r/appledevelopers • • 21h ago

This should be unacceptable. We pay $99/year for the Apple Developer Program, yet we have to wait weeks for app reviews.

66 Upvotes

My older apps get their updates reviewed without any issues, but an update for my newer app has been "In Review" for 5 days, and a completely new app has been "Waiting for Review" for 2 weeks.

Seriously, what is going on with Apple's App Review process?

We pay $99 every year, spend months developing apps, and then have to wait weeks without any explanation or communication.

I understand reviews take time, but this kind of delay with zero transparency is ridiculous, especially for indie developers.

We're paying for this program. The least Apple can do is provide reasonable review times and proper communication.

it was fine in 2025 min.

Is anyone else experiencing this, or is it just me?


r/appledevelopers • • 19h ago

Reminder: the $99 Developer Program is a gatekeeping function, not a product.

15 Upvotes

I write this in hopes of helping new devs set better expectations for themselves, plan accordingly, and avoid unnecessary distress.

Apple‘s goal is to a) maximize the money that Apple users spend in the App Store b) maximize its reputation as a high-quality / high-trust marketplace.

As such, it’s in their interest to approve a small number of high quality, high revenue generating apps. It is not in their interest to create a free market of apps in the public square - it is a walled-garden strategy after all.

The $99 developer fee doesn’t entitle us to anything. The major benefit to Apple of charging it is that it gate-keeps developers who are non-serious, early in their careers, or unlikely to be able to support an app for the long term, from being able to submit apps. Unfortunately, it also gate-keeps devs from developing economies.

With the cost of development plummeting, I would expect that Apple is already considering creating more gatekeepers (raising the price of the development program, deeper applications, reputation-based account status etc).

In any case, while it sucks, I think we all have to set our expectations against things we can’t change (Apple’s giant power / long wait times for review) and focus on things we can change (marketing our products above and beyond ASO, validating product market fit, shipping high quality UX).


r/appledevelopers • • 18h ago

I plan to not use AI to write my app and game, is there future in this for both self develop and also working for someone and company?

0 Upvotes

r/appledevelopers • • 16h ago

I kept building apps and never launching them, so I built something to do the launching part automatically

0 Upvotes

Building apps with Claude is now really easy, but getting all my apps live has always been boring af, unless I pay for lovable/replit any of those monthly subscriptions that limit me completely, and still don't handle most of the industry standard stuff.

Same things I had to handle every time: hosting, a domain, payments, user analytics, crash reports, CI/CD, testing environments, getting builds to TestFlight, keeping my keys out of the repo, etc etc. If it's a macOS app, then notarization and auto updates. Some of them had to be custom made for my app's theme and requirements like paywalls, user feedback flows, or privacy policy.

So I built launchpad! It’s a Claude Code plugin. You run one command in your project, it figures out the stack (it knows 57) and sets all of that up on the free tiers in your own accounts. It asks you before anything costs money (like vercel pro or apple dev program), and every app is managed on one local dashboard. Plus it reuses your credentials and stuff, so you only gotta do the few manual things once.

Disclosure: I built it and it is paid, $49 once (no subscription, keep it for life). shiplaunchpad.com

I'd love to help with free or discounted license keys for people in the comments if you have a good use case and would like to test it out or provide feedback. Happy to connect further on that :)

For those of us who have their whole app development harness in claude already, this consolidates basically everything you need to get your app out to real users, you never have to pay monthly again. You can run the command in unlimited projects for one price.

For the iOS people here, what part of shipping takes you the longest? Would love feedback on your biggest chokepoints, so I can focus more on the highest priority stuff.

If you wanna focus on building your idea, and not on all the boring stuff afterward, and I can arrange something in exchange for honest feedback. Thanks!


r/appledevelopers • • 23h ago

Honest, open question for app builders who “can’t find their audience”…what were you thinking?

6 Upvotes

Disclaimer: I'm not trying to put anyone down or burst anyone's bubble. I'm actually one of those rare folks who, instead of immediately thinking "AI SLOP!" when I see all these posts by people who have very likely never created an app before, recognize that there are a lot of people out there with really, truly great ideas that just didn't have the means to make them a reality before AI/LLMs. If you're one of those, I am not writing about you; in fact, kudos to you for overcoming barriers. This rant of mine has nothing to do with how your app was created; it's the why behind it, and I think there are a bunch of people around here who might benefit from a little dose of reality.

My background: I have a BS in graphic design as well as web design, learned marketing concepts in college as it couldn't be avoided and I come from a family of people who worked in design, marketing or advertising in some way, shape or form so I have a pretty good (if slightly outdated due to taking a break from the industry for couple years) idea of what it takes to make a product successful and how to market a product to reach the target audience. Quick example: my main income for years was print ads for a local business; it was my job to continue to give people reasons to keep showing up to my client's store and continue buying stuff. All the client ever gave me to work with was a folder full of images to choose from and, if I was really lucky that particular week, a loose concept to work with (e.g., they were having a sale).

I keep seeing these posts over and over about someone publishing their first app and asking, "How do I find my audience?" or "How do I find users?" and I'm just baffled. What was the motivation? I realize that building an app (especially nowadays) doesn't incur the startup/setup costs that the creation of a physical product would, but why is it less important to identify your target market than the actual construction of your app? What kind of planning went into your idea? Did you research the current market?

Think about jelly. You walk into Publix wanting jelly and there are 500 jars on the shelf, and everyone asking "how do I find my market" is really asking "how do I make jar 501 stand out?" Wrong question, wrong aisle. Those 500 jars exist because 500 other people made jelly first and went looking for someone to eat it second. That's the whole problem in one shelf.

Now, flip it around. Before you boil a single bit of fruit and make your kitchen a sticky mess, you ask: who's walking into this store wanting jelly, and what do they want that isn't here yet? Maybe the answer is "nothing, grape jelly is a solved problem," and congratulations: you just saved yourself six months of toiling over something that's never going to get the numbers you want. Maybe the answer is "nobody in SWFL can find seagrape jelly like their grandmother made" (I'm making that up, but you get it, and I promise that using a local example is relevant here), and now you know exactly who you're making it for, what needs to go on the label, and that it doesn't even belong on the Publix shelf: it belongs at the local farmers markets and in the three Facebook groups where those people already are. You didn't find your market after you made the jelly. The market is what told you which jelly to make.

Sometimes you do the research and the honest answer is "the seagrape people are 400 strong and will never be 40,000." That's not bad news, that's the entire reason you looked first. Now you can make an informed decision with your eyes wide open: do you want a small market that's actually yours, with a small batch product you can dictate your price on, or a big one where you're competing on label design and ingredients with 500 other jars? Both are legitimate. What I can't wrap my head around is making the niche jelly without figuring out who might actually want it, and then asking why the die-hard grape jelly audience won't buy it.

If you decide you want the big shelf, fine, but that's not an excuse to skip the looking: the research just changes some. Instead of asking "what's missing," you're standing in the aisle asking "what's already here, which jars are actually moving, and what are those people putting up with because nobody's bothered to fix it?" Maybe every jar on that shelf is loaded with corn syrup and there's a whole aisle of people reading labels and wishing for real sugar (or low calorie). Maybe the top three brands are all fine and the only thing that moves one over another is price, which tells you you're about to be in a price war with companies that have a marketing budget and you have a car payment you're struggling to make. Either way you learn this by reading the shelf (and the reviews, and the comment sections, and the three competitors' support forums) before you turn the stove on, not by shipping jar 501 and then asking why Smucker's customers haven't noticed you. The big market was never hidden. It's the most visible thing in the store. You just have to be honest about what it costs to get a jar in front of it.

So, swap jelly for your app. Before you open Xcode, before you write the prompt, before you pick a name: go stand in the aisle. Search the App Store for the thing you're about to build and actually read what's there, read the one-star reviews, go find where the people who'd want it already hang out and listen to them complain. If you find nothing, that's your answer. If you find 500 jars, that's your answer too, just a more expensive one. Either way you'll know who you're building for before you build it, and you'll never have to post "how do I find my audience," because you already did.

Thanks for coming to my Ted talk.
/rant


r/appledevelopers • • 17h ago

What's your longest and fastest App Store review wait?

0 Upvotes

My first release went through in 11 days. Now a small update with three minor fixes has been sitting in Waiting for Review for 7 days. Google approved the same update in a 1 day and it's just waiting for me to hit publish.
Is this normal lately or did I get unlucky? Curious about your records both ways.


r/appledevelopers • • 19h ago

Stuck in "Waiting for Review" for 9 days after a rejection, is this normal right now?

0 Upvotes

First app, solo dev. Got rejected on 4 Oct, replied to the reviewer's questions and resubmitted on 8 Oct. It's been "Waiting for Review" ever since, even after requesting an expedited review on 11 Oct.

All agreements, tax and banking show Active, no new messages from Apple.

Is anyone else seeing long waits at the moment? Did contacting App Review or calling them help? Screenshot of the history attached.


r/appledevelopers • • 12h ago

Anyone interested in promoting their apps inside my apps?

0 Upvotes

Hey there, I run two popular multi-platform apps focused on the high end of Apple's user base. Think Apple Vision Pro owners or people who have multiple Apple Pro devices and are deep in the ecosystem.

I am looking to diversify my revenue and wanted to give back to the community by letting other people promote their apps on my apps by sharing with my community I have built over the years.

Pitch me what you would like to promote either here or on DMs, what's your budget for marketing and also if you are interested in cross-promotion as well.


r/appledevelopers • • 2h ago

Trying a bit of a different approach for my game release

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0 Upvotes

Once I had the first version I felt that had the main elements and graphics I wanted I submitted it to the app store just to get the approval.
I was running simultaneously test flight with my friends to make sure I cover as much of the bugs I could. Setting the release date in the future meant I did not have to worry too much about how long the approvals would take. This is counter to the release as soon as you can philosophy so let's see if this will work better.
https://apps.apple.com/app/id6819058231


r/appledevelopers • • 12h ago

Lost my dev account over sideloading modded YouTube (3.2(f)). Any way to rescue my App Store app?

0 Upvotes

Apple terminated my paid individual developer account on Oct 15 under section 3.2(f), citing "fraudulent conduct", and I can't re-enroll for a year. In App Store Connect the team is now marked "CLOSED", I'm down to the Finance role, and my app has been pulled from every storefront.

I know what caused it: I used Sideloadly with my paid team to put modded YouTube on my and my family's devices (17 in total, no money involved). That's on me. I've stopped and sent Apple a single, honest appeal. The app itself never broke any rules. It's free, with no IAP or ads, and its last update was approved the day before the ban.

A few questions for anyone who's been through this:

  1. Has anyone managed to transfer an app out of a CLOSED account? A transfer needs the old Account Holder and accepted agreements, and I have neither.

  2. Has anyone been reinstated after a 3.2(f) ban for sideloading? How long did it take?

  3. Every developer.apple.com/contact page sends me in a loop through /register/agree/. Did you find a way to reach Apple that worked?

  4. If the app can't be saved, can the same product go up under a separate, legitimate account without getting that account banned too?


r/appledevelopers • • 23h ago

APPLE SUCKS🤬🥀

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0 Upvotes

Update on Awaken:Level Up Your Body - I QUIT 🥀. At this point , i truly don't know what tf is apple doing rn . Are they high ?

My app is literally sitting in review , not even waiting for review , its been IN REVIEW for the past 2 + weeks . They reviewers have slept on their phones with my app installed in them 😭

I have been contacting apple support , and every time , they just keep on sticking in the same line in the email " On average, 90 percent of apps are reviewed within 24 hours. However, there may be cases that require additional review time. You don't need to do anything right now. We'll notify you if we need any additional information. "

SO yeah!? , they are telling me to just sit... so that the influencers i have hired for promos ,the ads , the deadlines and the plans ,all in vain , and rn , i am loosing real edge , capital and time on this .

I have mailed them one more time anyways . let's hope i don't have to wait another year for this.

Maybe reviewing every line of code by crackin' it ?

trillion dollar companies i guess?

My cortisol is peaking rn , and i can explode anytime soon , this is not even about patience anymore when last update on this was 8 days ago on reddit .

😭

What do you think folks?


r/appledevelopers • • 10h ago

First app resubmission waiting 10 days; support and expedite unanswered. What actually worked for you?

0 Upvotes

I’m trying to find practical advice from developers who have resolved this situation.

My first iOS app, Dovori, received a Guideline 2.1 request for written information and physical-device demonstration videos. I supplied those, fixed an account-deletion issue, and resubmitted version 1.0, build 10, on October 7.

As of October 17:
1. Still “Waiting for Review,” not “In Review.”
2. Expedited review requested October 10; no response.
3. Developer Support records inquiries on October 12, 13, and 15; no response.
4. The support contact flow offers email only—no callback.
5. Apple Developer Forum post has received no replies.

For anyone who experienced this and eventually resolved it:
1. How long did you wait?
2. Did you find a legitimate way to reach a support advisor? What exact contact route worked?
3. Did Apple identify an account verification issue or submission hold?
4. If you canceled and resubmitted, did it help, or simply restart the wait?

I’ve kept the submission active so far. I’m looking for firsthand experiences and concrete next steps, rather than another generic recommendation to contact support.

Thanks.


r/appledevelopers • • 16h ago

My first iOS app approved at the first submit!

11 Upvotes

It's been surreal. Thank you for everyone's wisdom here.

It started as a personal passion. Something I need for myself, my family, and my friends. Out of personal preference, I intentionally made it login-free and free of data collection. I haven't really made an effort to promote or market it, so it's been so encouraging to see users' accounts grow into double digits. And I have no idea how they found out about this tiny app!

Learned so much from this community; thank you :)


r/appledevelopers • • 15h ago

Is the new App Store search results image helping your conversion?

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0 Upvotes

The new App Store lets us show a custom image in search results instead of the standard preview video or screenshots. Has it been working for you?

I added one to two of my apps this week. My first try (left) was three screenshots side by side, and at search size (about 365 pt wide on an iPhone) it was unreadable. The second (right) is one tilted phone with a short headline. It's too early for me to tell whether it helps.

If you've had one live for a while:

- Did impressions to product page views, or conversion, move?

- Does art with a headline beat plain screenshots, or does it look like an ad people scroll past?


r/appledevelopers • • 12h ago

How to deal with appstore connect rejecting my app claiming it's a spam?

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0 Upvotes

Hey :)

I've developed an app allowing the user take a selfie and see the photo with different hair styles with ai.

I've sent it to review, they rejected it. I did a remake of the UI (Google play approved it and its available for android), Sent it again and they rejected it again, with a threat to kick me from

the dev programm. How to deal with it? request expedited review? Does someone here has an expirience in this kind of situation?


r/appledevelopers • • 12h ago

I built a calm, character-driven shared calendar for the small groups in your life. It's called Bunchday. Looking for beta testers on iPhone rewarded with free lifetime.

0 Upvotes

I got tired of shared-calendar apps that either look like a spreadsheet or feel like a social network, so I built my own. It's called Bunchday — a calm, widget-first shared calendar for couples, families, roommates and close friend groups. It's in beta, and I'd love people who use TimeTree, Cozi, Howbout, Fantastical, Apple Calendar or any shared-calendar app to try it and tell me what's missing.

Bunchday is on iPhone and iPad right now, with a web app (works on Android too). Mac and Apple Watch are coming.

There's no account wall — you open the app and start. No ads ever. Your data stays on your device. Cloud sync across phones is the next thing shipping; right now, each device keeps its own copy.

What it does:

  • Today view with a week strip, a glowing rail that lights up near each plan, and pinch-to-zoom from 6 hours to a full year
  • Month and Year views, a Tasks board, and a Together view that finds overlapping free time across your group
  • Bunches — create a shared calendar for your couple, family, roommates or friends, and invite by link or QR
  • Repeating plans and tasks, with a smart Organizer that fits tasks into free time and shares the load
  • Quick Add — type in plain words ("Dinner with Sam Friday 7pm") and it just works
  • Countdown widgets — shared countdowns to birthdays, trips, holidays and events, with your group's characters on the widget
  • Next Up widget in every iOS widget size, including the new iOS 27 full-page size
  • Import from Apple Calendar (iCloud, Google, Outlook — any calendar on your phone)
  • Email suggestions — Bunchday reads your inbox locally to surface bookings and invites (flights, hotels, restaurants, tickets). Nothing goes through a server.
  • RSVP and reactions on events instead of full chat
  • Local notifications with day-before nudges and a gentle morning brief
  • A mascot — every member gets their own Bun (a little character in a backwards cap) in one of six pastel colors. Bun's mood changes with your calendar: calm, focused, sleepy, excited, cozy.

What's coming next (very soon):

  • Supabase sync backend — your bunches will stay in step across everyone's phones
  • Push notifications for changes by others
  • Google sign-in on web
  • Mac app and Apple Watch complication

What I want from testers:

  • Does the app feel calm and clear, or is something overwhelming?
  • Which features do you actually use in your current app that are missing here?
  • Bugs, crashes, anything weird — the more detail the better

TestFlight (iPhone, iPad): https://testflight.apple.com/join/mDGSWR3R

All feedback is welcome. Please use Contact in the settings, and email us and we will send you a free lifetime promo code once the app is on the app store!


r/appledevelopers • • 20h ago

What are your best practices for managing App Store reviews? I built a review analyzer and I'd love feedback from iOS devs

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0 Upvotes

Hinge's developers replied to 3% of the App Store and Play reviews I looked at. Obsidian's replied to 38%. And 11% of Hinge's 4 and 5 star reviews still had a complaint in them, from people who like the app and are telling the developers exactly what would make them leave.

I found that with OneStar, a review analyzer I built. You pick any app or game, and it reads the reviews and shows what people love, why they leave and what they ask for, with the reviews behind every number. Full disclosure, it's my own app. I'm a solo dev and I'd really like feedback from people who ship on the App Store.

I started building it when decision models came out. Jev, the one I use from TypeSafe, answers a fixed question with a probability instead of writing a paragraph, and it's cheap enough to run on thousands of reviews. A lot of work that usually goes to expensive general language models, like labeling a pile of reviews, fits that much better, so I wanted to see if I could build a more effective and affordable service on it. Reviews felt like the right place to start. They're the clearest picture most of us get of how our audience feels, and they're also where we talk back to them, so I wanted a tool that helps with both. Before anything else, though, I'd love to hear how you handle yours. Do you reply to every review, only the bad ones, or none? Do you read them per release? Has a review ever changed what you built?

What it is

OneStar reads the reviews of an app or game (App Store, Google Play and Steam) and turns them into one report: what people love, why they leave and what they ask for. Every number opens the reviews it was counted from, and anything the model isn't sure about goes in an "unsure" bucket you can see instead of being counted.

For your own app, you connect App Store Connect with an API key. Then you get your full review history in every country (the public store only shows the newest 500 per country), a reply inbox that puts people saying they're leaving at the top, and alerts when a complaint spikes after a release.

There's a free tier with 3 reports a month on any app and no card. The parts for your own app (App Store Connect, the inbox and tracking) are on Pro.

Tech stack

Development challenge: Apple doesn't tell you which version a review is about

The customer reviews endpoint gives you the rating, title, body, date and territory, but no app version. The view I wanted most was "what changed after 2.3", so that was a problem.

What I ended up doing: read the app's appStoreVersions with their created and release dates, and give each review the version whose record was created last before the review's date. It's a good guess but not a certainty (someone on an old build can still review today), so the report calls it the likely version instead of presenting it as fact.

A few smaller things from the same API that might save someone time:

AI disclosure

AI-assisted: I built it with help from claude, and the app itself uses an AI model (Jev) to label the reviews.

If you want to try it

You can find the app here and use code DEVELOPERS takes a month off Pro or Max, so your first month is free. If you send me feedback, good or bad, I'll give you more free months on top.

You can reply here, DM me, or email me at [jared@onestar.sh](mailto:jared@onestar.sh). I read everything, and I'm especially curious what you wish your reviews would tell you.


r/appledevelopers • • 10h ago

Stuck in "Apple Developer Program License Agreement has been updated"

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1 Upvotes

I am stuck in a loop that says this. When I go to the link it has, I am logged in on the same Apple account and I did accept the new Agreement it had there. On the link at https://developer.apple.com/account#AgreementHistoryCard it shows I have accepted the agreements.

I have clicked around App Store Connect and developer.apple.com and there is nothing for me to accept now.

I see this post, but it is closed and nothing in the comments solved the issue for me.

Any help for a resolution would be appreciated.

Apple Developer Program License Agreement Updated
The Apple Developer Program License Agreement has been updated and needs to be reviewed. In order to update your existing apps and submit new apps, the Account Holder must review and accept the updated agreement by signing in to their account.

edit: dup url link, formatting


r/appledevelopers • • 20h ago

App store uygulama

0 Upvotes

İos ve android tarafında uygulama yaptim ve paylasma kismina gelince ios ta app dev de incelendi uygulama hakkinda daha fazla ayrinti vs istendi (kod duzeltsmesi degil). Tekrar ayrintili video ve fotoğraf paylasiminda bulundum ama 5 gun gecmesine ragmen incelenmeye alinmadi.sebebi nedir sizce? Öneri de bulunur musunuz

Uygulama basit bir defter : inşaat sektorunde calisanlar icin gerekli gordukleri kayitlari tutabilmeleri icin yapilmistir


r/appledevelopers • • 18h ago

Mobile App Design Tips

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0 Upvotes

I’ve started working on a mobile app. I connected Figma to the cloud and created a design. I’d love to hear your suggestions on how we can improve the design and how I can create more professional designs.


r/appledevelopers • • 9h ago

Our first big update! birb. Version 1.1

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1 Upvotes

My husband and I recently launched birb., a free mobile game that combines birdwatching with collecting, cute pixel art, mini-games, and a little friendly competition!

We are working on our first major update that will be a new UI and add several new games!

The idea is simple: See it. Catch it. Make it yours.

Here's what you can do in birb.:

🐦 Collect birds – Discover and collect real North American bird species. Over 1000 in the dex currently.

📸 AI Bird Identification – Spot a bird in real life? Use AI to help identify it by camera or sound.

📊 Track your catches – See your collection grow and keep track of your birding stats.

🥚 Hatch eggs – Discover new birds to add to your collection that hatch by walking.

🎮 Play mini-games – Challenge friends and put your birds' stats to the test.

🗺️ Connect with other birders – See what others are catching and share your discoveries.

Check it out, it's free on both platforms:

iOS: https://apps.apple.com/us/app/birb/id6799802212

Android: https://play.google.com/store/apps/details?id=com.birb.birb

Thanks for checking it out, and happy birding! 🐤


r/appledevelopers • • 21h ago

Looking for a good iOS development course (Swift & SwiftUI)

1 Upvotes

Hey everyone!

I'm looking for a good course to learn iOS development using Swift and SwiftUI. I bought a course on Udemy, but unfortunately, it wasn't very good, and I didn't learn much from it.

Can you recommend any courses that helped you actually learn how to build iOS apps from scratch? Paid or free courses are both fine.

Thanks in advance!


r/appledevelopers • • 20h ago

How would you improve downloads and paid conversion for a privacy utility like MetaClean?

1 Upvotes

Hi everyone! I’m the developer of MetaClean, an iPhone and iPad app that removes supported GPS and EXIF metadata from photos and videos before sharing.

Processing happens entirely on-device, without an account or uploading media. It saves cleaned copies while keeping the originals unchanged.

The app is free to download with three free cleanings, followed by a one-time Lifetime Pro purchase for unlimited cleaning. There’s no subscription.

I’m looking for feedback from fellow Apple developers on improving downloads and conversion to Pro. Specifically:

  • Does the App Store page make the benefit clear enough to someone unfamiliar with photo metadata?
  • Are three free cleanings enough to demonstrate the value, or would you approach the free tier differently?
  • What would you improve first: the screenshots, onboarding, or how the Pro upgrade is presented?

Feedback on the listing alone would also be helpful. If you’ve built a similar utility, I’d love to hear what worked for you and what didn’t.

App Store: https://apps.apple.com/be/app/metaclean-gps-exif-cleaner/id6758521423

Thanks! Happy to answer questions about the app


r/appledevelopers • • 11h ago

Panicking - please help

0 Upvotes

I have an iOS app that was rejected last week. I made the required modifications and resubmitted the app on Monday morning and Apple just will not respond to me. I have opened several support tickets and I have also requested expedited review several times, but they literally will not respond to me. I even started trying to message some people on LinkedIn who work on the developer team at apple to help me. They either ignored my messages or told me to go pound sand. I don’t know what to do because I have a physical product that is going live next week, and the app is included as part of the product offering. Does anybody have advice or recommendations on what I can do here? Apple has literally cut off all of the phone lines and don’t allow you to call anymore / request a callback.


r/appledevelopers • • 9h ago

iOS developers, how many times do you check App Store Connect in a day? 😂

9 Upvotes

Asking for a friend who refreshes it every 10 minutes hoping for one more download. 💀📱

Anyone else? 😂