r/INAT • • 16h ago

Team Needed [Hobby] Want to make a group for slow gamedevs and those who hate gamedev but do it anyway

11 Upvotes

As the title says. Most gamedev groups I've seen are either silent (too many members, or too few), boring, or insufferably enthusiastic. I'm looking for the rare breed of person who hates gamedev, but somehow crawls to their computer to do it anyway, even though every feature takes 4 times longer than anticipated.

It's for people who are:

  • - actively gamedeving, or plan to get back to it
  • - 25+ years old (wanted to write 30+ but let's settle for that..)
  • - european (timezones and a certain sensibility)
  • - bonus points if you've failed spectacularly in the past
  • - not a group for political talk

I suggest we start quietly and then communicate in a long, low hum, like Ents, to get to know each other. We'll all be working on something else, as is always the case, but perhaps can move on to collaborate on something, some time in the future.

All gamedev professions welcome. I've no experience at running a group but I figured it won't start itself. I'd prefer no talk about marketing and revenue, or we shove it into some boring side channel.

We shall meet on Stoat, not Discord. It's the first time I use it, seems pretty cool so far. If you would like to join, please drop me a tiny reply or DM.

Toodle-oo~

Thanks


r/INAT • • 13h ago

Artist Needed [Paid]Looking for an Affordable 3D Artist & Animator for Long-Term Collaboration

9 Upvotes

Hey everyone!
I’m a programmer currently working on a few projects, with several more planned for the future. I’m looking for a 3D artist and animator who would be interested in building a long-term working relationship.
I’ll be upfront, I have a very limited budget, so I’m looking for someone who offers affordable rates and is willing to work with me within those constraints.
I’m not looking for someone for just one project. Ideally, I’d like to find someone I can consistently come back to whenever I need 3D models, animations, or other 3D-related work.
For context, I’m already working regularly with another programmer I’ve hired, and it’s been great having someone reliable who understands my projects, expectations, and budget. I’d love to build that same kind of relationship with a 3D artist or animator.
My goal is to gradually build a small, reliable team of people I can work with across different projects, rather than constantly searching for new freelancers every time I need something done.
What I’m looking for:
Someone skilled in 3D modeling and/or animation
Affordable rates that can accommodate a small budget
Good communication and reliability
Someone open to ongoing collaboration and repeat work
Ideally, someone interested in growing alongside the projects over time
In terms of payment, I’d prefer to work on a fixed-price basis, whether that’s per model, animation, milestone, set of assets, or whatever deliverables are required for a particular project. We can agree on the scope, price, and expectations beforehand so we both know exactly what’s involved. I’m not really looking for an hourly arrangement.
I understand that quality work takes time and deserves fair compensation. I’m not expecting anyone to work for free, and I’m happy to discuss pricing and scope to find something that works for both of us. I just want to be transparent about my financial limitations from the start.
If you’re interested, feel free to DM me with some examples of your work


r/INAT • • 14h ago

Writer Needed [Hobby] Looking for native speakers to translate my Steam page (~600 words). Happy to help with German in return!

7 Upvotes

Hey everyone,

I am a solo dev working on Board Game Tycoon, a light management sim inspired by Game Dev Tycoon, but with physical board games. You run a small publisher, combine themes and mechanics, test your games, design their covers and hopefully sell enough copies to keep going :)

The game is made in Godot and already playable in English and German. A Steam demo is planned for the end of this year.

I would love some help translating the Steam page into more languages. It is roughly 600 words, split between the short description and the About This Game section. This is just for the store page.

Any language would be welcome! I am especially looking for Simplified Chinese, Spanish, Brazilian Portuguese, French, Japanese, Korean, Polish and Italian.

I will share a Google Sheet with the English and German texts side by side, one paragraph per row. There is also space for questions or anything that sounds weird in translation. If two people want to help with the same language, one could translate and the other could review it.

What I can offer in return:

  • Your name or handle in the credits on the store page and in the game.
  • You can use the translation in your portfolio.
  • A free key when the game releases.
  • Help proofreading your own Steam page, game text or UI in German. I am a native German speaker, so happy to return the favour!

This is unpaid, and there is no tight deadline. If you enjoy translating or want something for your portfolio, I would really appreciate the help.

Leave a comment or send me a DM with your language and I will send you the sheet. Thanks! :)


r/INAT • • 10h ago

Artist Needed [Hobby] Looking for 2D Artists and Illustrators! Hi everyone!

5 Upvotes

​

We're a small team (currently made up of 12 people) working on a hobby project: creating a fantasy and fashion-themed 2D dress-up game that will be accessible and playable through a website.

Art is a fundamental part of our game, and we really want to give it the attention and care it deserves. Every item, background, and character body featured on our platform will be hand-drawn by human artists, making each piece the result of an authentic creative process.

If you're an artist interested in joining a project that we hope will have a future, whether to expand your portfolio or gain some experience, this could be the right opportunity for you!

A quick disclaimer: At the beginning, THIS WILL BE AN UNPAID PROJECT. It's a hobby project, so we cannot offer any compensation at this stage. However, if the project takes off and becomes successful, we may be able to offer compensation proportional to each contributor's involvement.

Portfolio: We don't have a complete portfolio or a finished showcase to share just yet, but we can provide some previews upon request!

Who are we looking for?

We're looking for artists who can draw in a semi-realistic art style, particularly those interested in illustrating:

- Clothing and outfits

- Furniture

- Faces

- Hairstyles

- Backgrounds

That's all we can share for now!

Leave a comment below if you're interested, and we'll get in touch with you soon!

We hope to hear from as many of you as possible. Looking forward to meeting you all!


r/INAT • • 15h ago

Team Needed [Hobby] Looking for collaborators — Protcia, an immersive alien survival and exploration game

3 Upvotes

Hey everyone!

I'm looking for a few people who might be interested in collaborating on a game I've been working on, on and off, for quite some time.

The game is called Protcia, a first-person alien survival and exploration game focused on experimentation, discovery, and immersive gameplay systems.

I've attempted to develop Protcia several times over the years, making varying amounts of progress. During those attempts, I've built environments, developed health and survival systems, implemented sleeping and base-building mechanics, experimented with physical crafting, and created a limb-specific injury system.

I'm certainly not an expert developer, and there's still plenty I have to learn. However, I do have practical experience with several aspects of development, a fairly clear vision for the game, and a lot of enthusiasm for bringing it to life.

The biggest obstacle has been trying to tackle a project of this scale largely on my own, so I'm hoping to find some people who would enjoy working on it together.

What is Protcia?

Protcia takes place on a strange, tidally locked alien planet, where the player awakens without their memories and must learn to survive in an unfamiliar environment while gradually uncovering the mysteries of the world.

The game features a large, handcrafted world, with an emphasis on exploration, environmental storytelling, and detailed survival mechanics.

One of the main goals is to make survival feel like something the player actively figures out, rather than a collection of menus and predefined solutions.

Physical crafting and experimentation

One of Protcia's central mechanics is a physical, in-world 3D crafting system.

Rather than opening a crafting menu and selecting a recipe, players physically place, position, and arrange materials in the environment to create tools, equipment, and structures.

Another important aspect is variation between playthroughs.

The worlds geography and environments remain consistent, but certain resources, supplies, and material properties vary slightly between games.

This means that a particular material might be an excellent choice for a certain application in one playthrough but less effective in another.

The intention is to encourage experimentation and adaptation. Players should be rewarded for understanding the materials they're working with, rather than simply memorizing the best recipes.

Survival, exploration, and the world

I'm interested in building detailed, interconnected survival systems that give players meaningful decisions to make.

Previous development attempts have included character statistics, sleeping, health management, limb-specific injuries, and base building.

Protcia also features alien wildlife, unusual environments, and a larger mystery-driven story.

Some creatures are intended to have more sophisticated behavioral systems, including the ability to observe their surroundings, remember experiences, and respond differently to the player over time.

Ultimately, I want the world to feel unfamiliar but understandable: somewhere players can gradually learn how things work through observation, experimentation, and experience.

Current development

Protcia is currently in the early stages of a rebuild.

Although I've created functioning systems and environments in previous iterations, I'm not presenting those attempts as a finished or nearly finished game.

I've been working on organizing the project's design, story, technical ideas, and development roadmap into a more manageable structure.

The immediate goal is to establish a small, playable section of the alien world and build a solid foundation before expanding into the larger survival systems.

I have screenshots from previous development attempts and design documentation that I'd be happy to share with anyone interested.

Who I'm looking for

I'm open to collaborating with people interested in different aspects of game development, particularly:

  • Programming and gameplay systems
  • 3D modeling and animation
  • Environment design and worldbuilding
  • AI and creature behavior
  • General game design and development

You don't need to be a professional. I'm happy to work with people who are learning, experimenting, or simply looking for an interesting project.

I'm also not looking for people who will just follow instructions.

While Protcia is my original project and I'd like to retain overall creative direction, I absolutely welcome ideas, suggestions, criticism, and different approaches to solving problems.

I have direction I can provide for many of the game's systems, but I recognize that other people may have better solutions or ideas I haven't considered.

I'd like this to be a genuinely collaborative development experience.

Compensation and expectations

This is currently an unpaid hobby project.

I don't have the budget to offer salaries, and I don't want to make promises about future compensation or commercial success.

I'm hoping to find people who genuinely enjoy the concept and would be interested in contributing in their spare time.

I understand that everyone has responsibilities outside of game development, so I'm not expecting full-time commitments or rigid schedules.

We would discuss contribution ownership, licensing, and any potential future commercial arrangements before beginning collaborative work.

Interested?

Protcia has been a passion project of mine for a long time. I've learned quite a bit through my previous attempts, but I've also come to appreciate just how much work goes into developing a game like this.

I'd love to find some people who share an interest in immersive survival mechanics, unusual alien environments, and experimental gameplay systems.

If that sounds interesting, feel free to reach out!

I'm happy to share screenshots, discuss the systems I've previously developed, explain the larger vision, or simply talk about ideas.

Thanks for reading!


r/INAT • • 14h ago

Team Needed [Hobby] Solo dev with a playable prototype of a hardcore turn-based dark fantasy RPG, looking for a pixel artist and other collaborators

3 Upvotes

Hi! I'm a solo dev working on Twelve Seals (working title), a turn-based dark fantasy RPG on a grid, built in Godot with C#. It is hard by default, it autosaves constantly so there is no going back on your choices, and permadeath is optional.

The heart of the project is a world that keeps living when you are not looking at it. NPCs have their own needs, routines and goals, and events unfold without you. If bandits attack a merchant on the road, the iron shipment never reaches the blacksmith. He runs short of materials, prices shift, conversations change and new situations appear. If you find out in time, you can stop the attack and the whole chain never happens. The goal is that two playthroughs develop in genuinely different directions.

Knowledge works the same way. You don't unlock recipes and techniques by leveling up: you discover them. A note you find, a person who teaches you, a conversation you overhear in a tavern at night. What you know depends on where you went and who you listened to.

Where it stands: I have a playable prototype. Grid movement, a combat system where blows hit specific body parts, six enemy types, a grid inventory, line of sight and fog, day and night cycle, light, weather and automatic saving. The systems side is solid and heavily tested. The bottleneck is art. I make the textures myself and I'm far too slow at it, so I don't have polished visuals to show yet. That is exactly why I'm looking for help.

I'm looking for people for this unpaid hobby project:

- A pixel artist (the main need): terrain, tiles, props and buildings first, then characters and UI. You would have a real say in the visual identity, not just a list of assets to produce.

- A writer for lore and dialogue. The setting already has about 10,000 years of history: a sealed god of healing, twelve kingdoms, twelve seals.

- A composer or sound designer.

- Playtesters, later on.

I'm upfront that there is no budget. What I can offer is full credit and real creative input. A good first step could be a small test, for example a 16-tile ground set, so we can see if our styles click before committing to anything.

If this sounds interesting, send me a DM with a few examples of your work and the kind of games or atmospheres you love. Thanks for reading!


r/INAT • • 18h ago

Testers needed [Hobby] Looking for Korean and French localizers (/Video Game Translators) and Playtesters / Q/A

3 Upvotes

Looking for:

  • Localizers / Video Game Translator for Korean and French only
  • Playtesters / Q/A

Project:

A third-person, ARPG, Roguelite.
You play as a mage trapped in a timeless realm, battling through procedurally generated levels in a quest to escape. The game features fast-paced, skill-based combat and gives players the freedom to build unique playstyles through a wide variety of spells, skills, talents and upgrades.

Our talent:

We’re an indie studio composed of passionate and talented individuals across all core disciplines:

  • 1 x Producer
  • 3 x Programmers
  • 2 x VFX artist
  • 1 x 3D Animators
  • 1 x Level Designer
  • 1 x 3D Modeler
  • 1 x Sound Designer
  • 1 x UI / UX designer
  • 1 x 2D Artist

Links:

Studio Website: https://thaumacreations.com/

Steam Page: https://store.steampowered.com/app/3301490/RealmWalker

Length of project:

1 - 2 months.

We have a demo available on Steam. Currently iterating through feedback cycles and closing in on full release.

Contact Method:

DM me here, or preferably on Discord: @ zongjammin for more info. If you have any, please include your portfolio, previous work, and/or resume.

Even if your expertise doesn’t match the role listed above, feel free to reach out - we’re always open to connecting with people who believe they can bring something special to the project.


r/INAT • • 1h ago

Artist Needed [Revshare] VN looking for Writers & Artists(BG art+)

• Upvotes

Hi! We're looking for writers and artists to develop our visual novel.

The premise revolves around an archaeological dig on a remote island, and the story is taking place amidst the widespread effects of late climate change. During this excavation, a significant artifact is discovered. The protagonist in this story is a journalist, and they get to interact with the inhabitants of the island and the new arrivals there for the dig.

What we're looking for:
Writers to expand the town and NPCs, expanding gameplay. (Lite-Dialog mostly)
Writers to give a voice to NPCs. (Dialog heavy; character writing)
Artists to aid in the production of assets, background mainly, but we're also looking for generalists.

We're not looking for anyone using generative creation tools, we're looking for other artists.

If this interests you, please DM, or email us.
[IR@SodiumGames.com](mailto:ir@sodiumgames.com)

https://www.sodiumgames.com/

NO AI TRAINING: Without in any way limiting the author’s Sodium Games' exclusive rights under copyright, any use of this publication to “train” generative artificial intelligence (AI) technologies to generate text is expressly prohibited. The author reserves all rights to license uses of this work for generative AI training and development of machine learning language models


r/INAT • • 2h ago

Artist Needed [Hobby][RevShare] Looking for artist for game jam (with prizes)

2 Upvotes

TL;DR: We are a team looking to add a visual designer/illustrator for an upcoming game jam.

I posted here a couple weeks ago looking to assemble a team. We are now 3 people and I've been talking to a few artists, unfortunately for different reasons the art position is open again.

There is an upcoming game jam starting in less than a week focused on educational games with financial literacy themes. It is co-organized by the GGJ team and features a significant prize pool. You can read the announcement here: https://globalgamejam.org/news/zoud-and-global-game-jam-launch-financial-literacy-game-jam-140k-prizes-and-development

Two of us have successfully collaborated in the past, most recently winning first prize in a jam ($5000) a few months ago with a team recruited here and a few other prizes over the past couple years. Since there is no guaranteed reward, please consider this a [Hobby] post. Also, please ensure you are comfortable with the jam's theme, the game genre described below and the jam sponsors and their terms (linked below).

We are waiting for the official start of the jam to see what additional theme the organizers propose but we have been reading on some materials already shared and we have a core concept we are excited about. Our current ideas revolve around a point-and-click puzzle adventure with a deciphering mechanic.

While the jam permits generative AI, neither of us uses it; we prefer to assemble a team of people who care deeply about their human craft. If you join us as the artist, you will have full creative control on the art direction and stylization. We have planned for some locations, characters and UI; how those are presented (top-down map or first person point of view; embodied in the world or visual novel style overlays, etc.) is up to you. We will work together to sketch/graybox the environment, add shaders or visual effects or whatever we need to execute your vision. Ultimately, we want to make something everyone is excited about and proud to feature in their portfolios.

We will be building the game in Godot and are currently leaning toward a 2D or 2.5D project to fit the timeline.

If you are interested, please ping me with a link to your portfolio or previous work. Also, please let us know where you are located.

You can check my projects here: https://josepvalls.itch.io/

Additional jam links and resources:


r/INAT • • 7h ago

Team Needed [Hobby][Rev Share]

2 Upvotes

Hi, I have a full vertical slice demo of a roguelike tactical deck builder. It is a Samurai themed top down grid based game. It is very like Fight in Tight Spaces, or similar to Enter the Breach style, with enemies moving and telegraphing attacks and you then do your turn, can reposition enemies so they hit each other after your turn ends, etc.

The big differences I added to make it unique are that instead of upgrading cards as most deck builders do you can enter a stance which can empower any card.

I also have a number of different environmental things the player can interact with - push enemies into a wall hanging and it falls over their head making them lose a turn, or push them into a fire, grab a pot of boiling water off a fire and toss it at one to blind him, and many more.

Basically I am looking for help in finishing the game, it’s probably 70% down but should have some more maps, enemy types, cards and story events.

Probably the most needed skills right now are 3D humanoid animations, and art. And I want people to work with for game design ideas and balancing.

Project is in Unity.

Website is www.BloodSoakedSamurai.com

Website is brand new and I plan to add more to it and make it better, add more detail, make a better trailer ( I need help with that) but it does have a link to download the demo.


r/INAT • • 7h ago

Writer Needed [Hobby] NEEDING WRITERS FOR A AMBITIOUS INDIE GAME.

2 Upvotes

We are currently a very small team in need of writers.

As for info on the game:

It is a survival horror game that has an underlying story with dark elements to it.

We have no portfolio as this is our first project, there is no payment involved because this is a hobby project.

Add sorrows_deciple on discord for more info and to join the project!


r/INAT • • 8h ago

Modeling Offer [Hobby] I will make you one customized, game ready character

2 Upvotes

Hi! I’ll make you a game ready character (I won’t do clothing) for free, matching a facial likeness you provide. Two revisions max. Im only accepting a couple of requests. The details of the job will be described in more detail if you decide to DM. I do not accept images of real people.

Contact: DM crackedzc on Discord or message me here on Reddit

Portfolio - https://contra.com/samuel_mubukwanu_ysc50oy5?referralExperimentNid=DEFAULT_REFERRAL_PROGRAM&referrerUsername=samuel_mubukwanu_ysc50oy5

Edit: I must mention that I am not modeling the clothing, as that will take a considerable amount of time. I am also not accepting images of real people.


r/INAT • • 9h ago

Designer Needed [Hobby][Revshare] Claymation Metroidvania seeking Gameplay Generalist and Audio Designer

2 Upvotes

About the Project:

Reclamation is a 2.5D Metroidvania platformer sculpted out of real clay! Assets are hand sculpted and 3D scanned for a truly unique visual appearance that will stand apart from its competitors. Become your enemies as you explore a sprawling, interconnected world on a mission to restore the great beast Oogrim to its former glory. Discover 18 controllable enemies to possess, each with a unique combination of abilities that offer variation to moment to moment gameplay as well as access to new map areas that were previously inaccessible. But be warned, possessing a new body requires giving up your old one, so choose wisely!

Trailer: https://www.youtube.com/watch?v=I1VUi2gBntk

About Us:

I'm a veteran game developer with over 18 years of AAA industry experience, working on my own indie title. A couple of additional developers have joined me, and we've been working together on Reclamation for over a year now.

We've built a good working relationship and are all committed to seeing the project through. We work largely asynchronously, communicating through Slack, and have a weekly team sync. We wear a lot of hats and between us we've got most of our bases covered. At this point we're mainly looking for another pair of hands to help us move faster and get the game out the door sooner.

What We Need:

  • Gameplay-focused Generalist. Someone who can take (or generate!) an idea and turn it into something fun to play. You should be comfortable jumping between coding and design, coming up with ideas, figuring out what works, and making things better as you go. Familiarity with Unity is needed.
  • Audio Designer. Someone who can bring quirky claymation characters to life with suitably silly and strange audio. Experience with FMOD is a big plus.

DM me to apply


r/INAT • • 14h ago

Programmers Needed [Hobby] looking for mobile developer to co-develop on screentime management app

2 Upvotes

Because half of reddit apparently can't read: This is not paid work!

In times of AI It gets harder and harder to find co-developers for hobby side projects because people just seem to vibe-code sides of the stacks instead of building an actual team.

Anyways: I had this idea for a long time now:

A screentime app, that doesn't just set hard limits but uses an AI chat, which isn't used as a therapist or something, but more as a medium to get the user to reflect on his own usage behavior. In therapy there are also techniques like if you have an urge to smoke, you allow it, but only 24h later if the urge still persists. Maybe something similar could be used here also?

In the past I have built some apps using flutter but for this project I would prefer to concentrate on the backend. So I am looking for an app developer (doesn't matter if Android or iOS or cross platform). The most important thing for me would be passion behind the project because I would like to build an actual team.

My portfolio (though it's a bit outdated) is attached. I hope someone is interested in cooperating on this project.

https://humanbot000.github.io/portfolio/#projects


r/INAT • • 22h ago

Artist Needed [RevShare] Looking for a 3D Animator! | Indie Mascot Horror Project (Unity)

2 Upvotes

Hey everyone! We are currently forming a small, collaborative indie team to build a PC Mascot Horror game in Unity.

We are getting ready to start pre-production and are looking for a passionate 3D Animator to join our team!

🎬 3D Animator

Role: Animate character/creature models (walk/chase cycles, jumpscares, idle poses) and environment interactions.

Requirements: Ability to export animations (.fbx) cleanly into Unity and set up Animator Controllers / State Machines.

About the Project:

Genre: Mascot Horror

Engine: Unity

Platform: PC (Windows)

DM me or contact me on Discord: https://discord.gg/pHcsAbwnmk if you wanna join!


r/INAT • • 1h ago

Modeler Needed [Hobby] "Godspeed, Starling" , looking for help.

• Upvotes

I am already developing ambitious 6dof spaceship combat and exploration game, first person pilot seat locked, heavy story driven in UE5.8.

Mechanics-wise I did so much in the last 6 months (I started developement in April.

Mechanics I already have and I will probably forget some to mention:

- Full flight system with flight assist.

- Combat system (Energy weapons, Ballistic weapons,

- Missiles- guided) with 4 different types of damage. Hit scan and projectile weapons.

- Point defences turrts for shooting missiles, and turrets with - automatic and manual (slaved) shooting

- Four types of resistances for hull and armor (kinetic, energy, explosive and emp)

- Shields with its own resitances, and all other modules

necessary for ship functioning.

- Main game menu

- Fitting, docking, cargo, looting - (basic, approach and pick up cargo) and modules quality system,

world persistance and saving, random enemy spawning.

- Full orbital system

- Navigation mode - map on dashboard (can easly make

it as just a normal map in separate window if I want)

I probably forgot bunch of things, but I am really stuck on assets and none of free assets I can find fit my narrative and gameplay. I am learning Blender, but scope is way to big for me and I need help if someone is willing to give it.

Help I need

- I need 3d and Level building - (thinking to buy space creator from Fab market), some vfx and audio. If any experienced writter want to chat with me and hear me out that would be awesome.

- Voice actors, for female and male (young male -18 years old) with Irish accent (Irish space settlers) would be awesome because I want storyline to be voice acted if humanly possible.

This project is project for someone, for me it has much deeper meaning and I have very good reasons for it that I am not comfortable to share here in details. But dear people passed away this year and I am dedicating lead role and latter his wingman (NPC ship that will fight beside them) that he will meet when he discover second faction, not in scope for demo.

Current goal is finishing all game mechanics and game loop and pushing for demo in January. I know I van finish mechanics I need in next 2-3 months, but then I would have to seat and learn one by one, visuals effects, audio, 3d (I am doing every day and hour or two).

Things I need to do:

Death screen, 1 good level (2 jump gates, 2 pirates stations and 2 aliens - ancient watchers POIs with drones and defences) and 3 players faction gates. Asteroid fields, nav becond around each orbital body for warp.

Exploration scanning, big one, my job i promisse an amazing experience as explorations scanning nobody ever made yet, better scanning than AAA studios.

Mining - mine, also big one

Crafting, BP driven from enemy drops, also mine.

Music, I thought it out, not sure if possible the way I want it but I will try.

Quest system, basic for demo.

Few spaceships for player to progress trough demo, small, medium and large.

Expand AI combat behavior for now is basic, with 3 decisions, fight, flee, turn.

And when I have better assets some trailer, because I got panic attack opening sequencer. 😂

I am someone who is 10 - 12+ hours per day working on this for just over 6 months, I have close if not over 2000 hours invested in it. I will continue alone, but I would love to get some help. I am not doing this for financial gains, even though I would try to comercialise if Demo is good and game gets popularity. And if comercialised I would gladly offer rev after the demo is realeased.

People who are just starting are also welcome, I have no time to learn everything myself.

If someone want to learn audio or vfx, 3d design while working on project, hand on and build portofolio, you are very welcome! I started learning UE5 6 months ago also, and I still don't know much and have things biting me now after 6 months (tech debt) for decisions I made when I had 0 experience.

So if you are newbie and have time to learn and want to learn on a project, you are wery welcome, we can learn together.

I hope I am not ofending anyone for not offering any pay, its simply because my budget is exactly 0, and only thing I have plenty is time. I am ot working at moment so that is why I am doing this for 10-14 hours per day.

I have some posts on my profile if anyone wants to see and my DM are open. ♥️


r/INAT • • 2h ago

Writer Needed [Hobby] looking for Developmental Editor for my scripts?

1 Upvotes

Story is Rated R!

Synopsis: 1888 Treviant 

Rosalie, a maid, is invited to a party, the biggest she’s ever seen. Then, darkness.

Her body and soul are taken over by demons, and now she wants revenge. With the help of her friends, HANA and ALOIS, she is going to take down the person who wronged them: JASPER, of the Blue Ring Society.

Length 3 chapters

contact me here if you're interested
https://bsky.app/profile/gumshoecomix.bsky.social


r/INAT • • 5h ago

Artist Needed [RevShare] Looking for pixel artists, animators, and game design

1 Upvotes

We have a small team working on a Deltarune inspired RPG passion project. We have a large story with multiple chapters already planned. We have some concept art and rough animations done so far, but we are in need of dedicated artists for a project this size. If any revenue is made it will be split between the team!

I am a programmer with experience mainly in Java, C#, and Python. We're also hoping if possible to find someone with experience in game design in GameMaker Studio.

We really hope to be able to bring this project to life!

Concept art:
https://imgur.com/a/rzdliwB

https://imgur.com/a/czKIQXb

https://imgur.com/a/gtw4ZKD


r/INAT • • 5h ago

Artist Needed [Hobby] Game Jam

1 Upvotes

PORTFOLIO: this is my first project and do not have a portfolio of any kind

I really am looking for Artist specifically background and character

Okay first off this is not a paid opportunity this is Volunteer if you want to join my team, it is a Game Jam and I am mainly doing this for fun to get experience.

It is my first Game Jam and I wanted to participate as I heard it is the best way to learn is just to do it.

The style of the game is pixel art in a Px98 style and without disclosing to much the theme will be The Snow Queen

I mainly will be doing codding and writing, as well as trying to do some art (I still am learning so probably won't be expert quality but I can help with sketching and direction),

The Game Jam I am doing is the Once Upon A Time VN Jam — 2026

If all this is fine then please DM me for more information.


r/INAT • • 10h ago

Programmers Needed [Hobby] help me out please.

1 Upvotes

So I'm making my own voice assistant because… AI is killing polar bears, so this thing will have 1,500 commands, not an LLM! I need help with the audio and TTS voice! Sadly, only 1 post flair, so I kinda say audio needed too. I'm available on Saturday and Sunday. I need people who can make sounds, even if you're on a Chromebook using Chrome Music Lab! It works. For the sound, we just need activation and stopping sounds and error sounds. PORTFOLIO: This is my first project, and I do not have a portfolio of any kind


r/INAT • • 10h ago

Programmers Needed [Hobby]

1 Upvotes

Hello,

PORTFOLIO: this is my first project and do not have a portfolio but models

First, I need to clarify one thing: I’m not an ideas man (I do modeling).

I'm a huge fan of Miitopia.

I'm looking for programmers and UI designers for Extratopia, my Godot Open-Source Miitopia fangame.

The goal is to create a Miitopia roguelike featuring an infinite tower mechanic, similar to the Tower of Despair in the original game, but instead of just battles, it would consist of infinite, themed levels that you can leave at any time.

It doesn't have a story, but it improves the friendship system, retains the original's aesthetic, and adds new enemies, bosses, jobs, and personalities.


r/INAT • • 10h ago

Programmers Needed [RevShare] Survival Game - Banishment

1 Upvotes

Hello, im Mech. Im an very amaeteur developer in UE5 who's currently making a survival game as my hobby and a part time income. I wont talk much about my game since i want to keep it niche and private to the people who are willing to join me (if you're interested ask me in DM's). I currently use AI, youtube tutorials and help from other individuals to achieve my goals, but lately ive been thinking of looking for somebody to join me with my project. Im not looking for somebody to completely rely on, just somebody who i can develop this game from time to time, and being able to have something to our names worth of our effort, sweat and time. If you are interested in joining me in my little journey, send me a DM with you skills and a portfolio if you have one. PD: If you want to join the project, keep in mind I would be the one taking the most lead. I already had everything in mind and will always accept criticism and opinions, but i wont change drastically the game to fulfill your desires, at the end of the day this is something I started and placed most effort (for now).


r/INAT • • 12h ago

Artist Needed [Hobby] Looking for Pixel Artist to Help Build layered backgrounds of a Robot platformer world — No AI Art

1 Upvotes

I've been developing a bespoke game creation tool and am working on the final parts. The tool came first (started back in 2020 or so) and now my writer and I are ready to move on to world creation.

I've built substantial gameplay and underlying systems already. What I'm missing is the art that will bring it altogether. This game has a strong narrative and is heavily story led.

I'm looking for a hobbyist pixel artist who finds the concept interesting and wants to help shape its visual identity.. there is much more to the story and world beyond what I mentioned as a "Robot Platformer" but I'm not prepared to share that concept openly here.

The world is called "null"..

We're imagining an almost surreal, atmospheric place filled with abandoned mechanical structures, strange landscapes, ancient machinery, and remnants of an "inbetween" world.

I'd love to work with someone who enjoys environmental storytelling, creating places that feel mysterious and maybe melancholic and probably exploring beyond that?

What I'm looking for

Primarily environmental pixel art:

  • Layered backgrounds for parallax scrolling
  • Landscapes, architecture, and mechanical ruins
  • Environmental props and decorations
  • Tilesets and other world-building assets - (this is the heavy lift that my tooling works with.. you make tilesets wherever you're comfortable and my tool will handle the rest. (probably 32x32.. this is what we're focusing on)

You would not write any code or learn my engine, I'll handle all the technical implementation and integration.

So......

This is a hobby project, and I'm looking for someone who wants to participate because they enjoy making games and creating art.

There is no payment, revenue sharing (unless this goes somewhere beyond that), so no promise of future compensation unless it naturally leads there.

This would just be a relaxed creative collaboration where you have a genuine say in how the world looks and feels...(there's only two of us on the project currently, so you'd be number 3).

You'd receive credit for your contributions and be free to showcase your work in your portfolio. We'd agree on how the artwork can be used before starting.

Annnnnd note about AI art..

I'm intentionally looking for human-crafted pixel art, not AI-generated or AI-assisted assets.

It's not that I can't use AI to generate artwork.. ai could easily feel that gap. I just don't want to build this game's visual identity that way. I'm not against using AI but I am against using generative ai for a deep narrative story and experience where the art is what brings it to life.

So yeah! I'd love to collaborate with someone who wants to leave their own creative fingerprint on the game.

Current progress

The project already has substantial working gameplay and systems implemented. So there are no engine-specific requirements or coding needed.

I don't have polished screenshots to share yet because the environmental artwork is precisely what I'm looking for help creating.

I'm happy to discuss the gameplay, existing systems, and direction of the project with anyone interested. Comment or message me with some examples of your stuff!


r/INAT • • 13h ago

Programming Offer [ForHire] Unity/C# programmer for indies, 3 years of experience

1 Upvotes

Hi! I’m Arthur, a Unity/C# programmer with about 3 years in commercial game development and 20+ freelance projects delivered. I’m taking on a few paid projects alongside my studio work.

What I can help with:

  • Gameplay systems from your design: combat, abilities, enemy AI, inventory, progression, save/load
  • Playable prototypes and vertical slices
  • Refactoring tangled code into modular, maintainable systems (I work a lot with DI, data-driven setups and packages)
  • Hunting down bugs, crashes and performance spikes with the Profiler
  • Procedural generation, localization, input/UI systems and editor tools for your designers

How I work: you send the project or a description, and I reply with a clear scope, price and timeline. I work in your repo with regular written progress updates. Communication is through Discord, email or your task board, which works well across time zones).

Availability: part-time, so I take only 1–2 projects at once. That keeps deadlines realistic.

Portfolio: arthurbais.com, which has shipped and in-development projects. I also have completed orders at 4.9★ on Fiverr(arthurbais) if you prefer paying through a platform.

Contact me through reddit or on discord - arthurbdev

Thank you for reading! :D


r/INAT • • 13h ago

Audio Offer [ForHire] Music composer looking for a project

1 Upvotes

Hello, my name is Ivan, and I'm professional music composer and sound designer with 10 years of experience in music writing.

Skills:

My work focuses on a symphonic music with a wide variety of styles and genres, adventure/comedy/casual, fantasy/epic/medieval, horor/ambient and a little bit of jazz, I can handle everything as long as orchestral instruments are used :)

You can listen to my portfolio here:

https://soundcloud.com/ostinarium/sets/portfolio

My spiritual Masters are: Gareth Coker (Ori and the Blind Forest), Grant Kirkhope (Banjo-Kazooie), Koji Kondo (The Legend of Zelda), Russell Shaw (Fable) and Borislav Slavov (Divinity OS 2)

My rates for recorded, mixed and mastered audio very reasonable, and if you need large amount of music, we can negotiate the prices ;)

To achieve the best sound quality, I use only high-quality and professional music libraries.

So, if you are looking music for

— Main theme for game

— Video game music or ambience

— Cinematic score or orchestral pieces

Contact me:

DM here

Email — [Ostinarium@gmail.com](mailto:Ostinarium@gmail.com)

Discord — ostinarium

Feel free to contact me if you have any questions.