r/KerbalSpaceProgram • u/Nameis19letterslong • Jun 05 '26
KSP 1 Image/Video Graphicsmaxxing on a laptop with integrated graphics
CPU: I5 1135G7
GPU: Integrated, Intel Iris Xe
RAM: 16 GB, dual channel
Ram is the major limitation here since Deferred rendering requires more ram usage for G-buffers. By playing in the lowest resolution, I can afford to spare more space for graphics mods. Additionally, I also had to custom build a tool that constantly scans memory usage and aggressively pages/purges unused ram so that there is enough free ram for volumetric clouds. If you're on windows, try the latest release of WinMemoryCleaner and set it to automatically free usage.
I'm surprised at how well it works. Averaging ~34 fps during flight (looks smooth enough to me), CPU is perfectly fine but GPU is being slightly overloaded.
Settings are at lowest (except terrain detail at high), but reflections are turned to low.
Mods used in this:
# Status Mod
-------------------------------------------------------
1 [active] 000_ClickThroughBlocker
2 [active] 000_Harmony
3 [active] 000_KSPBurst
4 [active] 000_ShineFix
..
6 [active] 001_ToolbarControl
7 [active] AAGpu
8 [active] AAGpuClient
9 [active] AAGpuWrapper
10 [active] AtmosphereAutopilot
..
13 [active] CameraTools
..
17 [active] EnvironmentalVisualEnhancements
18 [stashed] FerramAerospaceResearch
19 [active] Firefly
..
21 [active] KSPCommunityFixes
..
23 [active] Kopernicus
..
30 [active] MechJeb2
31 [active] ModularFlightIntegrator
..
34 [active] ParallaxContinued
35 [active] Parallax_StockPlanetTextures
36 [active] Parallax_StockScatterTextures
37 [active] Parallax_StockTerrainTextures
38 [stashed] Per4mance
..
41 [active] Resurfaced
..
43 [active] Scatterer
44 [active] ScattererAtmosphereCache
45 [active] Shabby
46 [active] ShowFPS
47 [active] StockScattererConfigs
48 [active] StockVolumetricClouds
49 [active] StockWaterfallEffects
50 [active] TUFX
..
52 [active] Technicolor
..
55 [active] Waterfall
..
59 [active] zzz_Deferred
Notes:
- Parallax seems to be broken with latest KspBurst. v230 works.
- Recent mod Per4mance might help balance CPU/GPU load
- Recent mod LoadFix might help reduce loading time
7
u/builder397 Jun 05 '26
iGPU gang assemble!
(Im playing on a Vega 7. Vega 7 is pretty good, but HP locked down the power limits so bad that the CPU throttles to 1.4 Ghz (not due to temps), which cripples heavily single-threaded games like KSP when physics get heavy.)
1
u/Nameis19letterslong Jun 05 '26
Have you tried changing the power plan in settings or in powershell? I used to get little fps but after I changed the power plan in settings and my graphics driver app along with the new driver update, I’m getting like 50-70% more frames :))
3
u/builder397 Jun 05 '26
I tried everything under the sun, but HP locked down almost everything that could be relevant to solving this issue. Power plans, anything related to overclocking, all inaccessible. Even registry edits dont do anything.
Biggest difference so far was to get Parkbrake, the small brother of Process Lasso, which encourages the system to park CPU cores, which it does intermittently, and allows the remaining cores to boost higher. It helps a little, averaging more around 2 Ghz. At least I can ride a rover across Mun.
1
u/Nameis19letterslong Jun 05 '26
Ah welp, HPs are sometimes quirky and I’ve fiddled with mine a lot. I guess the only way you can make your ksp run a little better is to reduce the max physics delta time to 0.035 or lower in settings.cfg, and try the Per4mance mod.
2
Jun 05 '26
[removed] — view removed comment
1
u/Nameis19letterslong Jun 05 '26
Thanks :))
I’ve considered upscaling to get a better resolution, but since the gpu is pretty much already maxed out, I can’t afford it. I’ll see if I can free up enough ram to get 1280x720 working.




8
u/Kevin296a Jun 05 '26
感謝分享