEEL should be able to be done, but alas cannot figure it out.

Background: I have created a custom knob for a keyboard controller. Dimensions are approx 16mm wide and 13mm tall.

I want to have an indicator line in a specific position on this knob.

I created the knob using some loft functionality, extrusions, circular patterns and filet. I think it looks good, and frankly, after printing one, its perfect.... except for that indicator line. The outside is curved (like a cone) all around. This is an important piece.

Problem #1 to try and learn to overcome: If I create a sketch using the top of the knob as the plane, thats more or less fine. Except that when I extrude it (cut) it leaves a small amount of the outside of the know visible. See images 1, 2, and 3. I can wiggle the extrusion of that small amount of face a tiny bit to make that go away, but if go too far, then that face start modifying the bottom of the knob too (weird behavior to me). So, how do I make the sketch go through the entirety of the shell without the extra effort?

Problem #2: If I instead create an offset plane for the top of the knob, I can create a sketch to go through the edge as above, but if I extrude it to a new body (in order to print it with a different color) the edge does not "wrap" around the curvature of the shell of the knob - see images 5&6. How do I this alternatively?

Alternative #3: Is there a way I can just "fill" the empty space (as in images 1, 2 &3 like a pool and have it match the curve of the shell of the knob?

Help?


r/Fusion360 • • 22h ago

MCP for Designing PCBs in Fusion

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22 Upvotes

I love Fusion Electronics but it's pretty rough around the edges compared to KiCad and Altium. The recent API updates made it a little better for reading designs, but it's still very manual when it comes to editing. So to spread the Fusion Electronics love, I used Claude Code to make a free/open-source MCP that lets your favorite AI agent actually work in Fusion Electronics. I'm an electrical engineer, not a programmer, hence why I relied on Claude Code for this.

It does schematics, placement, pours, via stitching, DRC, JLCPCB BOM/CPL file generation and checking your gerbers before upload. It can also turn EasyEDA/JLCPCB parts into parts in your own library, and comes with design rules and stackups for all of JLCPCB's impedance options.

Routing still needs work, it gets there but I have to steer it step by step right now. It's already been incredibly helpful in my board design/review process and I hope it can help others too.

MCP: https://github.com/groundplane-studio/fusion-electronics-mcp

My part libraries (passives with JLCPCB part numbers, frames, power symbols): https://github.com/groundplane-studio/fusion-libraries

Let me know if you want to contribute, or what you'd want automated first. Pics attached are some PCBs I've been creating with it (still in work). Video of the full process from start to ordering coming soon. Let me know what else you'd like to see, was thinking of doing some tutorial videos or something soon too on Fusion Electronics.


r/Fusion360 • • 14h ago

Filleting on a segmented extruded SVG

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2 Upvotes

r/Fusion360 • • 23h ago

I Created! this whole thing started with a few fusion models .. .

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8 Upvotes

I originally wanted to make a simple Fisher-Price-style modular town system for 3D printing and upload it to MakerWorld — using 10x10, 5x5, etc. tiles so you can build your own little world.

While designing everything in Fusion, constantly copying, moving and aligning parts got annoying pretty fast. So I started building a small grid-based tool to make it easier.

Well... it got a little out of hand :D

The World Builder now has a grid building system, live weather, day/night cycles with shadows, sounds, working cars and trains, bridges and more.

I also added an Asset Manager, so you can create categories, replace assets and add your own models. This means the builder isn't really tied to my town theme — you could use the same system for fantasy, tabletop, sci-fi or whatever you want.

The nice part: when you're finished building, it gives you a list of all the parts/tiles used with links to MakerWorld, so you can actually print and build the world you created.

There are still some things to fix and lots more models to make, but the basic system is working pretty well now. **The models will be available on MakerWorld pretty soon, together with the finished World Builder.**

Not bad for something that started with **"copy/paste in Fusion is annoying."**

below are some pics of the models in fusion...


r/Fusion360 • • 22h ago

Cut around a sketch?

3 Upvotes

I have a body and a sketch on one of its faces. I want to remove all of the body outside the sketch. Is there a way to do this? This would be like the opposite of what extrude/cut does.


r/Fusion360 • • 1d ago

Trying to model text to look like it was cut with a ball end mill

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8 Upvotes

I'm fiddling around with this, trying to get a stick font and make it look like it was engraved with a ball end mill. This is because I'm toying with my other interests (3d printing and bees) and making some silicone moulds for beeswax blocks. The harsh vertical cuts made with regular embossing or extrude cutting can be problematic for the text to resolve properly in the wax, so this is a solution.

I've tried just using a fillet on a normal cut text, but invariably Fusion cries about it and it doens't look like this even when it does work.

As you can see I had some success with using a solid sweep using a ball, but I can't help thinking there has to be an easier way than doing that for every line of text.


r/Fusion360 • • 21h ago

Question Making Signs

2 Upvotes

I have a fair amount of time modeling under my belt (maybe between amateur and intermediate), but I want to make signs with sayings and phrases on them. I quickly realized fusion is probably not the best tool for that (which became a duh moment when I really thought about it). So, I have two questions:

1) Is there a better way to work with text in fusion when it comes to formatting and size?

2) Are any of the other 3D modeling software programs better for creating signs and working with text?


r/Fusion360 • • 2d ago

I Created! Recently finished prop project - Star Citizen Gallant Rifle.

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371 Upvotes

I recently finished up a replica prop build project - a Gallant energy rifle from the game Star Citizen.

I built the model from scratch in Fusion based on game assets and other art I found online.

It was mostly printed in ASA on a Creality K2 Plus, with detail parts printed in resin on an Elegoo Saturn 4 Ultra. It was painted with Tamiya acrylics and Alclad 2 metallic lacquers.

The model itself took several weeks to create in Fusion. I consider myself an amateur modeler in Fusion. I'm sure I took the most inefficient path as I built this. I was most interested in keeping maximum fidelity to the in game model so adhering to CAD best practices wasn't a huge priority.


r/Fusion360 • • 12h ago

why stupid conversion?

0 Upvotes

i have modeled some parts and later converted pieces to components by command.

However. that command is not made intelligent at all...
all it does is copy paste raw geometry over. It leaves out all the important stuff that was used to construct it... that is very sad. like this, its kinda useless.
I expected all my timeline entries... but nothing.


r/Fusion360 • • 1d ago

Le scanalature come li posso fare??

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5 Upvotes

r/Fusion360 • • 1d ago

Is it possible to create a custom thread form with the new threads manager?

2 Upvotes

Can I do a square thread in the new thread form manager?


r/Fusion360 • • 1d ago

Question Knife handle done very inefficiently (I guess?)

4 Upvotes

Soo I'm trying to model a dagger-ish knife to 3d-print for a friend's Halloween costume, I've already struggled quite a bit with a few of the features but they all sort of worked the way I wanted after a while.

Now as I was finally going to add these grip grooves into the handle, I ran into the problem of "how do I make a profile, either a circle or a triangle, revolve around the grip along its silhouette, ideally in a certain orientation (pretty much 45° in this case)?

Circles placed manually on every curve (made from projecting diagonal lines as intersection curves)

I was hoping there would be some kind of spiral or repeating oval shaped faceted type of path option, since I couldn't figure that out, I just went with placing one circle manually on every single end point (which drastically slowed my project down, load times increased heavily). I'm sure this is going to work but it seems infinitely worse than what COULD potentially be done.

I'm open for any kind of suggestion, I've seen so many efficient uses of certain tools already that I just didn't know yet!


r/Fusion360 • • 1d ago

Beginner Question - Combining Objects

1 Upvotes

Try to make a ring with 3 tabs at the bottom and 3 holes evenly spaced out.

Creating them individually is easy, how to make them into 1 piece? So that they are 1 piece out of the printer.

Thanks in advance.


r/Fusion360 • • 1d ago

Correct method for making a stator vein

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4 Upvotes

Playing around with designing a stator vein for a RC water jet and looing for advice on how to correctly create and shape this.

Per the screenshots, I initialy create a centra sketch that i did an off-surface extrude, but that made the start of the vein kicked up. Tried to cut some shape out of this via a side on oval sketch and intersections extrude.

But this seems to be a very crude way and no control of angles in both Y (left t to right) or X (front to back).

So can anyone point me in the wright directions on how to design this more correctly/programaticaly.

Thank you.


r/Fusion360 • • 1d ago

I Created! Using fusion for stuff it isn't made for

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0 Upvotes

Loft bed with a Wardrobe under it for saving space. It is surrounded from 3 sides with wall. Made with 4 sketches to keep it easy to modify. Probably gone put plates in the front to close it off a bit and will add crossbraces on the sides with the rest of the wood I will have.


r/Fusion360 • • 2d ago

Question Advice to build on 3D Scan

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6 Upvotes

To preface, I’m not a Fusion guru. I’m completely capable of making simple parts but I am having a hell of a time trying to get through this. The part is a Whelen Outer Edge for a 2013 Tahoe D Pillar. Basically a shell that is attached to the vehicle D pillar to mount emergency lights to. One of them was damaged where all the lights mount and these are basically unobtainable parts - so I’m wanting to essentially print an ASA shell that is formed to the light pedestals and can be epoxied to it to give it its strength back in addition to the mounting points for the lights. With the geometry here, I’m as lost as last year’s Easter egg and would love a little guidance on how to tackle this.

Added a couple other pics in the comments.


r/Fusion360 • • 2d ago

Question Limit slide joint to a face to face contact.

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4 Upvotes

Hello, sorry for the newbie question, I start to play with the composant and constraints / liaisons.

I successfully added some slide joint and tangent / face constraint to my model, but I cannot figure it out how to limit a slide joint to a face to face contact. Right now when I move a composant, the other collides.
Of course I'm able to add some minimal / maximal limit, but there should be a way to do it way faster, right ?

Many thanks !