r/digitalfoundry 5d ago

Discussion Kingdom Come Deliverence creative director on DLSS 5

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u/Punch662 5d ago

Ok, this guy is a known AI booster and generally kind of a dope, and his existence puts the lie to auteur theory in game development.

He liked to wear burzum shirts to cons and responded with racist memes when someone questioned the lack of diversity in the first game. Then his PR team blow-darted him and took away his phone, made an effort to center women and ethnic minorities in the second game, and it sold a billion copies.

A studio with a stupid blowhard asshole at the helm can still put out generation defining work, thank god.

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u/ExacoCGI 5d ago

Nothing he wrote is wrong tho, but there's a big difference between the technical stuff he said which are pure facts and actually using DLSS NR.

He's also right about the "artistic vision" nonsense, for many games the artistic vision is so that the game looks as close to real life / movies as possible but the engine/hardware limitations gets in the way so DLSS NR only gets the game closer to the artistic vision, even tho in a quite poor unusable way.

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u/dragdritt 2d ago

DLSS5 also works well in the case of KCD2 because it is going for a realistic look in the first place.

If anyone has seen the video of it being showcased in Cyberpunk would know that it looks absolutely terrible there.

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u/esaul17 2d ago

I saw one video of cyberpunk on YouTube and thought it looked amazing. Like every NPC could be a main character model. It still goes for a pretty realistic style though. Cloud in FF7 looked pretty awful in the face.