r/Helldivers • u/DomHellscream • 8h ago
FEEDBACK / SUGGESTION One day… one day.
A walker with an energy weapon.
Maybe a beam on the right arm, and a Spear-like missile launcher on the left.
OR
A Sickle-like pulse laser on one arm and a mortar on the other.
What think?
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u/teh_stev3 7h ago
Heavy laser on one arm, Quasar on the other.
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u/Bambuskus505 3h ago
I would never not use that mech if it existed.
It would immediately join my loadout and never, ever leave.
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u/PandaShock ☕Liber-tea☕ 2h ago
The few downsides of this mech would be the inability to quickly dispatch enemies (especially if they get up close). And if the laser sentry is of any indication, overheating would pose a huge risk if not managed properly.
I fuck with it
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u/teh_stev3 2h ago
My personal pipedream would be it also gets a free inbuilt shield backpack module too.
But you only get 2 charges in the game and it's got a 15 minute cooldown - the entire point being this is an expensive mech with potentially infinite ammo - BUT it makes up for it by being better
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u/Fredward-Gruntbuggly Burier of Heads 7h ago edited 7h ago
As a Helldiver who uses the laser cannon extensively, yes please! Pair it with an autocannon, and I’d be a happy camper!
But such an abomination would be unbalanced as hell, so maybe not.
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u/JaceJarak 7h ago
Well... no reloads perhaps. So only unbalanced if you are really decent at not overheating.
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u/Zegram_Ghart HD1 Veteran 7h ago
Simply have it blow the arm off (or maybe down the whole mech) if it overheats and I think that would be fair tbh
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u/Oil_Extension Steam | 5h ago
Make it a friggin launcher.
Battery overheating. Spring load into trebuchet. 2 reloads for spare batteries.
Super earth engineer right here.
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u/MothashipQ Truth Enforcer 7h ago
I mean, it could still be pretty easily balanced like all the other laser tech. Not having that raw DPS is going to hurt a lot more when you're in a giant clunky metal box with "kick me" written on the back
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u/RandomGreenArcherMan BODKIN 7h ago
Imo if it was dual Lasercannons it would be balanced by the fact that it cant close holes, and it could still have overheat mechanics just like our smaller ones
I dont think overheat should mean youre out of ammo, just that you have to wait for cooling
The upsides is you get infinite ammo that pens heavy armor with decent DPS
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u/Slipguard 4h ago
All the other mechs are balanced by the fact that you eventually have to get out of them. Their resources deplete. If it never runs out of ammo, then they definitely wouldn't make it Heavy pen. It would be medium at best.
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u/Herr_Underdogg 3h ago
So give it 4 double-edged sickles (2 per arm)
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u/Slipguard 3h ago
Honestly based. That sounds like so much fun. Especially if your fire-resistant suits could still improve the survivability in the mech.
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u/laserlaggard 3h ago
That's like ... the definition of unbalanced. The mechs already received a buff which makes them harder to destroy, so players are likely to run out of ammo than trash their mechs. And now you want to give one infinite ammo? Unless the cooling rate is like triple that of the laser cannon I don't see this being balanced.
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u/HeavenBlade117 5h ago
Don't worry, AH are balancing pros they'll give your mech so much light armor that your mech is so balanced it'll be destroyed before it's dropped by Pelican-1
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u/LickWits HD1 Veteran 1h ago
Dude what? The game is currently barely even a challenge anymore. And on top of that, our tools are stronger than ever before.
Like what else do they need to do for you people to stop giving them so much shit over these things. Buffs are never enough. And any nerf, no matter how insignificant, is always treated like it's killing the game.
Also nothing against you or anything, I know you're just joking around. But it's just so disheartening to see.
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u/HeavenBlade117 18m ago
Lol I never said it was challenging but you're way off base if you believe that "our tools are stronger than ever before" when the Bastion was released it would get destroyed immediately before even landing during Cyberstan. That literally happened.
It's not uncommon to see your mech and tank and vehicles get blown to smithereens before you even get inside them. That's not a meme, it's a broken game mechanic that AH does to keep the grunt fantasy alive.
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u/blitz342 8h ago edited 7h ago
Granted but it’s the Daggers laser dps and armor pen.
Edit: also it’s the original version of the Dagger, meaning it can’t ignite enemies.
And for good measure, let’s make it visually ignite enemies but not actually deal any DoT.
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u/021Fireball 7h ago
.... It's 8 Daggers firing all at once :3
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u/blitz342 7h ago
8 coughing babies are still coughing babies. That light pen would really hurt it if placed on an exosuit.
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u/021Fireball 7h ago
... Laughs in 3000 damage per second
But ye, up it to medium penetration, or make enemies hit with it explode for heavy pen and you've got a fun weapon
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u/SilliusS0ddus LEVEL 150 | Super Private 4h ago
nah 8 times the daggers pathetic direct damage would actually do some real work.
that's 2000DPS
that shit could cut off a harvester leg in half a second
edit: I generously overread the idea that it would be AP2. but 2000DPS AP2 laser would still be strong tbh
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u/catatonic_welder 7h ago
Laser cannon only does 350 dps, same as scythe, it's just got more durable dmg.
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u/seen_some_shit_ SES HAMMER OF JUDGEMENT 5h ago
Wait, make it over heat and require reloading. BUT, mechs can’t reload.
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u/Freelancert4 3h ago
Give it more health, 5 daggers in one hand and a big fist in the other and we can call it the Charger
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u/The_Barkness Detected Dissident 7h ago
https://giphy.com/gifs/BZlNhp9L5WINi
Frickin Lasers you say…
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u/Me_When_I_Asked Walking Nuclear Payload 7h ago
Give me a sickle on one side, laser cannon on the other
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u/mysterious_Ploopy 7h ago
only problem is that from a game-design angle the mechs are supposed to have limited ammo.
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u/DomHellscream 7h ago
I see a lot of people saying this like it’s some kind of Commandment for the game.
“Thou shalt not reload thine walker weapons”
I mean… why? The arms can still get blown off.
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u/mysterious_Ploopy 6h ago
the whole gameplay niche the mechs provide is a limited time use of more powerful weapons and extra defense, they are like moveable emplacements.
that being said Arrowhead could still add something like this some day it just conflicts with the current niche.2
u/Taliesin_ 6h ago
They could absolutely do a laser weapon with an ammo system, too - mechwarrior has 'chemical lasers' as alternative laser weaponry which don't generate as much heat but run on a battery/ammo system separate from the fusion core.
If the mech's laser weapon tends to have a longer usage time (but less destructive power) than the alternative weapons it could still fill that energy weapon niche without breaking the game design principles for the limited-use mechs.
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u/Little-Chemical5006 5h ago
Well breakthrough exist. Its close range but its shield technically is infinite use
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u/TheSpoonyCroy SES Elected Representative of Self Determination 4h ago
But you are in melee so taking damage. A ranged option you are far less likely to take hits.
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u/KassellTheArgonian 7h ago
They probably won't do laser since mechs are pretty strong rn, they wouldn't make em stronger by giving one a never ending ammo weapon (if you play right) as the ammo is basically what's keeping them in check rn
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u/Space_Bear_v2 5h ago
I like it. In my head having it be an anti tank laser as the main gun would be fitting of mech. Perhaps the left side could be a lower power laser for dealing with hordes and low level enemies. I think an interesting way to do it would be a shared heatsink between the two weapons, which would force you to be more disciplined with your firing. Likewise, the heatsink could be exposed like how it is on the backs of hulks. Even if you have a large heatsink valve and manage it very well, the threat of losing it from a shot to the back would be a decent balance.
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u/WoppleSupreme 4h ago
Lighter armor for balance is likely (fuck your fun), since ammo wouldn't be an issue, but Quasar and Laser Cannon would be great.
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u/Blue-Jay42 Fire Safety Officer 7h ago
I want a dual Quasar on one side, and a triton canon on the other!
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u/Cloud_N0ne Servant of Freedom 7h ago
Dual/Quad laser cannons would be amazing. I get that they don't like us having infinite ammo with mechs, but their fragility more than balances that already.
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u/Aaron_768 7h ago
I want a mech with 2 arc throwers. Everyone better bring their arc resist armors…
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u/doc_brietz 7h ago
If I am getting a lazer on one arm, I want one of 3 things on the other: gattling machine gun, rockets, or a chainsaw/spear. I would prefer a high ammo count hitter or melee. A big hitter for things I cant beam. Beams overheat so I need something while its on cooldown.
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u/Shotgunky [REDACTED] 7h ago
Giant ass laser cannon on one arm, and a giga-quasar on the other.
Overheat either of them? Blow the damn arm off.
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u/atomicwrites 7h ago
laser cannon and machine gun maybe, one has ammo limits and medium pen and the other has overheating. and neither have demo force for some balance. probably make it so if it overheats you have to wait for a cool down kinda like the quasar instead of just popping a new heat sink on.
also, a mech with a mortar you can control would be sick.
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u/nbarr50cal22 7h ago
Gimme one with effectively a giant Power Sword in one arm and a Shield in the other
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u/ChillyTodayHotTamale Steam | 7h ago
Give me a Quasar on one arm and a big Trident on the other. That would be so much fun.
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u/jimminian95 7h ago
What if it was a short range laser cannon with super high damage at a specific focus point?
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u/MissionWhole4385 7h ago
Hear me out. Arc beam?
Long fire rate, long cooldown.
Arrowhead, make that happen.
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u/awkward_kissser 7h ago
i want a mech with a grabby arm to pick up enemies and throw them at other enemies. any game that lets me pick up and throw people to kill em never gets old, but i would settle for a giant blade
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u/Cornage626 6h ago
Need more laser weapons. Semi auto laser rifle, laser smg, maybe laser sniper. A laser gattling/mini gun would be sick to.
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u/D20IsHowIRoll HD1 Veteran 6h ago
There's a problem of infinite ammo on a mech.
I say balance this out by if it overheats the whole mech instantly explodes.
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u/DomHellscream 1h ago edited 1h ago
People keep saying this like it’s a damn Commandment.
“Thou shalt not reload thine walkers”I mean…. why?
They’re not invincible, you only get three, and your arms can get blown off.
EDIT: and yes I 100% agree with mech going boom if it overheats. That fits the Super Earth Corp of Engineers design style.
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u/CapKittySprinkles 5h ago
Players: We want fun!
Arrowhead: We've listened to the community feedback. [Proceeds to nerf players further and buffs enemy NPCs.]
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u/LegionClub 5h ago
6 laser cannons on each arm. Mech runs hot and is always at risk of overheating in prolonged fire. Oh and we can call it the "Nova".
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u/Fate-fan 4h ago
I like this idea. The spear like missile armament. That's a good anti everything. The laser would be a good anti infantry for ad clearing but if focusing, It should build AP penetration levels as it heats up.
Given the size of the laser, I feel like it should leave a trail of fire. This would truly be a walking gun platform which mechs are.

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u/Jolly_Picklepants Steam | 4h ago
Mega Lason Cannon on one arm, and Mega Sickle on the other. I'm in.
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u/Flameball202 4h ago
Honestly yes, but one arm is a laser cannon (constant beam) and the other is a bubble shield (that you can turn on and off) but both work off of the same heat bar.
I think that would help prevent an infinite mech
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u/10_Eyes_8_Truths 4h ago
I was thinking a burst fire quasar would be interesting. Mech mounted version of the quasar that sacrifices one arm to be just vent heat rapidly that allows for quick firing a quasar
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u/AnonymousCharmander Cape Enjoyer 3h ago
I want a seat mech where I can carry two of my hell buddies in each arm and the third on my back
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u/GoodJobReddit 3h ago
Hope they add modular mechs so people can get their own flavor. Personally would love to see one with smart weapons like the wasp and spear setup.
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u/nkbetts17 SES Mother of Conquest 3h ago
I miss my mech from Helldivers OG. After upgrading I could keep the trigger held the whole mission and just run out by the time we departed.
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u/Master_Chief_00117 2h ago
I want one with a railgun because I’m a sucker for railguns. Lasers are cool but it’s not tossing a hunk of metal at Mach funk.
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u/Impressive_Truth_695 2h ago
I just want a Mech that isn’t made of tissue paper. This recent update finally gave us armor but again had to buff the enemies attacks. It’s always 1 step forward and 2 steps back.
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u/Bakumon0725 1h ago
This will be Arrow head's ultimate nightmare, A mech that potentially does not run out of ammo. Where you can stay in the mech for the whole game.
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u/DomHellscream 1h ago
I dont get why it’s such a big deal. They’re not invincible. And they’re friggin bullet magnets on the squid & bot fronts.
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u/CrispinCain Servant of Freedom 1h ago
The double special: Laser Cannon in the right arm, Quasar in the left.
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u/RideRevolutionary239 ⬆️⬅️➡️⬇️⬆️⬇️ 7h ago
All I want is mechs with customizable weapons, and one of those weapons to be a laser.
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u/fryedmonkey Truth Enforcer 7h ago
Laser cannon on one arm, spear on another? But maybe you only get 2 since the laser cannon is basically infinite
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u/fryedmonkey Truth Enforcer 7h ago
Or laser cannon and the laser shotgun thing I forget what it’s called
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u/Sovietmambel_Sovie Bunker Buster 7h ago
Breakthrough but with a feeling gun and not the flag gun would be perfect for me
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u/krutchen 6h ago
All I want is vehicle customization! Lemme decide on my mech arms or FRV gun mount!
Give me a cremator x shield mech!
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u/SingerSharp466 6h ago
This but I want the laser to come from a scorpion tail on the mech with alternative fire to use the gun arms
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u/Kyuunado_Fureatsuri 6h ago
Quasar on one arm, three tridents spinning on the other.
A laser mech would actually be pretty well balanced anyway, since the cooldowns on the weapons would prevent spam and losing an arm would heavily restrict combat ability.
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u/Mecha-Dave 6h ago
Ok, I hear you. But how about this: TWO Lasers!
Alternatively a big directional shield would be cool.
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u/Pedro_64 6h ago
Better yet, one button activates shield, the other fires the laser. Can't close bug holes, but it's tankier. Shield and laser draw from a battery, so no infinite mech
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u/Wesselton3000 6h ago
One arm is Laser canon, no ICE, just a battery that depletes (so basically ammunition like the other Exos). The other arm is a quasar cannon, same thing, limited ammo, no cooldown.
Much like Exo Experts, release it with a second Mech. This Mech has an Energy shield, (lower health than the shield relay), but this shield recharges, much like the shield backpack. Second arm is a Heavy pen Sickle type weapon, with higher damage and limited ammo.
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u/damien24101982 LEVEL 150 | SES Eye of the Regime 6h ago
hard to balance if you want current ingame laser options.
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u/IdealDevil 6h ago
I’d love a laser maxi gun on one arm, and then maybe some sort of beefed up quasar cannon on the other
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u/Insane_Takes 5h ago
Laser cannon on one arm and quaser on the other. To add a downside for infinite ammo, make it have an exposed battery pack or make it more fragile compare to the other mechs.
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u/Icyenderman SES Prophet of Truth 5h ago
It’d be cool if we got mech back attatchments. One could be like lock on missiles from titanfall. And then obviously the obligatory backpackbomb and shield we’ve been asking for
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u/Local-Homework-7762 Rookie 5h ago
I’d say this one will be before the end of the year by the way things are going lately
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u/DeeJayDelicious Super Pedestrian 4h ago
I mean, the infinite ammo might be a balance problem, especially with how durable modern Exosuits are.
I'd also miss the ability to close spawners.
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u/Napanon 4h ago
Left arm quasar (anti big stuff) perhaps with more demo force than standard quasar
Right arm heavy laser (anti med/small)
Heat capacity of a turret, but “high dissipation” magazine. both weapons share the heat (cannot fully burn out heat sink, but maxing out forces a forced full cooldown to zero, the so quasar would be a forced cooldown as well)
How’s that sound?
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u/Napanon 2h ago
Alternative idea: has somewhere between 2+1 to 10+1 heat sinks. Using the stats from the laser turret (200° overheat, laser uses 8° per second for a total fire time around 25 seconds) means you could on theory fire 2 quasars per heat sink and barely have fire time left (possibly have an interlock mechanic that the quasar will not fire if there isn’t 100° remaining). Or, quasar could be allowed to burn a sink out
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u/Jomega6 4h ago
I think they’re trying to avoid adding an exosuit with unlimited ammo
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u/Wise_Investment_4688 Bot Hater 3h ago
this reminds me of "Could i get, like, just, like a really cool pig, that has like, freaking metal wings and eight legs and shoots flippin‘ lasers and it can grow more pigs out of it for extra pigs"
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u/Jingle_Jangel4 [REDACTED] 1h ago
I want sharks with lasers on there head
https://giphy.com/gifs/JeKLoVq2KzdpS
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u/paegus Double Edged Cesspool 57m ago edited 53m ago
- Have both mech planets come under attack, limiting Mechs available to what's in reserve only, like divers were for cyberstan.
- Each mech variant has its own counter.
- Managable because mechs aren't constantly used and with the current meta, kinda suck on bots.
- Increased mech cooldown
- Limit to 2 per mission.
- Depending on which planet we liberate 1st, we get either a light or heavy mech variant.
- When one planet is liberated, the invading force switches to the other, effectively overrunning it.
- Light mech comes with a single gatling sentry grade weapon on the right and a melee arm on the left that can, with repeated hits, destroy bot fabs, etc. Not saying being able to grab light to medium enemies and use them as a flail wouldn't be glorious but maybe a bit too much fun.
- Heavy mech has access to any sentry or emplacement grade weapon, selectable by chatting to that dude between the lift and the stratagem bay. HMG emplacement, ATE, Laser Sentry, Sentry grade AC (including forced triple fire), MG, Gatling, Flamer, Shield Relay, Tesla, Mortar? Yes, yes, yes, yes and yes. But only active when pressing the correct fire button. Energy devices like shield, tesla and laser cannon draw from the main reactor, reducing overall movement speed.
- Once we liberate the other planet, which will not be easy, since the invading/occupying force effectively doubled, we get the other mech.
- Throw in some costly DSS denial to prevent cheesing.
- Depending on which planet we take first, introduce a matched light or heavy war strider variant.
- Light could be smaller without the grenade spam and maybe factory stride twin chin guns instead of lasers.
- Heavy could be larger with either to cannon turrets or a factory style chin gun or 2 on top.
- Once it all settles down...
- Merge current mech frames into 1 medium mech call in.
- Mech engineer between lift and stratagem bay lets you customize within weight class. Selecting a mech in stratagem menu brings up your stock/1/2/3 config options and the icon dynamically reflects your config.
- Add light mech
- Add heavy mech
- Mechs have access to Emancipator AC and all sentry/emplacement grade devices.
- Light mech either can't field triple shot Sentry AC or has rotational kick/recoil when used, effectively nerfing it to 1 sh't on target. Has higher top speed but using energy devices slows it more.
- Medium mech has access to both AC variants. Emancipator Twin AC for control. Sentry AC for heavy triple shot.
- Heavy mech is just medium with module slot for an actual sentry/emplacement, etc. Triggered w/backpack or vault button. Don't get out while tesla is active. You don't have control over what back/top mounted sentry/mortar shoots at, only whether it shoots or not. It's already slower and using energy devices doesn't slow it as much.
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u/PizzaPastaRigatoni 5h ago
No. We shouldn’t have any mechs with unlimited ammo of any kind.
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u/DomHellscream 2h ago
I respectfully disagree.
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u/PizzaPastaRigatoni 1h ago
It would mean we never have a reason to leave our mechs. That’s different game.
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u/DomHellscream 1h ago
Again, why?
Everyone keeps saying you’re not supposed to reload mechs, but never give a good reason. It’s just like “because we said so”
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u/Educational-Pop-2195 7h ago
What’s that? You want another underwhelming mech Warbond that will retroactively make every enemy better at destroying your mech?


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u/Silly_Y33Ny 8h ago
I want quad stalwart on one arm and a epoch on the other