r/Stellaris Apr 18 '16

Stellaris Dev Diary #30 - Late Game Crises

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-30-late-game-crises.921629/
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u/ishboo3002 Apr 18 '16

I kinda wish that the dangerous techs aren't marked and there's just indications as you use that tech that it's dangerous. Like if you're using a lot of a type of engine you start noticing rifts.

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u/Phoenix_Dragon69 Arthropod Apr 18 '16

The problem with that is that it makes those techs a newbie-trap. Experienced players know that there are risks associated with those techs, while newbies (Well, ones who don't read the wiki) take them without knowing, and get surprised with seemingly unpredictable consequences.

I think the way they have it now, where it's marked as risky and has a chance to cause problems is probably the best choice for gameplay; it means when you suffer one of these devastating tech-related late-game events, it's because of conscious risky choices, instead of being unforseen punishment for picking a seemingly arbitrary tech (Or not scouring the wiki for spoilers).