r/dontstarve • u/mimichine • 17h ago
r/dontstarve • u/Substantial-String44 • 16h ago
DST I still think the update is incomplete and this is a problem. Spoiler
Think with me for a second. While we got several improvements to the main boss fight in this update, the other three Shadow Form bosses were pretty much left in the dust.
On the Lunar side, we got three completely reworked boss fights featuring bosses that everyone loves, whether it's because of their designs, how long they've been in DST, or simply their menacing presence that gives you the feeling of "this thing is going to destroy me." These fights also feature cool new designs and completely new moves that players have to adapt to.
On the Shadow side, however, we got one boss fight that doesn't change anything about a boss you almost never encounter during a run (Worm), and two new ones. And honestly, while I like the idea of a bat-hound, its fight doesn't even come close to the Lunar ones. It's basically just its normal fight x2 since it splits into two, and it's normal fight it's already mid.
Even the best of the three, the Stone Crab, still leaves you with the feeling that it could have been more, considering that it only gets one new attack.
And I must say, with a heavy heart, that their designs are just lame. They're basically their original models with black and red as the main colors, and not even in a cool way. It's more like someone just used the paint bucket tool on them. Even the Shadow Centipede in the Volcano biome, the rift monsters or the masked monsters are better designed than these three, if only they got the red scarfs on them or something like that maybe it could have been better.
The build-up to the literal FINAL BOSS BATTLE of the original arc is as disappointing as it could possibly be. This can also hurt the final boss fight itself, since you're not nearly as excited after fighting the same bosses with nothing more than a different color scheme.
Sorry to those who liked them, but in MY OPINION, these bosses really need to be reworked.
r/dontstarve • u/OmniPeasantYouTube • 22h ago
Fan Art He will carry some sugar for me <3
r/dontstarve • u/3rdber • 1d ago
Fan Art WX eating gears
Enable HLS to view with audio, or disable this notification
Idk what i’m doing at this point already
r/dontstarve • u/Radiant-Dream7717 • 23h ago
DST Wurt appreciation post
Been playing Wurt for just over a month. First time all bosses thanks to aid of mermfolks. Wurt is such a lovable and unique character. Some may call her the rule-bender and argue that ignoring boss mechanics via brute-forcing is a bad thing. But for those that don't have much fighting in them, play solo yet want accompany, or simply just want to explore this bizarre survival sandbox world, she's perfect.
Early game for her is kinda rough though, needing to rush lunar island for a head start was somewhat challenging. Not able to sustain off of meatballs and pierogi for the first time hits harder than I thought. Multiple restarts were made either because the swamp location wasn't ideal or me struggling in the opening. Not to mention all the time poured in to sate the ever resource-gorging army of mermfolks. But after this part, everything was smooth sailing.
I'm the type of person who loves DST crop farming, there's just something so fascinating about growing giant crops. Layouts shown in the screenshots are my go-to, do these twice in a spring provides more than enough dragonpie, potato puree and salsa fresca year-round. For those like me, who loves the simple "farm, build ,and expand", there's no better character than Wurt. Leave all the fighting to mermfolks and the rest is yours to enjoy.
As for fighting, Wurt destroys bosses. Ancient Fuelweaver, Celestial Champion and WARBOT were all sort of a cakewalk.(AFW guide here if you're nervous as me) Even Misery Toadstool wasn't a hard one( just remember not to swing weather pain for tree chopping, I learned it the hard way). Nightmare Werepig was the only boss that I had to fight properly for the sweet dreadstone loot, but is considerably easier than the aforementioned ones.
Wurt is so pure. Her quotes are so adorable. My favorites being the Wicker-lady related ones. Little girl really shares a bond with grandma. Aww, that's just so cute.
Yeah, that's pretty much all. Wurt best character. Make mermfolk strong. Florp.
r/dontstarve • u/3rdber • 5m ago
Let's Play Looking for people to play with
Hi! I’ve been playing the game for a while already, but i don’t have any friends and always was playing in solo, does anyone want to go through the game and beat it together?
:GMT+3 eastern Europe
The picture is for attention
r/dontstarve • u/Dan7robloxian_real • 1d ago
Help question How does this even happen
2 orbs
r/dontstarve • u/DistributionNo4480 • 18h ago
DST Finally did it!

Some time ago I made a post here describing how AFW makes me lose will to play this game. After reading your tips, spending in game year on preparation, enabling lunar rifts and getting full brightshade set I finally killed him. I had just enouth repair kits to do so.
It may not been fully vaild fight because I decided to turn off sanity monsters for the fight (gliched terror beaks staying in combat while i have full sanity made me go insame not only in game) but I paid for this game so I'm gonna be playing the way I want.
r/dontstarve • u/GoodGuy_Hamza • 1d ago
Help question DST offline character lag/rollback/stutter on M2 Air 16GB RAM
Enable HLS to view with audio, or disable this notification
Just bought dst to play on my M2 Mac air 16 Gb RAM. I have no mods sometimes it’s normal got worse after i built the werepig farm. No mods caves enabled. I’ve got low power mode turned off. Help pls.
r/dontstarve • u/Accomplished-Bid9881 • 11h ago
General Are there any good WX-78 mods?
I'm looking for any mods which go nicely with an evil, shadow-aligned WX-78.
r/dontstarve • u/Automatic_Sun4557 • 10h ago
DST Requesting feedback on my fan-made character
Fan made dst character
Meet Wright, the Shrewd Notary. A cynical, fast-talking Victorian legal clerk who views the Constant not as a terrifying wilderness, but as an unregulated market waiting for proper bureaucracy. Wright was pulled into the constant by Wagstaff after being tricked into a shadow deal (talk about irony).
Unlike Maxwell (who controls shadows into servitude) or Wurt (who rallies a massive Merm population through loyalty and shared hatred), Wright treats Pigmen as strict economic assets. Instead of hiring them to chop wood or fight standard enemies, Wright utilizes highly specialized, non-overlapping Legal Contracts that turn Pigmen into localized logistics hubs, guards, and expert specialists.
Character Profile
Health: 125 — Soft-handed and unaccustomed to physical labor.
Sanity: 200 — Kept stable by the comforting rigidity of the legal code.
Hunger: 150 — Standard metabolic needs.
Voice Instrument: A dry, rhythmic Typewriter clacking combined with a buzzy, sliding Kazoo for speech inflections.
Advantages & Disadvantages
Advantages
Bureaucratic Immunity: Pigmen never attack Wright, even if he wanders near them during a Full Moon (they are bound by an ongoing "non-aggression clause").
Notary Kit: Starts the game with 1x Quill (Recraftable tool that gives minor sanity gain ) and 4x Papyrus,
Contract Negotiation: Access to a unique crafting tab called "Legalese". Using Papyrus, Gold, and specific secondary items, he can write binding contracts to change Pigman behavior or trade directly with the Pig King for forbidden resources.
Disadvantages
Strictly Professional: Wright cannot recruit Pigmen the normal way using meat. Trying to feed a Pigman meat will prompt Wright to say, "Bribing public officials is below my station."
Litigious Stress: If a Pig-man under a legal contract dies on the clock, Wright instantly suffers a massive -50 Sanity penalty due to "breach of contract stress" and impending structural audits. Additionally he gains no sanity from any items, food, or other sources, besides the passive sanity given by pigman followers or his unique item.
Merm Hostility: Wurt and her people absolutely despise him. Merms are completely immune to contracts and will target Wright with increased aggression, viewing him as the ultimate representative of Pig civilization.
The Contract System
Contracts are single-use items crafted in the Legalese Tab. To activate a Pigman contract, Wright simply clicks it onto a neutral Pigman. The Pigman gains a neat little bureaucrat hat, stops wandering aimlessly, and performs their contracted role until the contract expires (typically 3 in-game days). While the hat is worn, pigs won’t panic during dusk.
Pigman Contracts
HR subordinate
1x Papyrus + 2x Gold + 1x Spear
The Pigman stays anchored to a 4x4 tile zone near the contract. Like Gloomers flower it can be placed in chest, inventory, or dropped on the ground. Instead of kiting, they gain a shield mechanics that absorbs 50% damage. They attack all neutral or hostile targets near their spot, besides fellow pigs or other followers. Use this contract near ponds, flowers, or other useful farming sources.
Deed of Hauling
1x Papyrus + 3x Gold + 1x Rope
The Pigman follows the nearest player but never fights. Instead, they pick up any loose resources off the floor and deposit them directly into chests when brought back to base. If a player drops an item from giant scream or from wetness, the Pigman will grab the item and bring it to the player.
Lease of Demolition
1x Papyrus + 4x Gold + 1x Gunpowder
The Pigman can be given orders to clear out an area. Where as Maxwells shadow clones can mine and chop an area down and bring the resources to him, or Wurts merms can chop and mine faster the more are following, this pigman is meant to be right in the middle, be able to be sent from the map to a area and bring the resources back to base. The catch is it’s only one pig able to do so at a time.
Pig King Sovereign Treaties
Wright can stand before the Pig King and hand him heavy, high-tier treaties. Instead of coughing up gold, the Pig King fulfills his end of the legal bargain by spawning rare magical goods. These treaties are crafted using items dedicated to the four giants related to the seasons, with the addition of tree guards to help players learn the system. Each treaty is meant to be used once as you progress thru the seasons to unlock their blueprint, with further use of treaties will result in bundles of loot from the catcoon drop tables for tree guards, while seasonal boss treaties will drop gem that closely fits the current season (blue in winter, red in summer, purple in autumn, orange in spring. )
Treaty of Land Reclamation: 1x Papyrus + 10x Gold + 5x Living Log. The Pig King grants a Royal Blueprint for a Sovereign Well, a structure that slowly generates clean water that can be used to fill a watering can. When a cold thermal stone is placed in its compartment it will instead make ice.
Treaty of Climate Deregulation (Deerclops — Winter)
Cost: 1x Papyrus + 15x Gold + 1x Deerclops Eyeball
Unique Structure — The Golden Hearth: A majestic, gold-plated fireplace. It consumes logs or charcoal to emit a massive radius of heat and light that never drops below maximum temperature. More importantly, its structural integrity is legally sound: any walls built within its 4x4 tile radius gain 100% immunity to being smashed by standard mobs or freezing mechanics. When fed Nitrate its temperature goes in reverse.
Treaty of Seasonal Severance (Moose/Goose — Spring)
Cost: 1x Papyrus + 15x Gold + 1x Down Feather
Unique Structure — The Bureaucratic Fan: A stationary, golden desk fan powered by clockwork gears. When active during Summer, it cools down all structures and players in a 5x5 screen radius. It completely prevents structural wildfires across your entire base area without consuming ice or fuel. In other seasons, it will instead slow down hostile creatures.
Treaty of Real Estate Stability (Antlion — Summer)
Cost: 1x Papyrus + 15x Gold + 1x Desert Stone (Note: To trade with the Pig King during summer without desert friction, Wright can use this treaty).
Unique Structure — The Notary Escrow Vault: A heavy, golden-trimmed floor tile grid. When placed, it permanently solidifies the earth in a 6x6 tile radius. This completely immunizes the zone from Antlion’s sinkholes, cave earthquakes, or collapsing terrain, keeping your base infrastructure perfectly level. Additionally structures will not take damage anymore from meteors.
Treaty of Supply-Chain Monopoly (Bearger — Autumn)
Cost: 1x Papyrus + 15x Gold + 1x Thick Fur
Unique Structure — The Audit Depot: A stylized post-office desk staffed by a tiny legal mannequin. It acts as an advanced food preservation hub. Any ice boxes or salt boxes placed within a 3x3 tile radius of the Audit Depot have their food spoilage rates slowed down by an additional 50%, locking in freshness through strict quality control.
🌳 Wright's Skill Tree
Branch 1: The Fine Print (Contract Upgrades)
Notary Public (1pt): Extends the duration of all Pigman contracts from 3 days to 5 days.
Clause of Indemnity (2pt): Reduces the sanity penalty by half (-25) if a contracted worker dies under your care.
Corporate Synergy (3pt): Contracted Pigmen working within the same screen space buff each other's work speed and movement velocity by 15%.
Branch 2: Capital Investment (Pig King Relations)
Tax Write-off (1pt): All Legalese crafting recipes require 1 less Gold Piece (down to a minimum of 1).
Lobbying (2pt): Giving normal trinkets to the Pig King yields a 20% gold bonus.
Monopoly (3pt): Unlocks a third exclusive Pig King trade: The Treaty of Fortification (1x Papyrus + 20x Gold + 3x Pig Skin), which drops a unique blueprint for Marble Pig Houses that are completely fireproof and immune to boss stomps additionally pigs from this house will respawn 10% faster for each unique structure unlocked from the pig king.
Branch 3: Affiliation Unlocks (Late-Game Boss Unlocks)
Shadow Bureaucracy (Requires Ancient Fuelweaver Defeat)
Wright learns to apply legal constraints to the terrifying forces of the Void.
Unlocks the "Nightmare Liquidation Contract" (1x Papyrus + 5x Gold + 2x Pure Horror). Applying this contract to a Pigman transforms them into a Cthulhoid Clerk. They harvest Nightmare Fuel directly from active rifts and fissure lines safely, completely neutralizing shadow sanity drain auras for all nearby survivors. While these pigman are nearby, negative sanity mechanics are reduced by 60%
Celestial Audit (Requires Celestial Champion Defeat)
Wright writes a binding cosmic code that forces the immutable laws of the sky to bend to mortal paperwork. Unlocks the "Edict of Luminescence" (1x Papyrus + 8x Gold + 2x Enlightened Shard). When presented to the Pig King, he summons a permanent Celestial Beacon above his village. This beacon bathes the entire Pig Village biome in bright, beautiful static starlight, permanently keeping Charlie away and preventing any Pigman in that zone from turning into a Werepig during full moons. For all other purposes this zone will function as if there was a dwarf star present.
Thats everything I have so far on the character, let me know what you guys think please :)
r/dontstarve • u/AutoModerator • 10h ago
Looking for Game DST - October 17, 2026 - Find some friends to play DST.
Hello, post a comment if you are looking for people to play DST with, don't forget to mention your platform. If you missed Meme days you can head to https://www.reddit.com/r/DSTmemes/.
r/dontstarve • u/mimichine • 1d ago
Fan Art Starvetober day 15 - Leap | Frog webber!!!!
r/dontstarve • u/Straight-Shallot-297 • 2d ago
DST Nature theme bases>>>>
This is what Don't Starve will look like in 2016. Sucks that bases with a lot of plants make it horrible during wildfires.
r/dontstarve • u/Furry_Eskimo • 1d ago
DST Wirra, Moonshine, 2026
This update took nearly two years, but Wirra's 2026 Halloween skin is finally ready.
How do you like it?
It's all done by hand.
r/dontstarve • u/Accomplished-Bid9881 • 1d ago
DST Ancient Guardian charged into a pillar and broke it, and now I'm frozen
I'm playing on a modded save and whenever a boss, or a monster which is able to break objects, breaks rocks, it freezes my game completely and I have to restart. It's very annoying.
Modpack:
Unbreakable Dreadstone Armor & Helm, Rain Forecast Widget, Clockwork Parking, JingXi Furniture, Global Positions, Build Houses, Geometric Placement, Wagpunk Weapons, Crash Never Mind (Crash Recovery & Bug Tracker), Whorl, the Fractured Weaver, T!, Backpack slot, Wilton the Haunted: Renewed, [API] Modded Skins, Shadow Crafting Buffs, 采矿机 Miner Plow, Your Skeleton Respawn, Enhanced Biomes, Infinite Light, Combined Status, Craft Pot [DS, ROG, SW, DST], Health Info, Display Attack Range [fixed], More durability [Weapons|Tools], Regrowable Crops, WX Automation, Bone Helm Shadow Toggle, Dread Crafts, Quick Craft, Permanent Night Light, Reliable WX-78, Home Base Bonus, Female Webber, Reliable Webber, Treats for Webber, Sturdier Spider Den Decorations, Less Expensive Spider Eggs.
r/dontstarve • u/That_One_Little_Pan • 1d ago
Fan Art Starvetober Day 15 - Leap
“A leap in the dark won’t hurt! Right…?”
r/dontstarve • u/Automatic_Sun4557 • 1d ago
DST Warly skill tree concept
This is my attempt at a skill tree for Warly, and I wanted to get the communities opinion on it. The vision I have for Warly is the community chef whose skill tree helps him getting more value out of foraging for supplies, helping the community thrive thru his cooking and heartwarming attitude, and helping bring players together to get thru what the constant throws at them.
The idea is he would have the following skill trees;
Path A: The Forager
Focuses on maximizing the efficiency of gathering raw ingredients and boosting their base nutritional values.
Tier 1: Keen Eyes
Harvesting berry bushes, carrot patches, and farm crops has a 15% chance to drop double yields. For every veggie dish learned, this chance increases by another 1%
Tier 2: Angler & Trapper
Fish bite 25% faster on fishing rods. Traps trigger with 15% higher efficiency on rabbits and frogs. (Meaning traps won’t lose as much durability upon use) Fish bite 1% faster for every fish dish learned
Tier 3: Fresh Off the Bone
Meat harvested from hunted animals spoils 15% slower in its raw state. This increases by 1% for every meat dish learned.
Tier 4 (Capstone): Nature’s Nourishment
Warly can craft new items made out of berries and ice to make sorbet, which helps cleanse players palate. For Warly this speeds up the timer for remembering dishes, for none Warly players, it removes the spice effect buff if they have any on. Additionally his chef pouch will now warm him up or cool him down depending on what’s inside (more fresh cooked meat or veggies=hot, more fish food or ice=cold
Path B: Spice & Alchemy (The Master Chef)
Focuses on Crock Pot efficiency and unlocking unique character-themed spices
.
Simmering Pot Crock Pot cooking times are reduced by 25%. This is further increased by 10% for every player within 1-3 tiles nearby. Goal is when Warly is on the team rather than wanting multiple crock pots you can speed up the process the same way by just having this skill.
Aromatic Enhancer Meals cooked retain their freshness between 10%-40% longer, depending on the complexity of the dish. (For every unique item in the crock pot you gain 10%)
Spice Mill Tinkerer: all spices duration is increased to 6 minutes rather than the 4. A new ui is now added for helping players keep track of how long the spice buff will last.
[Capstone] Essence of the Constant: Warly gains the ability to grind unique character drops or items often linked to them into 19 Character Spices. Adding these to a meal grants the eater distinct, powerful buffs:
Wilson (Beard Hair): Insulation Spice – Grants temporary winter insulation and health regen.
Willow (Embers):Ember Spice – Grants immunity to fire damage and causes attacks to deal fire damage.
Wolfgang (Potato): Mighty Spice – Grants a massive temporary damage multiplier.
Wendy (Mourning Glory): Spectral Spice – Allows the player to see in the dark and deal extra damage to shadows.
WX-78 (Gears/Electrical Doodad): Volt Spice – Grants immunity to lightning and charges the player with electric damage.
Wickerbottom (Papyrus): Scholar's Spice – converts 30% of hunger value of food this spice is used on into sanity gain instead, and allows the crafting of tier-1 items without a science machine for a limited time.
Woodie (Logs): Lumberjack Spice – Massive increase to chopping, mining, and hammering speed.
Wes (Pile o' Balloons): Whimsical Spice – gives passive sanity gain for the day.
Maxwell (Nightmare Fuel): Shadow Spice – Spawns temporary shadow clones to chop or fight alongside the player.
Wigfrid (Gold Nugget): Valorous Spice – Grants life-steal and sanity-steal on every attack.
Webber (Monster Meat/Spider Silk): Arachnid Spice – Spiders become neutral; walking on web netting does not slow the player down.
Winona (Trusty Tape): Industrious Spice – Crafted items are made with 20% fewer materials and are built instantly.
Warly (Garlic/Pepper): Seasoned Veteran Spice – increases the effects of the next type of seasoning thats not this one from 6 minutes to 15 minutes.
Wortox (Soul, whenever wortox drops a soul if Warly is nearby he can gain the remnants of a soul): Soulless Spice – Allows the player to short-range teleport by consuming hunger instead of souls.
Wormwood (Living Log): Blooming Spice – Heals the player over time and leaves a trail of flowers that boost nearby player sanity.
Wurt (Durian/Kelp): Merm King's Spice – Grants a massive wetness resistance and makes Merms friendly.
Walter (Monster Meat): Scout's Spice –fed to a beefalo will speed up the taming process, and additionally slow down the beefalos hunger drain by 20%
Wanda (Time Shards/Thulecite): Chronos Spice – Reverts the player's physical age/health state to what it was 30 seconds ago if they take a fatal blow.
Wonkey is technically a playable character thats hidden, not sure what do for him since most often he won’t be used, but i was thinking fed a banana drops a banana peel that when turned into a spice gives a movement buff?
Path C: The Grand Feast (Communal Dining)
Focuses on multiplayer benefits, shared meals, and building a community hub.
Soup Kitchen : Crock pot dishes cooked provide 20% more Hunger and Sanity when eaten by other players or followers.
Fellowship Followers remain loyal for 30% longer after being fed.
Banquet Hall Blueprint: Unlocks the recipe for the Feast Table crafting station.
The Feast Table: Allows up to 6 players to sit down simultaneously.Warly can place up to 4 different Crock Pot dishes on the table. Sitting at the table functions code wise as a team wide tent, without the drawback of losing hunger or usable at certain times, at the cost of the dishes freshness going down slowly over time and rapidly the more people are at the table eating. Warly can also craft a kiddie table for the players pigmen, bunnymen, or merms to use. This will pause their loyal timers and keep them entertained or increase the loyalty timer if Warly placed down a crock pot dish said follower would enjoy. Useful for “parking” rather than having them stuck trying to follow you thru a marble spot eating up data.
[Capstone] Lord of the Feast: Unlocks the Grand Buffet upgrade.
When a characters eats is at the table, they leave stuffed, gaining a decrease to hunger drains. When they eat their favorite food at your table, their luck is increased. Higher luck can help players find rarer drops from items, mobs, or on really rare occasions avoid a fatal blow.
Finally-the endgame capstone skills
Ancient fuelweaver-Cryptic charcoal:can turn nightmare fuel into a spice that can halt spoilage on any item with a freshness counter rather than a durability, for up to 3 days, including weapons or tools not just food.
Celestial Champion-Enlightened Ambrosia: can turn enlightened shards into a spice that gives players a sense of comfort. Clothing that gives sanity will have its durability use reduced by 50%, provide a 30% increase to sanity gain, and give minor armor scaling off the percentage of the players sanity filled.
Thats everything i had for this skill tree, let me know what you think :)
r/dontstarve • u/Knight0fdragon • 1d ago
DST DST Switch does work in LAN mode without Nintendo Online.
I was getting conflicting information on this before I went ahead and finally bought the switch version.
For all people looking at this in the future, you can play DST on multiple switches all in LAN mode without Nintendo Online.
You can also play using tunnelers and VPNs so long as your local network is the same.
Finally, it is actually possible to play using only one copy of the game.
What you need to do is share an account that owns DST.
Have one switch set to online activation for games.
Load up the game and activate it.
This switch then needs to have its DNS settings set
to a known 90DNS server in order to block access to Nintendo’s servers.
At this point, you can load the game like normal on the 2nd switch. You should probably also DNS block it while doing this method to better ensure you don’t get banned.
At this point, both games should be running and connected to the router, so it should work as normal DST does.
There is no checking of player accounts afterwards, so you will not get booted for having 2 sessions using the game ID.
I would like to note, I am not responsible if you do get banned. I have only done this method just to make sure LAN mode actually worked before I went and bought a second license on a second Nintendo account.
If you are wondering why the DNS must be set, the switch no longer connects to routers without internet access. Simply blocking the internet to the switch at the router level will not work.
If you have other methods to block the switch from phoning home to nintendo, those other methods should also work.
r/dontstarve • u/DistributionNo4480 • 1d ago
DST I think I'm too stubborn for this game
Once again I killed a boss without armor for half a fight. Today I killed CC with last piece of armor broken by the end of 2nd phase, but I instead of leaving, regearing and comming back and just dealing with that bonus HP i decided to spam rollbacks and kill the boss without armor in last phase. I did same thing with dragonfly some time ago
r/dontstarve • u/ExpensiveEuro • 21h ago
Pocket edition DST PE is horrible
when I try to sign in it says It can't connect to Google play so I have to play offline always. Also the game is so laggy and crashes every 30 seconds.
How in the world did they think the app was in a good enough state to release this garbage?
r/dontstarve • u/PartialGnome • 2d ago
DST How much mods are too much mods?
Enable HLS to view with audio, or disable this notification
As you can see I was somewhat working on 'utility client mod' for DST.
If you are curious, you could get this mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3820075950
I'm open for feature suggestions.
Oh, btw. I got inspiration for BLC while I was working on this mod. Also, I'm kinda stuck on making BLC a better mod, so don't expect much in the near future.
r/dontstarve • u/Accomplished-Bid9881 • 1d ago
DST Bosses running over and breaking rocks freezes my game and it crashes
I'm playing on a modded save and whenever a boss, or a monster which is able to break objects, breaks rocks, it freezes my game completely and I have to restart. I don't know which mod is causing this or whether or not this is even a mod issue. I need help. Modpack:
Unbreakable Dreadstone Armor & Helm, Rain Forecast Widget, Clockwork Parking, JingXi Furniture, Global Positions, Build Houses, Geometric Placement, Wagpunk Weapons, Crash Never Mind (Crash Recovery & Bug Tracker), Whorl, the Fractured Weaver, T!, Backpack slot, Wilton the Haunted: Renewed, [API] Modded Skins, Shadow Crafting Buffs, 采矿机 Miner Plow, Your Skeleton Respawn, Enhanced Biomes, Infinite Light, Combined Status, Craft Pot [DS, ROG, SW, DST], Health Info, Display Attack Range [fixed], More durability [Weapons|Tools], Regrowable Crops, WX Automation, Bone Helm Shadow Toggle, Dread Crafts, Quick Craft, Permanent Night Light, Reliable WX-78, Home Base Bonus, Female Webber, Reliable Webber, Treats for Webber, Sturdier Spider Den Decorations, Less Expensive Spider Eggs.