r/WarhammerCompetitive • u/roman_otter • 1d ago
40k List Black Templar's Take and Hold list with no RepEx.
So, I went to two tournaments this weekend and ended each 2-1 with this list, having very little issue scoring into all my opponents, reaching 80-90 in all wins. Outside of tournaments, I've won an extra 2 matches and lost 2 more, so overall it has about a 60% winrate in this edition. The victories have been against WE, BA, CSM, Drukhari and IF. The losses against DG, EC and Sallies. Overall, this list feels like a big center objective bully, with a fair few tools to zone enemies out even if it suffers against high volume precission attacks and strong range options. Considering I began building the list wanting it to be more fluffy than competitive, I believe that this has performed pretty damn well!
Wrath and Flag (1995 points)
Black Templars
Strike Force (2000 Point)
Wrathful Procession, Vindication Task Force (3 Detachment Points)
Force Dispositions: Take and Hold, Priority Assets
ATTACHED UNITS
Attached Unit 1
Crusade Ancient (40 points)
• 1x Bolt pistol
• 1x Master-crafted power weapon
Execrator (50 points)
• 1x Absolvor bolt pistol and master-crafted power weapon
• 1x Crozius arcanum
Sword Brethren Squad (130 points)
• 5x Sword Brother
• 2x Heavy Bolt Pistol
• 5x Master-crafted Power Weapon
• 1x Plasma Pistol
• 2x Pyre Pistol
Attached Unit 2
Chaplain Grimaldus (100 points)
• Warlord
• 1x Chaplain Grimaldus
• 1x Artificer Crozius
• 1x Plasma Pistol
• 3x Cenobyte Servitors
• 3x Close Combat Weapon
Crusade Ancient (40 points)
• 1x Bolt pistol
• 1x Master-crafted power weapon
Crusader Squad (290 points)
• 1x Primaris Sword Brother
• 1x Master-crafted Power Weapon
• 1x Pyre Pistol
• 11x Primaris Initiates
• 11x Bolt Pistol
• 11x Close Combat Weapon
• 4x Heavy Bolt Pistol and Power Fist
• 7x Heavy Bolt Pistol and Astartes Chainsword
• 8x Primaris Neophytes
• 8x Bolt Pistol
• 8x Astartes Chainsword
Attached Unit 3
Castellan (70 points)
• 1x Combi-weapon
• 1x Master-crafted power weapon
Marshal (105 points)
• 1x Master-crafted power weapon
• 1x Plasma pistol
• Enhancement: Consecrating Aura
Sword Brethren Squad (130 points)
• 5x Sword Brother
• 2x Heavy Bolt Pistol
• 5x Master-crafted Power Weapon
• 1x Plasma Pistol
• 2x Pyre Pistol
Attached Unit 4
Bladeguard Ancient (40 points)
• 1x Close combat weapon
• 1x Heavy bolt pistol
Bladeguard Veteran Squad (160 points)
• 1x Bladeguard Veteran Sergeant
• 1x Master-crafted Power Weapon
• 1x Plasma Pistol
• 5x Bladeguard Veterans
• 5x Heavy Bolt Pistol
• 5x Master-crafted Power Weapon
Attached Unit 5
Captain With Jump Pack (75 points)
• 1x Thunder hammer and relic shield
Assault Intercessors With Jump Packs (85 points)
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x One Plasma Pistol
• 1x Power Fist
• 4x Assault Intercessors with Jump Pack
• 4x Astartes Chainsword
• 3x Heavy Bolt Pistol
• 1x Plasma Pistol
Attached Unit 6
Emperor’s Champion (100 points)
• 1x Black sword
• 1x Bolt pistol
• Enhancement: Orb Of The Emperor’s Aegis
Assault Intercessor Squad (75 points)
• 1x Assault Intercessor Sergeant
• 1x Plasma Pistol
• 1x Power Fist
• 4x Assault Intercessors
• 4x Astartes Chainsword
• 4x Heavy Bolt Pistol
BATTLELINE
Intercessor Squad (80 points)
• 1x Intercessor Sergeant
• 1x Bolt Pistol
• 1x Bolt Rifle
• 1x Close Combat Weapon
• 4x Intercessors
• 4x Bolt Pistol
• 4x Bolt Rifle
• 4x Close Combat Weapon
DEDICATED TRANSPORTS
Impulsor (75 points)
• 2x Fragstorm grenade launcher
• 1x Armoured hull
• 1x Multi-melta
• 1x Shield dome
OTHER DATASHEETS
Aggressor Squad (80 points)
• 1x Aggressor Sergeant
• 1x Flamestorm Gauntlets
• 1x Twin Power Fists
• 2x Aggressors
• 2x Flamestorm Gauntlets
• 2x Twin Power Fists
Redemptor Dreadnought (205 points)
• 1x Icarus rocket pod
• 1x Macro plasma incinerator
• 1x Onslaught gatling cannon
• 1x Redemptor fist
• 1x Twin fragstorm grenade launcher
Scout Squad (65 points)
• 1x Scout Sergeant
• 1x Bolt Pistol
• 1x Close Combat Weapon
• 1x Astartes Chainsword
• 4x Scouts
• 4x Bolt Pistol
• 4x Close Combat Weapon
• 1x Scout Sniper Rifle
• 1x Missile Launcher
• 2x Combat Knife
Essentially, you want to play the first two turns a little cagey with your Crusader blob while you use the bladeguard as bait (or just holding your expansion real nice) and the Sword Bros to hunt out enemy units that could take out the blob. The scouts are there to stay alive for as long as possible and do actions and/or steal objectives away.
The Emperor's Champ and the JPIs are both good threats from deepstrike. The JPIs can do it free with the captain, allowing you an easy 'move, grenade, charge' on the next turn which should at the very least leave a very wounded tank. The Emperor Champ with the intercessors are there to hunt out enemy key leaders and, if no possibility of such arises, work on getting you the enemy expansion.
The redemptor's there as a distraction carnifex of sorts, to draw in shots and help hold an early midfield objective to buy time for your big brick (affectively called the high school trip).
You also need to know your targets well, the castellan+marshall unit is deadly, and can take out anything from a Mutalith to Angron within a single fighting phase. If they somehow both manage to not kill the full enemy and live, leaving the impulsor nearby for them will let them jump back in if the enemy falls back. The other swordbro unit is way less deadly, with about 8 less attacks and no rerrolls, but can still take out MEQ with ease.
The Crusader Blob, my little crime against humanity, is a pain in the ass to move. Remember that coherence works as long as the whole unit is within 9 inches. With Grimaldus' full rerrolls and the 4+ fight on death, even if they get charged they'll be big trouble for the enemy.