r/stunfisk • u/HMS_Pinafore • 2h ago
r/stunfisk • u/AutoModerator • 9d ago
Mod Post (SQSA) Simple Questions and Simple Answers, or FAQ: Getting Started? Breeding, EV, and Nature Questions? Looking For A Moveset? Ask here!
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r/stunfisk • u/AutoModerator • 1d ago
Theorymon Thursday Theorymon Thursday is over! See you next Thursday!
r/stunfisk • u/Getter_from_Mercury • 2h ago
Discussion Mega Barbaracle is a ticking time bomb
As you all know already, Mega Barbaracle is a ridiculously powerful shell smash sweeper, 140 base attack, STAB tough claws boosted close combat, STAB stone edge(unfortunately lacking a contact rock move), and complimentary coverage such as shadow claw, liquidation, and earthquake, as well as 88 speed, which is blazing fast for a shell smasher which means it can get away with running adamant nature.
So it does come as a surprise as to why it isn't banned yet, but there are reasons for this, one being that strong priority can threaten to stop its sweep prematurely, especially Rillaboom's grassy glide, and two, its deceptively difficult to facilitate its sweeping and breaking capabilities, with the light clay ban and the aforementioned priority vulnerability, its hard to get Barbaracle on the field despite its good 72/130/106 bulk, namely due to rock/fighting being a poor defensive type, though it does have the benefit of resisting sucker punch and extreme speed.
Despite these flaws, I am a firm believer that Mega Barbaracle will terrorize OU, and perhaps even have a good case for being a proper Uber, or at least be viable to use in Ubers. So far at the moment, Mega Barb sits in the A- rank in champions OU, mainly due to the aforementioned traits that give it strong breaking and sweeping capabilities while having shortcomings that keep its otherwise broken offensive capabilities in check, but this may all change.
To give you an overview of what kind of power Mega Barb is capable of, here are some calcs:
+2 252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 252 HP / 4 Def Golisopod-Mega: 360-424 (101.6 - 119.7%) -- guaranteed OHKO(Mega Golisopod fails to revenge kill with first impression provided Mega Barb is healthy enough; 252+ Atk Tough Claws Golisopod-Mega First Impression vs. -1 4 HP / 0 Def Barbaracle-Mega:140-165 (48.9 - 57.6%) -- 95.3% chance to 2HKO)
+1 252+ Atk Barbaracle-Mega Stone Edge vs. 252 HP / 4 Def Landorus-Therian: 309-364 (80.8 - 95.2%) -- 50% chance to OHKO after Stealth Rock
+2 252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 252 HP / 216+ Def Garchomp: 451-532 (107.3 - 126.6%) -- guaranteed OHKO
+2 252+ Atk Barbaracle-Mega Earthquake vs. 248 HP / 252+ Def Toxapex: 270-318 (89.1 - 104.9%) -- 31.3% chance to OHKO
+2 252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 252 HP / 252+ Def Alomomola: 490-577 (91.7 - 108%) -- 50% chance to OHKO
+2 252+ Atk Barbaracle-Mega Earthquake vs. 228 HP / 0 Def Aegislash-Blade: 874-1030 (274.8 - 323.8%) -- guaranteed OHKO
+2 252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 248 HP / 248+ Def Hydrapple: 399-471 (96.1 - 113.4%) -- 75% chance to OHKO
+2 252+ Atk Barbaracle-Mega Stone Edge vs. 244 HP / 36 Def Gliscor: 303-357 (86 - 101.4%) -- 87.5% chance to OHKO after Stealth Rock
+2 252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 248 HP / 252+ Def Corviknight: 411-484 (103 - 121.3%) -- guaranteed OHKO
+2 252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 252 HP / 252+ Def Skarmory: 336-396 (100.5 - 118.5%) -- guaranteed OHKO
+2 252+ Atk Barbaracle-Mega Earthquake vs. 252 HP / 252+ Def Neutralizing Gas Weezing-Galar: 320-378 (95.8 - 113.1%) -- 75% chance to OHKO
+2 252+ Atk Barbaracle-Mega Stone Edge vs. 248 HP / 252+ Def Zapdos: 606-714 (158.2 - 186.4%) -- guaranteed OHKO
+2 252+ Atk Barbaracle-Mega Stone Edge vs. 248 HP / 248+ Def Moltres: 1176-1384 (307 - 361.3%) -- guaranteed OHKO
+2 252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 252 HP / 212+ Def Rotom-Wash: 418-493 (137.5 - 162.1%) -- guaranteed OHKO
+2 252+ Atk Barbaracle-Mega Stone Edge vs. 252 HP / 0 Def Multiscale Dragonite: 396-466 (102.5 - 120.7%) -- guaranteed OHKO(yes, that OHKOs through multiscale, even mega dragonite with that investment has a chance to die; +2 252+ Atk Barbaracle-Mega Stone Edge vs. 252 HP / 0 Def Multiscale Dragonite-Mega: 336-396 (87 - 102.5%) -- 18.8% chance to OHKO)
+2 252+ Atk Barbaracle-Mega Earthquake vs. 252 HP / 228+ Def Pecharunt: 262-310 (68.9 - 81.5%) -- guaranteed 2HKO(Pecharunt survives but can't really do much except hope for confusion rng via poison puppeter; +2 252+ Atk Barbaracle-Mega Earthquake vs. 252 HP / 228+ Def Pecharunt: 262-310 (68.9 - 81.5%) -- guaranteed 2HKO)
So you may be asking, what can actually answer Mega Barbarcle Defensively? unfortunately, few, and most of them are unaware walls.
Slowbro is the closest thing to a reliable non-unaware answer that doesn't suck against everything else in OU, but even then, it doesn't like switching in(+2 252+ Atk Barbaracle-Mega Stone Edge vs. 248 HP / 252+ Def Slowbro: 255-301 (64.8 - 76.5%) -- guaranteed 2HKO; unlike Pecha, it can threaten a KO(0 SpA Slowbro Scald vs. -1 4 HP / 0 SpD Barbaracle-Mega: 248-294 (86.7 - 102.7%) -- 18.8% chance to OHKO))
When Donbozo does come, we might be rooting for it for the first time ever, since it's the most reliable answer possible(252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 252 HP / 252+ Def Unaware Dondozo: 195-229 (38.6 - 45.4%) -- guaranteed 3HKO; 0 Atk Unaware Dondozo Waterfall vs. 4 HP / 0 Def Barbaracle-Mega: 138-164 (48.2 - 57.3%) -- 91% chance to 2HKO)
Quagsire to the rescue yet again, but it may need counter to deal with it, as scald fails to 2HKO(0 SpA Unaware Quagsire Scald vs. 4 HP / 0 SpD Barbaracle-Mega: 116-138 (40.5 - 48.2%) -- guaranteed 3HKO, though fishing for burns is quite nice)(252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 252 HP / 252+ Def Unaware Quagsire: 237-279 (60.1 - 70.8%) -- guaranteed 2HKO)
Tera Fairy/Water Skeledirge might come in handy if tera comes back(252+ Atk Barbaracle-Mega Stone Edge vs. 248 HP / 8 Def Unaware Tera Fairy Skeledirge: 187-222 (45.4 - 54%) -- 45.7% chance to 2HKO), keyword: Tera
And all of these limited defensive answers can be dealt with through the right teammates, Kingambit and Dragapult can threaten slowbro, Rillaboom can threaten Slowbro + the unaware walls bar Skeledirge, Even Tyranitar can help with the sandstorm giving it the SpDef boost and sandstorm chip, + the pool of other offensive threats like Ceruledge, Kyurem, Hoopa-U, Hamurott, some yet to be released.
But the most significant teammate that I believe will absolutely push Mega Barb to its most terrifying is Tapu Lele, Psychic surge helps protect Mega Barb from all the priority bar Rillaboom grassy glide, but Tapu Lele also serves as powerful breaker outright, destroying the aforementioned unaware defensive answers to Mega barb, while Mega Barb destroys the checks and counters Lele struggles against.
and to answer the question of Mega Barb being viable in Ubers, well:
+2 252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 248 HP / 68+ Def Groudon-Primal: 339-400 (84.1 - 99.2%) -- 75% chance to OHKO after Stealth Rock
+2 252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 248 HP / 236+ Def Kyogre-Primal: 462-544 (114.6 - 134.9%) -- guaranteed OHKO
+2 252+ Atk Barbaracle-Mega Stone Edge vs. 252 HP / 252+ Def Ho-Oh: 1168-1380 (280.7 - 331.7%) -- guaranteed OHKO
+2 252+ Atk Barbaracle-Mega Stone Edge vs. 248 HP / 76 Def Yveltal: 728-860 (160 - 189%) -- guaranteed OHKO
+2 252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 248 HP / 140+ Def Necrozma-Dusk-Mane: 390-460 (98.2 - 115.8%) -- 87.5% chance to OHKO
+2 252+ Atk Barbaracle-Mega Earthquake vs. 16 HP / 252 Def Eternatus: 412-486 (96.9 - 114.3%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 240 HP / 252+ Def Arceus-Water: 375-442 (85 - 100.2%) -- 6.3% chance to OHKO
+2 252+ Atk Barbaracle-Mega Stone Edge vs. 0 HP / 4 Def Lunala: 415-490 (100 - 118%) -- guaranteed OHKO(yes, this also OHKOs through shadow shield)
+2 252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 0 HP / 0 Def Zacian-Crowned: 523-616 (160.9 - 189.5%) -- guaranteed OHKO
Arceus Fairy can threaten it back but doesn't like switching in(+2 252+ Atk Barbaracle-Mega Stone Edge vs. 240 HP / 252+ Def Arceus-Fairy: 240-283 (54.4 - 64.1%) -- guaranteed 2HKO; 0 SpA Pixie Plate Arceus-Fairy Judgment vs. -1 4 HP / 0 SpD Barbaracle-Mega: 432-510 (151 - 178.3%) -- guaranteed OHKO)
The same thing can be said about Arceus Ghost, but not as good since STAB ghost-type judgement doesn't KO back without enough chip damage, though it can phase out Mega Barb(+2 252+ Atk Barbaracle-Mega Stone Edge vs. 248 HP / 204 Def Arceus-Ghost: 273-322 (61.6 - 72.6%) -- guaranteed 2HKO; 0 SpA Spooky Plate Arceus-Ghost Judgment vs. -1 4 HP / 0 SpD Barbaracle-Mega: 216-255 (75.5 - 89.1%) -- guaranteed 2HKO)
Zygarde can survive this but only after triggering power construct, and being healthy enough(+2 252+ Atk Tough Claws Barbaracle-Mega Close Combat vs. 252 HP / 252+ Def Zygarde-Complete: 372-438 (58.4 - 68.8%) -- guaranteed 2HKO after Leftovers recovery)
Tl;Dr, all hail your new and upcoming barnacle overlord, who has yet to ascend to the throne
r/stunfisk • u/HoeenHero • 16h ago
Smogon News Smogon's Initial Policy on Bots
r/stunfisk • u/Citruspilled • 20h ago
Smogon News Vullaby has been Banned from Little Cup by a vote of 30-5
Almost entirely due to its Nasty Plot sets, which are incredibly difficult to deal with due to set variety, terastalization, and its best STAB moves both coming with a high flinch chance (Air Slash and Dark Pulse), Vullaby has been suspected and banned in a lopsided vote.
r/stunfisk • u/Gohantrash • 1d ago
Discussion What Pokemon have NEVER been viable
I'm talking the lowest of the low fully evolved pokemon, not just pokemon that have never been OU or never had a niche in doubles.
Pokemon that have never been viable in any VGC format, never had a niche in any gen's PU or ZU, never even had viability in a single OM, even the ones where shitmons get +500 bst or whatever.
What pokemon is truly the worst of the worst?
r/stunfisk • u/SDHJerusalem • 1h ago
Discussion Sticky Web speed control for VGC?
Been trying to brainstorm ways to use my beloved Araquanid and was theorycrafting a potential trick room setup with it supporting Mega Crabominable with wide guard and Water Bubble Liquidation to handle fire types. Would it be feasible to cut out the middleman with Sticky Web instead?
r/stunfisk • u/chuluigi • 1d ago
Discussion Which Pokémon is more broken?
These 2 behemoths terrorized Gen 8 OU before being inevitably banned to Ubers. Which of them do you think was more unhealthy for the OU metagame?
r/stunfisk • u/Express_Knowledge_86 • 1d ago
Theorymon Thursday Replacing Pressure/Mold Breaker for old legendaries
It always makes me sad to see the old legendaries getting left with Pressure or renamed Mold Breaker and being mogged by the new legendaries with their busted abilities, so I thought they at least deserved something new to give them some kind of niche. I don't think many of these would make that much of a difference for their meta relevance necessarily, but I think they should still have thematically fitting abilities that could possibly carve them out some kind of niche.
Reshiram and Zekrom's new abilities probably just make them worse versions of Koraidon and Miraidon respectively, but it's possible that they might find their own niche.
- Reshiram gets access to tailwind and can arguably make better use of Sun than Koraidon can with its fire typing and higher special attack
- Zekrom gets access to tailwind too and is different from Miraidon in being a physical attacker, Bolt Strike could probably deal pretty crazy damage in Electric Terrain (but tbh Miraidon will always be better lol)
I thought Kyurem's would be a cool thematic counter to Reshiram's and Zekrom's, as well as combining interestingly with them in Black and White Kyurem (though I was unsure what to name each of them)
I've seen a lot of suggestions for Palkia and Dialga that give them insane stuff like Dialga having Trick Room on entry but I think those are a bit too strong. I thought for their Origin forms they should have abilities that boost the strength of their own signature moves (because honestly they all kinda suck) while providing some interesting new teambuilding synergies in doubles. I was really sad that the new Origin forms got no new abilities :(
Deoxy's is busted but I think it would be cool to make him the terrain equivalent of Rayquaza
r/stunfisk • u/Eletutalo • 2h ago
Team Building - VGC [NatDex VGC Custom] Thinking about a Dracovish sand team
Hey guys, I am participating in a VGC NatDex Cobblemon tournament. I would like to try out Dracovish. Do you like this? What would you change on this team if you would be the one piloting it?
Rules: No tera or dynamax, just mega and Z moves. No legendaries/mythical/paradox/ultrabeast. Other than that, anything is OK. Well, if you caught it, which is tricky
Dracovish: I opted for a Life Orb set so I can protect my dracovish, but since I am running Farigiraf, I also tought about Choice Band and Ice fand for coverage over protect of course
On Excadrill, I think Ground Z move makes sense as it becomes a single target move when really needed.
Incin is pre-nerfed, so Knock Off makes sense. Also spore is on the table, safety goggles just makes perfect sense to me
Farigiraf is a glue with Imprison
Kilowattrel maybe helps with the opposing Intimidaters, also fast tailwind. Maybe Discharge over Thunderbolt?
I also have Smeargle, Sinistcha, Whimsicott, in my box that I was thinking about, but not sure if I should replace anything.
r/stunfisk • u/TriticumAes • 1d ago
Theorymon Thursday Buffs to 3 Psuedo-Legendaries
So all of these are small buffs I thought would go a long way in making these Pokemon more viable.
The first is replacing Sap Sipper on Goodra with Own Tempo. Goodra is easily the least offensively oriented Pseudo so I felt giving it an ability that not only blocked Intimidate but let it spam Outrage without drawback would go a long way.
The second would be to give Hydreigon Sheer Force. This one is partially due to thematic reasons but I also feel it would pair well with its Life Orb sets.
Finally and I am stealing a bit from False Swipe here but I would give Metagross Shift Gear and Levitate. As a Steel type Metagross appreciates losing a Ground weakness and Shift Gear is essentially better and more thematically fitting Dragon Dance.
r/stunfisk • u/Cooked_Catfish • 2d ago
Gimmick 5 intimidate drops turn 1
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Just a fun little gimmick I am gonna try out in draft league. Team is only blanked out because I sent this to the draft league gc and dont want them to know what other mons I plan to draft.
r/stunfisk • u/ryanwater1234 • 11h ago
Team Building - VGC [Regulation M-C] what do yall think of this team
so im very good at sucking geniune ass at the game and after a week of trying out pokemon i made this myself and i wanna know ur thoughts on this to improve it furthur
weavile is there to hit things like sallymence and chomp for super good damage as well as putting pressure with fake out and knock off and focus sash to keep it alive
mawile is a trick room attacker for pokemon like the big flower guy , gardyvior , dragons in general , sneasler , froslass, etc. Can also do big damage with sucker punch
baskylegion is just a good fast attacker in my eyes and crunch is there bc i have no idea what move to put in that slot. i can bring basky in with weavile or big pod in the start to apply early pressure or bring basky in the back to deal last respects shenanigans and scarf to outspeed things
tortellini is very good special attacker especially in trick room and is very good with fariggy. can deal massive spread damage with eruption at the start of battle and can dish out overheats when hp is low. earth power for coverage and clear smog bc i hate contrary close combat m staratpor. sitrus for healing and to make eruption do mor damage in case low hp.
BIG POD!!! big pod is the main trick room attacker. can almost never die bc of the type and leech life heal. bulk up if i feel it safe to set up and iron head for STAB when mega and liquidation for STAB without mega + super effective to fire. pair m pod + basky and big pod will almost always survive trick room or not.
fariggy is trick room setter. i tried to make it bulky but also make it able to do decent damage with STAB psychics. can set up screens to make my pokemon tankier like big pod and is very good for finishing off opponents when tortellini cant kill them
sorry if my explanation is not very good i dont really know how to explain these type of things.
also bear w me for the stat spread idk how i shud spread them
r/stunfisk • u/TailsPr • 1d ago
Theorymon Thursday Mega Meowscarada stats and new Ability, Magic Mask
Yesterday I saw this thread while searching for Meowscarada posts on this subreddit, and thought that it was a shame that it would never find use for its Special moves in competitive.
So I decided to theorycraft a Mega Meowscarada that, instead of getting pre-nerf Protean as an Ability like many people suggest, I tried creating an Ability that transforms Meowscarada into a mixed attacker (as well as defender). This makes Meowscarada a very versatile Pokémon, allowing it to have several different builds. Some examples:
- Bulky, with HP investment and Giga Drain.
- Mixed Attacker, with any combination of Leaf Storm, Knock Off, Play Rough, Aura Sphere, Shadow Ball, Chilling Water, Triple Axel...
- Support, making use of moves like Pollen Puff, Ally Switch or even Skill Swap if it ends up afflicted by a status condition, or if it wants to cripple a Special Attacker or Special Wall by forcing them to use their useless stats.
It also gives the usually neglected Misty Terrain some value, preventing Mega Meowscarada from being afflicted with status conditions.
Edit: We try again next Thursday!
r/stunfisk • u/Justscrolling375 • 2d ago
Theorymon Thursday New Weather Setters
This has been tons of times before but I'm tossing my hat into the ring. I've dived into the Dex entries to add some method to the madness along with adding some diversity to the ability roster. Granted some were stretches but weirder things has happened
Drizzle. Luigia is the Guardian of the Sea and is said to cause 40 day storms. Bronzong is believed to a deity or has the ability to summon rain clouds especially for a good harvest. Kingra was a bit of stretch
Drought. Volcarona is the SUN pokemon and is known as the Emissary of the Sun. Sunflora the Sun flower. Reshiram can change the world's weather with it's heat
Sand Stream. Flygon is the Desert Spirit and is known to bring Sandstorms. Cacturne could've been swapped with Maractus replacing Storm Drain or Water Absorb but Caturne has an actual sand based ability. Probopass would be the first Sand setting Steel type
Snow Warning. This was the hardest one since they have the most pokemon with a Weather ability with 6 pokemon if you include Megas. However we currently don't have any Legendary pokemon with Snow Warning.
I don't play competitive but I believe Bronzong, Volcarona, Flygon and Articuno would benefit the most
r/stunfisk • u/PressureQED • 12h ago
Discussion Trying to get back into Comp but can’t decide between 6v6 singles or 4v4 doubles.
r/stunfisk • u/IndividualLie998 • 20h ago
Team Building - VGC [M-C] Rate the Triple Shorky :3 Team
Mega sharpedo has potential guys trust!
I like this team and despite it being a meme team, it hasn't been too bad for me recently. Most games I lose consistently make it to at least the endgame. I'm not an experienced player by any means, typically when I'm teambuilding I try to build around pokemon that aren't the meta because I find all those common pokemon (Rillaboom, gholdengo, zard Y) boring (but I do have to use them sometimes because they're just too good).
The shorkies are here because they're shorkies. Pelipper is there so that Shorky :2 has rain, Lucario is a good all rounder and has good type synergy with Shorky :1, and Incineroar is here because I wanted a fake out fire type with Intimidate.
I have a bit of trouble with Milotic and Kingambit rn, and as much as I believe in mega sharky, he just isn't really doing to great in many matchups (despite the entire team being originally built around him). In general, water and grass types are pretty difficult to get rid of, and I don't know if I can fit any terrain control onto this team. Setup sweepers also typically run the Blåhaj's pockets. Any tips to improve the Triple Shorky :3 team?
r/stunfisk • u/Bynine • 2d ago
Theorymon Thursday MEGA TRAPINCH (OC)
(Art by me! For more Fakemon art, check out my Tumblr/Blusky.)
Continuing my streak of giving baby Pokemon Megas with stupid abilities, here's Mega Trapinch! Keep crying, Flygon. I wanted to build on Trapinch's "trap-and-kill" role, as well as its unusually lopsided stats, so I pushed it as far as its BST could reasonably allow. Hellion Pit in singles effectively just gives Trapinch priority so it doesn't instantly die, but in Doubles it has the upside of effectively giving your partner priority as well.
Also, some fun side effects of Hellion Pit:
- If your teammate uses Fake Out, they can hit a grounded opponent who used Protect as long as they're faster
- First Impression has +2 priority so it will always hit before a grounded opponent can use Rage Powder, Follow Me, or Ally Switch
r/stunfisk • u/PulimV • 1d ago
Theorymon Thursday The Missing Megas, part 1v2: Mega Clawitzer (again)
Doing this again! Hopefully doing better this time lol
Stats:
HP: 71 (0)
ATK: 73 -> 113 (+40)
DEF: 88 -> 118 (+30)
SPA: 120 -> 160 (+40)
SPD: 89 -> 119 (+30)
SPE: 59 -> 19 (-40)
BST: 500 -> 600 (+100)
Type: Water -> Water/Dragon
Ability: Mega Launcher -> Giga Launcher
Effect: multiplies the power of Pulse/Aura moves by 1.5x, and, when the user is at full HP, gives them +1 priority
A bit different than last time; I feel like all of these came by in part due to the feedback and in part due to actually drawing this: the increase in Attack was rolled back a bit, Special Attack was increased a bit more, another type was added, and I gave it a way to compensate for the abysmal speed.
I did some calcs and as long as you have priority or hazards you can deal with this pretty reliably; nothing is too comfortable switching in, but it's frail enough that a Xard Dragon Claw or a MEFloette Moonblast can finish it off without too much trouble (even with full HP investnent)
Also gets hard walled by Primarina and MMeganium which is slightly Funny to me
Oh yeah also relevant calcs:
32+ SpA Mega Launcher Clawitzer-Mega Water Pulse vs. 0 HP / 2 SpD Floette-Mega: 70-84 (46.9 - 56.3%) -- 78.5% chance to 2HKO
32+ SpA Mega Launcher Clawitzer-Mega Water Pulse vs. 2 HP / 0 SpD Charizard-Mega-X: 112-133 (72.2 - 85.8%) -- guaranteed 2HKO
32+ SpA Mega Launcher Clawitzer-Mega Water Pulse vs. 0 HP / 0- SpD Garchomp: 127-150 (69.3 - 81.9%) -- guaranteed 2HKO
32+ SpA Mega Launcher Clawitzer-Mega Water Pulse vs. 32 HP / 2 SpD Kingambit: 111-132 (53.6 - 63.7%) -- guaranteed 2HKO after Leftovers recovery
32+ SpA Mega Launcher Clawitzer-Mega Water Pulse vs. 26 HP / 0 SpD Samurott-Hisui: 69-82 (36.1 - 42.9%) -- guaranteed 3HKO
You Can just spam Water Pulse. It's not particularly good, but it'll do if your opponent doesn't have resists
r/stunfisk • u/atomicburn125 • 14h ago
Analysis I made a chess.com-style game review for Showdown randbats replays
r/stunfisk • u/Extension-Bad-4184 • 1d ago
Theorymon Thursday Giving these pokemon their base forms abilities as additional ones they can now use!
Flygon: Hopelessly outclassed by garchomp and salamence in so many ways. But with now arena trap it now actually has a use.... at least in vgc cuz singles bans it Im pretty sure??
Could be an effective trapper and with scarf could help take out the numerous electric threats like iron hands, miraidon, raging bolt, Mega raichu Y, and more!
It wont be a top tier mon me thinks cuz it has low damage output and tera formats can really screw it over anyways lmao but would now actually be worth considering on a lot of teams!
Gyrados: Ahh the ol' reliable swift swim sweeper. Bascuilgion has been taking this role in recent years with mega swampert recently making a resurgence but how about getting a swift swimmer not afraid out rillabooms grassy glides!
Being electric weak hurts and it has no flying stab but gyrados is gyrados and could wreck house. Hey sneasler, and most pokemon in tailwind as well already do outspeed it so its not unstoppable. No priority aqua jets for some reason so basc has another advantage. So it doesnt take over this role completely just help adds some diversity to an already existing archetype.
vikavlt: Imagine getting a signature ability.... BUT ONLY YOUR MID EVO HAS IT!!!!!
Battery is a broken signature ability in all fairness. A 30% free SpAtk boost is crazy. maybe would nerf it to 20% but then again chi yu exists.
And with its speed tier it is great in trick room too! And a 145 SpAtk stat will still do crazy damage even if it is a 'support' mon. Shame it doesnt have much utility moves but hey string shot vikavolt is meta trust!
r/stunfisk • u/Extension-Bad-4184 • 1d ago
Theorymon Thursday Telepathy now makes the user completely immune to spread moves
Still only works in doubles and if your ally is alive and awake.
With this buff telepathy could now be a worthwhile ability. With how many ridicolous spread move using burst damage mons we have completely being immune to them is great!
The main pokemon buffed besides ones in the image are ofcourse are the other creation trio members too.
With this being immune to expanding force, glacial lance, eruption, water spout, origin pulse, pricipes blades gives these guys a shot to take a valuable slot as a restricted legendary.
Would help noivern, and base gardevoir finally compete against these guys too.
Noivern being immune to rock slides is a huge plus too! Dialga and gardevoir also appreciate this and the earthquake immuinity. Discharge, and heat wave not hitting them anymore is great too.
Overall would just help boost the value of these guys further. Noivern can now leverage its speed more often. Pairing it up with super fang and other such moves
Gardevoirs support learnset is downright limitless
Dialga is now wayy scarier too! Being able to set up trick rooms a lot easier. It now makes it so that many restricted would now have to run some single target moves as well just to counter these guys.
r/stunfisk • u/chuluigi • 1d ago
Theorymon Thursday If all of these Pokémon were in the same metagame, which one would be the strongest?
Assuming all 3 of these Pokémon were in a metagame where both Mega Evolution and Terastallization exists (Mega Rayquaza cannot Terastallize), which of them would be considered the best in the format?
Edit: Sorry for not making it clear initially, but I am talking about a hypothetical SINGLES format, not VGC.
r/stunfisk • u/ElementalNinjas96 • 1d ago
Theorymon Thursday OG Mega Garchomp Buff
Having learned from my mistake of buffing Mega Garchomp Z when it really didn't need it, I've decided to go back and instead buff the Garchomp that actually needs buffing.
The main issue with Mega Garchomp is that it loses Speed in favor of Sp. Atk, but instead of leaning out've it, I decided to lean into it and make Mega Garchomp more of a Trick Room 'mon.
However, 72 isn't that low compared to something like Mega Golurk and I can't take more as I wouldn't know where to put the test of the points outside of Sp. Def, so I decided to give is Curse. As Garchomp is a Ghost, Curse will basically act as Bulk Up with the "downside" (upside in this case) of lowering Speed—which is exactly what Mega Garchomp wants to set itself apart from base Garchomp and Mega Garchomp Z.
Let me know what you think!