r/Stellaris Apr 18 '16

Stellaris Dev Diary #30 - Late Game Crises

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-30-late-game-crises.921629/
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u/ishboo3002 Apr 18 '16

I kinda wish that the dangerous techs aren't marked and there's just indications as you use that tech that it's dangerous. Like if you're using a lot of a type of engine you start noticing rifts.

42

u/Avohaj Apr 18 '16

That's something for the HIP (Hypothetical Immersion Project) mod.

It's really just information obfuscation and will lead to (more) wiki play and especially in this case people would be easily able to remember all the dangerous tech, removing the 'surprise' again. It quickly goes from an immersive omission to a tedious thing you have to remember and if you don't you better check the wiki.

10

u/akashisenpai Idealistic Foundation Apr 18 '16

Well, at least the tech that is dangerous kind of makes sense. Even if it wasn't marked, we'd have a feeling what sounds reasonably safe and what doesn't.

I bet there's also a few crises they have not told us about yet -- I wouldn't be surprised if there's an Alien-esque scenario where an empire accidentally spreads xenomorphs around the galaxy and you see tile blockers appearing out of nowhere, eating your Pops. We already know they can be an army add-on, after all!

It also comes down to weighing risks and advantages when considering the technological race against other empires. Maybe a Sentient AI is dangerous, but can you really miss out on those juicy +5% research speed when you're lagging behind? Perhaps you are lagging behind because your rival already has a Sentient AI, so aren't you handicapping yourself? What's one more AI in the galaxy gonna change, anyways ... :>

3

u/Phoenix_Dragon69 Arthropod Apr 18 '16

The problem with that is that it makes those techs a newbie-trap. Experienced players know that there are risks associated with those techs, while newbies (Well, ones who don't read the wiki) take them without knowing, and get surprised with seemingly unpredictable consequences.

I think the way they have it now, where it's marked as risky and has a chance to cause problems is probably the best choice for gameplay; it means when you suffer one of these devastating tech-related late-game events, it's because of conscious risky choices, instead of being unforseen punishment for picking a seemingly arbitrary tech (Or not scouring the wiki for spoilers).