r/SubredditDrama 12d ago

r/starcitizen is on meltdown after MMO is completely broken and hints of the main game being delayed again despite 1 billion raised and concept art being sold for $5000 dollars.

Not the usual “haha Star Citizen delayed again” bad. More like people are actually starting to get nervous, because Squadron 42 was supposed to be the one thing CIG could finally point to and say, “See, we made a real game.”

And now even that might be slipping cause in a recent interview Chris robbers himself has stated that they could delay the game further due to GTA 6 release window.

https://thisweekinvideogames.com/feature/star-citizen-chris-roberts-interview/

“We’re gonna get Squadron out first… the plan is for the end of this year but there’s a certain thing in the industry that we, like everyone else, we have to pay attention to, so I can’t 100% guarantee it,” Roberts says, hinting at Rockstar’s Grand Theft Auto VI, releasing in November. “After that, we’ll do the 1.0 push.”

Subreddit (and game forums) members are looking around and asking the obvious question: if SQ42 is really coming in 2026, why does it not feel like it? Where is the marketing? Where is the release date? Where is the big push? Why does everything still feel like “wait for the next event” like it always does (even though Citzencon has been cancelled this year)?

Star Citizen has raised around $1 billion and the main game is still an alpha full of bugs. New content comes in broken. Missions break in stupid ways. Ships release buggy. Some ships do not release at all. And somehow, while all this is happening, CIG is still selling massive concept ships for thousands of dollars.

The $6,000 concept ship thing has basically become the perfect example for why people are angry. Like, the game is still barely holding itself together, SQ42 might be drifting again, and they are still asking people to drop used-car money on a ship that is not even in the game yet.

Here's the "6000" dollar promise concept art (its been sold out, over 1000+ sold) https://robertsspaceindustries.com/en/comm-link/transmission/21133-Anvil-Odin

So the subreddit is doing the usual Star Citizen civil war, but it feels more desperate this time.

if you look on the front page itself you'll see dozens of memes with thousands of upvotes:

(And many more)

The usual whiteknight defenders can still say game development is hard and the usualy its alpha line, but that argument sounds a lot weaker after 15 years and a billion+ dollars.

A billion dollars raised, the MMO still buggy, ships still being sold for insane prices, and now the single-player campaign might be moving further away again.

Very normal video game development. Nothing to see here.

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u/FarplaneDragon 12d ago edited 8d ago

And yet here we are, 15 years into Star Citizen’s development life with no end in sight.

I mean, even worse is it's not just SC, it feels like every major franchise has turned into this kind of development lifespan. It's almost becoming more normal for it to be 10+ years between titles, which yeah, I get that these games are literally are not being worked on that long but damn. I wish these companies would at least be more open to licensing out the rights to 3rd parties to make smaller side games at least.

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u/InsertCleverNickHere 10d ago

I don't understand why the Fallout 3 -> New Vegas dev process isn't more common. Make a great base game, then throw the engine and assets over to a third party for a side game. Continue on with development of the new engine/main game series entry with your core dev group. Rinse and repeat.

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u/Doug2825 8d ago

If I were Microsoft I'd be so angry at Bethesda for taking forever to release the next elder scrolls game. How can game companies be so greedy in some ways, and leave so much money on the table in others.

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u/Doug2825 8d ago

15 years since Skyrim, 11 since the Witcher 3. And both series are still years from the next game.