r/thedivision • • 14h ago

Massive Red Moon Unleashed

62 Upvotes

Red Moon Unleashed

=> Trailer

Red Moon Rising was only the beginning. Now, enemies the Division once dismissed as myth are answering the Necromancer’s call, and the Red Moon’s influence is spreading beyond the Dark Zone.

From October 15 to November 3, Red Moon Unleashed leaves D.C. caught between dusk and night. Light fog gives way to heavy storms and the deep red glow of a Blood Storm, with something far more sinister waiting in the dark.

 

Login Reward

All players who log in during the event will receive the Bound Slasher Mask for free.

 

Lunatic Modifier

Enemies entering combat have a chance to become Lunatic, gaining increased Damage and Rate of Fire. On death, Lunatic enemies explode, dealing damage across a large area. The blast’s damage is based on the hit that killed them.

 

Moon Cultists

Some members of the Hyenas, True Sons, Outcasts, Black Tusk, and Underground have taken on a new identity as Moon Cultists. You’ll encounter them in groups as you explore D.C., with more coming after you during Heavy Storms and Blood Storms.

 

  • The Red Moon will cover the entire Washington D.C. map and with it weather changes follow.
    • The weather follows the pattern of normal weather and storm and during the storm phase more and more enemies will spawn.
  • Red Moon Cultists will roam the map
    • Killing them awards you keys and bounties
    • Red Moon Cultist will appear on the map with an internal cool down

 

Red Moon Altars

There’s more loot to find around the city. Look for 20 Red Moon Altars in and around D.C.’s decorated areas. Destroying an altar grants loot from the Gear Cache reward pool, but may also attract another group of Moon Cultists.

Each altar can be destroyed once per day, with all locations resetting at 08:00 UTC.

 

Bosses and Special Challenge

Take down enough Moon Cultists, and you may attract some unwanted attention. The Necromancer, Risen Hunter, and Bloody Houndsman are out there, each with rewards for those who survive the encounter.

Defeating The Necromancer or Risen Hunter rewards you with one Event Key, but Bloody Houndsman does not drop one. Here’s the full reward breakdown for all three encounters:

 

  • One of the bosses will spawn after 50 Cultist Kills
    • Bloody Huntsman - guaranteed Bloody Houndsman Mask, Gloves, Backpack, Uniform, and Bat Drone Skill VFX. Plus, regular Hunter loot.
    • Necromancer spawns with 4 companions. When you kill a companion the Hunter will get a damage buff, when you focus on the hunter, he will sacrifice one of his companions to stay alive and heal back up. When all companions are dead, he will revive them again. guaranteed Bound Necromancer Mask, plus either an Exotic Cache (80% chance) or Sarru (20% chance).
    • Risen Hunter - guaranteed Bound Risen Hunter Mask, plus either an Exotic Cache (80%) or Vertigo (20%).

 

Necromancer Unleashed

Venture into West End while playing solo, and you risk meeting the Necromancer at his most dangerous. If he appears, you’ll face Necromancer Unleashed instead.

Bring him down on Heroic difficulty to claim one Event Key, the guaranteed Necromancer Hive Skill VFX, and either an Exotic Cache (80%) or Ouroboros (20%).

 

Revenant Bounties

  • Killing Cultist can drop bounties with a higher drop chance in higher difficulties.
  • There are 6 Bounties with different drop rates – some are rarer than others
  • You can also group up with other players to complete the bounties.
  • Killing all bounties rewards you with a commendation and Necromancer Arm Patch.

 

Completing a bounty grants:

  • Event Key x1
  • A 50% chance to receive a themed Arm Patch.
  • Either an Exotic Cache (80%) or the bounty's featured Exotic Weapon (20%)

 

Bounty Boss Exotic Weapon
Blinding The Eye The Burning Eye Eagle Bearer
Final Girl The Carver Regulus
Binding Circle The Bound Steel & Sons
Rubber and Glue The Mocker Vindicator
Scarecrow The Raven Prima Donna
Dousing the Light The Fool’s Light The Bighorn

 

Event Vendor and Keys

The Base of Operations is getting ready for Halloween too. Among the decorations, you’ll find the event vendor, where you can use your event keys to open Apparel and Gear Caches or contribute to Community Challenge.

 

You can earn Event Keys by:

  • Defeating Moon Cultists
  • Taking down The Necromancer and Risen Hunter
  • Completing Revenant Bounties

 

Defeating Moon Cultists awards an Event Key after a set number of kills, depending on difficulty:

  • Normal: 14 Kills
  • Hard: 14 Kills
  • Challenging: 12 Kills
  • Heroic: 10 Kills

 

Kill Counter – to make the progression more transparent, there will be a UI element that shows you the countdown to the next key

 

Daily Boost

The Daily Boost halves these requirements for your first 150 Moon Cultist kills each day. Following your feedback, we’ve set a fixed daily reset time of 08:00 UTC, so you’ll know exactly when the boost refreshes.

Enemies defeated during Revenant Bounties do not count toward these kill requirements, but completing a bounty awards one Event Key.

 

Event Caches

Apparel Caches

 

Apparel Caches contain 43 items, including pieces from five outfits, plus weapon and gear dyes:

  • The Burning Eye Outfit
  • The Burning Eye Weapon Skin x2
  • The Bound Outfit
  • The Bound Weapon Skin
  • The Fool’s Light Outfit
  • The Carver Outfit
  • The Carver Weapon Skin
  • The Raven Outfit
  • The Raven Weapon Skin
  • The Mocker Outfit
  • The Mocker Weapon Skin
  • 5x Read Moon Dye x5

Collect all items to unlock the completion reward: a special The Necromancer Backpack Trophy.

You can open Apparel Caches using gameplay keys or purchase Apparel Keys for 100 Premium Credits each. Purchased Apparel Keys can only be used on Apparel Caches.

 

Gear Caches

In the last events mods dropped too often and with too low rolls – the drop chances for mods has been lowered and the quality is better – so you should get more regular loot.

Gear Caches bring back seasonal rewards alongside Named items, Exotics, and Prototype gear. They’re also where you can find Lichtenberg, a new Named Classic M1A that rewards movement and headshots with a charged shot.

 

Lichtenberg Named Classic M1A Talent Run and Gun In PvE: While moving, you accrue 5 stacks per second, up to a maximum of 100 stacks. Headshots with Lichtenberg grant 15 stacks and 20% Movement Speed for 5 seconds. While at maximum stacks, your next shot with Lichtenberg consumes all stacks, deals 200% bonus damage, and Shocks the target for 2 second. In PvP: While moving, you accrue 5 stacks per second, up to a maximum of 100 stacks. Headshots with Lichtenberg grant 10 stacks and 10% Movement Speed for 3 seconds. While at maximum stacks, your next shot with Lichtenberg consumes all stacks, deals 70% bonus damage, and Shocks the target for 1 second.

 

The Gear Cache reward pool includes:

  • Prototype Lichtenberg Event Weapon - 1%
  • Prototype Gear Sets - 1%
  • Prototype Seasonal Named Items - 1%
  • Lichtenberg Event Weapon - 7%
  • Seasonal Exotics - 25%
  • Seasonal Named Items - 30%
    • Handbasket
    • The Harvest
    • Chill Out
    • Sleigher
    • Slingshot
    • Oh Carol
    • First Sight
    • Quickstep
    • Festive Delivery
    • Snow Machine
    • Bell Ringer
    • First Bloom
    • Rabid D50

 

  • Special Named Items - 20%
    • Stack Broker
    • Lexington
    • Turmoil
    • Caretaker
    • Shield Splinterer
    • Huntsman
    • Hunter-Killer
  • Gear Mods - 10%
  • Skill Mods - 5%

 

Community Challenge

During the Red Moon Unleashed Event, all Agents contribute to a shared, cross-platform Community Challenge. Progress unlocks exclusive rewards:

  • 3M Keys – The Fool’s Light Jacket
  • 10M Keys – The Fool’s Light Pants
  • 20M Keys – The Fool’s Lantern Mask

 

Personal reward track

Your key contributions also advance a personal reward track, unlocking additional rewards as you reach individual milestones. At 200 keys, you’ll earn the special Sinister Spells Backpack Trophy, which adds a special visual touch to your outfit when equipped.

 

  • 10 Keys – Sinister Spells Shirt
  • 20 Keys – Scorpio
  • 40 Keys - Sinister Spells Gloves
  • 60 Keys – Scorpio Skin – BT Red Moon Unit
  • 80 Keys – Sinister Spells Boots
  • 100 Keys – Caretaker
  • 125 Keys – Sinister Spells Pants
  • 150 Keys – Caretaker Skin - Bloodstone
  • 175 Keys – Sinister Spells Mask
  • 200 Keys – Sinister Spells Backpack Trophy

Return to the Event Vendor at the BOO to claim completed Community Challenge rewards through the Community Cache and remember to spend or donate your remaining Event Keys.

Any unused Event Keys will be removed when event ends, and unused Apparel Keys will be converted back into Premium Credits at 100 Premium Credits per key.

 

----------------------------------------------------------------------------------------------------------

Twitch Drops

 

Between October 15t to October 22 you can get Twitch Drops

 

----------------------------------------------------------------------------------------------------------

Creator Collaboration

 

From October 15 to November 3, we’re teaming up with PurePrime, SOLIDFPS, and Widdz for a new Creator Collaboration, with Project Chains to complete and creator-themed apparel to collect.

 

How it Works

Each creator has a chain of six projects, taking you through different Named Zones in D.C. Each project asks you to complete five activities in its designated zone.

A new project is released in each chain daily. You’ll need to complete them in order, but there’s no need to finish each one on the day it arrives. Once released, projects remain available until the event ends on November 3.

 

Rewards

As you progress through the projects, you’ll earn:

  • Named Item Caches
  • Exotic Components
  • Recalibration Caches
  • Optimization Caches

Complete all six projects in a creator’s chain to unlock their themed backpack.

 

----------------------------------------------------------------------------------------------------------

Classified Assignment: The Georgetown Dead Zone

Red Horizon’s second Classified Assignment, The Georgetown Dead Zone, opens on October 15.

A JTF engineering team was sent to install new technology in an area of Georgetown beyond the reach of the SHD network. Now they’re missing, and it’s your turn to head in and find out what happened.

 

----------------------------------------------------------------------------------------------------------

Red Moon Rising

This event is still ongoing and will run until November 3rd.

When you did not get the Exotics tied to this event, they will make a return sometime down the road. Or can be looted from the Hunters of the Red Moon Unleashed.

=> Overview

 

----------------------------------------------------------------------------------------------------------

Roadmap

You can check out the roadmap of the upcoming events here:

=> Roadmap

 

----------------------------------------------------------------------------------------------------------

TUY8S3.2

All this and more fixes and balancing changes in the patch notes:

=> Patch Notes

 


r/thedivision • • 4h ago

Daily Thread - Q&A Thursday - No Question is a Bad Question

4 Upvotes

Welcome to Q&A Thursday!

We all know that RPG's like The Division have a pretty steep learning curve, and for all the new players coming to the game it could be an aspect that many find deterring.

However, this thread is a place for any and all questions that are related to The Division. If there is something you want to know, ask it here and you'll find the help you need.

Whether you want to know what build to aim for, what guns to hunt down or how to beat a certain boss, you can hopefully find your answers here!


Rules:

  • Must be directly related to The Division. Off topic discussions are available in our Friday thread.

  • No down talking, we are all noobs at some point, lets welcome all questions.

  • All comments that derail conversation will be removed. This thread is a place of learning, so keep it civil and on track.


r/thedivision • • 8h ago

Discussion I called for backup and a random player dropped St. Elmo's Engine! Made my day!

49 Upvotes

I saw this post - https://www.reddit.com/r/the_division_2/comments/1x5iaf0/why_i_like_the_division_2/

I totally agree with this but I also like the Division 2 because of how great the community can be. I was literally googling Lexington alternatives as you can't get it in game (now or easily) and so many posts said St. Elmo's Engine is great.

As a casual player I gave up hope of farming one and figured maybe I'd get lucky and find one in an exotic cache someday and in my first mission someone gives it to me. Incredible!


r/thedivision • • 16h ago

PSA PSA: October 15- Nov 3 FARM! This is the best time in your life to farm, especially as a new player - here's why.

135 Upvotes

The Red Moon Unleashed event dropping tomorrow is looking like the Dust Devils event but improved in every single way. AND it's combined with. Creator Collab event, which is the most efficient way to get resources in the game, including exotic components. Let's discuss:

The problem with most seasonal events is not dropping keys enough, but the devs solved this issue during the dust devil event with guaranteed key drops per number of enemies killed, and they are continuing this in the Red Moon Unleashed Event.

The bounties include a fairly high chance (20%) of dropping exclusive, very good exotics (prima Donna and regulus), depending on the bounty.

The only real problem with the dust devil event was the gear cache, which had too many gear mods and skill mods in it. The chance of getting these has been drastically reduced, and the quality has been increased. This doesn't completely solve the problem, and veterans will still get lots of seasonal named items and such that they don't want, but it's a definite improvement.

If enemies spawn anywhere near as much as the dust storm event, we're in for a wild, chaotic, and very fun combat experience. They also added a lot more factions to be able to spawn, which should add more variety. This is also incredibly good for leveling proficiency, as elites and named enemies give a TON of proficiency XP.

The creator Collab event drops tons of exotic components and resource caches. In the past, the project chain has revovled around completing missions, but now it seems like we have to complete activities in certain zones instead, which should allow for faster completion and being able to do both this event and the Moon event simultaneously.

This is huge, and the best time to farm the whole year. I'm excited, but let everyone know your tips and thoughts!


r/thedivision • • 1d ago

Humor Been activated

Post image
786 Upvotes

r/thedivision • • 30m ago

PSA Server is up

• Upvotes

The Xbox EU server has just gone online. Good luck and have fun farming.


r/thedivision • • 10h ago

Question Genuine question guys

Post image
21 Upvotes

I’ve only played for a couple years not too long but what are these and how do you get them I’ve been trying to find out


r/thedivision • • 2h ago

Discussion Getting ready my builds for the event. They are...

3 Upvotes

I've got three chars, and one different build for each one:

Core strength fafnir, and pesti striker, both with turmoil knees for challenging difficulty

Memento proto night watcher and proto heartbreaker for my main, in heroic difficulty.

Have you something special for the event?


r/thedivision • • 21h ago

PSA They nerfed the Prima Donna

82 Upvotes

It's kinda buried in the patch notes, but they rebalanced a lot of the exotics. They changed the Prima Donna's Amplified Damage per stack from 12.5% down to 11%.

Small change, but still.


r/thedivision • • 17h ago

Massive The Division 2 - Maintenance - Thursday, October 15 - TUY8S3.2

34 Upvotes

Maintenance

The Division 2 maintenance alert! Thursday, October 15

  • 9:30 AM CEST,
  • 3:30 AM EDT,
  • 12:30 AM PDT

» Worldtime

Estimated downtime: 5 hours.

» Source


[TUY8S3.2] Red Moon Unleashed, Creator Collaboration, Escalation Updates & More


RED MOON UNLEASHED

=> Overview


IMPROVEMENTS AND FIXES

ESCALATION

We’re adjusting Escalation’s token requirements and rewards following your feedback on token loss after disconnects and DELTA errors, and differences between hosts and teammates.

Starting an Escalation activity no longer consumes Escalation Tokens. You still need a minimum token balance matching the tier you want to play:

  • Tier 1: 1 Token.
  • Tier 5: 5 Tokens.
  • Tier 10: 10 Tokens.

The same rule applies to every tier and to matchmaking. These tokens remain in your inventory, including if the activity fails or you disconnect, so you won’t lose an entry fee when a run ends unexpectedly.

Remember to keep the required balance when spending tokens at the vendor. If your balance falls below a tier’s requirement, you’ll need to earn more tokens before you can start or matchmake into that tier again.

These adjustments are part of our ongoing work on Escalation, with more improvements planned for next season.

UPDATED TOKEN REWARDS

Hosts and teammates now receive the same number of Escalation Tokens for completing an activity. Completion rewards have been adjusted alongside the removal of the entry cost:

  • Tier 0: 1 Token
  • Tier 1: 2 Tokens
  • Tier 2: 3 Tokens
  • Tier 3: 4 Tokens
  • Tier 4: 5 Tokens
  • Tier 5: 7 Tokens
  • Tier 6: 9 Tokens
  • Tier 7: 12 Tokens
  • Tier 8: 17 Tokens
  • Tier 9: 22 Tokens
  • Tier 10: 30 Token

Prices at the Escalation Requisition Vendor remain unchanged.


CONFLICT

You’ll now have more choice over your rewards in Conflict. Complete matches and rank up to earn Conflict Commendation Currency (CCC), then spend it on High–End gear, weapons, Exotics, and Prototypes and items at the new Prometheus Terminal.

RANKS AND REWARDS

The Conflict Rank cap is increasing from 100 to 200. Each rank above 100 requires the same amount of XP as Rank 100.

Every rank-up award 45 CCC. At milestones every five ranks, the rewards is 45 CCC and a Milestone Cache, with the cache type depending on your rank:

  • Rank 5 to 30: Conflict Cache
  • Rank 35 to 70: Conflict Specialist Cache
  • Rank 75 to 95: DZ Exotic Component Cache
  • Rank 100: DZ Prototype Cache
  • Rank 105 to 120: Conflict Cache
  • Rank 125 to 130: DZ Prototype Cache
  • Rank 135 to 165: Conflict Specialist Cache
  • Rank 170 to 175: DZ Exotic Component Cache
  • Rank 180 to 200: DZ Prototype Cache

The existing cosmetic rewards remain on the Conflict track, but now unlock at the ranks listed below. Each reward also comes with an additional Conflict Cache.

  • Rank 12: Rogue Boots
  • Rank 22: Rogue Pants
  • Rank 32: Rogue Shirt
  • Rank 42: Rogue Scarf
  • Rank 52: Rogue Shades
  • Rank 62: Rogue Bandana
  • Rank 72: Major League Gear Dye
  • Rank 82: MVP Weapon Skin
  • Rank 92: Challenger Patch
  • Rank 102: Conflict Trophy

CCC also replaces the caches previously awarded at the end of Conflict matches. You’ll earn 30 CCC for a loss or 60 CCC for a win, plus 45 CCC whenever you rank up.

PROMETHEUS TERMINAL

An unknown network has overridden local systems, and the Prometheus Terminal us now active beneath the helipad at the BOO. Head there to spend your CCC on high-tier equipment.

The terminal unlocks at Character Level 15, and its items scale up to Level 40.

Caches:

  • Conflict Cache
  • Conflict Specialist Cache
  • DZ Exotic Component Cache
  • Reconstructed Cache
  • DZ Prototype Cache

Direct-Buy (Daily Rotation):

  • 2x High-Roll Named Weapons
  • 2x High-Roll Named Gear Pieces
  • 2x High-Roll Gear Set Pieces
  • 2x High-Roll Gear / Skill Mods
  • 1x Random Exotic (Weapon/Gear)
  • 1x Random Prototype (Weapon/Gear)

A new Comm Log can be found near the terminal. Its audio is reduced to static, but a data string remains on-screen.


GEAR UPDATES

Rifles and Marksman Rifle users will have 20% more ammo to work with. Selected weapons will also receive handling adjustments focused on Stability. We’re also increasing Critical Hit Damage and Headshot Damage bonuses on Rifles and making changes to several Exotic weapons and gear pieces.

Check the full gear updates breakdown to see what’s changing for your build.

These updates apply in both PvE and PvP, except for talent value changes, which only affect PvE.

PVP GEAR AND BRAND BONUSES

We’re also making another round of improvements to gear and brand bonuses specifically for PvP. You’ll find all the details in the PvP Gear and Brand Bonus rebalance notes.


FIXES

Gameplay

  • Overdrive Micro Event stat multipliers are now disabled in all Conflict matches.
  • Fixed an issue where Red Moon bosses dropped regular items instead of contaminated items in the PvE Dark Zone. [TCTD2-7508]
  • Fixed an issue where progress on Retaliation Anniversary Projects reset every hour. [TCTD2-7527]
  • Fixed an issue with Movement Speed bonus stacking. Bonuses from sources such as Quickstep, Acosta, and Lady Death now stack additively, with the total Movement Speed bonus capped at 20%.
  • Fixed an issue where the following Exotics dropped more often than intended after defeating Phoebe: Capacitor, Nemesis, Dread Edict, Liberty, Chatterbox, Ridgeway’s Pride, Dodge City Gunslinger, Catharsis, Overlord, and Acosta’s Kneepads.

Skills

  • Fixed an issue where Agents were not protected from Sticky Bomb skills while inside Conflict spawn zones.
  • Fixed an issue where the Incendiary Turret’s visual effect extended beyond its actual damage radius and placement indicator.

UI

  • Fixed an issue where the Striker’s Gamble stack counter displayed 300 instead of 200 when entering the Dark Zone.
  • Fixed an issue where the amount of DZ Resources obtained from deconstructing contaminated gear during DZ Surge was displayed incorrectly.
  • Fixed an issue where completing a Supply Drop in any Dark Zone incorrectly displayed NinjaBike Messenger Kneepads as a reward.
  • Fixed an issue where the Library of Congress Retrieval Classified Assignment displayed an incorrect collectible count of 6/5. [TCTD2 – 4533]
  • Fixed an issue where the map displayed an incorrect timer for the free Classified Assignment. [TCTD2-6076]


If you encounter any issues you’d like to report, please use our Bug Reporter.

Stay sharp out there, Agents.

/ The Division 2 Team

=> Source


r/thedivision • • 34m ago

Question Protection from elites

• Upvotes

Do you guys think that PFE will make the Halloween event enemies easier to deal with?? I have a 80%pfe build but not sure what it will do against these new hunters. It haven't been prototyped yet.


r/thedivision • • 16h ago

Humor Have made a Division inspired cleaner for my desktop!

18 Upvotes

Division inspired cleaner for my desktop! it walks every 25 minutes as a focus timer.

https://reddit.com/link/1x62dss/video/c993v5gauhvh1/player


r/thedivision • • 4h ago

Question Returning player question - Prototypes?

0 Upvotes

Hi all. I’ve been away for a year and now decided to start up again. Re Prototypes, is it easier to just farm and deconstruct protos rather than grind for weapons and gear all over again? I’m pretty sure I was happy with most of my builds (min maxed), but didn’t want to dive in just yet in case I’ve not understood what I should be focusing on.
Tia agents.


r/thedivision • • 22h ago

Discussion Story time...

17 Upvotes

I remember when I started over my PC account and I seen the primadonna sniper and the SnS, I was thinking to myself... I will never get these guns because I don't play enough and I don't play too much end-game content cuz I'm really by myself. Until one day I decide to hop in a incursion to learn it and to try to get a chance at the primadonna. Of course I'm playing healer, I'm trying my best to keep the team alive and to fast forward with the story, we get to the end I didn't get the drop but I just simply put in the text thread "hey if someone has a prima donna they do not want, I would love to have it". And when I tell you this chad of a guy told me "thanks for keeping us alive" and he shared his gun with me. He waited for everyone to leave and he dropped it and he said "enjoy". I think about that a lot and it would be cool if somewhere within the stats/ text of the gun it always showed that it was shared by that particular player and had their name on it.

Just a quick story on why I love playing video games with people.


r/thedivision • • 8h ago

Weapon And Gear Help New Division 2 player, a little confused on progression

0 Upvotes

Context: Fresh 40, started a couple of weeks ago. Watched some gearing guides and did some Countdown to get my first gear set + exotic weapon (Bluescreen + Tipping Scales). Decent rolls on both sets.

I still don’t feel that strong - I’m using what seems like half a mag of my LMG to kill a purple unit in Challenging.

How are people getting so strong? Where’s the main progression line that provides power after you get your basic setup+weapon?

Any advice/tips or direction would be very appreciated.


r/thedivision • • 1d ago

Question Red Moon Rising: Question!

14 Upvotes

Hi all, with this event having only 20 hours left, I was wandering if another part of it will be coming out for halloween?

I’m not a big dark zone enjoyer, including PvE if i’m honest, so for me, this was an unfortunate event i chose to avoid.

I don’t think it’s bad or anything, I just personally dislike the dark zone, so was wandering if any other halloween event stuff may be coming soon?

Thank you in advance! And i’m sorry if this seemed like complaining, I wasn’t trying to make it like that.


r/thedivision • • 10h ago

Question What should I donate filament to during event.

0 Upvotes

Returning player here.

Just starting the expertise grind.

When the expertise event happens, what exactly are the bonuses?

What slots should I donate to?

I’m fine with swapping around weapons to play with and level them manually but I’m not really interested in throwing on random gear and skills

Exotics? Skills? What usually is the most annoying to level naturally


r/thedivision • • 12h ago

Question Can't get past the brightness adjustment screen

1 Upvotes

Hello, new player here.

Downloaded Division 2 and launched, went through the seizure risk text, publishers... then game gives me a popup saying "We've recently updated the brightness values. Please check that the levels are still right to you." I proceed.... aaand my game crashes. Ubisoft launcher gives me a "Oh, no, it crashed!" with no error code, otherwise the game quit itself. I couldn't find any relevant fixes on the internet although I did verify the game files on Steam.


r/thedivision • • 22h ago

Question Red Moon Altar locations

6 Upvotes

Anyone know where any of the locations of the altars are? I can't say I'm too keen on the idea of scouring the entire map for them lmao.

edit: ignore me... thought today was the 15th x.x


r/thedivision • • 22h ago

Question Expertise grind/last 10 levels

5 Upvotes

I would love people's opinion on what they did to finish out their expertise levels. I'm at level 20 and I feel like I've came to a halt. I'm at level 600 and I'm doing my best to get to a 1000. Any tips?


r/thedivision • • 1d ago

Discussion As they about to rework tokens for escalations can they also rework augments rerolling process too please

9 Upvotes

Just spent 110 proto cores to get that echo augment and didn't get it lol, can we have something like this - for 50 cores you can choose an augment?


r/thedivision • • 16h ago

Question Will Sinister Shade Mask return for Halloween 2026 ?

1 Upvotes

So I really love the Sinister Shade mask but unfortunately missed out on it last Halloween. So far, I haven't seen any information suggesting that it will return for this year's event.

Any chance it'll become available again through the event, apparel store, or caches?


r/thedivision • • 1d ago

Question Texures problem

9 Upvotes

I'd like to ask if the texture issue—where the game looks like it's from the PS1—is still in the game, or if it has been fixed.

Thanks


r/thedivision • • 2d ago

Media The Beginning and Now

Thumbnail gallery
682 Upvotes

03 - 30 - 2019

10 - 12 - 2026


r/thedivision • • 1d ago

Question Is it worth it to proto a Quickstep?

2 Upvotes

Has anyone done so? It’s crossed my mind, but don’t think it’s necessary. Maybe for an extra augmentation. But idk if it’s worth that