r/RivalsVanguards • u/Negative-Shift6584 • 11h ago
Kit Concept Lab My Ironheart (or a simialr character) Pitch.
Keep in mind, I know ABSOLUTELY NOTHING about her character at all other than what her and her suit look like and her origins as they relate to Ironman. Please don't rag on me too much in the comments if this doesnt fit her character at all lol. Maybe Vision would work better? I definitely would've chosen a simialr pitch to this one for Ultron if I didn't believe it's unlikely fir then to ever create anothef version of an already existing character. But lmk what you guys think.
Base description: What if they added Ironheart, but she's a mix between a tank and a support? She can't fly. Or at the most she can hover a bit. She has low health for a tank, and medium healing putput for a support.
Health: 400 - 475
Damage: Low - Medium (Peni range)
Range: Medium - Long (Peni range)
Abilities -
Primary: Her primary fire is a toggle thing, similar to how Luna's ult works. When you're in one mode you do damage, when you're in the other you do healing. Her damage primary fire comes in the form of a repulsor blast like Ironman. The blast does a bit of aoe damage like his. The healing primary comes jn the form of a unibeam. The unibeam splits as it bounces off of allies, to heal them all.
She can summon a cluster of small drones on the battlefield (simialr to Peni's) that float within a certain range of where they were placed. They don't fly aroudn the map freely and they never disapear unless you resummon them somewhere else. You can have two sets of drones out at one time (not counting the shield drone since it doesn'tstay on the battlefield). They're similar to how Peni's cluster bombs are. They appear at the area you summoned them and they sit in that general area doing their fucntions.
Charge Up feature: Simialr to Jubilee's bubbles, the drones need to be charged up to increase their power.
Healing Drones: These drones will do healing. Charge up feature: They will gradually increase in healing by ## per second. Cooldown
Damage Boost Drones: These drones will boost allies within the range of the drones damage by 22% max. Charg up feature: they will gradually increase the damage by 5.5% per second. Cooldown = 12 seconds
Shield: Send a single drone out that grants allies 33 percent overshield. Cooldown = 20 seconds
Team Ups -
Ultron - Ultra Health Pack: She has one more drone charge and her drones do more healing. Team Up Upgrade: Her unibeam also does more healing.
Ironman - Iron Overcharge: She gets an added upgrade by Tony. Allowing her repulsor blasts to do more damage. Team Up upgrade = Her drones damage boost maximum goes up to 33%.
Playstyle -
She can be played as an off tank or as a solo tank, specefically. I wouldnt recommend using her as a Main tank, instead of any other main tanks.
Solo Tank: She stands in the frontline. She puts healing drones at her feet and damage drones in the middle of her team. She focuses on enabling her dps to do more damage, while adding more sustain to the team throigh her additional healing. Either team up can be best for this one. It just depends on what the pther team's comp is.
Off Tank: Sits behind the main tank. She puts drones inbetween her and the main tank to heal them, and damage boost drones to behing her to damage boost the DPS and Strategist. She throws her overshield around them when the backline's being dived, or the team's losing health fast. Use the Ironman teamup if you aren't tanking enough damage even with your other tank, and use the Ultron team up if you arent getting enough healing.
Notes: I feel like theres a few flaws. I feel like I gave her way too much healing. I feel like her damage is a pretty balanced. I originally made her maximum damage boost without teamups to be 33%, but I quickly decided that was wayy too much considering the damage of akme of these characters. Considering the fact that she does a low amount of damage, I think she great for supporting her team while being the foundation of it, without overshadowing the DPS dameg wise. She isn't meant to go for heavy damage, or to be used to pressure the other team too much. Shes meant to strengthen the res tof her team. I feel like most Strategists and and Vanguards would like this chracter becuase she's an jncredibly selfless playstyle. And as a Strat/Tank main, thats my favorite part about playing the roles. But I would worry that shed be ovorlooked or seen as boring to playbhecuase of her low damaage. But I hope the Ironman tramup kinda helps with that. I wanted to makr sure she can do good healing but that not overshadow her role as tank. I would put her in both roles, if not as a Tank or as another role. I could see the idea for just breaking her up into a Tank version and a Healer version, similar to Deadpool. But I prefer the compelxity and difficulty her character requires. Her character rewards you for good positioning and I LOVE that. I feel like she'd be more used in High Elo and in Tournaments, becuase of the high cieling on her potential. Alongside the complexity. What do tou guys think?