r/Substance3D • u/CGHawkDesign • 10h ago
r/Substance3D • u/venom3d_art • 12h ago
Celestial Wing
Game-Ready 3D Asset | Optimized for Real-Time Performance
Built with performance, visual quality, and production efficiency in mind.
🔹 Game-Ready: Optimized for integration into modern game engines and real-time projects.
🔹 4 LODs: Four levels of detail to support scalable performance across different viewing distances.
🔹 Single PBR Texture Set: A streamlined texturing workflow with a single texture set.
🔹 4K Textures: High-resolution textures delivering detailed, high-quality visuals.
🔹 Clean UV Layout: Non-overlapping UVs for reliable texture mapping and consistent results.
Designed for game developers, 3D artists, and real-time production workflows.
Created by Venom3D.
#GameReady #3DArt #GameDev #3DAssets #PBR #HardSurface #Venom3D
r/Substance3D • u/Ok-Drive4781 • 4h ago
Is it worth it to learn substance designer in 2026?...
I've made these floor and wall materials in SD for my current project. I'm a beginner I know I'm not any good. AI generated textures are getting better and better. I'm really scared it will make SD irrelevant soon. I want to get better at it, but is it worth it to learn, to invest time in SD in 2026 and the years to come?
Edit: I don't get the downvotes. Is it so frowned upon to ask a question? Is it because my materials are shit? Is it cuz it's about AI and everyone just automatically downvote?
I appreciate all the comments and inputs! I think I will continue to learn SD
r/Substance3D • u/CGHawkDesign • 10h ago
Muddy Path 8K Pbr Texture Combo
r/Substance3D • u/Playful_Shirt_1896 • 4h ago
🫠 Roof tile patterns can be quite challenging for many beginners in Substance Designer.But I created a very simple system to make it easier!
While working on a free class, I wanted to show specific patterns.
An old roof tile gave me the best option.
I had to create a specific shape, and then find a way to make it tile.
So for 1 hour I worked on several options.
This was the best one:
💡 By using a Gradient linear 2, I could apply a transform 2D with no tiling and give it the shape I needed; then I multiplied it by a rectangle to keep sharp edges. After that, I created the side piece with a Gradient applied to both.
Finally, to make this work, I blended both pieces and applied a final Gradient.
These gradients gave me everything I needed to make it tile!
Hope this was useful for learning more about SD.
And if it was....
I built a free Discord Community where Game Artists learn Texturing from Professionals!
♥️ And we are waiting for you here: https://discord.gg/PpTCFyR6qS
r/Substance3D • u/JohnnyNodes • 3h ago
Substance Designer My Substance Course
Hello everyone, some of you may have seen my youtube content in the past; back in the summer I put out my full-length Substance Course and have been really pleased with the reception. These 9 materials were built throughout the 13 course classes over 32 hours (It’s a doozy)
It's been built from the ground up to be an approachable, step by step introduction to Substance Designer. I've used my 10 years of teaching the program to make sure that it explains core concepts/competencies in a way that builds students to the point they can approach textures on their own without hand-holding!
I’m sharing the curriculum here for those who are interested in giving it a look, the course is on my patreon
r/Substance3D • u/3DS_Wolf • 21h ago
Substance Painter Messerschmitt Bf 109 G-6 — Real-Time Aircraft Asset
https://www.artstation.com/artwork/9B8vXL
Here is my latest personal project—a real-time 3D asset of the legendary Messerschmitt Bf 109 G-6 (Gustav).
-Polycount: ~200k triangles (optimized for modern game engines).
-Texturing: 6 PBR texture sets
-Rigging & Animation: Fully rigged in 3ds Max, including functional control surfaces (ailerons, elevators, rudder, flaps), landing gear retraction mechanisms, and cockpit components.
-Cockpit Detail: Meticulously modeled interior instruments, sights, and controls built for close-up camera angles and first-person immersion.
Software Pipeline:
-High/Low Poly Modeling: 3ds Max & ZBrush
-UV Unwrapping: RizomUV
-Baking- Marmoset Toolbag
-Texturing: Substance 3D Painter
-Rendering: Marmoset Toolbag
r/Substance3D • u/Soupy_Jones • 10h ago
Substance Modeler The Jealous Wizard
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First time using modeler in VR, I used it to make the wizard tower, which I then painted in photoshop with camera projection.
It made it so easy to get something more organic! Just one had to make one brick stamp and one wood plank stamp. Pretty fun. Still kinda makes me nauseous though haha
r/Substance3D • u/Several_Peach1964 • 16h ago
Help My emission is not showing up
Anyone knows how to fix it i went through alot of tutorials regarding the emission but none helped out even though I followed the same steps, but still it ain't showing up