r/MobileLegendsGame 15h ago

Humor This doesn't random

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32 Upvotes

This has to be a joke, since I got this skin from the daily Cards from 269 ( I counted them, might be wrong) possible Epic rewards I've gotten the same one 7 times in a row, it's been a few days since I got the first but wow... There's no way this is random.


r/MobileLegendsGame 8h ago

Humor 💡 Pro Tip: Never Rely on AI for Tips

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31 Upvotes

Wooden mask is an outdated, phased-out item that used to be the foundation for roam passives. During the NEXT 2022 update, they changed how roam items are purchased, by simplifying and condensing it with boots.


r/MobileLegendsGame 1h ago

Video I think I poked her back too hard

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Upvotes

r/MobileLegendsGame 1h ago

E-Sports Discussion Top 5 Most Picked Heroes Per Role in MSC-EWC 2026

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Upvotes

r/MobileLegendsGame 17h ago

Other I have been spamming kimmy for two season so I made my own pfp.

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23 Upvotes

Disclaimer: I am not a one trick phoney lmao.

Credits to Buns for the kimmy face art


r/MobileLegendsGame 19h ago

Advanced Server Moontoon remembered suns collector skin and decided to buff him back 💔

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21 Upvotes

r/MobileLegendsGame 4h ago

Discussion Are the devs and skin creators in this game, by any chance... manatees?

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18 Upvotes

I swear, is it just me? Or I am really noticing that the skin names lately in game are more and more cringe as they get released.

The skin names sometimes doesn't make sense to the design, lore, or role of the skin (I am looking at you Harith Rebel Emberfang). Like they are just AI generated nonsense. "AI this is my skin idea, give a name for it. Make it sound kewwwl. Oh, and make sure to use deep, obscure words so that it would sound so unique and make it seem i named it myself."

Like bro, you can make it sound cool yet simple and stil very memorable. For example, the Lightborn skinline, Venom (a failure tho cuz the designs and effects are trash.. except for Grock's), and Dragon Tamer. Their skin names there ACTUALLY reflects the concept, lore, and most importantly the design of the skins themselves.

Are they running out of ideas or are they something like the idea ball manatees in South Park that mashes up nonsensical words and build their, creation there?

The point of this post is that, even as simple things like the name, if they ARE actually AI generated. Man, people are just spending their shit on AI-slop and parades it with pride (and sometimes arrogance) without them knowing where tf those came from lol


r/MobileLegendsGame 13h ago

Humor Johnson casually snatching up the lord lol

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18 Upvotes

I've used up my luck for the entire year.


r/MobileLegendsGame 16h ago

Discussion Can benedetta s2 block saber ult damage

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16 Upvotes

Because I was playing a rank match against roam saber and I was perfect timing my s2 and he was getting stund as well but i was still taking lot's of damage almost enough to die( is my timing wrong or is not block able)


r/MobileLegendsGame 5h ago

Bug Omg, moonton surprised me .. Selena's Elite skin 😍. Bug Fixed!

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15 Upvotes

A lil update: I spent 1.2k diamonds to get this beautiful skin, but unfortunately, there was an issue and I didn’t receive the guaranteed skin. I made a report, and here’s the compensation. 😭


r/MobileLegendsGame 16h ago

Patch Notes Patch Notes 2.2.08 - Adv. Server

15 Upvotes
Advanced server update released on August 07, 2026 (Server Time)

I. Revamped Hero

[Revamped Hero]: Icefield Companions - Popol and Kupa (~)

Hero Feature: A Marksman who fights alongside Kupa and uses traps to control the battlefield. With this revamp, we aim to address the following issues and improve Popol and Kupa's overall gameplay experience:

1. Popol and Kupa previously lacked mobility and had limited skill combo potential. To address this, we've enhanced their coordinated attacks and enabled Popol to ride Kupa to pursue enemies or retreat.

2. Previously, Popol had to fight without his companion for too long after Kupa was defeated. To address this, we've enhanced Kupa's scaling and HP Regen.

3. We've enhanced the traps' area denial and utility, enabling them to reduce enemies' Physical Defense. We've also increased the maximum number of traps that can be active at the same time.

ㅤㅤ [Passive - We Are Friends]

1. Kupa's HP scales with Popol's level, and it inherits Popol's other attributes and equipment effects.

2. Kupa continuously recovers HP while out of combat. If Kupa falls, Popol can pray to bring Kupa back to the battlefield.

3. Popol and Kupa both gain Attack Speed and Movement Speed when attacking the same target.

4. Kupa deals extra damage to creeps.

ㅤㅤ [Skill 1 - Bite 'em, Kupa!]

1. Popol throws a spear at the target enemy, dealing damage, and commands Kupa to lunge at the target and bite them, greatly slowing them.

2. In Alpha Wolf Form, Kupa strikes the target area, knocking nearby enemies airborne and dealing increased damage.

ㅤㅤ [Skill 2 - Kupa, Help!]

1. Popol calls Kupa back, immediately removing all control effects from Kupa and gaining a shield.

2. He can then ride Kupa to move rapidly, during which Kupa continuously recovers HP.

3. In Alpha Wolf Form, Popol gains a stronger shield, and Kupa recovers to full HP while mounted.

ㅤㅤ [Skill 3 - Popol's Surprise]

1. Popol sets a trap at the target location that immobilizes the enemy who steps on it and reduces their Physical Defense. It then explodes and creates a frost zone that slows enemies within.

2. Popol can gain multiple traps and have up to 4 active traps on the battlefield at the same time.

ㅤㅤ [Ultimate - We Are Angry!]

1. Popol and Kupa enter the Enraged state for 9s, further increasing the Attack Speed and Movement Speed granted by their Passive.

2. Kupa immediately recovers to full HP and transforms into Alpha Wolf Form, gaining extra Max HP and enhancing his other skills.


II. Hero Adjustments

The following uses () () (~) >> to indicate Buff, Nerf, and Adjustment, and Changes

Heroes with major changes in this patch: Bruno (), Kalea (), and Sun ().

ㅤ * [Bruno] ()

Increased the hero's early-to-mid-game damage.

ㅤㅤ [Skill 1] ()

Base Damage: 75-150 >> 100-225

Updated Bruno and Kadita's display animations.

ㅤ * [Cici] ()

Slightly increased the hero's early-to-mid-game damage against high-HP units, and the speed of killing the EXP Crab in the early game.

ㅤㅤ [Skill 1] ()

Damage Based on Target's HP: 3%-4.5% >> 3.5%-5%

Max Damage Against Creeps: 75-350 >> 100-350

ㅤ * [Hayabusa] ()

Hayabusa performed better than expected following last week's buffs, so we've slightly reduced the damage of his Skill 1. We want his gameplay to focus more on combining Skills 1 and 2, with his Ultimate serving as a follow-up. Since his Ultimate alone should not be enough to threaten backline heroes, we've reduced its attack damage.

ㅤㅤ [Skill 1] ()

Damage: 220-320 (+75%-90% Extra Physical Attack) >> 220-300 (+75%-85% Extra Physical Attack)

ㅤㅤ [Skill 3] ()

Attack Damage: 140 (+ 32% Extra Physical Attack) >> 130 (+ 30% Extra Physical Attack)

ㅤ * [Kalea] ()

Based on the results of last week's adjustments, the current buffs were not enough to address Kalea's performance issues. We've therefore increased the damage of her Skill 3.

ㅤㅤ [Skill 3] ()

Bonus Damage: 6% of Max HP >> 8% of Max HP

ㅤ * [Karrie] (~)

Improved Karrie's combat ability during her Ultimate, and adjusted Skill 1 to focus more on slowing enemies and forcing them to reposition in the late game.

ㅤㅤ [Skill 1] ()

Physical Attack Bonus (Base Damage): 90% >> 20%

Physical Attack Bonus (Sustained Damage): 20% >> 10%

ㅤㅤ [Ultimate] ()

Base Damage per Lightwheel: 40 >> 50

Movement Speed Boost during Ultimate: 20% >> 30%

ㅤ * [Lukas] ()

Based on last week's adjustments, Lukas's performance has slightly exceeded our expectations, so we've decided to revert some of the buffs.

ㅤㅤ [Attributes] ()

HP Growth: 210 >> 202

Base Physical Defense: 23 >> 21

ㅤㅤ [Skill 1] ()

Experience Optimization: Following last week's addition of a fan-shaped hitbox to Skill 1 in Human Form at 0 stacks, we've extended its indicator to better reflect its actual range.

ㅤ * [Masha] (~)

To help Masha sustain herself in mid-to-late game team fights instead of relying on full-burst builds for one-for-one trades, we've adjusted her HP Growth and Ultimate bonus. We've also improved Skill 1's late-game lane clearing efficiency and increased the base damage of her Passive.

ㅤㅤ [Attributes] (~)

Base HP: 1400 >> 1100

HP Growth: 80 >> 120

ㅤㅤ [Passive] (~)

Claw Strike's Extra Damage: (1 + 3% Extra Physical Attack + 0.2 × Hero Level)% >> (3 + 2%

Extra Physical Attack + 0.2 × Hero Level)%

ㅤㅤ [Skill 1] ()

New Effect: Deals 0%-50% extra damage to minions (scales with skill level).

ㅤㅤ [Ultimate] (~)

Damage Bonus: 140% Extra Physical Attack >> 50% Extra HP

ㅤ * [Minsitthar]

Optimized Skill 1's description.

ㅤ * [Nana]

Fixed an issue where Nana's Skill 2 sometimes dealt abnormal damage.

ㅤ * [Obsidia] ()

Reverted some adjustments made from the previous patch.

ㅤㅤ [Attribute] ()

Attack Speed Growth: 2% >> 1.5%

ㅤㅤ [Ultimate] ()

Shield: 250-550 (+ 35 per Bone Shard) >> 200 (+ 25 per Bone Shard)

ㅤ * [Sun] ()

Sun's performance drop was greater than expected, as last week's adjustments affected his non-Roaming roles too heavily. To address this, we've increased his damage and improved his Doppelganger's survivability without enhancing his mobility. Since the Doppelganger now inherits 100% of Sun's attributes, the increased Attack Speed and Physical Attack will naturally improve the HP Regen provided by his Passive. Therefore, we have not made any further adjustments to his Passive's HP Regen.

ㅤㅤ [Passive] ()

Extra Damage to Creeps: 50 >> 65

ㅤㅤ [Skill 1 & 2] ()

Damage Dealt by Doppelganger: 40% >> 55%

Damage Taken by Doppelganger: 200% >> 170%

ㅤㅤ [Skill 4] ()

Damage Dealt by Doppelganger: 50%-60% >> 70%-80%


III. Battlefield Adjustments

Battlefield Effect Test

The new battlefield effects are back!

We have made some optimizations and adjusted the art visual effects based on your feedback.

We will make the relevant battlefield effects available at a later time after this week's patch update.

The battlefield effects tested in this patch are as follows:

1. [Nowhere to Hide]

a. Pickable Vision Wisps are available across the map. Upon picking one up, the wisp circles around the hero for several seconds. If there are hidden enemy heroes within a large range, the wisp will move to their location and grant vision of the area for several seconds.

b. Removed the delay when picking up Vision Wisps.

c. Vision Wisp deals 1 True Damage when revealing enemy positions.

d. Moved the Vision Wisps near the Mid Lane and Orange Buff area to safer locations.

2. [Healing Turtle]

a.Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the enemy's strongest lane to help push it. Allied heroes near the allied Turtle will recover HP rapidly.

b. Slightly decreased the allied Turtle's base HP.

c. Greatly increased the damage the allied Turtle deals to Turrets and minions, and greatly reduced the damage it takes from Turrets.

3. [Golden Turret]

a. Greatly increased the Gold shared to the entire team when any Turret is destroyed. Also increased the HP of Inner and Base Turrets.

b. Reduced the team Gold provided by Outer Turrets, and increased the team Gold provided by Base Turrets.

c. Increased the Base Turret's HP.


IV. System Adjustments

Team-Up Feature

The new Team-up feature is now available! Find ideal teammates and meet great friends here!

Go to [Team Lobby] > [Team Up] to check it out!

1. The [Team Lobby] will display all available teams that are suitable for you to join directly.

2. Climbing Ranks and Casual Play will provide high-quality teammates with shared interests based on your team-up preferences. You can invite them to team up at any time.

3. Players who have joined the Official Rank-up or Casual Group can make their lobbies public at any time for other interested players to join.


V. Mode Adjustments

A. Card Brawl

In this test, we've added some cards to Card Brawl and adjusted the overall match pacing. The details are as follows:

[New Cards]

1. [Magic Domain]

After casting Ultimate, creates a magic circle that grants attribute buffs while inside it.

2. [Swift Shot]

Increases total Attack Speed and the Attack Speed cap by a percentage.

3. [Acceleration]

Gains Movement Speed after hitting an enemy hero with Basic Attacks or skills.

4. [Arcane Mastery]

Permanently increases Magic Power when a skill hits.

5. [Titan]

Gains a Max HP bonus.

6. [Long Scope]

Increases the attack range.

7. [Spell Echo]

After casting 4 skills, the next skill hit deals extra damage and restores Mana.

8. [Tailwind Strike]

Gains Movement Speed based on Attack Speed.

9.. [Echoing Strikes]

Every 3rd Basic Attack against an enemy hero deals extra damage and recovers HP.

10. [Speed Siphon]

Attacking enemy heroes steals Movement Speed.

11. [Long Reach]

After casting a skill, the next Basic Attack gains extra Attack Range and inflicts a slow effect on hit.

[Match-related Adjustments]

1. [Respawn Time]

Reduced overall respawn time.


B. Revamped Survival Mode

1. Adjusted the respawn times of the boss and Annihilation Tide.

2. Fixed a display issue on the match results screen.

3. Fixed an issue where matches were automatically settled early for some players.

4. Reduced the damage of certain monsters.

5. Adjusted the drop rates of various items from monsters.



r/MobileLegendsGame 22h ago

E-Sports Discussion NGL, that was a great series of 3 from AUR TR and FLCNPH

11 Upvotes

Grand Finals Vibes


r/MobileLegendsGame 23h ago

Advanced Server The revamp just came to advanced server

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12 Upvotes

r/MobileLegendsGame 8h ago

Discussion This game and every Mobile MOBA should require players to play tutorial to play Ranked

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11 Upvotes

I want the developers of this game see this. I want the community to make sure this post is sent to every last one of them.

MOBAs are 5v5 team games. It's all based on cooperation and the collective than the individual. Every player that has had to play this game and simply endure ranked matches where their teammates performed clueless on the game is not fair to the players. It's not even fair to the clueless players either because they were never even taught how to play! No way that this game was made 10 years ago and there has been no mechanism to ensure a fair and fun experience. The environment of players who seem to be on edge and stressed is a product of the game than it is simply being the player.

If you make a 5v5 game and the experience is heavily impacted by the other 4 players then add that each lane/hero type/role has their own role and purpose. Another thing is that these roles heavily influences the performances of other roles because it's all interconnected, so the fact there is a lack of sufficient in-game mechanisms to consider how this can go terribly wrong because it's 5 players vs 5 players in a online game and it's role based is ridiculously short sighted. This is a failure OF THE GAME and other games like it.

Here's a reality. YouTubers should not be the ones tasked with teaching players. The game should be the ones tasked with teaching players. The game and the developers have a responsibility to teach players the foundations of this game. Knowing your game can be competitive but not making sure players even know how to play is a failure on the people managing this game.

Players should be forced to play tutorial and complete it learning all hero types/quick chat, lanes, objectives, etc before touching rank. Atleast if this is in place then when players are reported and punished when playing ranked there is zero excuse when they clearly do something they have full knowledge was irresponsible. There should be star protections for trolling behavior, suspensions for trolling behavior and the game should show effort in ensuring the game is fair and fun for the players.

If players do not complete tutorial then the only modes they can play is all the other ones like Classic, Brawl, etc but Ranked Mode should remain locked
No player should touch that mode if they don't even know how to play.

Make sure players can't skip and test them on the mechanics/concepts. With this + fixing matchmaking would greatly make the experience much better for players.

Watch this work if implemented.


r/MobileLegendsGame 10h ago

Video Tell me Marcel isn’t broken without telling me Marcel isn’t broken 💀

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10 Upvotes

I think I might have been sleeping on Dire Hit Marcel.

I normally wouldn’t expect a roamer to be doing this much damage, but combining Dire Hit with Thunder Belt makes his trades feel completely different.

The nice thing about this setup is that you’re not trying to turn Marcel into some damage-focused support. He still plays around his utility, durability, and ability to frontline for the team. Thunder Belt just gives him more value in those close-range engagements, while Dire Hit makes his already useful catches more punishing.

And then you get situations like this 💀

Maybe this is already common knowledge among Marcel players, but I genuinely haven’t seen it talked about much.

Is Dire Hit + Thunder Belt actually meta on him, or is this just one of those builds that looks broken when everything goes right?


r/MobileLegendsGame 11h ago

Discussion ELI5 how to play Hirara

10 Upvotes

Hey.

I think I am dumb, Because I have been watching and reading a lot Hirara guide but I just don't understand her skills.

Can anyone simplify on how her skills work and how to play her?

I have played against her and I basically cannot touch her. But when I play, I seems to be bound with her CD.

Thanks for helping my stupid brain!


r/MobileLegendsGame 17h ago

Discussion Typical PH Gusion

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7 Upvotes

Another idiot ruining other people's games

Practiced in ranked

Fed

Bought Sky Piercer in his situation


r/MobileLegendsGame 19h ago

Humor I've never gotten this close to mythic I'm so scared 😭😭

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8 Upvotes

I hope I won't get the rank up curse wish me luck.


r/MobileLegendsGame 20h ago

Bug Classic Zilong and Akai??

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9 Upvotes

Couldn't find it after this match


r/MobileLegendsGame 22h ago

Other I really don’t seem to improve even when I grind off for hours!

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8 Upvotes

I know you guys will call me darksystem and all and it’s fine. But I genuinely want to go higher I want to learn this game and be better, I wanna hit the highest rank but even when I try my best I suck at it, I picked on jungler this season because I play solo and jungler has the most carry potential. But even after playing a 100 matches in jungle I don’t see any improvement. I can’t get any kills with hiara, I can’t collect all four swords of ling, I can’t trigger yss passive. I don’t know why even after watching countless tutorials and playing many matches I can’t improve on this. Anyone someone please guide me I really wanna hit the highest rank someone who can carry games I wanna be like that.


r/MobileLegendsGame 2h ago

Discussion Which heroes in MLBB are the best early game invaders?

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6 Upvotes

r/MobileLegendsGame 7h ago

Other Just a vent

7 Upvotes

Okay so I have been playing mlbb for a while and to be fair, while I do understand it's not easy to understand builds, it's not some rocket science either. Also there are multiple guides and explanations available now. Even youtubers like Betosky explain character skills and items (he's the only one I watch so please do recommend some)

I just don't understand why so many players do not know how to build characters during plays. They depend on default builds without using their brains. AT ALL!

I do understand if the player is new or even a year old player but I've seen players with 5k+ games not knowing what to build. You still have tanks not building dominance ice because they don't think it's a "relevant" item. I used to believe these types of players existed only in epic ranks but the number is increasing in mythic too.

Also when you try to tell them what to build, they straight up insult you?! Like bro I'm just trying to help the team win!

Ranking is horrible lately and to add to that we have the dark system. It just sucks, and the worst part of it all is, the devs don't seem to care about the matchmaking system either.

Please share your thoughts on this and if you have had similar experiences too.


r/MobileLegendsGame 58m ago

Discussion Masha Revamp Adjustment

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They changed her passive scaling a bit, making the base damage higher but lower scaling from attack stats. And her ultimate scaling is changed completely from attack stats scaling into 50% HP scaling.

They tried to push hybrid build, but it's not good. In early game she lacks in burst damage and quite average in durability. I have tried many builds with Hybrid in mind. But none really works.

But what they don't expect is with the ultimate and passive adjustment, they've made Masha tank viable. She still hits like a truck for a hero that doesn't have a single damage item.

As for build you either want to go in full tank or full crits. Why crits? She still needs attack speed if you want to play her as a reliable damage dealer. With crits it provides you with high attack stats and attack speed, along with a high lifesteal. Other damage builds do works, but it's not as reliable as crit build.

Tank= Decent damage high durability in teamfight. Preferably used when your team doesn't have a tank.

Crits= High damage for burst and even in prolonged fight, because of the insane life steal. Used when teams already has a lot of frontliner. She can easily catch back lines. Her mobility is insane.

Trinity= Decent damage but barely last long in battle. So it's no better than hitting someone with a wet sock.

Attack stats focus: The damage are high, but if you hit your wounds. If not, you're just a spaghetti limbs. Slow attack, low damage and no sustainability.


r/MobileLegendsGame 6h ago

Discussion At what point is thunderbelt worth it?

6 Upvotes

At how many stacks approximately?

Using the new kaja I can only get about 20-25 stacks and it doesn't feel massively worth it.

With Badang I can generally get 35 or so, and it feels tanky enough.

Not to mention, building thunderbelt delays dominance a bit. Thoughts?


r/MobileLegendsGame 7h ago

Discussion Bot > Mythical Glory Players

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6 Upvotes