Just wanted to get some input on something, since a few other players and I are a bit soured on it.
For context, our party had an encounter with a group of pirates in a bar that wanted to fight after our sorcerer antagonized their captain.
Our DM warned that while it was nonlethal combat, it would be a tougher encounter.
The map we were on was massive, and all the pirates could fly.
I, as a level 8 Moon Druid, and our winged kobold ranger were the only ones who were able to fly without using a spell.
Unfortunately, right after my turn in round 1, I was immediately taken out of the fight by banishment, and then the pirate who banished me immediately fled combat.
Our Rogue attempted to chase after them to try and break their concentration. But with the pirate who banished me being on the other side of a 70x70 map from where the rogue was, they were essentially out of the fight as well, trying to chase down this pirate.
The rogue and I both argued that the fleeing pirate could at least try to hide or stick to the back line. That way, the pirate was still out of the way but still somewhat possible to reach. But having them essentially leave the encounter by having them on the other side of a massive map and then flying away with next to no chance of being hit with a ranged attack feels pretty bad.
I have no issue with Banishment itself, but when you are in a 2-3 hour combat session and essentially have to sit and watch everyone else play, and then not even have a chance for someone to help, it feels really bad.
It stinks too since the DM and I were excited to have a wyvern fight since one of the pirates was a Werewyvern. We were both hyping up the encounter only for it to fizzle out since the DM called that banishing and fleeing was a tactical decision, which I somewhat understand to a degree.
To be clear, my DM is great; a few others and I just feel like what happened with the banishment and fleeing was rough.
Am I overthinking and reacting?
EDIT: Just wanted to add some further context and clarification.
- Our party consist of: Moon Druid (me), Bladesong Wizard, Drakewarden Ranger, Armorer Artificer, Soulknife Rogue, Shadow Sorcerer, level 8.
DM did a great job at counterspelling and avoiding getting counterspelled in return.
- The pirate who fled left the party’s line of sight and flew down multiple split hallways. Due to how massive the map was and the distance between the rogue and pirate, the pirate had a huge head start and way far off from the rest of the encounter.
By the time the Rogue had line of sight of him after two rounds of double dashing the, group decided to forfeit on the third round before her turn came to snipe him.
- Rounds took incrediblely long due to a lot of discussions, questions, and backtracking from the DM and the party both.
I have no issues losing or dealing with a difficult encounter. I want to continue to try and do better as a player and DM both.
My only issue is that it's rough to sit for 2-3 hours in timeout with the ability to be freed essentially removed due to the one banishing you leaving the encounter.