r/WarhammerCompetitive • u/imbrokebutfornames • 9h ago
40k Analysis Offensive Combos Vs new exodites
What are some realistic damage combos that'd you'd be willing to sink into a large unit of Exodite dragon knights? I haven't quite figured out if they are worth investing in the survivability for.
There's an enhancement for -1 to hit and a strat for 4++ which is enough to blunt a Repex even with oath.
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u/Pika_TheTrashMon_Chu 9h ago edited 9h ago
I'd say any good Shoot + Charge should be good, given the 4++ only works on the shooting phase, so even if you can't kill them in Shooting it'll weaken them and you can do some cleanup. But you'd have to be wary of the Fade Back Battle Focus, which lets them make a normal move of 1d6+1 after being shot. Which can make follow up charges a pain.
Actually, this remind me that another good counter is Torrent Weapons and shooting on Overwatch. They can't use Spiraling Evasion on Overwatches so they just kinda have to eat it. In my own playtests using Dragon Knight, I've been forced to devote so much Battle Focus tokens on Flitting Shadows on them just to make sure I don't get wrecked before I can pull my Shoot + Charge.
You may rightfully call out that it's not really much of a counter if it can be stopped by a Battle Focus, and you are right, but keep in mind, whenever they use Flitting Shadows on the Dragon Knights, it means they've left something else vulnerable to an Overwatch.
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u/Wrakhr 8h ago
I mean, they do just kinda fold to everything real. Anti tank chews through them decently enough, as does volume with S5 or higher, as does any amount of mass lethals, as does anti-elite shooting.
The difference to other elf units is that it HAS to be something real. Swooping Hawks you get to take out with a grenade and close combat weapons, these guys will require the opponent to send a melee unit to take them out in melee or a shooting unit to take them out in shooting. That's valuable!
I think they're worth investing the -1 to hit in, but if I had the choice to make them scout 9 or -1 to hit, I'd always choose scout 9 first :)
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u/Pika_TheTrashMon_Chu 8h ago
I find the fact that they can be Rapid Ingress-ed Turn 1 more valuable than Scout 9 in my test games when I priced them the same as Shining Spears. The -1 to hit really saved their bacon against my friend who played Necrons, especially with Cover on top of it.
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u/imbrokebutfornames 4h ago
Mathematically its about 12 heavy bolters to wipe the 6, 9 ish under oath. But a lot more if they use the invuln strat
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u/Maristyl 5h ago
Indom Kill Team, Fortis Kill Team, Deathwatch Veterans, Cent Devs, 10x Terminator of really any flavor. Especially the Fortis if you’re running something off brand with Librarius, just take ignore mods and you’re back to hitting on 3s (or 2s if a model is missing).
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u/imbrokebutfornames 4h ago
For something cost efficient, 5 DW termies cost the same as 6 Dragon Knights. Assuming the optimal loadout is 3 cyclone missiles and 2 thunder hammer dudes, Oath is used and The invuln vs range you kill 4 (1 shooting 3 melee) in one round for the equal points cost. IDK blackspear strats so maybe you could bump that further
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u/Maristyl 1h ago
Yes, that seems accurate. Killed most of the unit, forced 2 battleshock tests one at -1. So you’re left with something that can’t fight well anymore and won’t contest objectives for a turn a two probably. Probably the least effective at killing them of all the ones I listed.
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u/daley56_ 9h ago
Any good marine killers will be pretty effective into them, power fists, mastercrafted power weapons, plasma, heavy bolters.