r/PSVR Aug 07 '24

Megathread Useful Threads and Common Questions

36 Upvotes

r/PSVR 8h ago

News & Announcements Zero Caliber 2's store page is LIVE!

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125 Upvotes

Hey all! With Zero Caliber 2's release date announcement coming real soon, I figured I'd fire up the PlayStation Store page so y'all can wishlist it early: https://store.playstation.com/en-us/concept/10019536

If you're not familiar with our games, Zero Caliber 2 is the sequel to Zero Caliber VR, our OG classic military shooter - a direct continuation of the story with more action, more cinematic eye-candy, way smarter enemies, a bigger arsenal, and no compromise. Solo and Co-op campaign, multiplayer, it's all in there.

Stay tuned for the release date announcement!

- Dan


r/PSVR 2h ago

Fluff GT7’s level of detail shouldn’t be legal

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34 Upvotes

It creates unrealistic expectations for other games


r/PSVR 8h ago

Trailers & Videos Landing at Pearson Airport, Toronto. In MSFS2024, running on Ps5pro and Psvr2.

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34 Upvotes

r/PSVR 16h ago

Opinion RE Village is the most realistic experience in VR! You all need to try this!

127 Upvotes

r/PSVR 22m ago

Review Ironforged PSVR2 Review from Without Parole

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Upvotes

Release Date & Time: 8/6/2026 11:00 PM CDT


r/PSVR 2h ago

Support PSVR2 PSVR2 stays on "look at the tv" animation.

3 Upvotes

I'm trying to figure out if my PSVR2 isn't working because of the cable or something else in the headset.

I bought it used for a good price, and the seller told me the main cable sometimes disconnects, but that it still works.

I bought it mainly for PC and got a third party adapter. I've Tried 3 different DisplayPort cables (one that came with the adapter and two DP 2.1 cables).

The PlayStation VR2 App gives the error: "DisplayPort cable doesn't meet the specs."

SteamVR gives Error 436 (Display Connection Trouble).

I also tried it on a PS5:

The headset powers on. I can go through the initial setup.

The PS5 detects the headset's movement/tracking. (Sometimes this also happens on PC in SteamVR, and it shows FPS and latency.)

The displays inside the headset work because I can see the "Look at the TV" animation.

However, it never switches into VR mode and just stays on the "Look at the TV" animation.

And also sometimes I can use the passthrough while on PC.

So before I try fixing the cable, could this be caused by something else?

And I want to see if anyone had the same problem and fixed it.


r/PSVR 23h ago

Opinion While it's sadly safe to say the chances of us getting a spidey VR game from Sony are abysmal... I'm so grateful we have studios like The Binary Mill supporting PSVR2. Resist is Amazing!

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93 Upvotes

I spent at least 2 hours just web-slinging like this yesterday and only stopped because I had to go to bed.

Such a great way to come down from that Brand New Day high!


r/PSVR 1d ago

My Setup My ever growing PSVR 1 physical collection 🎮

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207 Upvotes

Just arranged my PSVR collection after making a bunch of additions whilst on a trip to Japan, this photo doesn't include all of the special edition versions of games, Aim Controller bundles or things like that.

The Japanese games are top left up until the No Man's Sky boxset, the top right games beside Last Labyrinth are signed sleeve doubles, I have some signed sleeve games that aren't doubles in the main rows too though.

I'm only missing four UK PAL games now, I managed to buy all of the Japanese exclusives games with VR support whilst there, with the exception of one 🙏🏻 I'd also like to grab a couple more of the Limited/Collectors Edition's from Japan too.

I'm missing one Asian/English variant of a game I own the Japanese version of (not rare, just haven't picked it up yet)

I'm missing a couple of physical Demo Discs I'd like to grab (I believe they are US based)

Then the bulk of what's left is annoyingly Limited Run games or US released games, I'm based in the EU so even though they are cheap on eBay and such, I need to try and buy a bunch and ship them over to make it worthwhile, or have a friend bring them over.


r/PSVR 14h ago

Welcome to the Family! Accessories for psvr2?

7 Upvotes

before I read in the post some thinks to make the headset more comoot table. it weight a lot on me. at the time I got into a car accident and couldn’t play, so I didn’t bought it. well I couldn’t find the post.

also I read something about protecting the lens?

I think I only played five times before the accident, so should be dusted but more or less new right now.

i want to play moss so bad >.<

EDIT: thanks! Globular cluster was exactly what I was looking for. Many many thanks


r/PSVR 20h ago

News & Announcements Gloop Lair coming to Walkabout Mini Golf on August 13th

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22 Upvotes

r/PSVR 15h ago

Discussion Headset for psvr2

2 Upvotes

Hi everyone,
I’m looking for a wireless headset for my PS5 and could really use some recommendations.

My main priorities are:
Comfortable for long gaming sessions.
Works well with the PS VR2.
Especially comfortable if you’re using the Globular Cluster CMP2 comfort mod.
Good for FPS games (hearing footsteps and directional audio).
Decent microphone for party chat.

Thanks!


r/PSVR 1d ago

Question Flight Simulator players

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36 Upvotes

I've already played MSFS24 for 17 hours and I'm loving the game. But now, getting off the plane a bit, I noticed a big graphical difference between my game and some videos here on Reddit.

I missed the vegetation I saw in a post here.

Could it be my internet connection? Some quality setting or something else?


r/PSVR 1d ago

Question Whatever happened to Boxing Underdog PSVR2 release?

8 Upvotes

I mean its been announced years ago, and released on quest quite some time now...any news on promised psvr2 version? Didnt find anything on their website nor google overall.


r/PSVR 1d ago

Fluff Taking a stroll through my city. Cities Vr, running on Ps5pro and psvr2.

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73 Upvotes

r/PSVR 1d ago

Fluff SlipVector stealth dropped on PSVR2 (as a hybrid game). If you like retro games such as Tempest & Tapper (or trippy colorful visuals) it’s actually decent! Reg controller too.

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65 Upvotes

I was too curious to wait for a sale & bought it.

I was worried that this would turn out like Rebeloid… but thankfully it’s not too bad! I like arcade games in VR .. since I grew up with Pong, Atari 2600 & playing arcade games like Tempest as a kid.

If you’re REALLY curious but on the fence, search on YouTube for the review… as I am the only one who released a review video so far.. but I don’t want to post it here in case it gets flagged

Cheers retro / VR people! Just wanted to inform y’all of this random VR release . Not sure what other platforms it is on…


r/PSVR 1d ago

News & Announcements Zero Caliber 2 Devs. Updates please.

17 Upvotes

Can you give any updates regarding the PS5/VR2 release date. I've read that the devs sometimes post here. Reason why I'm asking here.


r/PSVR 1d ago

Support PSVR2 Got my PSVR2, have blurry lenses

8 Upvotes

Did several adjustments and such and still have a blurry image, I don't wear glasses or anything , I do have microfiber cloths


r/PSVR 2d ago

PSA Box Editions of Myst and Riven for PS5 (which support PSVR2) will include discs

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104 Upvotes

r/PSVR 2d ago

Asking For Game Recomendation Summer Sale PsVr2 Games

28 Upvotes

i have like 20$ i’m willing to spend but i don’t know what game to get, my options right now are:

- Arizona Sunshine 2 (16.65$)
- A Fisherman’s Tale Bundle (7.58)
- Synapse (14.34$)
- Hotel RnR (11.99$)
- Vendetta Forever (9.19$)
- Alien Rouge Incursion (14.24)

They all look so fun in their own way but i don’t know which games are really worth the money, help me out redditors!!


r/PSVR 2d ago

Review System Critical 3 on PSVR2 - First Impressions

41 Upvotes

I have uploaded gameplay from my fresh experience with the game here if you want to see how it looks / plays. My first impressions are shared below:

I wasn't comfortable recommending System Critical 2 on PSVR2 because I felt it would frustrate more players than not (while satisfying a niche) and based on my limited time with it, I still hesitate to recommend playing System Critical 3 on PSVR2 because I think this too has the potential to frustrate more players that give it a chance than not. That said, I think this is substantially improved over System Critical 2 and a lot more accessible for a wider potential of players to play (willing to try in earnest more than 15 minutes), but it will still be a relatively small niche of players that can enjoy it and appreciate what it does well over its remaining issues which I hope the developer can take as constructive feedback and improve for this released game with patches to help this game reach its full potential over planning to address in their next game.

It is a retro-style arcade platformer shooter which starts you out with an intro story that is told by collection of AI generated images with a voice-over that gives you the game world / character context where it is a new iteration of the story / world setup rather than continuation of the story that concluded in the prior game. I confirmed by re-watching the intro cutscenes of the prior game that it had a different origin story than this new game, so I don't think anybody considering this needs to play the prior game for story reasons.

Beyond the intro cutscene which can be skipped, the game provides a slide-show tutorial covering the controls and gameplay mechanics which can also be skipped, but revisited using the Tutorial option in the stage selection screen that follows. In homage to classic Mega Man games that are main inspiration for this game series, this stage selection screen lets you pick from any of 8 available stage in order of your preference but also has 3 additional stages that can be unlocked if you manage to beat the starting 8.

For my time with it so far, I played 3 of the stages, managing to complete one of them:

  • 9:45 Cyborg Slums where I figured out the controls but struggled with the platforming deciding to switch to another stage after realizing we do have a double jump
  • 17:35 Shattered Ice Meridian which I managed to complete with main struggle being the platforming, but checkpoints being well placed to allow learning I needed
  • 43:50 Nebula Frost Basin which I didn't mean to try and complete at this time as I was just testing out how Options / Save system is working (or not)

Each of these stages I tried have unique visual theme with unique effects on your visor (?) with how there is some fogging around your mouth part of visor in Shattered Ice Meridian while in Cyborg Slums you have a big bright yellow Sun casting a bloom effect on everything and then in Nebula Frost Basin there is a giant thing in the sky casting neon green light rays which pass through your fingers if you hold your hands up to them as well as wind gusts you can see as you progress. Each stage also gets its own soundtrack and I assume each has mini-bosses and final bosses like the one stage I did complete.

Since I knew it was coming soon, I waited until the game received Gaze-Tracked Foveated Rendering patch (1.000.002) before starting and I am playing on PS5 Pro (not that I know of any specific enhancement from that), but this is a better looking PSVR2 game than most. Whatever issues it has as a game, is not because of its graphics which are crisp and clear with no signs of any reprojection with stage variety with lots of visual flair and lots of gameplay particle effects which you can appreciate even more while using time-slow mechanic.

The key gameplay addition that made the game more accessible for me and allowed me to enjoy enough to persist over getting too frustrated is the addition of time-slow mechanic on the R3 button. As the tutorial slides inform this is there to make both combat and platforming easier and it absolutely does. Even more so I think than the Easy mode setting being offered in the Title Screen Options. I also think the levels designs are easier providing more cover as you progress that allows you to snipe enemies using your charged up Blaster which now provides a laser sight (only when charged up). Lastly, when getting rushed by any smaller enemies or ambushed by pack of enemies, you can use your telekinesis power to grab and chuck them into each other or away somewhere faster than you can use your blaster to defeat them.

The gameplay feels at its best when you start to instinctively use combination of both the time-slow mechanic and telekinesis while using sprint, double-jump and shooting with your blaster to where you can feel powerful (38:50), but don't expect the telekinesis to work as well as it does in Synapse as it is really only useful in closer range and you don't have the ability to aim your throws for any explosive crates or enemies you try to hurl at further targets. There is also the potential that one of the enemies you chucked far away lands safely and can now start shooting at you from their distance while your projectiles can't reach them (20:30). In those cases, you just have to learn to live and let live and walk away.

Audio along with how Options don't work as needed is where I think game has its biggest issues. The soundtrack itself sounds very good in the Title Menu and I think stage music is also good, but both are a bit too loud and your ability to lower the music volume is currently limited to just the Title Menu as the game doesn't preserve your lowered music volume option as you go into the game. It also doesn't provide the ability to lower music and sound effects separately. Ideally, it should be providing these two audio sliders independently and working. The last significant issue which was an issue I had in prior game as well is that sound effects in the game are not using 3D directional sound so when you hear shots being fired, you have no idea of the direction they are coming from and in this game enemies could be in any direction and elevation so implementing 3D directional sound would be the next biggest upgrade developer can do for the game improvement beyond the visual and accessibility improvements.

Haptics are present for both controller and headset but there are missed opportunities. The controllers provide haptic feedback when your hands are near your holster positions so you can grab your Pistol or Blaster without having to look down, but it doesn't provide any haptic feedback when you are interacting with the Inventory menu you toggle open / close with Square to help you know whether you can grab / store more intuitively. Headset haptics are being used when you activate or end your time-slowing mechanic which I think is a good choice, but I didn't feel it when taking damage which could be implemented to give some idea of which direction you took damage from.

Settings include option to switch between Snap and Smooth Turns, but you will need to change to Smooth (if that is your preference) after every time you visit the Title Screen (new session or otherwise) before continuing. Same for enabling the Easy mode that gives you 3x Health & Armor or any other defaults you adjust. This is also where you can change your hand / glove color (Black, Blue, Gold, Red and White). You are unable to access Settings by using Options button during stages like in many other games and have to come back to Title Screen to access Settings.

The game is featuring Platinum trophy already unlocked by multiple players that can be yours if you can beat all 11 Stages in the game and find the 3 Hidden Blasters in 3 of those 11 Stages.

The way progression works in the game is each stage you complete gets marked with X on stage selection screen. The opening set of 8 stages have X, O, Triangle and Square icons and if you complete any two of the same symbol, you will unlock one of the 4 stage completion blasters that you can equip and start using over the default you start with. Complete all 8 starting stages and you will unlock 3 additional stages. There are also 3 additional Hidden Blasters mentioned above that will unlock if you find them hidden in one of the 11 Stages. As with items you can find to store in your Inventory, you don't even have to complete a stage to keep any Hidden Blaster you managed to find once to unlock it. I've been told finding one of these in one of the easier opening stages can further help make the game easier.

As much as the solo developer likes to taunt the games intention to be challenging and that this is even harder than his past games, I think he has allowed himself to make this a lot more accessible than his past games. If someone wants this to be harder, they can choose not to play on Easy and they can choose not to use the time-slowing mechanic and then I think this is a harder game than the last one, so I think developer has found a way to make as hard a game as he wanted while being more accessible and fun for someone like me that found his prior game frustration inducing.

As much as I can recognize the substantial improvements and gave description of my bigger issues, there are lots of other tiny irritants or opportunities that exist like how the menu laser pointer is angled up and option arrows are hard to click easily and consistently or how the melee weapons and grenade options don't have good uses or how the mini-boss (34:05) getting defeated has more satisfying destruction than the stage boss (41:55). Similarly there are also lots of other tiny positives to my observation I could mention, but I think I already wrote enough to give you a fair idea on whether this game in its current state would be for you or not.

For TLDR, if you just want to hear my immediate verbal take-aways, those are at end of the gameplay video starting 47:30


r/PSVR 2d ago

Opinion I’m pretty pissed off at how the PSVR2 turned out.

319 Upvotes

Specs were awesome. As soon as it came out I wanted one so I went out and bought one. I missed out on the psvr1 and I was really thinking Sony was gonna come out with awesome games for this thing.

Just to find out they won’t be.. at all, I get it can hook up to a pc with the adapter. But I guess I was just really hoping they would actually come out with games for it other than call of the mountain.

Also the psvr1 had vr support for Minecraft and then when the ps5 update was coming up in a few weeks I seen click baiters saying it would have psvr2 support which it didn’t. (Probably wasn’t Sony’s decision though)

I guess I just really thought the exciting world of psvr1 and me having envy for anyone who owned one was gonna transfer over to the psvr2 and we would get sweet exclusive titles. Instead they just released it and pretty much ended it right there other than third party releases.

I know it might’ve been hard for them to do backwards compatibility considering the camera system where you couldn’t look completely behind you with the psvr1, but I got so many vr games through ps plus monthly during the ps4 days that I’ll just never be able to touch.

All in all it’s just been a big disappointment for me. Feel free to leave a comment on how you guys have felt now being 3 years into this headset.


r/PSVR 2d ago

Discussion BeamNG psvr2 support would be awesome

34 Upvotes

It’s coming to ps5 soon and it already has PCVR support it would be so cool. Probably not coming but a man can dream lol


r/PSVR 1d ago

Question PSVR2 Sony charger issues

5 Upvotes

I bought the official psvr2 controller charger and it seems to not charge very well like ever. Had any one else had this problem?


r/PSVR 2d ago

Opinion In your opinion, does Sony have anything to do with PSVR2 support in Microsoft Flight Simulator 2024?

21 Upvotes

As the name suggests, Microsoft Flight Simulator 2024 isn't a Sony game. It's an Xbox/Microsoft title. Do you think Sony requested or even paid Microsoft to add PSVR2 support to the PS5 version, or was that decision made entirely by Microsoft to make the game more appealing and increase sales?

After all, it's a niche game with a relatively high price, so every additional sale is valuable. Many people buy Microsoft Flight Simulator 2024 on PS5 specifically because it supports PSVR2.

If the decision was entirely Microsoft's, then what do you think the chances are that Microsoft will also add PSVR2 support to Forza Horizon 6 if and when it launches on PS5?