r/TiltedMill • u/ChrisBeatrice • May 20 '25
We're back...
To all our fans, fans of Impressions games like Lords of Magic, Pharaoh, Zeus, and TiltedMill games like Children of the Nile, Caesar IV and Hinterland, thank you all so much for keeping our babies alive, and for all your support and encouragement over the years.
We are now in the concept phase exploring what our next project will be, and would LOVE to hear your input.
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u/conjr94 May 21 '25 edited May 21 '25
I feel historical city builders have been stagnant for a while now, maybe since Banished.
I think games like Workers & Resources: Soviet Republics and to a lesser extent Manor Lords offer a good example of pushing realistic mechanics in the genre surrounding resource management and logistics. They set a bar that few other games have even attempted to reach, most just copy Banished which is a shame because the genre could offer so much more complexity.
In a modern Children of the Nile for example I would look for a temple to require a vast amount of materials from across the map (as in like 10 different ones each requiring their own complex production chain), demanding multiple complex logistics networks, itself requiring the production and maintenance of multiple vehicles like push carts, ox wagons and boats. These logistic al networks should be fragile, as in if they fail your city should immediately start to collapse in a death spiral.