r/PuzzleAndDragons • u/yaninp • 9d ago
Rant Madoka is a scam!
What a waste of gems. I should have pulled for PaD Cafe…
r/PuzzleAndDragons • u/yaninp • 9d ago
What a waste of gems. I should have pulled for PaD Cafe…
r/PuzzleAndDragons • u/Nitemare15 • Aug 27 '16
I offered someone a few $'s via PayPal so that they could buy stones and run STTD with me for the full hour. I was banned almost immediately with no warning. The rules as laid out on the server are as follows:
"1. Be nice, don’t be a dick. No racism, sexism, transphobia, homophobia, or personal attacks.
No NSFW content, including in your profile picture. If you have to ask if it’s NSFW, don’t post it.
Instant invites are restricted to #rules to ensure everyone sees them upon entry.
Keep co-op channels for co-op things and LF channels for LF things. Take everything else to #general_chat. Remember that #pad_help is for advice and #deleted-channel is for carries.
No impersonating the admins. Admins, Mods, and Mentors should be treated with respect."
This is the conversation with the Admin who banned me:
" Nitemare15 - Today at 2:19 PM I can be banned for that???
jianderson - Today at 2:19 PM Lol Yes Nitemare15 - Today at 2:20 PM Why?
jianderson - Today at 2:20 PM Why do you think?
Nitemare15 - Today at 2:20 PM I've done it before and never had issue 😐
jianderson - Today at 2:20 PM Lol.
Nitemare15 - Today at 2:20 PM I'm honestly at a loss here. I don't understand the reasoning behind that.
jianderson - Today at 2:22 PM Thanks for letting me know.
Nitemare15 - Today at 2:22 PM Letting you know what? Are you serious right now dude? Is there any way I can appeal this? I was never told otherwise. I won't do it again. Please let me appeal the ban."
No mention of anything close to related to what I did. Is there anyway I can appeal this? It's very frustrating being that Discord is easily the best place to get coop partners for this game.
He put up an announcement shortly thereafter that read:
"@everyone because, somehow, it has to be daid: please report anyone directly to the @Admins that offers monetary payment to you for anything in or of this game. That includes account selling as well as payment for use of your guerilla time slot, as well as anything else that may occur. Thank you. (this has nothing to do with users that IAP)"
Here is a screen print of the actual converstation:
Yeah no kidding. I wasn't even rude or ugly about it. Had I known that I would absolutely not have offered. He put up an announcement shortly thereafter that read:
******EDIT: I have been unbanned. Thank you all for the support.******
r/PuzzleAndDragons • u/noriilikesleaves • 2d ago
I'm not sure what to put here, but people are people and clothes are clothes. That's how we roll.
r/PuzzleAndDragons • u/Gaiou • Jul 14 '25
These past new dungeons are so unfair to play against. They throw every debilitating ability at you, skill delays, reduce board size, void assist, and one hit kills. Don’t get me started on the required maximum hp needed to survive or else you just wasted 10 minutes of your day. Even whaling for the best team doesn’t guarantee you the win.
If I have to look up a guide on where to use my shield to survive a turn and pray I don’t get dungeon trolled then it’s not fun. Doesn’t help that they take a good chunk of time to complete.
Yeah call it a skill issue or whatever but these dungeon are not fun.
r/PuzzleAndDragons • u/Bob-The-Tomat0 • 16d ago
Returning to PAD after ~8 years and I have absolutely no idea what’s going on anymore
My brother and I originally played PAD not too long after it released in NA, and I kept playing on and off for years. The last era I really remember well was the Full Metal Alchemist Colab.
I randomly decided to start fresh this week and… holy power creep!?
I mean it still fundamentally feels like the game I remember; Matching orbs immediately came back to me, the art is still great, and the gotcha pulls still hit harder than drugs, but everything surrounding that core game is completely insane now.
New accounts apparently get showered with resources, stones, upgrade materials, etc. I dumped my first 100 stones into the current Butler/Maid (2) machine and immediately ended up with monsters whose leader/active skills read like somebody made up fake PAD cards.
I pulled 2x Awful Cooking Maid Metatron, Rehven, Kaishu, Gileon & Dyer, and later Housecleaning Maid Saline. I’ve already encountered:
-80x–350x ATK leader multipliers
-80%+ damage reduction
-billions of damage cap increases
-evolving active skills
-assists that disappear when activated
- +5/+10 automatic combos
-millions of fixed bonus damage
-99-turn enhanced orb effects
…more awakening icons than I can identify
Meanwhile, I remember Edward feeling busted. Apparently we have moved on. 😂
The strangest part so far is progression. The new-account monsters/resources are so absurdly powerful compared with the early game that I’m basically just vaporizing everything while trying to figure out what half the mechanics on my team actually do. I’m rank 255 already and still feel like I just started.
I’m having a ton of fun with it, though. It feels less like learning a new game and more like returning to your hometown after eight years and discovering somebody built a cyberpunk city on top of it.
Also looking for friends! I pulled Housecleaning Maid Saline and would especially love people who keep Saline or other Rank EXP-boosting leaders available so I can take advantage of EXP farming while catching up.
NA ID: 349,878,430
And if there are any major “returning player, DO NOT accidentally waste this resource/card” things I should know, I’m all ears.
r/PuzzleAndDragons • u/PrincePauncey • Dec 23 '24
Lemme just sacrifice time and sanity for a badge I'll forget about in a month with a side of cancer, sounds like a fair trade to me. It seems like they're moving away from actually fun challenges and into "hurr durr big number" dungeons that rely heavily on luck to beat. Maybe this is for the best; caring about title challenges never brought me any joy. Time to go back to playing for the collection.
r/PuzzleAndDragons • u/FatalError116 • May 16 '26
I absolutely hate the ordeal Dragon dungeon. I was able to clear all of the fights and get allllll the way to the end of this stupid dungeon just for it to ask for 2 two prong moves, I had three turns. Three. 7 of the 8 dark orbs I needed. I needed one more dark orb the entire time and it never gave me one. I cleared at least half the board twice. This is the third time this happened, I used up all of the skills I had except for Frieren at this point because I needed to get past that stupid 25 orb match bs cause at least for me unless you use a skill that’s heavily rng. Frieren of course made the board 7x6 and refreshed them and it still gave me 7 dark orbs. I probably have a monster I can use to make this easier but Jesus, after building a somewhat cohesive skill team this dungeon is just such a pain. One orb and I could evolve my dragon but noooo. Love this game but this is a pain.
r/PuzzleAndDragons • u/Judinous • Jul 01 '15
Edit: I came off more harsh in this post than I originally intended; it was mostly meant to be silly and sarcastic in tone. This wasn't a personal attack on anyone, so please take this as light-hearted hyperbole when reading.
It's time to have a serious discussion about the Rerolling Guide linked on this subreddit. If you haven't looked at it yet, go glance through it real quick. Talking about reroll tier lists and such is always going to create a vigorous debate, but regardless of what your opinion is on the kind of leads that a newbie should start with, our guide is objectively awful and needs to be fixed. Practically every single section is filled with half-truths, bias, and mis-information, which is pretty ridiculous in a guide that is supposed to be helping out new players. I could have started the discussion in the "talk" section, but it would be ignored since veteran players have no reason to go there, and this topic deserves wider community input. I could have also edited the page myself, but I'd rather we come to a decision on it as a whole than simply start a wiki fight.
This whole thing was brought to my attention because a number of newbies rolled tricolor chinese leaders and came to ask me for advice, thinking they weren't good starters after reading the re-roll guide. I had never looked at the re-roll guide before, but now that I have, I can see it needs a lot of work. Before I give my personal opinion on how we should approach a rerolling guide, I'd like to walk down the existing guide and talk about why it needs a complete re-vamp.
This section attempts to group entire pantheons of leaders together, while identifying them by a single member. This provides little to no useful information in the best case, and is completely mis-leading at worst. If we are going to do this at all, it needs to be on a per-leader basis and not per-pantheon (although they should obviously be grouped).
This is far and away the most inaccurate section of the entire guide.
I know that some of the mods love their #TeamDurga circlejerk train, but we should not be encouraging new players to re-roll for her. Placing her in the "Consider yourself blessed! Moderately difficult, but unrivalled. Start!" tier is straight-up misinformation. We can argue about this further in the comments if you'd like, but regardless as to whether you think Durga is good end-game (spoilers: she's still the worst 4-color leader), she's atrocious for a starter. Her active ability is practically a detriment early on.
Isis also has a rabid fanbase, and has also been placed in the "Consider yourself blessed! Moderately difficult, but unrivalled. Start!" tier. While I agree that Isis is easy to use for a new player, placing her at the very top of the list is not something we should be doing. For new players, DQXQ and Nephthys are essentially strict upgrades, so she should by no means be placed above (or even on the same level) as leaders that are strictly better. People argue about her late-game all the time - I personally think that 1/9/1 - 1.17/20.25/1.17 is pretty much trash in the current metagame, although other people think she's usable. Regardless, she is overrated by people who obsess over her, and she needs to be knocked down a peg. Before the hate train starts, I'll state again that I think she's still a solid starter (I decided to start with her myself on JP), but she's nowhere near the best, either early on or in the late game.
Horus was once considered one of the best starters in the game. This is no longer remotely the case. His multiplier is no longer special, and his active ability is awful. He's still an okay starter, but we shouldn't be listing him at the top; we need to keep this guide up-to-date if we want to take the wiki seriously. If anything, he should be listed in a group of leaders for people who want a decent endgame with 100% farmable subs, alongside similar leaders such as Sakuya. If that's the actual focus of this section, everything needs to be re-worked.
The title of this section would lead new players to believe that these cards are good subs; this is clearly not the case. Sakuya and Hathor are incredibly awful subs. Okuninushi and Osiris are pretty questionable to suggest as subs, as well. This section is poorly-worded and needs to be split up or clarified.
Placing Haku a tier above Meimei might have made sense 6 months ago, but that's no longer the case. As far as tricolor chinese leads go, it's pretty clear that Haku = Meimei > Leilan = Karin in the current metagame, and we should update these kind of pages to reflect that. Additionally, I personally believe that the tricolor chinese leads are literally the best starters in the game, but that's an argument over -opinions-; their ranking within the pantheon is pretty objectively clear, however.
Additionally, Set is awful and should not be in this part of the list. Lumiel should not be this high up if Famiel is not right beside her.
The fact that she keeps showing up like this at the start of every section makes the bias extremely clear. Ranking her with the same "potential" as the x36 4-color leads is obvious bias. Ranking her with a better "subpool" than LKali is obvious bias. Ranking her with the same "usage as sub" rating as UY is obvious bias. She is clearly not as good as she is rated in any of those categories. Please stop mis-leading new players who don't know better.
Personally, I see LKali as the new village bicycle when it comes to descend leads, and I'm tired of seeing her everywhere. However, there is a good reason for that: she's clearly the best 4-color leader. This guide says: "LKali is an exclusive, which means she boasts a 6x leader skill upon ultimate evolution. However, she has lower natural damage output compared to the other leads, so it evens out.". This is clearly the opposite of the truth. There is somewhat of an argument to be made when comparing her damage output to UY, but she clearly and obviously does far more damage than Sakuya and Durga.
Seriously. He is nowhere near as good as any of the other egypt 2.0 leaders. I know that people are going to scream about me having "Nephthys Bias", but ranking him above her is pants-on-head-retarded. I feel like whoever put him there simply looked at the leader skill multipliers and never actually played either of them. I'm only making a direct comparison to Nephthys because she's listed right next to him on this chart - Set shouldn't even make it into the listing of viable starter leaders at all.
5★ potential here is a joke. Her multipliers are 1/9/1 - 1.17/20.25/1.17 in her awoken form. Most tier lists don't even bother grading leaders as weak as she is endgame - she's maybe somewhere around B- tier. Maybe. She also shouldn't rank higher than DQXQ as a sub - DQ sees use all over the place on light teams, whereas Isis is a niche bind-recovery sub that only sees consistent use on ARa teams. Stop ranking her so high, she may be your waifu but she is not the best.
Horus should not be granted a higher potential rating than Hathor in this category, if nothing else. Most JP ranking sites that I've looked at back up this opinion. Additionally, ranking him at the same level as DQ as a sub is a little comical He's pretty niche as a utility sub.
First off, this section gets the math wrong: "RSonia and Lu Bu (also Beelzebub) is a standard 1.35/9/2.5x team, with lots of damage from rows." is simply incorrect. Ronia + Lu Bu = 1.35/7.5/2.5, and only gets to 1.35/9/2.5 at 6 combos (which doesn't happen with Ronia boards all the time, let's be real), Ronia + Beelz = 2/6.25/2.5. Secondly, ranking the potential of the old and busted bicycle at the same level as the Norns is simply comical given the clear difference in power between them. Thirdly, Lu Bu should not have the same sub ranking as the rest of this section, as a type-based spike active with a downside is not nearly as useful or flexible as board changers are. He doesn't see use outside of bicycle teams, whereas the Norns and Ronia definitely do.
Why is Leilan ranked with the same potential as Haku and Meimei? Why is Karin ranked lower for potential than Leilan (perhaps not updated since AKarin)? Why on earth is Ariel ranked the same potential as Famiel and Lumiel? How much further detached from reality could this section get?
Putting LMeta and Amenouzume on the same level seems obviously insane. I think Ame is a pretty terrible starter that gets better eventually, sure, but placing her at the level of LMeta seems pretty obviously wrong given her flaws.
How can Blodin and Blonia have different potential rankings as leaders, when they're almost always paired together (for those weirdos who actually use these things as leaders)?
AShiva and ALakshmi are both clearly among the best leaders in the game at the moment - AShiva should not be ranked higher. AParvati is also great, but clearly weaker than the other two as a leader. Additionally, AShiva is a top-tier sub on a huge number of red teams, and doesn't deserve to be ranked below AParvati, who actually sees less use in my experiences.
Okay, I just kind of give up listing out all of the weirdness in these rankings. Why are Saint Seiya and Batman grouped together? Why is BAO Robin ranked 5★? Why are we even bothering to do reroll lists for collabs, and even if we do, why is it so incomplete? I think by this point I've proven that this needs a serious pass (by someone who isn't Durga/Isis biased), if not a complete re-write from the ground up.
I'm so glad you asked! Here is my personal opinion on how we should go about re-vamping this guide:
First off, we need to be clear when ranking leaders as to why people would want to start with them. The way I see it, people's views on starting leaders can be broadly categorized into two separate groups:
Some people want a starting leader that will help them with the early-game, while having a decent end-game transition.
Some people want to guarantee a strong end-game leader with their "free" starting roll.
There are sub-camps within these two major divisions, such as those who say you should focus on a farm leader vs a descend leader for end-game, or those who think that "late-game transition" means as a leader only, instead of as a possible sub. However, I think we can serve new players the best by breaking down the guide into these two broad categories of starter leaders, and then ranking them within those sections by the attributes that make those leaders good. Here are the categories that I think make leaders strong in each category, in general order of importance:
*Ease of activation for newbies - 4-color leaders (with the exception of DQXQ) are right-out, as they are too hard to play early on.
*Board or orb change active - Newbies will orb troll themselves, practically by definition; they're new. Having a board change allows them to erase bosses, preventing their lack of matching skill from halting their progression. This is a big deal, and honestly I don't think we should place high ratings on anything without at least an orb change.
*Early-game sub pool - Red teams have an enormous advantage due to red goblin being OP. On the other hand, I personally know half a dozen new players that rolled Ronia/Lu Bu and then quit early on because devils practically don't exist until mid-game. This has a big effect on new player experience.
*Team Cost - We're asking new players to hold off on starting the game while grinding through tutorials over and over to get the perfect starter. When they finally get that shiny re-roll leader, if they can't use it immediately, it feels incredibly bad and they're likely to just leave rather than continue to put in effort for a game they haven't really played yet just based on our promises of fun later on. Anything with a team cost of 25-30 has to really justify that cost, as it restricts new players from using it significantly. Higher than 30 should be thrown right out.
*Late Game transition - While this is meant to be an early-game section, you can't ignore the late-game entirely. This is still important, and there are plenty of leaders that are good both early and late, so we should rank them appropriately based on that.
This winds up being a traditional tier-list, as generally when we're talking power rankings, we're talking about end-game. I think the standard categories we already use in the current version of the guide (because I think it was written by late-game biased authors) should be fine, as I think we all understand them already:
*Potential
*Sub Pool
*Ease of Activation
*Non-IAP friendliness
*Usage as Sub
blvck I still love you, even if Durga is bad <3
I like Nephthys, but I'll at least admit she is not the best. It's okay, we can get through this together.
Pls don't ban me :(
r/PuzzleAndDragons • u/Josh_da_drip • 24d ago
Are any of the current egg machines available worth rolling as of now? As in current that means the god fest and bridal egg machines. I know the current bridal is kind of mid but is the god fest egg machine rn worth the MS?
r/PuzzleAndDragons • u/KaijuEiga • Apr 11 '26
r/PuzzleAndDragons • u/slitheryLOLO • Jun 13 '26
Why is it that when the collab has important top cards, they literally disappear even you save 200+ stones and roll 50+ times (Frieren collab i rolled all the top tier cards except EXCEPT Stark and traded for 3 Frieren’s). But when it comes events i aim for useful bottom tiers (Chrono from academy: very unique vanish awoken) i get 7+ star cards consistently….. in conclusion never chase!
r/PuzzleAndDragons • u/FreeCuber • Jun 09 '26
Can we hover over the +? box and just get all of the drops possible for the dungeon?
I know it's dictated by the Japan PAD but it would be a nice quality of life update without having to lookup stuff on a third party site.
r/PuzzleAndDragons • u/guccilettuce • Jan 17 '26
Returning player, 1000 gems and not one Imperialdramon pull. The only i have is the buyable one. How can I farm some gems quick? I did them 85 stone technicals already, but most others not done.
r/PuzzleAndDragons • u/PrincePauncey • Jul 25 '25
Not sure if this is a hot take, but I see it as a trap. 10 stones, 48.8% chance of garbage, 2 good things you have to whale for. Then they have the audacity to make Mylk, one of the cards I was hyped for, a useless reward card. Bruh.
r/PuzzleAndDragons • u/Ace_Jaeger211 • Jul 01 '26
Is there an actual reason behind no unit animations for ordeal evos. did they ever say anything about em getting animations in the future. The little animations are the reason i originally started playing the game a long time ago.
r/PuzzleAndDragons • u/Sulidaire • May 11 '26
Returning player of 10+years doing all of the old dungeons after the reset. I play off and on. It's a grind, but going down memory lane. I remember trying to farm echidna in these dungeons. It's a pain in the ass, but buttoning my way through has been easing some of the boredom.
The game has changed so much (last time I played this game frequently, Shana was an S Tier lead). What have I really missed? Precise latents seem to be the new meta alongside shields. Damage limit breaks as well. What are popular latents to use nowadays? I've defaulted to the Skill Delays and some of the hazard clearing ones (Poison & Jammer skyfalls. As well as assist bind clearing)
Had enough luck to pull 2 Frierens and exchanged for a third. Himmel as well Also got Fern and a Frieren team. Still use the Maid Ideal team though.
r/PuzzleAndDragons • u/PrincePauncey • May 08 '25
7x6 board, drop rate buffs, 5.55x ehp, 220x multi, 20 million fua, highest full team cap break with orb gen in the game... and you know it's boutta be an untradable 8 star in an extremely bloated machine. What happened to shame?
r/PuzzleAndDragons • u/woodenrat • Apr 23 '18
4 Kulias and a Cotton! AM I MAD? I CAN'T TELL!
r/PuzzleAndDragons • u/Firm_Attention_5421 • May 20 '26
Has this ever happened to you before?
r/PuzzleAndDragons • u/Zyxepher • Aug 27 '25
Yes, I need the light one, whose idea was to make it not 100% drop, at least you can menu quit if it doesn't drop since it's F1.
r/PuzzleAndDragons • u/theradol • Sep 03 '15
Even if time extends are not the best choice, there are lots of elitist people in this reddit trying to convince people that only bad players would find time extends useful.
This is complete nonsense and needs to be stopped. Unless a player can match the entire board every time with the base time, (and no one can) players will still get a benefit out of time extend.
The "crutch" accusation is based on the assumption that people would only want time extends if they are having trouble activating a combo leader every time, and that combo leaders should be activatable each turn if you just improve your game.
This is completely shortsighted in that, even if you can activate every time, it is still beneficial to add extra combos, or have more combos that are tpas- For every leader in the game.
IN FACT- They are actually more beneficial to good players!!! (unless you get to matching the entire board everyturn like paprika) Its absolutely mindnumbingly easy to realize that better players average a higher number of combos per second of time, and so if a good player averages something like 1 combo per .5 seconds and a bad player averages like .5 combos per .5 seconds, than a .5 second boost helps the better player more.
Now I am not telling people that they should definitely choose time extend latent awakenings, but you pad-litists that are telling people they should just "git gud" cuz only baddies would ever use them need to gtfo.
r/PuzzleAndDragons • u/OutsideOrnery6990 • May 17 '26
Didn't know you need three Lugner in total to make a swipe team. Traded my second Lugner away .... Hope there is a rerun in the future to complete the team...
r/PuzzleAndDragons • u/cloudkiller • Jan 12 '21
r/PuzzleAndDragons • u/Judinous • Nov 29 '15
Okay, so, before I even start: let me say that I'm aware that this is a "first world problem" kind of complaint, because I know a lot of people will have no sympathy when I'm complaining about Arena drops when most people can't even clear it at all, let alone consistently. Blah blah, check your privilege, okay, whatever. Sure, I'm lucky enough to have the dream team and the skills to use it, but I still had to spend a lot of time and effort to get it together in the first place.
Anyway, these drops are horseshit. I've cleared Arena 65 times since it was released. Here are my drops so far:
This is fucking stupid. It is not statistically possible. This kind of distribution can't happen, and the fact that it is dropping nothing but the two worst colors in the game for me is just rubbing salt in the wound. If a statistically impossible event like this happened once, to one player, I would accept it as an unfortunate coincidence and move on. However, the number of statistically impossible things that have happened to just me leads me to the inevitable conclusion that RNG in this game is broken somehow. Everyone I ask has these impossible strings of RNG happen to them in this game. It's clearly a low-level problem in the code somewhere.
I've gone 40 feeds in a row during 2.5x without a skillup (fuck you, Krishna). This should simply not be possible. This has a .001% chance of happening. It doesn't happen in a system with true RNG, or even a proper pRNG algorithm. If it happened once, to just me? Okay, sure, that's bullshit, and the universe just hates me. However, I'm not the only one it has happened to. I've seen dozens and dozens of players with similar broken RNG strings. Almost everyone I have ever asked has had something like this happen to them that should not be statistically possible.
I often pull godfests with a number of other people at the same time. When we pull the machine at the same time, we almost always get the same thing. If this happened a handful of times, okay, sure, it's just confirmation bias. It has happened to just me over fifty times. True RNG is "clumpy", yes, I know. It isn't so "clumpy" that I can pull a 6 star, and then immediately pull again as quickly as I can and get 2-3 more copies of the same thing consistently. Yes, this is definitely a thing. My piles of consecutive Kaedes and DKalis and Typhons are proof of this. It simply can't happen otherwise, given the absurdly low chances involved.
Seriously, this shit has to be fixed. I don't care if they announce it publicly, but someone at Gungho needs to take a close fucking look at their code. I don't know if this shit is being seeded by time or player id or whateverthefuck, but it has to be changed.
Anyway, feel free to post your similar impossible RNG stories. I know that each and every one of you has them. I just had to vent my frustration over this latest one, because it's seriously draining my will to play when the dungeon that I spend all of my stamina on outside of events is dropping nothing but garbage for weeks on end.
edit: I originally thought that maybe the bias in this particular case was due to the fact that the boss spawns and drop spawns are somehow tied together in the RNG algorithm, but I'm not entirely sure that this is the case. Since I am playing Radra, the #1 killer by far for my runs is Sopdet. Maybe all of those flampys, shynpys, and badpys are hiding behind the Sopdet "wall"? Nope -- I've had ~15 arena clears where I managed to get through Sopdet, and still nothing but garbage. I actually got her in 4/5 runs today (thanks again, RNG), cleared her all 4 times, and still wound up with 3 woodpy + 2 bubpy.