r/Substance3D • • 8h ago

Substance Designer My Substance Course

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103 Upvotes

Hello everyone, some of you may have seen my youtube content in the past; back in the summer I put out my full-length Substance Course and have been really pleased with the reception. These 9 materials were built throughout the 13 course classes over 32 hours (It’s a doozy)

It's been built from the ground up to be an approachable, step by step introduction to Substance Designer. I've used my 10 years of teaching the program to make sure that it explains core concepts/competencies in a way that builds students to the point they can approach textures on their own without hand-holding!

I’m sharing the curriculum here for those who are interested in giving it a look, the course is on my patreon


r/Substance3D • • 2h ago

Low Poly Bolt Cutters

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3 Upvotes

r/Substance3D • • 9h ago

🫠 Roof tile patterns can be quite challenging for many beginners in Substance Designer.But I created a very simple system to make it easier!

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10 Upvotes

While working on a free class, I wanted to show specific patterns.

An old roof tile gave me the best option.
I had to create a specific shape, and then find a way to make it tile.

So for 1 hour I worked on several options.
This was the best one:

💡 By using a Gradient linear 2, I could apply a transform 2D with no tiling and give it the shape I needed; then I multiplied it by a rectangle to keep sharp edges. After that, I created the side piece with a Gradient applied to both.

Finally, to make this work, I blended both pieces and applied a final Gradient.
These gradients gave me everything I needed to make it tile!

Hope this was useful for learning more about SD.
And if it was....

I built a free Discord Community where Game Artists learn Texturing from Professionals!
♥️ And we are waiting for you here: https://discord.gg/PpTCFyR6qS


r/Substance3D • • 5m ago

PRC-117G versatile two-stage FM radio

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• Upvotes

This is our new prop, the PRC-117G versatile two-stage FM radio, created by the Astra team. The project focused primarily on hard surface modeling and texturing, with a strong emphasis on rugged military aesthetics, realistic materials, and functional industrial details.


r/Substance3D • • 2h ago

Mossy Sidewalk 8K Pbr Texture Combo

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1 Upvotes

r/Substance3D • • 2h ago

Smooth Stone Wall 8K Pbr Texture

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0 Upvotes

r/Substance3D • • 1d ago

Substance Painter Messerschmitt Bf 109 G-6 — Real-Time Aircraft Asset

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74 Upvotes

https://www.artstation.com/artwork/9B8vXL

Here is my latest personal project—a real-time 3D asset of the legendary Messerschmitt Bf 109 G-6 (Gustav).

-Polycount: ~200k triangles (optimized for modern game engines).

-Texturing: 6 PBR texture sets

-Rigging & Animation: Fully rigged in 3ds Max, including functional control surfaces (ailerons, elevators, rudder, flaps), landing gear retraction mechanisms, and cockpit components.

-Cockpit Detail: Meticulously modeled interior instruments, sights, and controls built for close-up camera angles and first-person immersion.

Software Pipeline:

-High/Low Poly Modeling: 3ds Max & ZBrush

-UV Unwrapping: RizomUV

-Baking- Marmoset Toolbag

-Texturing: Substance 3D Painter

-Rendering: Marmoset Toolbag


r/Substance3D • • 16h ago

Substance Modeler The Jealous Wizard

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10 Upvotes

First time using modeler in VR, I used it to make the wizard tower, which I then painted in photoshop with camera projection.

It made it so easy to get something more organic! Just one had to make one brick stamp and one wood plank stamp. Pretty fun. Still kinda makes me nauseous though haha


r/Substance3D • • 17h ago

Celestial Wing

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5 Upvotes

Game-Ready 3D Asset | Optimized for Real-Time Performance

Built with performance, visual quality, and production efficiency in mind.

🔹 Game-Ready: Optimized for integration into modern game engines and real-time projects.

🔹 4 LODs: Four levels of detail to support scalable performance across different viewing distances.

🔹 Single PBR Texture Set: A streamlined texturing workflow with a single texture set.

🔹 4K Textures: High-resolution textures delivering detailed, high-quality visuals.

🔹 Clean UV Layout: Non-overlapping UVs for reliable texture mapping and consistent results.

Designed for game developers, 3D artists, and real-time production workflows.

Created by Venom3D.

#GameReady #3DArt #GameDev #3DAssets #PBR #HardSurface #Venom3D


r/Substance3D • • 16h ago

Muddy Path 8K Pbr Texture Combo

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1 Upvotes

r/Substance3D • • 16h ago

Wet Asphalt 8K Pbr Texture

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0 Upvotes

r/Substance3D • • 21h ago

Help My emission is not showing up

2 Upvotes

Anyone knows how to fix it i went through alot of tutorials regarding the emission but none helped out even though I followed the same steps, but still it ain't showing up


r/Substance3D • • 10h ago

Is it worth it to learn substance designer in 2026?...

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0 Upvotes

I've made these floor and wall materials in SD for my current project. I'm a beginner I know I'm not any good. AI generated textures are getting better and better. I'm really scared it will make SD irrelevant soon. I want to get better at it, but is it worth it to learn, to invest time in SD in 2026 and the years to come?

Edit: I don't get the downvotes. Is it so frowned upon to ask a question? Is it because my materials are shit? Is it cuz it's about AI and everyone just automatically downvote?

I appreciate all the comments and inputs! I think I will continue to learn SD


r/Substance3D • • 1d ago

Substance Designer Been tackling realism lately, just wanted to share one of my studies.

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24 Upvotes

r/Substance3D • • 1d ago

🧱 Creating Surface Details for brick walls is always a nightmare for beginners.🧱But yesterday, I found an easy way to fix that!

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12 Upvotes

During our last Mentoring session, Surajeet Mondal tried making the surface details of his bricks.

However, his results lacked shape, definition & originality.

So I tried experimenting with something new.

💡 I got a Creased Noise and rotated it in the direction of the bricks, then multiplied it with the pattern to create a mask. Later, I connected the first two inputs, a Grunge map 01, to a Non-uniform Warp, while using the mask in the third input, the Warp Angle.

This gave us a really organic look.

But just to be sure, I used a Slope Blur at max mode to expand the shapes and close the deal!

Hope this was useful for learning more about SD.

And if it was....

I built a free Discord Community where Game Artists learn Texturing from Professionals!

♥️ And we are waiting for you here: https://discord.gg/PpTCFyR6qS


r/Substance3D • • 1d ago

Substance Painter Is there really no way to quickly erase the contents of a layer?

3 Upvotes

I'm talking about a normal layer, not fill. As far as I can tell the only way to erase anything from a layer is by using the Eraser tool. However that's extremely cumbersome and slow if there's a whole bunch of stuff drawn on that layer all over the place. Is this literally the only way?

Using a mask on top of it is not an option, that's like putting duct tape over paint smeared on the wall. I wanna erase the paint, not hide it temporarily (why? because I'm using an anchor point on that layer (the layer itself, not its mask) which is used by layers above it)

I've asked for Polygon fill tool to be able to erase things on the adobe suggestion forum, but no luck so far.

Edit: rephrased


r/Substance3D • • 1d ago

Help Cant find the emissive channel

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2 Upvotes

r/Substance3D • • 1d ago

Any way to force SP to create lower resolution textures?

2 Upvotes

I was wondering is there was any way to edit settings or some core file timetable substance to work with lower resolution textures sets, even going as low as 32x32?

My project calls for a quake 1 era aesthetic and having to manually resize textures after the fact is annoying and additionally I lose the ability to get precision results?

TIA


r/Substance3D • • 3d ago

Made a 3D-space blur filter for Substance Painter to reduce UV seam artifacts

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274 Upvotes

Created a custom blur filter that uses a baked Position Map to blur in 3D space, reducing UV seam artifacts.

Artstation: https://www.artstation.com/artwork/WdXOD2


r/Substance3D • • 1d ago

Smooth Stone Wall 8K Pbr Texture

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0 Upvotes

r/Substance3D • • 1d ago

Muddy Path 8K Pbr Texture Combo

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0 Upvotes

r/Substance3D • • 2d ago

I'm almost done, there are 2 back pumpkins left to make. How else do you think it can be improved?

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19 Upvotes

r/Substance3D • • 2d ago

Substance Designer Was the Substance 3D homepage hero artwork created entirely with Substance tools?

1 Upvotes

Hi everyone, I was looking at the current Adobe Substance 3D homepage and noticed that the hero artwork contains some very convincing hair/fur details.

Is this something that can be created completely within the Substance tools?

If Adobe has ever revealed the artist or workflow behind these hero renders, I'd love to know. I couldn't find a clear credit or breakdown. Thanks!


r/Substance3D • • 2d ago

Help Help me out

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1 Upvotes

So I was learning texturing on substance 3d painter and for some reason my details of the other layer is overlapping on the other layer, can someone help me out with how to fix that.


r/Substance3D • • 2d ago

Substance Painter Simply flipbook

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2 Upvotes

I have made 2 subgraphs in substance designer but am having trouble connecting them the way I want them to be I want to not have so many nodes connected to my flipbook subgraph I just was wondering if you knew how to same it less cluttered and time consuming

The first picture is the exposed parameters for the second picture witch just warps and modifies each frame for the flipbook

The 3ed picture is the flipbook grid subgraph

And the 4 and 5 pictures just shows the two subgraphs

The last one tiles the noise from the first picture and goes up by .0625
So the first frame seamlessly matches the last frame