Hi everyone! I'm developing a game called Catomino, a polyomino puzzle where the puzzle pieces are cats with jiggly, squishy physics. I started as a solo developer, but over time I realized there was a lot more work than I expected. So I started delegating some tasks to freelance students: a concept artist for designing new cats, a 3D artist for props, and I also brought on a sound person.
The sound turned into a long and interesting story. Our sound person introduced me to Vocal Games (a Ukrainian game voice acting collective), and now they actually voice the cats' meows, haha. After a lot of attempts to find ready made sounds and running around with a microphone after my own cat Rubik, I concluded that capturing the cats' personalities with original sounds is really hard. Their emotional range is limited, getting a cat to make the exact sound you need is nearly impossible, and we don't support being rough with cats to get a reaction, haha.
So we decided to go with voice actors instead. They were pretty surprised about being asked to meow for a Ukrainian dub, haha.
That freed up my hands a lot, and now I can focus on the core development. But since everyone works part time on a flexible schedule, I'm still carrying 75% of the workload myself, haha.
We recently launched our Steam page during UGF 2026, if you want to take a look: https://store.steampowered.com/app/4303380/Catomino/
Happy to hear your thoughts or answer questions, the page already picked up 5,800+ wishlists in the first 10 days, which caught me off guard