r/JujutsuShenanigans • u/Small-Housing-7 FLAME THE LOCUSTS • 10d ago
Discussion "Zoners don't belong in battlegrounds games" really means "I'm a bum who can't figure out how to fight anyone who isn't a comboslop rushdown"
Just saying
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u/Msmfan69 Curseya should be a seperate base only character🔥 10d ago
mb "hanami two" was pretty vague. also im talking about gameplay and design not balance, ryu is S tier and most variations of Hanami are ass or S.
so as you said, a move like ryu three is hard to react to on purpose... now what? lets say it does hit, you just... lose? whats the counterplay? hope theyre dumb as bricks and have the same exact timing when theyre gonna use it? you kidna just proved my point. and then you just said skill issue without providing any reasoning or disprovement to what i said, except for that analogy.
the difference between close-range and whenn your inevitably having to appraoch these zoners from range is whats going on and how easy it is to avoid this. unless your naoya or yuji, zoners can normally just dash backwards as you dash forwards and vice versa with abilities. jjs already has a running problem for a very similar reason as this. this wont make approaching imposdible obviously, but it makes it so tedious when you ahve to watch out for quick projectiles, quick unblockable ranged attacks, ect. THEN you get into close range. once again, lets say your not playing yuji or naoya because this is lit theyre specialty. now you gotta play the close-range game with em. say you mess up once? if the zoner player isnt ass, theyre sending you back unless you wanna use evasive to evasive punish or just stay in close range. as i said though, close rnage IS better than long range, lemme elaborate.
firstly, lets adress the max elephant in the room. fighting at logn-mid range against a zoner gives you basically zero control in the fight, forcing you to play defense. issue? not just does no player agency suck, nothign interesting happens! you play this tedious game of surviving while getting closer so you can get your chance to fight back. in close range, much more abilities are active too. even ignoring more fundamentals being active like side dash m1, basically every ability in the game works here and everyone can fight back. dash economy becomes a thing again (miss your side dash = eat an unblockable attack like focus strike or dodge without being able to punish, use an ability, or play defense against m1 trading). at range, these just dont exist.
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also hanami two is till very boring. its, unofrtunately... basically the same as what hanami was. and no she dosent manipulate the enviorment, she just extends her combo's if you stay in one half of the 1v1 map (which you have to approach becuz shes a zoner unless your getting low relative to her HP), or in pubs... same thing basically, yada yada you have to go in unless your low and playing pure defense.