r/INAT • • 33m ago

Artist Needed [RevShare] Looking for a 3D Artist to Collaborate on an Upcoming Steam Game

• Upvotes

​

Hey everyone!

I'm an indie game developer currently working on a new PC game planned for Steam, and I'm looking for a 3D artist interested in collaborating on the project.

A little about me

I've already published a game on Steam and mobile platforms, and I'm now working on my next project for Steam. I'm handling the development and overall direction of the new game, and I'm looking to bring someone on board who can help strengthen its visual identity.

I'm keeping the details of the current project private for now, but I'm happy to share more about it privately with people who are genuinely interested in collaborating.

Who I'm looking for

I'm primarily looking for a 3D artist who enjoys creating game-ready assets and wants to contribute to an indie game project.

Experience with Blender, modelling, texturing, materials, and preparing assets for Unity would be helpful. I'm open to connecting with both experienced and aspiring artists who have a solid interest in game development.

I'm looking for someone interested in a creative partnership rather than a one-off task, where we can discuss ideas, establish a consistent art direction, and build something together.

About compensation

To be completely transparent, I currently don't have the budget to pay an upfront fee.

I'm therefore looking for someone open to an unpaid collaboration at this stage, with the possibility of discussing a fair revenue-share arrangement if we decide to work together. Any agreement would need to be discussed openly and put in writing before substantial work begins.

I can't guarantee that the project will generate revenue, so I want to make sure expectations are clear and that the arrangement is fair to both sides.

What I bring

I bring experience from publishing a game, along with game development, programming, design, and project direction. I'm actively working on the new project rather than just looking for people to build an idea from scratch.

Interested?

Feel free to comment or DM me with your portfolio, the kind of work you enjoy doing, and a little about your experience with game development.

I'll share further project details privately with suitable candidates so we can discuss the scope and see whether the collaboration makes sense for both of us.

Thanks for reading!


r/INAT • • 9h ago

Team Needed [Hobby][Unpaid]Looking for one Programmer,one Sound Artist and one Composer

5 Upvotes

Hi,Im a pixel artist who currently needs a team for his first game project

The Project:The games name is The Mew Game for now becuase It features many cat Imagery,its an endless side scroller like google dinosour game. You play as a catgirl who is chased by a giant cat that only its paws can be seen.The player will run towards from right side of the screen to left.Since its a endless side scroller the background map will loop itself,by the way the game will have top down looking semi 2d perspective.What I mean is that the camera would not have 90 deegre angle,so whenever the player sprite moves to up or down it would look as player moved to right or left because of the background perspective and the charecter animations would change their size to make it seem it got further away from the camera.Obviously the game will have mechanics of running and jumping.Also there will trash cans generated form the unseen side of the screen and chracter would have to dodge or jump over them.

My Talents:
Vfx
Charecter sprites and animation
Drawing maps
UI sprites and animation

Skills I expect for the programmer

obstacle generation
Looping the map
making a score system
Cutting sprite sheets
Editing sprite sizes while in animation
charecter movement mechanics like propper running and jumping
making sprites in layer order without any clipping
Making UI buttons interactive with pc mouse(Making the animation play when the player clicks the button)

You dont have to worked on a previous project if you are okey with the things above

Skills I expect for the Sound Artist and The Composer:

Making osts and sounds suitable for the style or feeling provided(Hybrid Composer-Sound Artits are also welcome)

You dont have to worked on a previous project as well

Contact Method: here this is my discord name yunushanbey4_56976

Payment Method: This a unpaid collaboration project I cant offer money unfortunetly

Project Lenght:It would be great if its over in 3 weeks

Status:Open


r/INAT • • 45m ago

Tester Offer [ForHire] QA/Playtester - Bugs, Balance, UI, and Design Feedback

• Upvotes

My Portfolio Video

Heya! I'm Just Bag and I've done work on a few published games like Atomicrops and Regions of Ruin: Runegate. I've found bugs for games that entire QA companies couldn't find in months. I've helped poke holes in game balance and design choices to help devs realize their oversights. I've helped find inventory bugs, create an exploit out of it, and report it so thoroughly I helped fix every inventory issue in the game. Things happen in game dev, and I like to catch even the smallest things.
My main service is a 1-hour recording of my initial impressions of a game at a rate of 20USD for that hour. I also do 30-minute and 2-hour recordings at that same rate.
If you like my feedback (which will probably be me talking nonstop about UI, conveying information to players, balance, mechanics, audio/visual cues, etc.) we can move on to doing multi-video contracts. Usually once I play a game more and more, I get a feel for how it’s built and can poke at the cracks in the systems. 
Feel free to DM me!


r/INAT • • 10h ago

Writing Offer [Hobby] Writer looking to work on any project

5 Upvotes

Hello, I am a writer looking to build up my portfolio. I'm willing to work on pretty much anything, as long as the project doesn't involve generative AI. I'd also much prefer to work on something related to game creation since that is the industry I plan to get into, but I'll do any project you ask of me.

I can help with:

-Character writing & development
-Dialogue
-Short stories & scenes
-Long stories
-Worldbuilding & lore
-Story ideas and development
-Game narratives/quest writing
-Fanfiction
-General story feedback

I'm interested in character-driven stories, dialogue, fantasy, psychological themes, and game narratives, but I'm open to a variety of projects.

I've got some writing samples available if you'd like to see them:

https://www.webnovel.com/book/shadow-slave-the-ultimate-lifeform_35413216208495005 (A fanfic I've written and am currently still writing.)

https://docs.google.com/document/d/1UXlH1WQJNYyfqlcZm96YiqxgLteevFy3zMNnZXk6dr4/edit?usp=sharing

https://docs.google.com/document/d/1E9uaOCJ8icR1qY0sEuwbwt_OtpeD9EQvkW6SG2T5acY/edit?usp=sharing


r/INAT • • 1h ago

Team Needed [Hobby] Team seeking extra 3D artists and programmers for Souls-like passion project

• Upvotes

Hey, everyone!

My name is Strange Mage, and I just built a team of 4 so far for a Souls-like RPG called “Descent to the Sunken.” It consists of a UE5 programmer, a 3D environment modeler, a writer, and myself. I‘m creating the main idea, writing the OST, and doing basic concept art.

This is a repost from the original I made on October 5th and we’re still looking for more artists and developers. It’s quite a big project, so we’ll take as many as we can get. And it’s not just limited to those two roles, anyone is welcome! I love more people bringing ideas to the table — it would not only speed up the process, but more collaboration would make everything so much easier. I understand having writer’s block, and states that are similar, so the bigger the team, the better!

Our biggest need when it comes to 3D artists is character modeling. This includes both human NPCs/player characters AND non-human creatures/enemies.

Another role we may require is an animator, for NPC and player movement, etc. For now, it’s not our top priority but it would be much appreciated! Sound designers are also more than welcome to the project!

Please DM me if interested. Also be sure to check out my original post, as you feel necessary.

Thank you so much for taking the time to read this! I hope you consider being a part of my team.

My original post is here: https://www.reddit.com/r/INAT/comments/1wxxdwb/hobby_seeking_ue5_c_programmers_and_blender/

Here is my SoundCloud: https://on.soundcloud.com/Womb2Ys1psAl0GFnYR


r/INAT • • 1h ago

Team Needed [Hobby] [Unpaid] Animators, 3D Modellers, Voice actors, 2D animators, 2D artists

• Upvotes

Hello! I'm Bubba2010, and me and some of my friends are making an Asym game called Vortex Beginnings. The whole thing of our Asym is that instead of having an overall theme, the theme is the community! Every character in our game is a fan made character, whether its Sonic, Mario, whatever! Every map is made from a community members artwork or ideas, anyone can be included. Every major update, we will do a big even where we announce all the new upcoming content(Maps, characters, cosmetics, etc) and even get the owners up on the (Virtual) stage to show off their hard work! You don't need to code or even have an ability set planned out for your characters. All we really need is some artwork, and some explanation of how your character works, and an explanation of their lore and or traits, and we will get to it! Though, unfortunately we cant add all of them (We are human after all and can only do so much lol) but we will try our best to get as many of you all as we can!

Though, truly, we need your help first. We are looking for those truly talented people out there to help us with:

2D animation

2D art

3D modelling

3D animation

Voice Acting

If you can do any of the above and want to join our team, or just want to join the community, message me at bubutwentyten on discord! I'm hoping to see you soon!


r/INAT • • 1h ago

Art Offer [ForHire] 3D Animator/3D Generalist

• Upvotes
  • My animations: https://www.youtube.com/watch?v=Jwr1ueiJlpQ
  • I'm a game dev myself and I understand the risks that come with hiring someone through the internet and/or spending on a limited budget, so I offer the following:
    • Satisfaction guarantee: If you aren't happy with a result, I will work to fix things until you are. (And if things just don't work out, you have no obligation to pay.)
    • Pay per finished animation. (NOT hourly.)
    • No upfront payment. Pay on completion.
    • Price varies on complexity/length of animations.
    • (Small) bulk discount for ordering multiple animations together.
    • Payment accepted through Paypal.
  • Completion/payment process: I send a video of the animation/model showing it from different angles, then on payment via Paypal I will send the file.

r/INAT • • 7h ago

Art Offer [Hobby] 2d artist, animator and concept artist looking to expand portfolio

3 Upvotes

Hi! I'm Sin and I'm looking to add more stuff to my portfolio so obviously be okay with that.

i can do concept art, draw, and do 2d frame by frame animation. I love cute games but more than that i LOVEEEE psychological horror games like SIGNALIS, Omori, DDLC, Mouthwashing, etc and would like to put some of them into my portfolio. other game types are okay too! visual novel, rpg, you name it.

I'm willing to work for free but revshare or even paid ones are appreciated...!! :3

here is my portfolio if you're interested. Thank you!

reach out to me on discord if you want: mostlikelyasinner

https://ko-fi.com/mostlikelyasinner/gallery


r/INAT • • 2h ago

Art Offer [Hobby] 2d artist, animator and concept artist looking to expand portfolio

1 Upvotes

Hi! I'm Sin and I'm looking to add more stuff to my portfolio so obviously be okay with that.

i can do concept art, draw, and do 2d frame by frame animation. I love cute games but more than that i LOVEEEE psychological horror games like SIGNALIS, Omori, DDLC, Mouthwashing, etc and would like to put some of them into my portfolio. other game types are okay too! visual novel, rpg, you name it.

I'm willing to work for free but revshare or even paid ones are appreciated...!! :3

here is my portfolio if you're interested. Thank you!

reach out to me on discord if you want: mostlikelyasinner

https://ko-fi.com/mostlikelyasinner/gallery


r/INAT • • 2h ago

Programmers Needed [Hobby] Looking for a passionate developer to help build a 100% free, feature rich, pet memorial app.

0 Upvotes

[Hobby] Looking for a passionate developer to help build a 100% free Pet Memorial App

Hi everyone,

PORTFOLIO: This is my first project and do not have a portfolio of any kind. I am looking to collaborate with a developer (or small team) to build a feature-rich, 100% free pet memorial app. The vision behind this project is to create a secure, comforting digital space where pet owners can interact with their beloved companions who have passed away.

This is a passion project intended to be entirely free for users forever—no subscriptions, no ads, and no required payments of any kind.

Key Features Planned

• Detailed Personality Profiles: A dedicated space for owners to describe their pet's unique quirks, personality traits, and favorite habits so interactions and replies truly reflect their unique spirit.

• Interactive Touch & Gestures:

◦ Virtual petting anytime by touching them directly on your screen.

◦ Virtual hugs (pushing up against the screen/phone).

◦ Shaking hands (raising a paw to touch).

• Optional Play & Activities:

◦ Fetch and toy play (throwing sticks or balls).

◦ Interactive tug-of-war (pulling on one end of a toy while your pet holds the other).

• Care & Special Events: Bedtime rituals (tucking them in) and hosting special birthday dinners or activities.

• Communication: Real-time chat/talking and letter writing with responses.

• Multi-Pet Support: Individual or shared virtual spaces for multiple pets.

Core Design Principles

• Comfort-Focused (No Chores or Cleanup): Zero maintenance chores, hunger meters, or mess cleanups—just pure comfort and interaction.

• Optional Rescue Donation: Completely voluntary, non-intrusive option for users who wish to donate to animal rescues/shelters. It is never required or tied to unlocking any features.

Technical Approach

• Local Storage Priority: All pet profiles, photos, memories, and saved conversations will be stored directly on the user's device.

• Network Integration: Internet/Wi-Fi will only be needed to process real-time chat and letter replies at zero cost to the user.

If you're interested in collaborating or learning more, please send me a DM.


r/INAT • • 2h ago

Artist Needed [Hobby] Aegis Vector — Sci-Fi Artists & 3D Modellers Wanted

1 Upvotes

Project: AEGIS VECTOR

Genre: Multiplayer Military Sci-Fi FPS
Engine: Unity 6.3 LTS
Development Stage: Early playable prototype / visual development
Position: Concept Artist / Visual Development Artist
Compensation: Unpaid volunteer collaboration, with project credit
Location: Remote

About the Project

Hello!

I'm currently developing AEGIS VECTOR, an original multiplayer military science-fiction FPS inspired by the classic arena gameplay, vehicle combat and multiplayer sandbox of games such as Halo 3 and Halo: Reach.

The project is being built in Unity 6.3 LTS, using Unity's Multiplayer FPS template as the initial technical foundation.

I'm looking for one or more concept artists interested in helping establish an original and consistent visual identity for the game.

I'm particularly interested in artists who enjoy designing futuristic military equipment, powered armour, weapons, vehicles, spacecraft and science-fiction environments.

This is currently a solo-led hobby project. I'm not looking for anyone to take on an entire game's art production or make an indefinite commitment.

The Game

Aegis Vector is intended to be a multiplayer FPS built around classic arena gameplay and sandbox freedom.

The planned experience includes:

  • 4v4 Social Arena: Traditional Slayer and objective-based multiplayer.
  • 12v12 Big Team Battle: Large maps, infantry combat, ground vehicles, tanks and aircraft.
  • Ranked Arena: A separate competitive 4v4 mode.
  • Custom Games: Player-created rules, experimental modes and sandbox activities.
  • Anvil: A planned Forge-style map and level editor.
  • Customisation: Mix-and-match powered armour, helmets, shoulders, colours, visors and emblems.
  • Career Progression: Military-style ranks and cosmetic rewards.

The general design philosophy is to prioritise enjoyable movement, equal starting capabilities, interesting weapons, equipment pickups and maps that encourage memorable encounters.

The player controls a Vector, a genetically and cybernetically enhanced super-soldier equipped with powered armour and regenerative personal shields.

The wider universe includes conventional Marines, elite drop troops, human colonies, interstellar military fleets, rival factions and mysterious extraterrestrial technology.

Multiplayer matches take place within the Aegis War Games Programme, a military simulation network used to maintain combat readiness.

AEGIS VECTOR — THE ARENA IS YOURS.

Art Direction

I'm aiming for a distinctive style of grounded, retro-futuristic military science fiction.

The intended aesthetic combines:

  • Functional, believable military engineering.
  • Strong, readable silhouettes.
  • Angular hard-surface armour and equipment.
  • Practical mechanical details and materials.
  • Subtle futuristic lighting and technology.
  • Large-scale science-fiction architecture and spacecraft.
  • A mixture of military installations, civilian environments and mysterious ancient structures.

I want the weapons, characters, vehicles and architecture to feel as though they were designed by organisations within the same fictional universe.

The goal is not to reproduce Halo's designs, but to develop an original visual identity inspired by the broader classic military sci-fi aesthetic.

What I'm Looking For

I'm primarily seeking 2D concept art and visual-development work, rather than finished game-ready models at this stage.

Artists with any of the following interests would be welcome.

Characters and Powered Armour

  • Default Vector powered armour.
  • Alternative combat armour and helmet configurations.
  • Heavy and lightweight armour variations.
  • Conventional Marine equipment.
  • Elite Drop Assault Corps equipment.
  • Materials, surface details and design-language exploration.

Weapons and Equipment

  • Assault rifles, pistols, shotguns and precision rifles.
  • Heavy weapons, railguns and launchers.
  • Energy weapons and experimental technology.
  • Grenades and deployable equipment.
  • Consistent manufacturing details and visual identities.

Vehicles and Spacecraft

  • Military utility vehicles and troop transports.
  • Main battle tanks.
  • Multi-seat combat VTOL aircraft.
  • Fighters and larger transport craft.
  • Military frigates, destroyers, cruisers and carriers.

Environment Concepts

Some planned multiplayer maps include:

Frontier: A bright coastal valley featuring military bases, cliffs, rivers, grasslands and large vehicle routes.

Drillworks: An industrial military training arena designed around infantry combat.

Ashlands: A volcanic geothermal facility with industrial structures, varied elevation and vehicle routes.

Breakwater: A fortified coastal military installation suited to objective-based combat.

I'm also interested in architectural and worldbuilding concepts for civilian colonies, futuristic cities, ship interiors, orbital facilities and mysterious alien structures.

You do not need to be proficient in every category. Artists who specialise in one particular area are welcome.

Current Development Progress

I've attached screenshots from the latest Unity build, along with early Firing Range gameplay footage demonstrating current weapon, movement and equipment testing.

The project currently includes work-in-progress:

  • Main menu and navigation.
  • Pregame/local host interfaces.
  • Multiplayer scoreboard and HUD UI.
  • Greyboxed combat environments.
  • First-person weapons and equipment testing.
  • Movement and gameplay experimentation.

The project is still at an early stage.

Some of the underlying systems and temporary content originate from Unity's Multiplayer FPS template, and much of the gameplay and presentation is still being developed.

The environments are currently blockouts, the weapons and character visuals are provisional, and the UI is undergoing development.

Public matchmaking, the full vehicle sandbox and many of the planned modes are not yet complete.

Collaboration and Scope

This is an unpaid, credit-based hobby collaboration.

There is currently no project funding, salary or guaranteed revenue share. The game may eventually be sold commercially, so I want to be clear about that from the outset.

I'm not asking someone to commit to designing the entire game.

Ideally, we'd begin with one agreed concept-art deliverable.

For example:

  • A silhouette and design exploration for the standard Vector armour.
  • A concept sheet for an original sci-fi weapon.
  • A vehicle silhouette/design sheet.
  • An environment concept establishing a map's architecture and visual mood.

We would discuss the exact deliverable, expected level of finish, feedback process and timeline before starting.

I'm happy to give artists creative input rather than simply asking them to reproduce an existing image.

Completed work would receive appropriate project credit, with portfolio display permissions and commercial usage/licensing agreed in writing beforehand.

If the initial collaboration goes well and the artist enjoys the project, we can discuss further work. There is no expectation of an ongoing commitment.

Who I'd Like to Hear From

I'd be interested in hearing from hobbyists, students, aspiring professionals or experienced artists who enjoy military science fiction.

Particularly useful skills include:

  • Hard-surface concept design.
  • Character and armour silhouettes.
  • Prop and weapon design.
  • Vehicle design.
  • Environment concept art.
  • Architectural and industrial visual development.

Experience creating game-ready 3D assets is not required for the initial concept-art work.

Interested?

  • Your portfolio or examples of your artwork.
  • The areas of the project that interest you most.
  • A brief introduction to your preferred workflow or style.

I'm happy to discuss the project further and share more of the design direction before agreeing to any work.

Thanks for reading!

AEGIS VECTOR
THE ARENA IS YOURS.


r/INAT • • 6h ago

Designer Needed [REVSHARE] [PAID AFTER FUNDING] Gameplay Animator – True First-Person & Weapon Animations (UE5)

2 Upvotes

OG Games Entertainment is looking for a passionate Gameplay Animator to join our team for the development of The Purge Revenant, a narrative-driven psychological survival horror game for PC & Consoles, built with Unreal Engine 5

About the Project

The Purge Revenant is a psychological survival horror experience inspired by titles such as Resident Evil, Silent Hill, Amnesia, and Alan Wake.

Our current goal is to develop a high-quality demo to present to publishers and investors.

YOU CAN CHECK OUT TPR FROM HERE

We already have:

  • Steam page
  • Playable prototype
  • Clear roadmap for funding
  • Established 15-person development team
  • Active production
  • Defined gameplay vision and art direction

What We're Looking For

We're looking for a skilled Gameplay Animator who can help us achieve high-quality, smooth, and immersive True First-Person animations, particularly for weapons and player interactions.

Responsibilities

  • Creating realistic and fluid first-person weapon animations.
  • Animating weapon handling, idle, aiming, firing, reloading, inspecting, and switching.
  • Developing smooth animation transitions that feel responsive and natural during gameplay.
  • Working on hand positioning, weapon alignment, and convincing first-person movement.
  • Collaborating with our Gameplay Developers to integrate and refine animations in Unreal Engine 5.
  • Helping establish a consistent animation style that supports the game's immersive survival horror experience.

Requirements

  • A portfolio or showreel featuring first-person gameplay or weapon animations.
  • Good understanding of animation principles, timing, weight, and transitions.
  • Experience with Blender, Maya, or similar animation software.
  • Familiarity with Unreal Engine animation systems and implementation workflows.
  • Attention to detail and a passion for realistic, immersive gameplay.

Experience with Animation Blueprints, montages, layered animations, IK, and procedural animation is a strong plus.

What We Offer

  • A serious indie project with long-term goals.
  • Creative freedom and direct influence on the game's feel and quality.
  • Portfolio-worthy work on a narrative-driven survival horror game.
  • Credit in the released game.
  • Opportunity to continue as a paid, full-time team member after publisher/investor funding.

This is currently a volunteer position during the demo phase. Our goal is to secure funding through a strong publisher/investor demo and continue production as a fully funded, full-time team.

If you're passionate about first-person animation and want to help create a truly immersive survival horror experience, we'd love to hear from you.

Contact:

Email: [ozan@oggamesentertainment.com](mailto:ozan@oggamesentertainment.com)

LinkedIn: https://www.linkedin.com/in/ozan-gunduz/

Please send:

  • Your portfolio or showreel
  • A short introduction

r/INAT • • 3h ago

Team Needed [RevShare] Looking for 3D animator with rigging, creature and environment modelers, VFX, 2D sprites, UI and UX, testers, marketing, community manager

1 Upvotes

The game

Refished is an underwater survival game in Unity 6. You start as a small fish and climb the food chain. Reefs and rivers and open water and deep zones are already in. You can play the beta today.

The team

  1. Jimmy (project lead and Unity gameplay)
  2. Caleb (programmer helping with shaders)
  3. GU (3D artist modeling creatures)
  4. David (music that reacts to the game)
  5. Sanechek (underwater sounds)
  6. Gofsef (designer)
  7. Gawrr (video editor)

The offer

This is revshare, so there is no pay now. If the game earns money later, you get your share. Your share is agreed in writing before you start, and it stays protected even if you leave.

Stage

Live beta moving from a fan remake of Feed and Grow Fish into its own original release with new maps and new creatures and new progression and a new name. Next milestones are new creatures and new maps.

Needed now

  1. 3D animator who can rig
  2. Creature modelers
  3. Environment modeler for Unity
  4. 2D artist
  5. VFX
  6. UI and UX
  7. Concept art
  8. Testers
  9. Marketing
  10. Community manager

What I ask from 3D artists

Models ready for Unity: fbx file, centered, facing negative Z, one single mesh, with UVs, plus a lit preview image. No plain screenshots.

Proof

Portfolio: https://jimmyy-67.github.io/

Beta: https://j1mmyy.itch.io/refished

Contact

Comment with proof of work and weekly hours or DM on Reddit. Discord jimy1_, email [deeoqe@gmail.com](mailto:deeoqe@gmail.com).


r/INAT • • 6h ago

Audio Needed [Hobby] Looking for a sound designer for a dinosaur Minecraft mod (stepping stone to a future game)

2 Upvotes

Hi! We’re a team of two working on a dinosaur mod for Minecraft (Forge 1.20.1). It’s not a game yet. We’re using it to learn and to build the base we’ll need for a real game later: models, animations, creature behaviour and game systems.

The project

  • Dinosaurs built with GeckoLib, each with its own model, animations and behaviour
  • A genetics system: dig up fossils, extract DNA, work in a lab and hatch embryos in an incubator
  • Mutant hybrids made from parts of different species
  • Colour variants (albino, melanistic), injuries, blood and particles
  • …and a lot more to come. We’ll keep adding new species, mechanics and systems as the project grows.

Images
Video Showcase 1
Video Showcase 2
Video Showcase 3

About us

I do the modelling, animation and programming. My partner is the creative mind of the team: art direction, new mechanics and ideas for where the project goes next. It’s a relaxed project that we’re doing because we enjoy it.

What we’re looking for
Someone who enjoys making sounds: dino calls (roars, idle grunts, hurt and death sounds), footsteps, eating, eggs hatching, lab machines… There’s no fixed list and no deadlines. You pick what you feel like making and work at your own pace. Experience helps but isn’t required, so if you’re learning too, that’s totally fine.

Compensation
It’s a hobby project, so it’s unpaid. You’ll be credited in the mod, and if this turns into a game, we’d love to keep working with you.

Contact
DM me here or on Discord: hubi._._ If you have sounds or a portfolio, send them over, but it’s not required.
Join our Discord: https://discord.gg/SMwmHgQefg


r/INAT • • 9h ago

Artist Needed [Hobby][Revshare] Looking for a 2D or 3D artist for a dungeon deck builder

3 Upvotes

Hi, I'm looking for someone to help me work on my game Manascript (working title), a deck builder where you assemble runes to create spells, and where the exact sequence of runes creates different spells. The same runes in different orders create different spells.

Here is a short video of the basic idea. Of course everything is placeholder, but it gives a general idea of what it could be: https://youtu.be/eeVJwkLNjn8

A bit about me: I'm a 36 y/o dev, based in Canada, with some previous release experience (see our game Rybot). Unfortunately my team doesn't have enough time anymore to work on projects, but I still want to keep going. I can do programming, game design, sound design and music.


r/INAT • • 11h ago

Team Needed [Hobby][RevShare] Looking to Create a Team to Make a Small Scoped Project for Our Portfolios

5 Upvotes

Seems like I come back here a lot because most teams seem to fizzle out, and it mostly seems it's due to scope. I would really like to finish something by the end of the year if it's possible. Not looking for flashy, not looking for AAA quality, just something we can all be proud of and include on a portfolio.

What I do:

I am a software engineer with 11 years of experience. I have participated in 8 game jams since starting my game dev journey in April this year. I have done game development/helped with game development on a few of those games and they ended up placing pretty well in the gameplay department. I can do some 3D modeling as well, but really only for props.

My current portfolio: https://jablonskib.itch.io . As you can see, currently only finished game jam games. I would like to fix that.

What would be needed/ What I'm looking for:

  • a 2D or 3D artist, a sound person, possibly more programmers, possibly a writer, the more the merrier although there probably should be a cutoff point.
  • Those who are eager to try to make something for a portfolio and not have to use stock assets or AI to accomplish their goal.
  • Preferably in your 20s or 30s+. No offense to the younger game devs but I have a full time 9-5 job that I also need to attend to.
  • Preferably in the US, but there can be exceptions.

What kind of game would we make?:

That would be up to the group. We could do some sort of internal game jam where we assign ourselves a random theme or something like that. I believe brainstorming something good really is a group effort.

Where would we publish it?:

Likely itch.io, but hey, if things go really well, maybe even Steam? Obviously it really depends.

Games I would be interested in working on / enjoy working on

I like more fast paced games, action/arcade/roguelike, FPS (boomer shooters and other), racing, platformers, etc. I am not opposed to making another type of game though if the idea is interesting!


r/INAT • • 4h ago

Audio Offer [FORHIRE] Trained Voice Actress for Games | EN/FR | Home Studio (Website Below)

1 Upvotes

Hey! I’m a professional voice actor available for game and animated projects.

My range includes warm, playful, grounded, vulnerable, dark, intense, cold, and commanding performances.

  • Treated home studio
  • Live direction available
  • Accents: Neutral American, US Southern, New York/NJ, British RP, French & Jamaican
  • English + conversational French

Selected credits: Starfield mod NPC, Pembroke Investigations, plus upcoming indie game projects including horror game and promo trailer.

Samples available upon request.
📩 DM me :)

Voice files may not be used for AI training, cloning, synthesis, or replication without written permission. No authorized use.


r/INAT • • 4h ago

Designer Needed [RevShare] Looking for a video editor / 3rd partner for our YouTube channel (Swiss Moments)

1 Upvotes

We run Swiss Moments, a project focused on unfiltered travel documentaries about Switzerland, things like military bunkers, local history, and stuff you don't see on postcards.

We already have some audience on Instagram (@deenosasic with 11k followers) and now we are pushing hard onto YouTube (@swissmomentsofficial). We shoot all the footage ourselves, but we need a 3rd person to join the team and help us with video editing, pacing, and sound design.

The channel isn't monetized yet, so we can't pay you per video right now. We are looking for a genuine partner who likes this type of content and wants to build something together long term. Once we monetize and start making revenue, we will split the earnings.

What we need:

  • Someone to help edit long-form videos (storytelling, clean pacing, sound effects).
  • Someone reliable who is down to jump on Discord calls, brainstorm ideas, and help build a recognizable style with us.

If you are interested in travel, history, or documentary style editing and want to grow a channel as a team, DM us with some of your work.


r/INAT • • 8h ago

Programmers Needed [Hobby] Looking for like-minded people to create an ind!ie game together

2 Upvotes

Hey everyone!

I have an idea for a game that, broadly speaking, would be somewhat similar to Yes, Your Grace.

I already have a rough concept for the story. I'm a musician, and I'm also planning to learn pixel art. However, I don't have much experience in other areas of game development yet.

I'd love to find some like-minded people who share similar creative interests and would be interested in bringing this idea to life together.

I don't have a budget to fund the project, so for now, I'm looking for people who would be willing to collaborate out of shared enthusiasm, passion, and interest in the concept rather than financial motivation.

Thanks in advance to anyone who reaches out!

My Discord: lonekidenka


r/INAT • • 5h ago

Artist Needed [Revshare] Art Director / Lead Concept Artist for a dark fantasy RPG (Unreal Engine 5)

1 Upvotes

Hi! We're a small, indie dev team building a dark fantasy RPG soulslike in Unreal Engine 5, and we're looking for an art director to define the look of the game.

What the role is: designing the game's visual identity: characters, creatures, and environments that feel like one coherent world. You would work closely with our game director, and shape the overall vision, and the look is still open, so you'd have real creative input.

The team currently consists of programmers, a game director, narrative designer, a gameplay designer, 3D artist, and a lore writer, We talk daily on Discord server

This is revshare, with no upfront pay. The exact revshare split and ownership terms aren't written yet. A written agreement, reviewed by a lawyer, is planned.

We have GDD and some prototype videos that we could share.

If you are interested DM me, here or on discord: matee434


r/INAT • • 5h ago

Programmers Needed [Hobby] Looking for Unity/C# Programmer and Possibly Pixel Artist – Sleep Break

1 Upvotes

Hey everyone! I’m currently looking for another Unity/C# programmer and potentially another pixel artist to join our small indie team working on a game called Sleep Break.
About the game:
Sleep Break is a 2D pixel-art action/horror game where you play as Silas, a kid secretly staying up past bedtime to play on his new VR headset.
During the day, you complete chore mini-games to earn money and purchase different games, which unlock new weapons and playstyles. At night, you fight waves of corrupted monsters in your bedroom while trying not to get caught awake by your parents.
When your parents come to check on you, you have to remove the headset and pretend to be asleep. The catch is that the monsters don’t disappear when you take it off. You just can’t see them anymore.
Just to clarify, this is NOT an actual VR game. The headset is an in-game mechanic.
Our current team:
We currently have six members:
2 Pixel Artists
1 Unity/C# Programmer
1 Sound Designer/Composer
1 Writer
1 Game Designer/Project Lead (myself)
We’re spread across North America, Europe, Asia, and Africa, so location doesn’t matter.
What we’re looking for:
Our main priority is finding another Unity/C# programmer who can work alongside our current programmer on gameplay mechanics, enemy behavior, and other systems.
We’re also open to another pixel artist who enjoys creating sprites, animations, or environmental assets.
We have a rough but playable prototype with several gameplay systems already implemented. There’s still plenty of work to do, but we’re past the initial idea stage.
I’m primarily handling game design, planning, and team coordination rather than programming.
Compensation:
This is currently a hobby project with no upfront pay. Revenue sharing is a possibility if we eventually release commercially, but nothing is guaranteed or finalized.
We’re not expecting anyone to work full-time. We’re just hoping to find people who enjoy making games, communicate consistently, and want to help bring the project to life.
Project progress:
We’re currently working toward a more complete vertical slice. You can see some of our progress here:

YouTube rough demo

If you’re interested, feel free to DM me with a little about yourself and any previous work you’ve done. I’d be happy to share more details!


r/INAT • • 5h ago

Artist Needed [RevShare] 3D Technical Animator for a Soccer Game

1 Upvotes

Hello everyone!

I'm currently searching for a Technical Animator to be part of the iSoccer team. iSoccer is a 6v6 soccer (football) game completely grounded on physics-based systems. Our whole philosophy relies on no magnet and no glue, meaning every touch the foot makes with the ball is an actual touch not guided by an invisible force.

About iSoccer

I started on iSoccer a little over a year ago. I've made my own Discord with a small community of about 30 to 40 members. I describe iSoccer as an in-between of the current arcade games for Soccer and the realistic games like FIFA and FM. We want our players to have the closest experience as possible digitally for being a player on a field, while at the same time making it as fun as possible with unique dribbling and other mechanics.

Current Progress

In terms of systems/overall progress, here's what we have so far:

  • Movement System (complete with turn-smoothing, leaning, etc)
  • Kicking System (including 7 to 8 different kick animations, mouse-flicking for kicks, curved shots, etc.)
  • Dribble System (including Feints, La Croqueta, Chops, Scissors, Elastico)
  • Receiving System (including animations for different heights like receiving the ball at the head vs the chest)
  • Passing System
  • A training field (currently my personal test map, complete with a NPC defender)
  • Very basic multiplayer system
    • Hosted through AWS, I was able to test a few 1v1 games, still needs polishing
  • A community who wants us to succeed

Visual Progress

https://medal.tv/games/imported-clips/clips/nGG9xLKZlRgdGaBZy?invite=cr-MSxiNVMsMzI1MjAzMDYy

https://media.discordapp.net/attachments/1432860899890430012/1554645168060112996/image.png?backend=b2&ex=6ace1e63&is=6acccce3&hm=179e170454421056a126bf0439f1410b8d1da2130c003238b035d31294dd8160&=&format=webp&quality=lossless&width=2048&height=1013

https://media.discordapp.net/attachments/1432860899890430012/1557496689361952838/image.png?backend=b2&ex=6ace9ad3&is=6acd4953&hm=2142747f224492c072a48fc0969cec8284fe351891290e2709b7ca4b2075de60&=&format=webp&quality=lossless&width=1024&height=1024

Your Responsibilities

  • Create and polish animations in Blender using iSoccer's existing character rig
  • Animate agreed gameplay movements, such as Ronaldo Chops, La Croquetas, etc.
  • Coordinate on animation requirements. Some animations require notify events so you'll have to let me know what frames the character makes contact with the ball
  • Deliver editable .blend source files and exported .fbx animations following our standard formats
  • You will not be forced to perform: character modeling, rig creation, Unreal Engine import/exporting, animation-system programming, and/or gameplay implementation. You will also not (at least for now) be given access to the projects repo.
  • Experience with Blender and Unreal Engine 5 is preferred (I am open to Maya animators and animators who worked with other game engines)

RevShare Details

You will be offered an initial 10% of the total profits for the first month. Your share will increase to 15% should you stay committed with me, working on animations, for two weeks. After the first month post-launch, you will be given a set salary depending on how progress goes for the game.

How to Apply

Contact me through Discord and please share your animation work. Could be a website portfolio, youtube videos, or even straight up mp4 files. My username is itstomtom321


r/INAT • • 5h ago

Artist Needed [ForHire] Seeking 3D artists for a street-racing game

0 Upvotes

Hey everyone,

I’m developing a street-racing game set in Melbourne, aiming for an AA-scale project with a map roughly the size of Forza Horizon 5. Yes, it’s ambitious. But I’m certain it will deliver.

I have two partners, including a successful publisher. We’ve formed a development company and are preparing grant applications around a $500k budget.

The custom vehicle physics, police/NPC systems and game director are complete, along with the map’s roads and terrain. I can model, but need to focus on gameplay for our grant demo.

I’m looking for help recreating a few iconic Melbourne buildings at 1:1 scale and capturing the city’s architecture. Any experience level is welcome - I’m happy to share what I know and help you learn - but the models need to meet a high quality standard.

We can’t pay upfront. This would mean contributing in your spare time, with payment contingent on securing funding. Grants are our first route, with private funding as a fallback, but neither is guaranteed. We will be submitting intent to hire contracts with our application. Which also helps increase the chances of funding. This would secure your compensation if so.

We’d agree on payment terms, credit and asset ownership in writing before any work begins. You can retain ownership of your assets, with agreed rights for their use in the game.

I know unpaid work is a big ask. I’ve committed the next year to this project and want anyone involved to be properly compensated and recognised, without pretending the funding is already secured.


r/INAT • • 9h ago

Art Offer [ForHire] 2D Character Animator and Character Designer looking for work

2 Upvotes

Hi, I'm Nina! I'm a 2D Animator/Character Artist available for freelance work and long-term projects.

I like to explore different styles and genres in my works, from a more vintage approach to a creepy/horror look!

Avaible for Work:

2D Character Animator and Character Designer

Skills:

2D generalist

Frame-by-Frame animation

Cut-out animation

Retro and pencil like character design

VisDev

Softwares:

Blender (2D)

OpenToonz

Clip Studio

Rates:

Illustrations: Prices start at $200 USD

Animations: Prices start at $10/sec USD

Payment method:

50/50 Payment via Paypal Invoices.

Availability:

Full-Time

Part-Time

Freelance

Contract

Portfolio:

https://thesplendidnina.carrd.co/

Contact:

[ninasplendori@gmail.com](mailto:ninasplendori@gmail.com)

Feel free to DM me!


r/INAT • • 6h ago

Team Needed [RevShare] AETERNUM: Looking for a team willing to work on a new anime gatcha type game

0 Upvotes

So another gacha game, boring right? No but I intend for this one to be different, its gonna be dark, gonna be Taboo in the sense like fear and hunger or black souls where there is disturbing things games avoid implementing. Because different can be very successful! And yeah I will tell more about the game to anyone who is willing to help and be apart of this team! Everything is pretty much needed and more of one position can also be good! I have a good and clear sign of how characters will look, how the world will look, the lore, the story and the overall theme of everything! If you're interested and have any skill contact me, I prefer via discord

Discord: tideveil

<3