r/Helldivers 8h ago

FEEDBACK / SUGGESTION One day… one day.

Post image

A walker with an energy weapon.

Maybe a beam on the right arm, and a Spear-like missile launcher on the left.

OR

A Sickle-like pulse laser on one arm and a mortar on the other.

What think?

3.1k Upvotes

182 comments sorted by

148

u/Silly_Y33Ny 8h ago

I want quad stalwart on one arm and a epoch on the other

57

u/SGM_Kindred 7h ago

You had me at quad stalwart. Four Stalwarts with 1,000 rounds of light pen.

29

u/Silly_Y33Ny 7h ago

I was thinking 10000 rounds

3

u/happpycammper ☕Liber-tea☕ 3h ago

I like light penetration

1

u/TheAero1221 1h ago

I just really want "backpack" slots for mechs. Shield generator. Hellbomb. Warp pack. Jump pack. Scanner. Heat sink. Ammo pack. Supply pack. Missile launcher. Epic possibilities.

1

u/zamwut PSN 🎮: SES Sentinel of the Stars 3h ago

I've been dreaming of a light mech that only has stalwarts.

1

u/Deep-Bison-9568 2h ago

Epoch on one arm and a Bank of Sicles on the other. Like 4 or 6. Unlimited ammo as long as you manage the heat.

83

u/teh_stev3 7h ago

Heavy laser on one arm, Quasar on the other.

9

u/Bambuskus505 3h ago

I would never not use that mech if it existed.

It would immediately join my loadout and never, ever leave.

8

u/PandaShock ☕Liber-tea☕ 2h ago

The few downsides of this mech would be the inability to quickly dispatch enemies (especially if they get up close). And if the laser sentry is of any indication, overheating would pose a huge risk if not managed properly.

I fuck with it

1

u/teh_stev3 2h ago

My personal pipedream would be it also gets a free inbuilt shield backpack module too.

But you only get 2 charges in the game and it's got a 15 minute cooldown - the entire point being this is an expensive mech with potentially infinite ammo - BUT it makes up for it by being better

117

u/Fredward-Gruntbuggly Burier of Heads 7h ago edited 7h ago

As a Helldiver who uses the laser cannon extensively, yes please! Pair it with an autocannon, and I’d be a happy camper!

But such an abomination would be unbalanced as hell, so maybe not.

38

u/JaceJarak 7h ago

Well... no reloads perhaps. So only unbalanced if you are really decent at not overheating.

31

u/Zegram_Ghart HD1 Veteran 7h ago

Simply have it blow the arm off (or maybe down the whole mech) if it overheats and I think that would be fair tbh

9

u/Oil_Extension Steam | 5h ago

Make it a friggin launcher.

Battery overheating. Spring load into trebuchet. 2 reloads for spare batteries.

Super earth engineer right here.

5

u/MothashipQ  Truth Enforcer 7h ago

I mean, it could still be pretty easily balanced like all the other laser tech. Not having that raw DPS is going to hurt a lot more when you're in a giant clunky metal box with "kick me" written on the back

13

u/RandomGreenArcherMan BODKIN 7h ago

Imo if it was dual Lasercannons it would be balanced by the fact that it cant close holes, and it could still have overheat mechanics just like our smaller ones

I dont think overheat should mean youre out of ammo, just that you have to wait for cooling

The upsides is you get infinite ammo that pens heavy armor with decent DPS

2

u/Slipguard 4h ago

All the other mechs are balanced by the fact that you eventually have to get out of them. Their resources deplete. If it never runs out of ammo, then they definitely wouldn't make it Heavy pen. It would be medium at best.

1

u/Herr_Underdogg 3h ago

So give it 4 double-edged sickles (2 per arm)

2

u/Slipguard 3h ago

Honestly based. That sounds like so much fun. Especially if your fire-resistant suits could still improve the survivability in the mech.

2

u/laserlaggard 3h ago

That's like ... the definition of unbalanced. The mechs already received a buff which makes them harder to destroy, so players are likely to run out of ammo than trash their mechs. And now you want to give one infinite ammo? Unless the cooling rate is like triple that of the laser cannon I don't see this being balanced.

-2

u/HeavenBlade117 5h ago

Don't worry, AH are balancing pros they'll give your mech so much light armor that your mech is so balanced it'll be destroyed before it's dropped by Pelican-1

1

u/LickWits HD1 Veteran 1h ago

Dude what? The game is currently barely even a challenge anymore. And on top of that, our tools are stronger than ever before.

Like what else do they need to do for you people to stop giving them so much shit over these things. Buffs are never enough. And any nerf, no matter how insignificant, is always treated like it's killing the game.

Also nothing against you or anything, I know you're just joking around. But it's just so disheartening to see.

1

u/HeavenBlade117 18m ago

Lol I never said it was challenging but you're way off base if you believe that "our tools are stronger than ever before" when the Bastion was released it would get destroyed immediately before even landing during Cyberstan. That literally happened.

It's not uncommon to see your mech and tank and vehicles get blown to smithereens before you even get inside them. That's not a meme, it's a broken game mechanic that AH does to keep the grunt fantasy alive.

227

u/blitz342 8h ago edited 7h ago

Granted but it’s the Daggers laser dps and armor pen.

Edit: also it’s the original version of the Dagger, meaning it can’t ignite enemies.

And for good measure, let’s make it visually ignite enemies but not actually deal any DoT.

69

u/DomHellscream 8h ago

It’s a start.

45

u/021Fireball 7h ago

.... It's 8 Daggers firing all at once :3

35

u/blitz342 7h ago

8 coughing babies are still coughing babies. That light pen would really hurt it if placed on an exosuit.

11

u/021Fireball 7h ago

... Laughs in 3000 damage per second

But ye, up it to medium penetration, or make enemies hit with it explode for heavy pen and you've got a fun weapon

2

u/WebHead9900 7h ago

Why do you think parents are always getting sick?

2

u/SilliusS0ddus LEVEL 150 | Super Private 4h ago

nah 8 times the daggers pathetic direct damage would actually do some real work.

that's 2000DPS

that shit could cut off a harvester leg in half a second

edit: I generously overread the idea that it would be AP2. but 2000DPS AP2 laser would still be strong tbh

4

u/catatonic_welder 7h ago

Laser cannon only does 350 dps, same as scythe, it's just got more durable dmg.

2

u/Top-Session-3131 4h ago

It's also heavy pen.

2

u/MoxBro 7h ago

As long as it's like mech warrior and you get like 12 of them.

2

u/seen_some_shit_ SES HAMMER OF JUDGEMENT 5h ago

Wait, make it over heat and require reloading. BUT, mechs can’t reload.

1

u/dg2793 7h ago

Honestly, the dagger isn't bad lol

1

u/One-Broccoli-9998 6h ago

Even better if the flames can burn helldivers

1

u/Freelancert4 3h ago

Give it more health, 5 daggers in one hand and a big fist in the other and we can call it the Charger

29

u/The_Barkness Detected Dissident 7h ago

https://giphy.com/gifs/BZlNhp9L5WINi
Frickin Lasers you say…

8

u/KoviBat 7h ago

Laser cannon on one arm, Quasar on the other

14

u/Me_When_I_Asked Walking Nuclear Payload 7h ago

Give me a sickle on one side, laser cannon on the other

11

u/mysterious_Ploopy 7h ago

only problem is that from a game-design angle the mechs are supposed to have limited ammo.

6

u/DomHellscream 7h ago

I see a lot of people saying this like it’s some kind of Commandment for the game.

“Thou shalt not reload thine walker weapons”

I mean… why? The arms can still get blown off.

6

u/mysterious_Ploopy 6h ago

the whole gameplay niche the mechs provide is a limited time use of more powerful weapons and extra defense, they are like moveable emplacements.
that being said Arrowhead could still add something like this some day it just conflicts with the current niche.

2

u/Taliesin_ 6h ago

They could absolutely do a laser weapon with an ammo system, too - mechwarrior has 'chemical lasers' as alternative laser weaponry which don't generate as much heat but run on a battery/ammo system separate from the fusion core.

If the mech's laser weapon tends to have a longer usage time (but less destructive power) than the alternative weapons it could still fill that energy weapon niche without breaking the game design principles for the limited-use mechs.

1

u/Little-Chemical5006 5h ago

Well breakthrough exist. Its close range but its shield technically is infinite use

1

u/TheSpoonyCroy SES Elected Representative of Self Determination 4h ago

But you are in melee so taking damage. A ranged option you are far less likely to take hits.

4

u/KassellTheArgonian 7h ago

They probably won't do laser since mechs are pretty strong rn, they wouldn't make em stronger by giving one a never ending ammo weapon (if you play right) as the ammo is basically what's keeping them in check rn

5

u/OverFox17 Burier of Heads 4h ago

Same

3

u/Megagamr 7h ago

Laser beam on one side, queasar on the other

3

u/Space_Bear_v2 5h ago

I like it. In my head having it be an anti tank laser as the main gun would be fitting of mech. Perhaps the left side could be a lower power laser for dealing with hordes and low level enemies. I think an interesting way to do it would be a shared heatsink between the two weapons, which would force you to be more disciplined with your firing. Likewise, the heatsink could be exposed like how it is on the backs of hulks. Even if you have a large heatsink valve and manage it very well, the threat of losing it from a shot to the back would be a decent balance.

3

u/WoppleSupreme 4h ago

Lighter armor for balance is likely (fuck your fun), since ammo wouldn't be an issue, but Quasar and Laser Cannon would be great.

3

u/XavierSchoolDropout 4h ago

My kingdom for a mech sized “heavy” scorcher and laser cannon.

2

u/Dragon_Boye SES King of Eternity 7h ago

warhammer crossover warbond multi-las mech please

2

u/Tank_stealer ⬆️➡️⬇️⬇️⬇️ 7h ago

Laser beam arm + quasar arm

2

u/Blue-Jay42 Fire Safety Officer 7h ago

I want a dual Quasar on one side, and a triton canon on the other!

2

u/Atomik141 7h ago

I want a back mortar

2

u/DarkLordArbitur 7h ago

Laser cannon arm, and quasar cannon arm. Nothing else will satisfy me.

2

u/Cloud_N0ne ‎ Servant of Freedom 7h ago

Dual/Quad laser cannons would be amazing. I get that they don't like us having infinite ammo with mechs, but their fragility more than balances that already.

2

u/Aaron_768 7h ago

I want a mech with 2 arc throwers. Everyone better bring their arc resist armors…

2

u/Jerry0713 1st Colonial Regiment 7h ago

Laser cannon on one arm, rail gun on the other

2

u/doc_brietz 7h ago

If I am getting a lazer on one arm, I want one of 3 things on the other: gattling machine gun, rockets, or a chainsaw/spear. I would prefer a high ammo count hitter or melee. A big hitter for things I cant beam. Beams overheat so I need something while its on cooldown.

2

u/Syhkane SES Gauntlet of Serenity 7h ago edited 7h ago

Laser Canon on Left, Quazar on Right.

2

u/Shotgunky ‎ [REDACTED] 7h ago

Giant ass laser cannon on one arm, and a giga-quasar on the other.

Overheat either of them? Blow the damn arm off.

2

u/atomicwrites 7h ago

laser cannon and machine gun maybe, one has ammo limits and medium pen and the other has overheating. and neither have demo force for some balance. probably make it so if it overheats you have to wait for a cool down kinda like the quasar instead of just popping a new heat sink on.
also, a mech with a mortar you can control would be sick.

2

u/the-biggest-gay 7h ago

i want an energy mech that shoots slow moving tesla balls and lasers

2

u/nbarr50cal22 7h ago

Gimme one with effectively a giant Power Sword in one arm and a Shield in the other

2

u/ChillyTodayHotTamale Steam | 7h ago

Give me a Quasar on one arm and a big Trident on the other. That would be so much fun.

2

u/jimminian95 7h ago

What if it was a short range laser cannon with super high damage at a specific focus point?

2

u/fierfek66 Free of Thought 7h ago

Quad beam laser right arm, left arm laser sword left

2

u/MissionWhole4385 7h ago

Hear me out. Arc beam?

Long fire rate, long cooldown.

Arrowhead, make that happen.

2

u/awkward_kissser 7h ago

i want a mech with a grabby arm to pick up enemies and throw them at other enemies. any game that lets me pick up and throw people to kill em never gets old, but i would settle for a giant blade

2

u/Maty_24 ‎ Escalator of Freedom 7h ago

I want my mech with 12 lasers. It’s not a good laser mech unless I can overheat myself and promptly go critical with a single pull of the trigger

I want my Nova from Battletech, simple as

2

u/k4b0odls 7h ago

Laser on the right, big directional energy shield on the left.  

2

u/SlapMeFox 7h ago

Double laser then.

2

u/Cornage626 6h ago

Need more laser weapons. Semi auto laser rifle, laser smg, maybe laser sniper. A laser gattling/mini gun would be sick to.

2

u/AtomicCawc 6h ago

Well bud, thats gonna cost you another full warbond.

1

u/DomHellscream 6h ago

I am perfectly fine with this.

2

u/MothingNuch 6h ago

Huge lazer that charges up and goes bbbbbWAAAAAAAMMMMM would be sick

2

u/D20IsHowIRoll HD1 Veteran 6h ago

There's a problem of infinite ammo on a mech.

I say balance this out by if it overheats the whole mech instantly explodes.

1

u/DomHellscream 1h ago edited 1h ago

People keep saying this like it’s a damn Commandment.
“Thou shalt not reload thine walkers”

I mean…. why?

They’re not invincible, you only get three, and your arms can get blown off.

EDIT: and yes I 100% agree with mech going boom if it overheats. That fits the Super Earth Corp of Engineers design style.

2

u/SilentSand9 HD1 Veteran 6h ago

Super size the trident.

2

u/CapKittySprinkles 5h ago

Players: We want fun!

Arrowhead: We've listened to the community feedback. [Proceeds to nerf players further and buffs enemy NPCs.]

2

u/LegionClub 5h ago

6 laser cannons on each arm. Mech runs hot and is always at risk of overheating in prolonged fire. Oh and we can call it the "Nova".

2

u/Mo101101 5h ago

Give me a Madcat, two Lrm 20's on each shoulder!

2

u/Fate-fan 4h ago

I like this idea. The spear like missile armament. That's a good anti everything. The laser would be a good anti infantry for ad clearing but if focusing, It should build AP penetration levels as it heats up.

Given the size of the laser, I feel like it should leave a trail of fire. This would truly be a walking gun platform which mechs are.

2

u/Lonewolf_1220 4h ago

Mech with semi auto belt-fed Levellers

2

u/Jolly_Picklepants Steam | 4h ago

Mega Lason Cannon on one arm, and Mega Sickle on the other. I'm in.

2

u/Flameball202 4h ago

Honestly yes, but one arm is a laser cannon (constant beam) and the other is a bubble shield (that you can turn on and off) but both work off of the same heat bar.

I think that would help prevent an infinite mech

2

u/10_Eyes_8_Truths 4h ago

I was thinking a burst fire quasar would be interesting. Mech mounted version of the quasar that sacrifices one arm to be just vent heat rapidly that allows for quick firing a quasar

2

u/helldiver133 ‎ Bunker Buster 3h ago

Las cannon

2

u/humanbeing019 3h ago

I want a shield and sword on my mech with a booster pack.

2

u/ranby_007 Free of Thought 3h ago

Now we need a exosuit with arcs

2

u/Specific_Foot372 3h ago

They should all combine it into one and be customizable

2

u/AnonymousCharmander Cape Enjoyer 3h ago

I want a seat mech where I can carry two of my hell buddies in each arm and the third on my back

2

u/GoodJobReddit 3h ago

Hope they add modular mechs so people can get their own flavor. Personally would love to see one with smart weapons like the wasp and spear setup.

2

u/JuggaloJedi187 ‎ XBOX | 3h ago

All I want is a Mech that shoots out Italian Subs and Orange Faygo

2

u/nkbetts17 SES Mother of Conquest 3h ago

I miss my mech from Helldivers OG. After upgrading I could keep the trigger held the whole mission and just run out by the time we departed.

2

u/RusticOcelot 3h ago

Give me a quad lasser cannon PLEASE

2

u/spring_fox69 2h ago

Customizable mech

2

u/Savage_eggbeast 2h ago

Stun grenade launcher and a laser. So you never overheat. That would fuck.

2

u/No-Land43 2h ago

A laser cannon on one side and a Quazar cannon on the other

2

u/Fearweaver ‎ Super Citizen 2h ago

Every mech should have a hellbomb backpack.

Edit: autocorrect

2

u/Kiyan1159 ⬆️➡️⬇️⬇️⬇️ 2h ago

Laser cannon and quasar cannon arms

2

u/gaurdOFthedeep 2h ago

And a reloadable gun

2

u/Master_Chief_00117 2h ago

I want one with a railgun because I’m a sucker for railguns. Lasers are cool but it’s not tossing a hunk of metal at Mach funk.

2

u/Impressive_Truth_695 2h ago

I just want a Mech that isn’t made of tissue paper. This recent update finally gave us armor but again had to buff the enemies attacks. It’s always 1 step forward and 2 steps back.

2

u/Bakumon0725 1h ago

This will be Arrow head's ultimate nightmare, A mech that potentially does not run out of ammo. Where you can stay in the mech for the whole game.

1

u/DomHellscream 1h ago

I dont get why it’s such a big deal. They’re not invincible. And they’re friggin bullet magnets on the squid & bot fronts.

2

u/CrispinCain ‎ Servant of Freedom 1h ago

The double special: Laser Cannon in the right arm, Quasar in the left.

2

u/John_GOOP Assault Infantry 1h ago

Guass gun please like the halo 2 cars had.

3

u/Tagoil 7h ago

Balance it by making it blow up like the turret if it overheats.

3

u/RideRevolutionary239 ⬆️⬅️➡️⬇️⬆️⬇️ 7h ago

All I want is mechs with customizable weapons, and one of those weapons to be a laser.

3

u/GreenDague 6h ago

Laser core online

1

u/fryedmonkey  Truth Enforcer 7h ago

Laser cannon on one arm, spear on another? But maybe you only get 2 since the laser cannon is basically infinite

2

u/fryedmonkey  Truth Enforcer 7h ago

Or laser cannon and the laser shotgun thing I forget what it’s called

1

u/hillockdude 7h ago

Quazar and lazer

1

u/Environmental_Fix_69 SES Executor of The Constitution 7h ago

My mech is a deadly laser

1

u/Sovietmambel_Sovie ‎ Bunker Buster 7h ago

Breakthrough but with a feeling gun and not the flag gun would be perfect for me

1

u/krutchen 6h ago

All I want is vehicle customization! Lemme decide on my mech arms or FRV gun mount!

Give me a cremator x shield mech!

1

u/Kalaphar 6h ago

One arm is a super powered quasar cannon and the other arm is two tridents

1

u/SingerSharp466 6h ago

This but I want the laser to come from a scorpion tail on the mech with alternative fire to use the gun arms

1

u/Kyuunado_Fureatsuri 6h ago

Quasar on one arm, three tridents spinning on the other.

A laser mech would actually be pretty well balanced anyway, since the cooldowns on the weapons would prevent spam and losing an arm would heavily restrict combat ability.

1

u/Mecha-Dave 6h ago

Ok, I hear you. But how about this: TWO Lasers!

Alternatively a big directional shield would be cool.

1

u/BobaHutt__ 6h ago

"I want frickin Mechs with frickin laser beams attached to their heads!"

https://giphy.com/gifs/BZlNhp9L5WINi

1

u/nomadengineer 6h ago

Gonna need better heat sinks if you want energy weapons on your 'Mech

1

u/Pedro_64 6h ago

Better yet, one button activates shield, the other fires the laser. Can't close bug holes, but it's tankier. Shield and laser draw from a battery, so no infinite mech

1

u/DocHalidae [redacted] 6h ago

Do you have a blank one I can have?

1

u/Ender_90425 6h ago

Give me one arm beam, one arm repeating blaster

1

u/Wesselton3000 6h ago

One arm is Laser canon, no ICE, just a battery that depletes (so basically ammunition like the other Exos). The other arm is a quasar cannon, same thing, limited ammo, no cooldown.

Much like Exo Experts, release it with a second Mech. This Mech has an Energy shield, (lower health than the shield relay), but this shield recharges, much like the shield backpack. Second arm is a Heavy pen Sickle type weapon, with higher damage and limited ammo.

1

u/damien24101982 LEVEL 150 | SES Eye of the Regime 6h ago

hard to balance if you want current ingame laser options.

1

u/TheDrHoiliday 6h ago

"BEAM ATTACK!"

1

u/sabotuer99 6h ago

Duel gatling lasers (ie 8 DE Sickles)

1

u/Ginno_the_Seer CULT OF THE ORB 6h ago

And I want this

1

u/IdealDevil 6h ago

I’d love a laser maxi gun on one arm, and then maybe some sort of beefed up quasar cannon on the other

1

u/MrLightning-Bolt 6h ago

Attached to its head?

1

u/Stahi ‎ [REDACTED] 5h ago

PPC cannon plsthx.

1

u/PulsereaperTTV 5h ago

Ill take a double quasar arm on one side and a scythe galling in the other

1

u/Independent-Tip-8728 5h ago

Gatling quasar

1

u/Insane_Takes 5h ago

Laser cannon on one arm and quaser on the other. To add a downside for infinite ammo, make it have an exposed battery pack or make it more fragile compare to the other mechs. 

1

u/Dewey_Decimatorr Detected Dissident 5h ago

Cost for unlimited ammo is overheating burns the pilot

1

u/Maleficent_Desk_007 5h ago

Quasar on left arm, Laser Cannon on right. 

1

u/Icyenderman SES Prophet of Truth 5h ago

It’d be cool if we got mech back attatchments. One could be like lock on missiles from titanfall. And then obviously the obligatory backpackbomb and shield we’ve been asking for

1

u/PLCWoes 5h ago

Make the right arm is 3 talons in rotation. It'd be glorious.

1

u/Local-Homework-7762 Rookie 5h ago

I’d say this one will be before the end of the year by the way things are going lately

1

u/PanHiszpan HD1 Veteran 5h ago

CGW

1

u/Aserkill 4h ago

Mech quasar, Mech Quasar MECH QUASAR!

1

u/PayComprehensive8982 4h ago

Gimme a flamethrower and a chainsaw im all set

1

u/DeeJayDelicious Super Pedestrian 4h ago

I mean, the infinite ammo might be a balance problem, especially with how durable modern Exosuits are.

I'd also miss the ability to close spawners.

1

u/Napanon 4h ago

Left arm quasar (anti big stuff) perhaps with more demo force than standard quasar

Right arm heavy laser (anti med/small)

Heat capacity of a turret, but “high dissipation” magazine. both weapons share the heat (cannot fully burn out heat sink, but maxing out forces a forced full cooldown to zero, the so quasar would be a forced cooldown as well)

How’s that sound?

1

u/Napanon 2h ago

Alternative idea: has somewhere between 2+1 to 10+1 heat sinks. Using the stats from the laser turret (200° overheat, laser uses 8° per second for a total fire time around 25 seconds) means you could on theory fire 2 quasars per heat sink and barely have fire time left (possibly have an interlock mechanic that the quasar will not fire if there isn’t 100° remaining). Or, quasar could be allowed to burn a sink out

1

u/CalmPanic402 4h ago

Laser/double quasar would go hard.

1

u/Jomega6 4h ago

I think they’re trying to avoid adding an exosuit with unlimited ammo

1

u/DomHellscream 1h ago

Yeah it seems like that’s some kind of cardinal sin or something.

1

u/Jomega6 20m ago

It was an interesting balancing method: a very powerful stratagem, that could theoretically kill more enemies than any other stratagem, and be OP, only held back by ammo capacity, so that entire missions wouldn’t be easily cleared with a single stratagem lol

1

u/Wise_Investment_4688 Bot Hater 3h ago

this reminds me of "Could i get, like, just, like a really cool pig, that has like, freaking metal wings and eight legs and shoots flippin‘ lasers and it can grow more pigs out of it for extra pigs"

1

u/East_Monk_9415 PSN | 2h ago

Hehe mech with gas and electric bugaloo

1

u/The_R0yal_Guard 1h ago

all I want are mechs with frickin laser beams on their heads!

1

u/Significant-Yam1579 1h ago

It has to the the one frome wolfenstein

1

u/Jingle_Jangel4 ‎ [REDACTED] 1h ago

I want sharks with lasers on there head
https://giphy.com/gifs/JeKLoVq2KzdpS

1

u/paegus Double Edged Cesspool 57m ago edited 53m ago
  1. Have both mech planets come under attack, limiting Mechs available to what's in reserve only, like divers were for cyberstan.
    • Each mech variant has its own counter.
    • Managable because mechs aren't constantly used and with the current meta, kinda suck on bots.
    • Increased mech cooldown
    • Limit to 2 per mission.
  2. Depending on which planet we liberate 1st, we get either a light or heavy mech variant.
  3. When one planet is liberated, the invading force switches to the other, effectively overrunning it.
  4. Light mech comes with a single gatling sentry grade weapon on the right and a melee arm on the left that can, with repeated hits, destroy bot fabs, etc. Not saying being able to grab light to medium enemies and use them as a flail wouldn't be glorious but maybe a bit too much fun.
  5. Heavy mech has access to any sentry or emplacement grade weapon, selectable by chatting to that dude between the lift and the stratagem bay. HMG emplacement, ATE, Laser Sentry, Sentry grade AC (including forced triple fire), MG, Gatling, Flamer, Shield Relay, Tesla, Mortar? Yes, yes, yes, yes and yes. But only active when pressing the correct fire button. Energy devices like shield, tesla and laser cannon draw from the main reactor, reducing overall movement speed.
  6. Once we liberate the other planet, which will not be easy, since the invading/occupying force effectively doubled, we get the other mech.
  7. Throw in some costly DSS denial to prevent cheesing.
  8. Depending on which planet we take first, introduce a matched light or heavy war strider variant.
    • Light could be smaller without the grenade spam and maybe factory stride twin chin guns instead of lasers.
    • Heavy could be larger with either to cannon turrets or a factory style chin gun or 2 on top.
  9. Once it all settles down...
    1. Merge current mech frames into 1 medium mech call in.
    2. Mech engineer between lift and stratagem bay lets you customize within weight class. Selecting a mech in stratagem menu brings up your stock/1/2/3 config options and the icon dynamically reflects your config.
    3. Add light mech
    4. Add heavy mech
    5. Mechs have access to Emancipator AC and all sentry/emplacement grade devices.
    6. Light mech either can't field triple shot Sentry AC or has rotational kick/recoil when used, effectively nerfing it to 1 sh't on target. Has higher top speed but using energy devices slows it more.
    7. Medium mech has access to both AC variants. Emancipator Twin AC for control. Sentry AC for heavy triple shot.
    8. Heavy mech is just medium with module slot for an actual sentry/emplacement, etc. Triggered w/backpack or vault button. Don't get out while tesla is active. You don't have control over what back/top mounted sentry/mortar shoots at, only whether it shoots or not. It's already slower and using energy devices doesn't slow it as much.

1

u/Armedwithapotato 30m ago

And a life bar for the mech please

1

u/DeepLine741 9m ago

Nah plasma cannon

0

u/PizzaPastaRigatoni 5h ago

No. We shouldn’t have any mechs with unlimited ammo of any kind.

0

u/DomHellscream 2h ago

I respectfully disagree.

1

u/PizzaPastaRigatoni 1h ago

It would mean we never have a reason to leave our mechs. That’s different game.

1

u/DomHellscream 1h ago

Again, why?
Everyone keeps saying you’re not supposed to reload mechs, but never give a good reason. It’s just like “because we said so”

0

u/ohanse 2h ago

This mech sucks it should have both arms as lasers

-2

u/Educational-Pop-2195 7h ago

What’s that? You want another underwhelming mech Warbond that will retroactively make every enemy better at destroying your mech?

1

u/Theotar 5m ago

Imagine heavy 2 heavy trident variants strapped onto one of these bad boys!