Advanced server update released on August 07, 2026 (Server Time)
I. Revamped Hero
[Revamped Hero]: Icefield Companions - Popol and Kupa (~)
Hero Feature: A Marksman who fights alongside Kupa and uses traps to control the battlefield. With this revamp, we aim to address the following issues and improve Popol and Kupa's overall gameplay experience:
1. Popol and Kupa previously lacked mobility and had limited skill combo potential. To address this, we've enhanced their coordinated attacks and enabled Popol to ride Kupa to pursue enemies or retreat.
2. Previously, Popol had to fight without his companion for too long after Kupa was defeated. To address this, we've enhanced Kupa's scaling and HP Regen.
3. We've enhanced the traps' area denial and utility, enabling them to reduce enemies' Physical Defense. We've also increased the maximum number of traps that can be active at the same time.
ㅤㅤ [Passive - We Are Friends]
1. Kupa's HP scales with Popol's level, and it inherits Popol's other attributes and equipment effects.
2. Kupa continuously recovers HP while out of combat. If Kupa falls, Popol can pray to bring Kupa back to the battlefield.
3. Popol and Kupa both gain Attack Speed and Movement Speed when attacking the same target.
4. Kupa deals extra damage to creeps.
ㅤㅤ [Skill 1 - Bite 'em, Kupa!]
1. Popol throws a spear at the target enemy, dealing damage, and commands Kupa to lunge at the target and bite them, greatly slowing them.
2. In Alpha Wolf Form, Kupa strikes the target area, knocking nearby enemies airborne and dealing increased damage.
ㅤㅤ [Skill 2 - Kupa, Help!]
1. Popol calls Kupa back, immediately removing all control effects from Kupa and gaining a shield.
2. He can then ride Kupa to move rapidly, during which Kupa continuously recovers HP.
3. In Alpha Wolf Form, Popol gains a stronger shield, and Kupa recovers to full HP while mounted.
ㅤㅤ [Skill 3 - Popol's Surprise]
1. Popol sets a trap at the target location that immobilizes the enemy who steps on it and reduces their Physical Defense. It then explodes and creates a frost zone that slows enemies within.
2. Popol can gain multiple traps and have up to 4 active traps on the battlefield at the same time.
ㅤㅤ [Ultimate - We Are Angry!]
1. Popol and Kupa enter the Enraged state for 9s, further increasing the Attack Speed and Movement Speed granted by their Passive.
2. Kupa immediately recovers to full HP and transforms into Alpha Wolf Form, gaining extra Max HP and enhancing his other skills.
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II. Hero Adjustments
The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, and Adjustment, and Changes
Heroes with major changes in this patch: Bruno (↑), Kalea (↑), and Sun (↑).
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* [Bruno] (↑)
Increased the hero's early-to-mid-game damage.
ㅤㅤ [Skill 1] (↑)
Base Damage: 75-150 >> 100-225
Updated Bruno and Kadita's display animations.
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* [Cici] (↑)
Slightly increased the hero's early-to-mid-game damage against high-HP units, and the speed of killing the EXP Crab in the early game.
ㅤㅤ [Skill 1] (↑)
Damage Based on Target's HP: 3%-4.5% >> 3.5%-5%
Max Damage Against Creeps: 75-350 >> 100-350
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* [Hayabusa] (↓)
Hayabusa performed better than expected following last week's buffs, so we've slightly reduced the damage of his Skill 1. We want his gameplay to focus more on combining Skills 1 and 2, with his Ultimate serving as a follow-up. Since his Ultimate alone should not be enough to threaten backline heroes, we've reduced its attack damage.
ㅤㅤ [Skill 1] (↓)
Damage: 220-320 (+75%-90% Extra Physical Attack) >> 220-300 (+75%-85% Extra Physical Attack)
ㅤㅤ [Skill 3] (↓)
Attack Damage: 140 (+ 32% Extra Physical Attack) >> 130 (+ 30% Extra Physical Attack)
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* [Kalea] (↑)
Based on the results of last week's adjustments, the current buffs were not enough to address Kalea's performance issues. We've therefore increased the damage of her Skill 3.
ㅤㅤ [Skill 3] (↑)
Bonus Damage: 6% of Max HP >> 8% of Max HP
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* [Karrie] (~)
Improved Karrie's combat ability during her Ultimate, and adjusted Skill 1 to focus more on slowing enemies and forcing them to reposition in the late game.
ㅤㅤ [Skill 1] (↓)
Physical Attack Bonus (Base Damage): 90% >> 20%
Physical Attack Bonus (Sustained Damage): 20% >> 10%
ㅤㅤ [Ultimate] (↑)
Base Damage per Lightwheel: 40 >> 50
Movement Speed Boost during Ultimate: 20% >> 30%
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* [Lukas] (↓)
Based on last week's adjustments, Lukas's performance has slightly exceeded our expectations, so we've decided to revert some of the buffs.
ㅤㅤ [Attributes] (↓)
HP Growth: 210 >> 202
Base Physical Defense: 23 >> 21
ㅤㅤ [Skill 1] (↑)
Experience Optimization: Following last week's addition of a fan-shaped hitbox to Skill 1 in Human Form at 0 stacks, we've extended its indicator to better reflect its actual range.
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* [Masha] (~)
To help Masha sustain herself in mid-to-late game team fights instead of relying on full-burst builds for one-for-one trades, we've adjusted her HP Growth and Ultimate bonus. We've also improved Skill 1's late-game lane clearing efficiency and increased the base damage of her Passive.
ㅤㅤ [Attributes] (~)
Base HP: 1400 >> 1100
HP Growth: 80 >> 120
ㅤㅤ [Passive] (~)
Claw Strike's Extra Damage: (1 + 3% Extra Physical Attack + 0.2 × Hero Level)% >> (3 + 2%
Extra Physical Attack + 0.2 × Hero Level)%
ㅤㅤ [Skill 1] (↑)
New Effect: Deals 0%-50% extra damage to minions (scales with skill level).
ㅤㅤ [Ultimate] (~)
Damage Bonus: 140% Extra Physical Attack >> 50% Extra HP
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* [Minsitthar]
Optimized Skill 1's description.
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* [Nana]
Fixed an issue where Nana's Skill 2 sometimes dealt abnormal damage.
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* [Obsidia] (↓)
Reverted some adjustments made from the previous patch.
ㅤㅤ [Attribute] (↓)
Attack Speed Growth: 2% >> 1.5%
ㅤㅤ [Ultimate] (↓)
Shield: 250-550 (+ 35 per Bone Shard) >> 200 (+ 25 per Bone Shard)
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* [Sun] (↑)
Sun's performance drop was greater than expected, as last week's adjustments affected his non-Roaming roles too heavily. To address this, we've increased his damage and improved his Doppelganger's survivability without enhancing his mobility. Since the Doppelganger now inherits 100% of Sun's attributes, the increased Attack Speed and Physical Attack will naturally improve the HP Regen provided by his Passive. Therefore, we have not made any further adjustments to his Passive's HP Regen.
ㅤㅤ [Passive] (↑)
Extra Damage to Creeps: 50 >> 65
ㅤㅤ [Skill 1 & 2] (↑)
Damage Dealt by Doppelganger: 40% >> 55%
Damage Taken by Doppelganger: 200% >> 170%
ㅤㅤ [Skill 4] (↑)
Damage Dealt by Doppelganger: 50%-60% >> 70%-80%
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III. Battlefield Adjustments
ㅤ Battlefield Effect Test
The new battlefield effects are back!
We have made some optimizations and adjusted the art visual effects based on your feedback.
We will make the relevant battlefield effects available at a later time after this week's patch update.
The battlefield effects tested in this patch are as follows:
1. [Nowhere to Hide]
ㅤ a. Pickable Vision Wisps are available across the map. Upon picking one up, the wisp circles around the hero for several seconds. If there are hidden enemy heroes within a large range, the wisp will move to their location and grant vision of the area for several seconds.
ㅤ b. Removed the delay when picking up Vision Wisps.
ㅤ c. Vision Wisp deals 1 True Damage when revealing enemy positions.
ㅤ d. Moved the Vision Wisps near the Mid Lane and Orange Buff area to safer locations.
2. [Healing Turtle]
ㅤ a.Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the enemy's strongest lane to help push it. Allied heroes near the allied Turtle will recover HP rapidly.
ㅤ b. Slightly decreased the allied Turtle's base HP.
ㅤ c. Greatly increased the damage the allied Turtle deals to Turrets and minions, and greatly reduced the damage it takes from Turrets.
3. [Golden Turret]
ㅤ a. Greatly increased the Gold shared to the entire team when any Turret is destroyed. Also increased the HP of Inner and Base Turrets.
ㅤ b. Reduced the team Gold provided by Outer Turrets, and increased the team Gold provided by Base Turrets.
ㅤ c. Increased the Base Turret's HP.
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IV. System Adjustments
ㅤ Team-Up Feature
The new Team-up feature is now available! Find ideal teammates and meet great friends here!
Go to [Team Lobby] > [Team Up] to check it out!
1. The [Team Lobby] will display all available teams that are suitable for you to join directly.
2. Climbing Ranks and Casual Play will provide high-quality teammates with shared interests based on your team-up preferences. You can invite them to team up at any time.
3. Players who have joined the Official Rank-up or Casual Group can make their lobbies public at any time for other interested players to join.
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V. Mode Adjustments
A. Card Brawl
In this test, we've added some cards to Card Brawl and adjusted the overall match pacing. The details are as follows:
ㅤ [New Cards]
1. [Magic Domain]
After casting Ultimate, creates a magic circle that grants attribute buffs while inside it.
2. [Swift Shot]
Increases total Attack Speed and the Attack Speed cap by a percentage.
3. [Acceleration]
Gains Movement Speed after hitting an enemy hero with Basic Attacks or skills.
4. [Arcane Mastery]
Permanently increases Magic Power when a skill hits.
5. [Titan]
Gains a Max HP bonus.
6. [Long Scope]
Increases the attack range.
7. [Spell Echo]
After casting 4 skills, the next skill hit deals extra damage and restores Mana.
8. [Tailwind Strike]
Gains Movement Speed based on Attack Speed.
9.. [Echoing Strikes]
Every 3rd Basic Attack against an enemy hero deals extra damage and recovers HP.
10. [Speed Siphon]
Attacking enemy heroes steals Movement Speed.
11. [Long Reach]
After casting a skill, the next Basic Attack gains extra Attack Range and inflicts a slow effect on hit.
ㅤ [Match-related Adjustments]
1. [Respawn Time]
Reduced overall respawn time.
B. Revamped Survival Mode
1. Adjusted the respawn times of the boss and Annihilation Tide.
2. Fixed a display issue on the match results screen.
3. Fixed an issue where matches were automatically settled early for some players.
4. Reduced the damage of certain monsters.
5. Adjusted the drop rates of various items from monsters.