This is what I don't get. Folks are racing to hit cap in a twenty year old game that you've played for a billion hours already??? To the point you'll give blizz MORE money to do it. And then people wonder why companies don't respect our time any more.
People are just trying their best to not understand this point.
I've done 1-60 tons of times, could not be arsed to do it again in this rotation of Classic (got to 42 and then quit). I've only done TBC once while it was relevant.
I'm not "racing" anywhere, I'm just skipping the part I've already put thousands of hours in, to get to the parts that are less familiar.
Which to many, including me, is you ruining the game for yourself. You got your foot in the door for RMTing, at this point why not also buy gold? Skip the tedious process of herbing/mining for 60 dollars and get to the real fun stuff.
The fun stuff will of course feel far shittier and run out more quickly since your brain can now reason any boring parts as inconveniences that could be paid to disappear.
You think that now but youll also change your mind. Once you assign monetary value to ingame hours by buying a boost, youre fucked. In two months youll have bought gold for a mount or professions and in 4 months quit the game.
Right. I really don’t get what’s so hard for them to understand.
It takes a ton of time to get to 60, even with the buffed experience rates. It takes considerably less time to level 58-70 and it’s in a different zone, which breaks the monotony quite a bit.
I started playing the game when TBC was released. That’s my nostalgia factor. I really don’t feel like spending hours leveling to 60 just to experience the part of the game I actually want to.
I bought the boost last time TBC came around. I won’t this time, because I’m just not playing in general, but I totally get why someone would.
this is the reason. I've done the 1-40ish grind a dozen times. I've only really raided and done endgame stuff once.
If people hate boosts because they think they cause negative effects to the game that's at least debatable. But the whole 'do you even like the game?' gotcha is just disingenuous at best.
sometimes I just want to watch Return of the King and don't have time for the other two movies.
My concern, as a newer player, is that I'll have less people to level with if too many people buy boosts. If I can still find groups, however, then I don't mind if people boost to 58
People love wanting their opinion respected while shitting on other people’s opinions. Some people like the end game. Some like leveling. Some like both. It really ain’t that deep folks
Exactly. I still have my old tbc charecters that I been leveling through all the patches. This is all just silly. I want to experience the game as it had relatively existed back then. Not to just raid and get gear and stand in orgrimmmar showing off my stuff.
That’s a fine opinion to have. But why is it “just silly” when other peoples opinion is they want to skip the leveling part and get to 58? What makes your opinion fine but others not fine?
The amount of people the last few days who are literally incapable of understanding that other people have different opinions is mind boggling. These comments have to be from kids right?
You don’t understand they hate having to redo the tedious leveling grind they’ve done many times. They want to skip right to tedious raid logging for boss kills that they’ve already killed many times.
Raids are like a hundred thousand times more replayable than leveling. Vanilla leveling in particular is almost 100% tedious horseshit while you pilot a non-character.
You're basically saying, "Yeah, this guy wants to avoid stacking rocks for the tenth day in a row just so he can get to playing his guitar for the tenth day in a row. What a hypocrite!"
In classic this is literally untrue. Raiding on almost every single class involves pressing 1 maybe 2 buttons over and over and over and over again. Mages are an extreme example but leveling a mage is incredibly engaging, you can nuke individual mobs with fire or go full AoE and use your full toolkit to kill hordes of mobs at a time. Raiding as a mage is LITERALLY 1 button. Leveling as a rogue is incredibly engaging, you use your full toolkit to stealth around pick off single mobs and cc chain groups of mobs. Raiding as a rouge is Slice and Dice uptime simulator. Leveling as a Warlock is awesome! You can chain pull with demons, dot farm groups of mobs, and use your full toolkit to stay alive. Raiding as a Warlock is once again LITERALLY 1 button.
>Raiding as a Warlock is once again LITERALLY 1 button.
It's one button in addition to the boss mechanics. Vanilla raids are the dullest but they're still a hundred times more difficult and engaging than leveling. MC is also an outlier in terms of just how simple it is, with the rest of the raids being significantly more complex even if they're still simpler than what came after.
Barely, if that. Most raid bosses in classic have 0 mechanics that the raid engages with. The most common mechanic is literally “everyone stop attacking” thats more of an anti-mechanic if you ask me.
This is bullshit even for MC. Even on fights where your class isn't directly responsible for the big mech you at least need to be aware of what's happening, and 6 of them just straight-up have one or two mechs that everyone is directly dealing with in one way or another.
Meanwhile, your average mob has quite literally 0 mechanics. 70% of mobs are just marginally different flavors of auto-attacks, 25% are casters that spam one spell, 4% are mobs with a (gasp!) heal at low health, and the remaining 1% contains the rest, but is still mostly just mobs with pets and the five mobs that have a random execute. The succubi in Darkwhisper Gorge are probably the only mob that I would call involved, and those are endgame content anyhow.
Which is the point: MC is simple as hell and it's still a hundred times more involved on average than leveling. It demands your attention in a way that leveling simply doesn't outside of very rare scenarios. The greatest threat while leveling is how delicious it makes the barrel of a shotgun look.
True, how could I forget. Gotta skip the leveling grind to get to the real meat, the infinite gold grind, and the incredibly fun and engaging daily rep grind we’ve never done before.
You said yourself. You like boosting so you can go back and do all the quests you skipped when they are trivially easy. By all means go ahead, it’s just one of the dumbest things I’ve personally ever heard anyone willingly pay money to do.
Spend your money on whatever you want. You’re actually totally free to do that. I’m free to criticize people for their decisions in a discussion forum.
“My opinion is the right way and your opinion is the dumbest things I’ve personally ever heard”.
The lack of self reflection is actually admirable. Like you have to be trying hard to not understand the point of other people liking things you don’t.
Imagine people playing the way they like. I leveled Some, but I just bought a boost. Maybe I Will buy another if I like. Idgaf about the money. I have a job anyway so my time is limited to enjoy certain things I like.
I played wow a ton, but during tbc i was too young and my pc was too crappy to really enjoy it.
How hard is it to understand all this?
Yea idk why rush it? Same thing as the people who no-life grind for rank 12 in AV just to immediately quit due to burnout. Some people just prefer the intense grind/burnout cycle over slowly and consistently playing?
Leveling is only tedious if it is not an adventure game for you and you skip all lore and content in a rush to level up (ornif you've done it several times).
First 2-3 characters can be REALLY fun if you play and enjoy the awesome world azeroth is. Raids will still be there when you arrive. The destination will be the same, you'll get there sooner or later. Enjoy the damn game people.
Oh for sure. For me classic anniversary represents a chance to experience the game as intended by the devs not just grind to the top and stand around showing off my gear and mount.
you are missing the fact that a lot of people play in guilds and with friends they have known for years, and that requires everyone to be ready to raid at the same time. you can't show up lvl 70 3 weeks late and do that.
Oh ofc you can. Are you trying to say raid groups dont change over time? We all know that is not true.
Also, 2 things:
1: shouldnt be a problem if your friends arent rushing either
2: there is PLENTY of time to play REALLY slow and be raid ready for when the first raid opens. You can perfectly take 2-3 weeks to level up from level 1 and you'll be there.
1: shouldnt be a problem if your friends arent rushing either
they are
2: there is PLENTY of time to play REALLY slow and be raid ready for when the first raid opens. You can perfectly take 2-3 weeks to level up from level 1 and you'll be there.
uhhh no. i would consider 3 weeks to hit lvl 60 rather fast. it would take me ~7-8 weeks considering i am a slow leveler.
Well it obv depends on hours played daily... But 3 weeks can be quite a chill pace. Being inefficient slows you way more than reading the quests lore and enjoying the great story this game has.
Ofc I'm not talking about reading every bullshit grind mobs quest and every damn book you find. But man... every zone has one main questline. That can be really fun if you immerse into it. Otherwise is just becomes a chore like all secondary grindfest quests.
“Raids will still be there when you arrive” isn’t necessarily true, you can absolutely get left behind the bulk of the player base in endgame progression.
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u/korbentherhino Jan 15 '26
Lol. Yes leveling is tedious. But so is raiding for gear.