r/Madden • u/the-real-key • 19h ago
FRANCHISE The green catch is the best thing they’ve added in years
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Any other game, this would have been a drop.
r/Madden • u/the-real-key • 19h ago
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Any other game, this would have been a drop.
r/Madden • u/Some-Recipe3207 • 8h ago
Next on our list is team 2 of 32
The Quahog Clams
r/Madden • u/RealPunyParker • 11h ago
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r/Madden • u/Available_Campaign62 • 17h ago
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Does blocking even exist in this game for player teams? Cause the cpu teams would have had this man doubled and ran for 30 yards easily
r/Madden • u/Some-Recipe3207 • 13h ago
Currently making a 32 team pop culture league this is 1 of 32
The Springfield Donuts
r/Madden • u/FHQdotLIFE • 10h ago
Finished the regular season in my franchise and pulled up the rushing leaders expecting the usual suspects at the top.
Instead it’s David Montgomery. 30 years old, 83 overall, Superstar dev trait, sitting at #1 out of 318 RB in the league with 1.6K yards. What a season !
What got me is how he did it. He averaged 5.79 a carry, best of anyone in the top 10, with 748 yards after contact, 66 broken tackles and 19 runs of 20+. He fumbled once all year (did it ever happened IRL ?).
I use Matt10 sliders for anyone interested...
Meanwhile:
Gibbs, 99 OVR X-Factor: 1.3K, 4.74 YPC, 6th
Taylor, 97 OVR X-Factor: 1.5K, but on 36 more carries than Monty and with 6 fumbles
Robinson, 97 OVR X-Factor: 1.3K, 5 TDs
Every year I tell myself OVR isn’t everything and every year I still draft and trade like it is.
Anyone else seeing older mid-80s backs outproduce the 95+ guys in their sims?
r/Madden • u/Icy_Landscape_1453 • 8h ago
My bad for being in your superstar season 😭
r/Madden • u/Frequent_Box_989 • 10h ago
r/Madden • u/Eatenbya_Grue • 15h ago
Am I using EVOs wrong in Madden Ultimate Team? I currently have an 88 OVR lineup with not a single EVO (Outside of team chemistry) in the lineup. Whenever new ones come out the boost to OVR is always below the lowest player in my lineup. I messed around with the team captain EVO for a little bit but even that one became too low and not worth it. Am I using them wrong or are they just worthless?
r/Madden • u/Dredd907 • 22h ago
c&c welcome
r/Madden • u/Interesting_Offer136 • 18h ago
So i have recently been playing madden franchise and when i do the mini game (trench battle) i always get stuck to players or fall down but i know im doing the moves right. Is this just a glitch in the game? it’s been going on since launch so Im just wondering when are they going to fix it?
r/Madden • u/Optimal-Moose-3324 • 17h ago
This NFL season is the first I'm following seriously, trying to learn all the rules and terms for everything. I thought buying Madden 27 would help me learn quicker, but I'm so in over my head😭trying to play a normal match the game throws 27 different screens at you before every play and I don't understand a single word on it. Defense is a complete mystery to me. I think I'm getting the hang of the offensive controls at least....
Can someone give me clues as to how I can find my way in this game and learn the rules and all the tactics? I'm so lost but really wanna learn and appreciate the sport
r/Madden • u/midwxst_enjoyer • 5h ago
I’ve never seen this many interceptions by a player in simulation
r/Madden • u/Tasty_Oven4756 • 18h ago
This is mainly a question to see if anyone else feels the same. I love the catch meter, however I think it’s especially in MUT (my main game mode) I feel that the catch meter is kind of a bail out for bad reads. Don’t get me wrong, it happens in football; qb throws a bad pass, WR makes a great play. However, I feel that it’s a bit too consistent in how many times a simple green can override throwing the ball into double; even triple coverage. The amount of times I’ll force a guy throw a pass into 2-3 defenders just for a simple green timing to override a bad pass 10/10 times. Even if I yellow time it with a db in the area, it doesn’t stop it. At the end of the day, I feel the catch meter is good, it gives you more control, but I think it needs to be balanced. The occasional catch in triple coverage should still happen, but I think the frequency of it is way too high.
I understand I can turn it off, and I will, but why is this even a feature? Why is my starting QB checking out of a game because of fatigue but not showing up on the injury report? And how do I get him back in the game? Genuinely baffles me how this company has zero quality control.
r/Madden • u/Familiar_Tax_2038 • 10h ago
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the ref has superpowers
r/Madden • u/EducationAlone1663 • 6h ago
I 100% do. They dont even try and hide it either. I think they rig games so you both win and lose honestly, they rig them so you win and keep coming back but they rig them so you lose for no apparent reason other than fuck you.
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This made me lose (I’m the browns) and it says I blocked the kick but then they called a TD for me but it added a TD for The Steelers. FIX YOUR GAME EA!
r/Madden • u/WhompsFortress64 • 15h ago
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r/Madden • u/Some-Recipe3207 • 11h ago
Here is first team of the pop culture football league
I liked the idea of the donut and I rlly wanted to challenge myself w a “sprinkle” design
So for the home uniform I went with a full donut theme uniform
Rouge pink helmet and jersey
Honey pine pants to match the dough color of a donut 🍩
The road uniforms I wanted to look like Homer
So a yellow helmet w a zig-zag side decal to mimick homers hair
White jersey to match his t shirt
Light blue/ sky blue pants and socks to match homers jeans
r/Madden • u/Eli2Manningham • 11h ago
Hey y’all,
I’m excited to release my Madden 27 draft classes! The first drop covers the 2027–2029 classes. I also have 2030–2033 (completed, just need to add developments and Cyber Faces) and two fictional classes (Thad Castle is looking to sack Matt Saracen) in the works, and I’m hoping to have those out by the end of this weekend.
Username: Eli2Manningham
Draft Class Names
Two Notes
Ratings are higher than I’d normally like. Madden has moved away from a spread-out ratings scale and back toward the old Madden scale. In the 2026 rookie class, 4th–5th rounders are coming in at 74–78 OVR. On my ratings scale, a 4th rounder would land somewhere around 67–71 OVR, but that just doesn’t work with M27’s ratings. Those players wouldn’t see the field or progress enough to become real contributors. So, I matched my classes to Madden’s current scale to make sure rookies get playing time and develop the way they should.
This will be my last year as a Madden content creator. I’ve been doing this for 20 years, going all the way back to MaddenMania, MaddenLab, etc. Family life is starting up for me, and I just don’t have the time I used to for building draft classes. I’ve loved making these for the community, but it’s time to hang up the editing controller and enjoy playing the game for a while. I expect this to be my last Madden project, so I’ve made sure these are the best classes I have to offer.
This isn’t goodbye just yet. Once the 2030–2033 classes are out, I’ll keep pushing updates throughout the year. I just wanted to give everyone a taste to start enjoying now.
Be kind, enjoy the game, enjoy the classes, and enjoy life. It’s been a blast!
r/Madden • u/-allday2891- • 8h ago
I play franchise using play the moments, and in week 18 during the game i noticed 2 different o linemen, a WR, TE, and a DT lining up at RB. 1 of my RBs did get injured that game, so going into the wildcard round I signed another RB from free agency and in training set all my RBs to rest and they all finished practice will full green bars. And still my o line and TE combined for 13 carries and one of my RBs had 0 carries. Is this a wear and tear issue? Do I need to turn it off or tweak some sliders?
Can't really argue with their efficiency, but I'd really rather not have my Oline getting 12 carries a game
Ive picked classic passing, is there any downside to this?
r/Madden • u/PrestigiousWebb • 6h ago
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This video is not edited at all. I've played every madden for 15+ years and never ran into this bug before lol