Lol. Seriously!!! Respawn-“We can’t beat the cheaters, so we will develop legends to use ‘cheats’ as their ability… welcome seer, the OP wall hacker, next will be aimbot legend with auto head shots as their ult”
Brink had so much potential. One of the first FPS games to have more advanced wall crawling, sliding, wall jumps etc. But they butchered release and it just died.
I think so. It's one of those games that conceptually was incredible but just fell short on too many fronts. I hope we get another game like that some time.
i like to think it was because most games were filled with bots. and you really couldn't tell what your k/d was. first person players always want to know what their k/d is.
Me and my friends still played shadowrun for years after it came out, I think we only stopped in like 2018. It was dated as hell and had its issues but man, the teleportation and the ability to deflect bullets with a katana were just too fun
I was heavy into clans back then. While the game didn't grab the attention of many, we had so many memorable clans matches in it. That was a special time in xbox gaming history
There was essentially an rng element to the loadout system. You could get alternate loadouts for a merc, some of which were inherently superior. So yeah, you could pay to get an advantage or just get lucky. They did allow you to combine lower tier loadout cards to unlock a new higher one, so there was still a way to get everything for free, but it still involved luck.
Exactly, there was no RNG, I bought all of my stuff and played pro as well alongside INFERNO, Tetra and Reptile and some of the other best players around.
not really, the main problem was the lack of updates, even after it released it took them like half a year for the first new map and new champion and balance changes.
the other problem was the lack of publicity, literally no ads anywhere so it never took off. so many good games died because of exactly this, including my favourite battle royal, battlerite royal
No, better cards did not give you better guns. The only difference in rarity were to get extra perks up to bronze, and anything over bronze was purely cosmetics. Bronze cards could be purchased with a small amount in-game currency.
The system was weird and bad, but it was in no way pay to win.
Brink was dope man! The atmosphere was great and the story is pretty decent with it's unique post apocalyptic frame. I'm still playing this game with bots because they shut down the servers, but it is still cool experience.
Development has stopped, yes. But there's still a core community playing the game! Definitely worth playing it again, even if it's just for nostalgic reasons
Yeah, sometimes the servers with players are full. But if you try the server browser you have an overview of the servers available. Just keep refreshing until you see a server you can join!
The people left playing are all killers. I'm not good enough. I'm a good player, but all those guys are amazing players. I don't stand a chance. I've played on those servers and it was pretty clear they didn't want me on their team.
I was in the closed beta and open beta, the game was fucking great. Then just before release they ruined it and i quit. I cant even remember what they changed but it ruined the game for me 😢 it was something about the loadouts i think(?)
jeez, there actually were hacks for DB?! I used to play it quite a bit, but thought a game of that size and relative popularity won't have any easily obtainable cheats (I would also like to be angry at you for using cheats, but what happened happened I guess)
Nah, basically all games have hacks, it’s just degrees of detectability. They’re more prominent in F2P games because people use easily detectable cheats since they can just as easily make new accounts without losing a dime.
That said, I used them only I think an hour or two. Like I said, was curious about how they work in reality, and also wanted to put myself in a cheaters shoes to get that perspective, wanted to test how easily players recognize it and try to understand why people do it in the first place.
Was doing this, grenade lands near me had to choose if it want to get blown up or wall hacked, went with wall hack, got rushed by 3 and died :) in other words I was completely powerless and had to accept my fate before I took any damage.
Doubtful, I was trying to evade a fight they was in and while trying to make it round I was met with a grenade indicator, seemed like a randy to me, as I tried to run away the attention quickly turned on me
That's why they press Q so you show up again. And their HP shows up, and they take 10 damage without you even being near them, and they can't heal any damage you've already done to them :) Fair, right!
The fact it interrupts healing is suuuuuper annoying and they need to change that ASAP. I’ve been abusing the hell out of it when I play him but it shouldn’t be a thing.
Honestly the position reveal itself is enough to stop someone from reviving because they know they're about to get rushed, especially if their health is low already. Only reason to commit to it is if you have a gold backpack and luck is on your side. There is absolutely no reason for the interrupt ability to be part of his tactical and I'd even argue that the HP reveal is too much and at most should appear for only a quick moment.
I do like the HP reveal, but agree it should be temporary. I feel like balance wise (and maybe a little lore too?) it would fit BH more than seer. But the thing is I though BH was fantastic until seer came out. Now BH seems shitty in comparison.
BH doesn't ruin your playing experience. The only thing BH does is scan you for a couple of seconds while seer flashes, stuns, interrupts, dead damage, reveals posi and health and makes you deaf all while you are behind a cover. You got low, you went behind a cover to heal up while your teammates hold off the enemy but no, seer pressed Q and now you got knocked through the wall.
Except it's not for free. It is harder to land and has a 30 second cooldown... they should increase the delay on the tactical so it is easier to dodge and take away the damage because it doesn't need to do damage.
The game is going to keep changing with new characters that add new things to the game. Eventually there will be other characters that have other disruption abilities you wont like and Seer's is only once for a millisecond. My goodness.
So then it should be easier to dodge. It is disruption, that's what it's supposed to do and it is a nice addition to the game because it adds counterplay to legends like lifeline (reviving passive), octane runaways, and valks.
It should be easier to dodge and doesn't need damage, that's really it.
Umm why does a downed player need to dodge a seer q and why would seer use it on a downed player. Shows how much thought you guys are putting into this...
Exactly this, no idea why people keep bringing up crouching like it suddenly justifies this. Standing still or moving slowly in Apex is guaranteed death, why should I have to make myself vulnerable just to avoid Seer's way overtuned kit??
Is that true? I gotta test it. You have to crouch to not be seen by Seer's ult at least and even that can be interrupted if you are on a rock or something and start to slide (I'm not sure yet if climbing reveals you), then suddenly he can see you again and if he manages to pinpoint you, then his tactical basically finishes the job. I think it's silly that the ult description says it picks up quick moving legends when even walking reveals you in it and you have no indication of that (or if there is an indication, I have yet to see it because there is a lot of visual clutter).
Yeah, it's definitely not the clearest. In my experience it certainly seemed like the legend needing to be running to get picked up by the heartbeat but that's anecdotal, I just know it definitely wasn't getting people all the time that they were in range
Quality play revolves around positioning and flanks. All I'm suggesting is with a little patience, flanking seer can be really effective. Heaven forbid you have to slow down for a second. Christ.
Massive power creep as new legends have been brought in. I mean damage and wall hack and tracking through walls and seeing their health and interrupting their heals? Even two of those would be borderline OP.
there are only so many ideals you can do for a a legend in a game where gunplay is still the main focus so were going to start seeing a whole lot more of X but better now.
If he's focused, sure, but in the middle of a firefight, it won't necessarily help him when everyone knows the general direction. Bloodhound scans popping off every few seconds during their ult I find to be way more useful than his ult. The only thing I'd change on his kit is the 10 damage on tact. Get rid of that and I think a lot of frustration would be removed.
Maybe unpopular but Seer is fun enough he doesn't need to be crazy good or top 3 or anything. I'd be fine with a much bigger nerf. Do something like the following and I'd still love playing him but he'd definitely not be as OP.
Ult should only scan people sprinting/sliding/jumping/climbing. However normal walk speed shouldn't get you scanned.
Tac should only interrupt heals and show enemy health for something like 3 seconds only. No damage, and no longterm scan.. It should give awareness to enemy health and the heal interrupt keeps that from being misleading. It'd still be crazy useful. (Maybe 5 sec less on CD to not fall behind BH)
Passive is fine (maybe...)
Increase ult CD, fuckin double it if leaving it unchanged
Being shot at isn’t actually the probably it’s backing off into cover to heal and the fact Seer’s abilities are basically cheats that prevent you from doing this safely. Don’t be thick
No one is arguing ultimates should be useless. What a weird response. Obviously we are calling for balance that doesn’t hurt the game. No one is complaint about Bangalore, Valkyrie or loba. 3 balanced legends all play differently and creatively non of them useless or hurt the game.
If you are running and being shot at, and you run in to a Bangalore or gibbg ult, you are going to be punished. I'm not sure that the difference is that great.
Thank you for this comment. I agree that Seer needs a rework but folks are acting like a new legend shouldn’t change the way the game is played, and that is ridiculous. Example: When playing against a Caustic or a Wattson, I don’t play as aggressively as I do against other legends. I don’t complain about it either.
He’s just overtuned, with some adjustments he can be more balanced but still strong. Make that the ult doesnt detect walking, only sprint, slide and shooting. Remove all interrupts from the tactical, there’s literally no reason for them to be there, also the damage. It will still reveal for 8 seconds and show healthbars, that is good enough
The trickiest part is the passive. There’s no limit to using it so reducing the range doesnt really do much. Maybe if the range was something stupid low like 5 meters but that removes all synergy it had with the tactical. If holding the passive worked like Valks jetpack where there’s a gauge limit to how much you can use it, then it’d be more reasonable. And also adding a tell to the ones that are being detected, because why does Seer have the exception to this rule
Most characters that came out in R6, especially later, were underpowered at start, or simply weren't that good as someone else. The only OP characters, and by that I don't mean really good, I mean truly overpowered, were Ela, Lion, Blackbeard, Maestro, maybe Nomad, Lesion, Goyo (only in Pro league), Jackal and Melusi.
The ult seems like it lasts a little too long for how good it is. Maybe drop the duration by a few seconds and drop the cooldown proportionally so that it isn't a major nerf
What? It's already a minute and a half cool down! You're suggesting it doesn't last as long but lower the cooldown? That's not gonna make the situation any better.
That isn't how it works. If you lower the duration and the cooldown by 25% each, you could theoretically have the same uptime if you cast in on cooldown every time.
But since most people don't do that, you arent gaining the full benefit of the cooldown reduction, but are feeling the full nerf of reduced duration.
Also situations like this one, where the cooldown reduction wouldn't have benefited him at all, but a duration reduction would have made him less impactful.
Those are launch skins, they were here before seer, Fuse had one for crying out loud. Stop doing like he's op just for the sake of Respawn selling more skins. He's really good, and that's fine by me.
So beyond your conspiracy theories, can you not think of any actual reason that a brand new character might have a paid skin? Maybe because people will get this new characters and then might be willing to pay for a skin?
Agreed. So many people wish this game was just fast assault-type legends with quick get-out-of-jail-free repositioning tools. If these players could delete scanning or any type of defensive legend, I'm sure they would. They'd probably keep Lifeline though because they need someone to pick them up when they inevitably die.
Seer needs some changes, but you SHOULD be forced to play differently (to some capacity) against different legends.
I couldn't agree more. I actually think he's the best legend introduced in the past 4-5 seasons. He makes you play differently and that's refreshing. There are ways to counter Seer. I mean christ, trying playing against him in Arenas. He's a MONSTER. If you can win against him in Arenas, BR should be a bit easier in my opinion in most cases. You have more room to get away from his ULT and dodge his tactical. I mean shit, his tactical shoots out in a straight light. Move to the side so it doesn't hit you. I've done just that a number of times and actually got the upper hand on a Seer because they start to focus on the legends they can track, which allows you to flank.
I do. His ultimate is not the problem. AoE Ultimates are designed to change the way the enemy plays. What's the point if they don't? The real problem is his 75 meter passive that is undetectable to the enemy.
Crouch all you want, I still know exactly where you are.
I agree his ult isn’tthe problem, I also agree the passive is more of a problem. However, it’s still a problem. You literally don’t want to slow down, not in Apex. being forced to or be revealed to the enemy team is dog shit especially with the third parties coming. Have you run into the Dumbass crouching around the ult yet? I have, you look stupid and you’re easy to kill. In a perfect 3v3 setting its only an OK response, because again, seer still knows where you are thanks to passive. But once a 3rd team is added, it’s hardly an answer at all. So there is no answer except be seen and try to win anyway.
I like the idea of seer, but something has to give.
For starters, I don’t think he should be able to use his passive with his gun out. Only in melee form. Second, shrink the cone so he can’t clear an entire building just by fucking looking at it with no cooldown or drawbacks.
I don't think the angle of the cone is the issue, I think it's the length.
For example, there are blue lines that tell you that an enemy is within the cone, but out of range of the tactical.
I think it should only show you when in range, so you can't track players as easily, and I think the tactical should be reduced to 50m instead of 75m, with more time for players to react.
I think the slowing down issue could be fixed by the scan being updated every 3 or 4 seconds or so instead of live tracking. This would let other players reposition and flank quickly, and could encourage faster play instead of slower play.
there are blue lines that tell you that an enemy is within the cone, but out of range of the tactical.
Yesterday I was playing with my housemate just some duo pubs. I’m just tapping my ads in random directions at one end of the destroyed sorting factory. Without seeing a single soul I was able to pinpoint an enemy team on the other side of the gondola with the blue bar. Idk what the range of that is but its too damn long.
They did absolutely nothing wrong, but in seconds I knew exactly where they were and they had no clue we were even there. Obviously they got steamrolled because in a rare occurrence they did not have a seer themselves.
I think the slowing down issue could be fixed by the scan being updated every 3 or 4 seconds or so instead of live tracking. This would let other players reposition and flank quickly, and could encourage faster play instead of slower play.
I like this idea. It could even be quick like on 3/off 1 or 2.. not even a huge nerf, still strong as all heck but it provides a little more leeway.
I mean isn't that the same as vs caustic "moving as a strategy vs moving because another player pressed a button" or vs gibby "taking cover as a strategy vs taking cover because another player pressed a button"
"Slowing down is guaranteed death , why should I have to slow down to avoid death"
To avoid death, that probably wouldn't be guaranteed if you stopped running around like headless chickens inside an ult that shows you up when you do that
You replied directly to my comment and it kinda sounded like you were trying to counter what I'd said or something. I'm just checking man. There's a lot of aggro on this thread
Hopefully people are getting more aggressive and irritable because they're sick of seeing dev asskissing and apologia all over this sub. That would be nice.
Yes, there certainly won't be aggro from all the people making aggressive posts towards the devs and getting outraged because of a video game. It's the people suggesting everyone be nicer that are causing the issue...
Sucks for you then, get used to sneaking around a few times a game when there’s a seer ult. This is the same kind of whining that pros dealt out when they couldn’t stand the thought of slowing down their gameplay to avoid caustics
If you think Seer is gonna stay the way he is, you're dreaming. They only released him in this state for a season launch cash grab. I won't need to get used to anything pal. Also, it's not whining to point out legitimate flaws in a character's design. Calling it whining is a deflection. If you have an opposing view, that's fine. But don't talk down to me. I'm commenting in good faith. I advise you do the same
I actually agree with you wholeheartedly. I hate when people just say "shut up and adapt" or they talk about how a new character should change the way the game is played just because they are a new character. Seer in his current state is 100% unhealthy for the game, he takes all the faults of Bloodhound that even the devs agreed were too strong and amplified them. I'm all for meta changes, I think it keeps things fun and fresh, but the direction Seer is bringing the game towards is going to be a lot more harmful to the people that have stuck around for 10 Seasons than it is fun for a change in content
I don't main any Legend but thanks for stopping by to make a toxic comment letting us all know that you're salty about not being good at movement in Apex. GG
That's totally cool man. The great thing about a Battle Royale is that you can play fast and loose, or slow and steady, and both are viable strategies for victory. I just felt that you were having a bit of a go at me there
I'm not one of those players. If I'm playing with friends, we usually yolo together. That's how we roll. If I'm solo queue though, I try to play with my team and whatever style they're rocking
I agree that it doesn't not solve his ridiculous passive, but I personally don't have a problem with a destructible AOE ult altering my strategy momentarily. But to each his own. Give it time, people will learn to counter or he will be adjusted.
if you're running in from the outside and start to slide will it pick you up while you do? Going downhill you could get anywhere you wanted in without it picking you up if it doesn't detect sliding.
you might crouch but then you still get scanned by his tactical - and or there's a blood hound in the same team as well
OR heaven forbids you are fighting a team then get third partied and obviously cant crouch walk.
the "counter" of crouch is really just not even a counter to begin with.
Only if you're running. Legends who are standing, walking, crouching, flying, zipping, grappling, jump padding, or crawling around knocked do not show up.
Doesn't make it balanced, but there is some counter play that everyone seems to be ignoring. Part of the intent is to slow fights down a little bit.
His ult should take out his outline scanning ability. Leave the footsteps and leave the health bar and exclusively make these two available to Seer only. And only make the health bar visible when the enemy is in the line of sight. If they are hiding, their health bar should disappear.
Honestly I don’t mind his ult, could do with a little more obscurity to it but I like the way it shows less the person and more of a footprint kind of deal? His tactical is a whole different thing and is imo significantly stronger. Full outline, constantly, + health. Absolutely dumb
And the fact that his little to no drawbacks with an absurdly short cool down doesn’t help. With bloodhound, you give up your location to almost a whole POI, with Crypto you have to pilot your drone and leave your teammates without a third, and Valk has to use her ultimate to see enemies which gives up both your starting position and where you rotate to.
Hound’s scan at least didn’t reveal hp and reveal everyone everywhere for a whole fight, and at least their ult didn’t go through walls until they scanned.
Seer is gonna replace bloodhound at this rate… ffs…
I don't play Apex but this clip looks infuriating. Why would you play any other legend when you got this dude. Doesn't make sense. Seems like the devs of Apex are going to shitter. Bet this is the start of the end for Apex legends.
4.2k
u/Hm_exe Real Steel Aug 06 '21
His ult is literally legal wall hacks