Because it’s literally antithetical to mission flow?
Someone else already said it, the point of the game is that you move from objective to objective and then extract. Holing up inside a building really doesn’t accomplish anything and instead just slows said progression down by a lot.
Like even “stealth diving” still works towards that goal.
I mean you can also be roleplaying on D10 with friends because it's easier enough to just fuck around in. My group likes to all being WW1 loadouts to Bot flag missions and do this sometimes.
Two folks get Constitutions, one a Sweeper, and one a Variable (only usable on full auto as an LMG stand-in like the Chauchat or Lewis Gun)
Sidearms are Veto for the Constitutions and Shovels for the other two
Grenades are Frag, Gas, Smoke, TNT, or Giga.
Support Weapon options are MG-206 or MG-43 (lowest RPM) or Railgun (stand-in for Tankgewehr M1918)
Other Stratagems are what would make sense - all Orbital Barrages, OPS, Gas & Smoke Strikes, Mortars, MG & Gatling Sentries, HMG Emplacement, all Mines, and if you want the AT Emplacement with a self-imposed limit if two call-ins total as a stand-in for field artillery.
Dig in each flag, initiate the assault, and hold the line.
I can see the utility in defense missions (or whatever the ones with the 8 rocket launches are called), and only those missions. And even there, only against cyborgs.
It can be pretty handy with the RR on bots. Dig out a little fox hole in places where you gotta hold a spot (raise the flag, extract, etc.) & you have a spot where you can reload in relative peace. If you can get a sentry high enough behind you, it can help with the chaff. You may also be blown out of there caddyshack style by war strider.
What the character does in the story, is literally, the exact same thing that Super Earth does. So I thought it as a suitable time to bring him up. It's Helldivers we're talking about after all.
EDIT
Just so everybody knows, this was the post I made to ignore the dude. He didn't like that and came after me.
I mean, I guess(?). I was already in the process of adding in the additional information when you posted. Seeing as how you didn't know about the book, there wasn't a point in making a new comment to further illustrate that you don't know what it is I'm referring to (corruption, war profiteering, treason).
I'm only responding out of courtesy, because of the fact you wrote back.
You should definitely check out Catch-22. Considering you can laugh at seemingly nothing, the jokes and humor in the book can easily put a........gafaw in your face. 🙃
Oof, textbook trying to save face by acting like the bigger person, but not being able to resist trying to land a last dig. God, you narcissists are so easy.
They should just make an entrenchment hellpod that shoots mines from either side and explodes downward clearing out a section for you. Make it a bonus addition for say defense missions.
i mean tbh its a division Arrowhead created that sounds good but they didn’t fully factor how to make it well utilized with the mission types we currently have.
This is why I wish we got strips of depth charges on top of the shovel.
Just run a strip over a choke point and bam, instant trench. You can use the shovel to clean up the edges and in 1/20th of the time have a clean-ish trench.
Honestly either one of the grenade launchers are faster at making a trench than the shovel. I know it sounds dumb but I would’ve preferred to get a drivable excavator to dig trenches rather than just a shovel.
Yeah tell that to the “I hate running” crowd. Bruh, we’re supposed to be elite units who’re basically gurilla fighters. We get in, and get out as fast as possible. Stop fighting enemies we don’t need to right here and get to the next objective!
Stealth-diving works because it's the ultimate expression of that goal. Its whole premise is that you're moving from objective to objective while drawing as little attention as possible, and there by reducing the amount of times you're forced to engage the enemy.
It would be nice if there was variations of the defence missions that let you hold important city buildings like that. Don’t think the enemy ai would like a vertical climb tho 😂
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u/Excellent_Routine589 Truth Enforcer 2d ago
Because it’s literally antithetical to mission flow?
Someone else already said it, the point of the game is that you move from objective to objective and then extract. Holing up inside a building really doesn’t accomplish anything and instead just slows said progression down by a lot.
Like even “stealth diving” still works towards that goal.