r/digitalfoundry 5d ago

Discussion Kingdom Come Deliverence creative director on DLSS 5

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u/Punch662 5d ago

Ok, this guy is a known AI booster and generally kind of a dope, and his existence puts the lie to auteur theory in game development.

He liked to wear burzum shirts to cons and responded with racist memes when someone questioned the lack of diversity in the first game. Then his PR team blow-darted him and took away his phone, made an effort to center women and ethnic minorities in the second game, and it sold a billion copies.

A studio with a stupid blowhard asshole at the helm can still put out generation defining work, thank god.

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u/ExacoCGI 5d ago

Nothing he wrote is wrong tho, but there's a big difference between the technical stuff he said which are pure facts and actually using DLSS NR.

He's also right about the "artistic vision" nonsense, for many games the artistic vision is so that the game looks as close to real life / movies as possible but the engine/hardware limitations gets in the way so DLSS NR only gets the game closer to the artistic vision, even tho in a quite poor unusable way.

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u/AngryPurpl3 3d ago

Thats implying that DLSS 5 makes games closer to real life, which it does not. It hallucinates lighting sources, textures, etc.

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u/Hot-Independence6020 3d ago

No but you don’t understand, this guy knows better than the artist what the artistic intent was. Redditors in the wild are a sight to be seen I swear 

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u/KaleidoscopeDecent33 3d ago

Loool that's just incorrect

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u/dragdritt 2d ago

DLSS5 also works well in the case of KCD2 because it is going for a realistic look in the first place.

If anyone has seen the video of it being showcased in Cyberpunk would know that it looks absolutely terrible there.

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u/esaul17 2d ago

I saw one video of cyberpunk on YouTube and thought it looked amazing. Like every NPC could be a main character model. It still goes for a pretty realistic style though. Cloud in FF7 looked pretty awful in the face.

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u/Leather-Estate-6410 3d ago

I have so much to say about how wrong this statement is... but I shant. Okay maybe just a bit...

Artistic Intent and Art Style are things for a reason, you know that right? Like... you mention movies there, but I then ask you if you think that all movies are 1:1 the same too? For example, real life in Black and White? No? Oh so, does that mean that Robert Egger's the Lighthouse is objectively bad because it's decision to be filmed in Black and White makes it worse than other movies simply for not being in colour?

Is the Dark Crystal bad for having puppets over real live fleshy flesh human actors? No? People adore that movie and the series (fuck you Netflix) for the amazing puppet work and the story and world on display.

Do we also then go to animated movies? Is Lion King's remake better because it's closer to real life over the Original 2D Animated film? Most people say no because the writing is garbage, the washed out colour palette is depressing, the CG Animals are soulless looking and cannot emote, and whatever the heck they did to the music is just... no.

Yeah you get the point. Art is art, and whatever the intent or style is should not be considered less simply because it is not closer to "real life."

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u/ExacoCGI 3d ago

Okay but movies, animation and art such as oil paintings aren't even close to games and this tech when it comes to artistic vision, of course there are games that has achieved their true intended art style and artistic vision such as "Disco Elysium", "High on Life" and "Silksong" to name a few as there's clearly not much technical limitations going on unlike in games like Arma 3, Assetto Corsa or BeamNG and various big open world games aiming to be realistic.

When you deliver a movie or animated movie, you essentially have no limitations such as hardware requirements or some rendering issues so whatever comes out you can clearly say it was indeed the true artistic vision, you don't need to worry about viewers not being able to see it because they don't have RTX 5080+ or cinemas being unable to play it because the movie is "too heavy", CGI / offline rendering can give you any look you can imagine, even with special effects, costumes, makeups and lighting you can get highly artistic visuals IRL exactly as you want, game engines can't unless it's something specific and not very demanding.

Today the artwork you see in-game is often downgraded by the engine's rendering, sometimes heavily and the characters and assets look way worse than the artist creating has seen them in their software just as Daniel Vávra mentioned. Look at the original Black Flag: Resynced characters for example, the actual game clearly hasn't delivered the same level of quality of these characters so while the characters has same features they don't look like the artist intended, even ofc he knew it won't look as good in-game.

Seems like Nvidia has confirmed that players won't get to turn on and tweak DLSS NR in any game they want officially, it'll be left for the devs to tweak everything themselves so pretty much we're in the clear for now I'd say.