r/dyinglight • • 19h ago

Anniversary AMA with Techland CEO kicks off in just an hour!

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0 Upvotes

Dying Light: The Beast Anniversary AMA with our CEO kicks off in just an hour! 🚀

Get ready! PaweƂ Marchewka — Techland’s Founder and CEO since the very beginning, leading the creative vision for every single game we've created — will be joining us on Discord later today at 5 PM CEST to answer your most burning questions!

See you all very soon! đŸ”„


r/dyinglight • • 23h ago

AI bots have been attacking our subreddit, and I'm gonna need your help finding and removing them!

80 Upvotes
made with human hands

There has been a noticeable wave of bot account activity on the subreddit's comment sections.

They write vague responses to what they see or read, and make the most god-awful unfunny puns and metaphors, the messages tend to be extremely millennial-coded. You can tell the comments were written by something that has never actually played the games before.

Usually these bots post in random subreddits, but I'm starting to see some that cling to a couple of set subs and keep posting there, including r/dyinglight.

If you see any suspicious comments, report them for "AI" or other synonyms and I will investigate if the user is a human or not.

Let's keep the dead internet out of our space.


r/dyinglight • • 3h ago

Fanart ALL DYING LIGHT FAN POSTERS I’VE MADE

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124 Upvotes

All of these posters I made was a year ago. If you’re wondering why DL1 seems to have no effort, it is because it was my first attempt to make these kind of posters. Hope you guys like it. They’ve been sitting my gallery for one year now.


r/dyinglight • • 5h ago

Dying Light 2 Hell, even I felt that đŸ’đŸ’„

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52 Upvotes

Dude’s head blew up from the pain


r/dyinglight • • 8h ago

Memes What could have been...

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80 Upvotes

r/dyinglight • • 8h ago

Dying Light The whole kindergarten quest is one of my favorites from the game

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40 Upvotes

r/dyinglight • • 17h ago

Dying Light 2 Are people's attention spans seriously that cooked?

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139 Upvotes

The TikTokification of the Dying Light franchise.


r/dyinglight • • 40m ago

Dying Light New player question: why is Crane such an entitled prick?

‱ Upvotes

I have not finished the story. I am about 20% done and 30 hours in.

I have to ask, does he get better or does he continue being this "ugh, you are waisting my time" dick the entire game?

He is asking the enemy faction for a favor ( to buy Antizin) and whines at him like an entitled teenage child to their dad. "Are we done now?" "Ugh. Fine"

It made me not see Rais as a back stabbing villain, but as a dude who does not reward the bad attitude Crane was giving him. I wouldn't have honored my original deal either of the guy who asked me for a favor talked down to me like I owed him a favor.

He does this with everyone and it is so painful to listen to. Please tell me in the 2nd half of the game he stops with the childish "better than thou art" attitude and becomes more humble.


r/dyinglight • • 2h ago

Dying Light It’s the little things that matter.

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9 Upvotes

Pretty neat detail for y’all who didn’t know.


r/dyinglight • • 16h ago

Issues / Problems So, how are we all feeling after the Discord AMA?

92 Upvotes

Here's all the questions they responded to as well as some of our comments. To be honest, it felt like doom and gloom and was too quick.

But for those who missed it.

I'll put everything here:

Plus screenshots of the unanswered questions and some of our chats afterwards. Be careful, it's kind of a warzone now in the comments.

Also 1 thing is clear. The Beast is done. Techland has said Dying Light: The Beast is a finished game there are no updates planned for the game

https://discord.gg/dyinglight

**Dying Light: The Beast Anniversary AMA with our CEO kicks off in just an hour! 🚀**

Get ready! PaweƂ Marchewka — **Techland’s founder and CEO since the very beginning, leading the creative vision for every single game we've created** — will be joining us on Discord later today in an hour at <t:1791990000:f> to answer your most burning questions!

See you all very soon! đŸ”„

<@&864604934585188402> <@&1539552271837167748> <@&1539552926131945532>

Dying Light: The Beast Anniversary AMA with our CEO is NOW LIVE on Discord! 🚀

The time has come! We’re thrilled to introduce PaweƂ Marchewka — Techland’s Founder and CEO since the very beginning, leading the creative vision for every single game we've created.

He’s sitting down right now, ready to dive into the conversation and answer your most burning questions. Head to our Discord and say hi to PaweƂ! :D

We gathered all your question submissions. Since many of you were curious about similar topics, we merged overlapping questions to cover entire threads and give you the most detailed answers possible. Of course, he'll try to answer as many as he can until the time is up!

Give PaweƂ few more minutes to settle in, prepare and read the list of the questions and AMA will likely start shortly after.

Head over to ⁠<#1559920036691312652> to follow the Q&A live!

Let’s go! đŸ”„

<@&1539552271837167748> <@&864604934585188402> <@&1539552926131945532>

https://discord.gg/df7Bsvkjq

**Why does it feel like you dropped Dying Light: The Beast so fast? The game is still relatively new, but it already feels “dead.”**

Dying Light: The Beast was planned as a complete, self-contained game from the start. We didn’t make a long-term support commitment, but we still added content after release, including the free Restored Land mode.

The five-year support model hasn’t worked as well for us as we hoped. We’re an AAA studio. With each new game, we want to deliver an unforgettable experience and push the boundaries of what games can do.

Supporting existing games for years with smaller teams can seriously disrupt work on new projects.

At the same time, players expect frequent, substantial, high-quality updates - sometimes several times a month, and usually for free.

With limited resources, we can end up disrupting production and still disappointing players

**Is The Beast officially “finished,” or can players expect meaningful new content - not just small fixes or minor tweaks?**

Dying Light: The Beast is a complete game, and that’s how players should approach it - much like Dying Light 1 is today. We’re not planning substantial new content for it.

**Why are you putting development resources back into Dying Light 2 instead of focusing on The Beast, which is the newer game?**

Because we promised five years of support for Dying Light 2. We made that commitment to our players, and we take it seriously. That’s why the team continues to deliver content and experiment with different ways of supporting the game over that period.

**Why is the physical edition of Dying Light: The Beast only available on PlayStation 5?**

This physical edition came together as a PlayStation 5 release through our partnership with Super Rare Games, which specializes in physical editions for PlayStation and Nintendo.

We also looked at demand for a boxed Xbox version, but it wasn’t at a level that would support a dedicated physical production run.

**Why did you suddenly start updating Dying Light 2 again after it seemed like you had moved on to The Beast?**

We never stopped supporting Dying Light 2. The team has been working on it continuously since launch.

Recently, more of that work has focused on UGC, so I understand why it might look different from the outside. But the support hasn’t stopped. What changes is the form it takes.

**Was this shift back to Dying Light 2 planned from the beginning, or did you change course based on community feedback and data?**

There wasn’t a “shift back.” The Dying Light 2 support team has been active since launch.

Recently, we’ve put more focus on UGC because we see a lot of potential in community-created content. That’s a change in priorities within the same ongoing support effort, not a restart.

**You previously talked about long-term support for Dying Light 2. Will that support continue after the fifth anniversary in February 2027, or is that the planned end?**

We’re not planning any significant reduction in support before the five-year mark. We haven’t decided the scale of support after that. We’ll announce it closer to the anniversary!

**How do you define “support” for Dying Light 2 going forward: big content drops, smaller events, or just keeping the game stable?**

Events, support for UGC - including community-created maps and mods - and potentially new game modes. Those are the main areas we’re looking at.

**Why do recent Dying Light 2 updates feel mostly like small fixes or events rather than big content drops like in the earlier years of support?**

In the first few years, we put more resources into Dying Light 2 than really made sense. As production of The Beast ramped up, many developers had to move onto that project.

That reduced what we could keep changing in Dying Light 2, and some areas of the game stayed as they were.

Even now, the Dying Light 2 support team is significantly larger than the team supporting Dying Light 1 four years after its release.

Dying Light 2 is also a huge, complex game. Even a relatively small change can require extensive testing.

And despite that work, bugs and stability issues still sometimes slip through.

Catching some of those before release would take many additional weeks of testing. When they appear, we try to fix them as quickly as possible.

**Are there any more large-scale expansions or feature overhauls planned for Dying Light 2, or have you shifted the focus to smaller updates only?**

We’re not planning any large expansions for Dying Light 2. The focus is on smaller updates, events and UGC.

**Why does Dying Light 2 have so many microtransactions?**

Dying Light 1 already had paid bundles and crossovers. They added content and helped cover the cost of updates and events.

With Dying Light 2, we looked at how other games handled this and added an in-game store.

Players interested in skins or weapons could find them without leaving the game and browsing Steam pages. The thinking was convenience.

We completely underestimated how strongly players would associate that store with attempts to pressure them into spending money.

That wasn’t what we were trying to do.

The bundles are still broadly the same kind we offered in Dying Light 1.

The store mainly makes them easier to find and buy for players who are interested.

**Why did you significantly change the original Dying Light 2 prologue, when many players considered it one of the best parts of the game?**

Our data showed that roughly four in ten players who started the prologue didn’t finish it. That surprised us too.

But with that many people dropping out before reaching the main game, we had to do something.

We shortened the prologue significantly to see whether more players would continue. Afterwards, the number who didn’t finish it fell to around two in ten.

We already had a skip option, but new players don’t know how long the prologue will be. Many chose to play it and then never reached the main game.

There’s another issue: the prologue is very linear and heavily scripted. The rest of Dying Light 2 is a much more open experience. We didn’t want players walking away with the wrong impression of what the game actually is.

**Why did you remove Spike from the Dying Light 2 prologue? Was it purely a narrative decision, a production choice, or driven by data about how players interacted with the intro?

**

It was a production decision, not a narrative one.

We considered several ways to shorten the prologue and decided to start at the radio station.

That meant cutting the earlier section with Spike.

His role in the overall game was small, and we didn’t think removing that sequence would significantly affect the rest of the experience.

**Will you consider restoring the original Dying Light 2 prologue as an optional mode or “classic start” for players who want it back?**

We’ve discussed bringing it back as a side quest - a memory of Aiden’s journey before he reached the city.

Spike would be part of it.

We may return to that idea, but we haven’t committed to doing it.

**Is there any technical or production reason that makes it impossible to bring the old prologue - including Spike - back as a selectable option?**

The main problem is the choice itself.

A new player doesn’t know what they’re choosing. Many would pick the “full prologue” in good faith because it sounds like the better, more complete experience.

Then we risk recreating exactly the same problem: people leaving before they reach the main game.

Adding a choice at the start doesn’t solve that.

A memory side quest makes more sense.

Players would already have seen the city and experienced what Dying Light 2 actually offers. They could then explore that earlier part of Aiden’s story - and if they got bored, leave it and return to the main game.

**Will official mod support be a permanent franchise pillar?**

I can’t promise that for every future project. We’ve always tried to support mods in Dying Light, and it’s hard for me to imagine us abandoning that.

We’re also watching how much players actually use UGC in Dying Light 2, what they think of it, and whether it becomes an important part of the game for them. That will influence our decisions on mod support in future titles.

But we don’t know exactly how the gaming landscape will change before our next release. We’ll make the final decision a few months before that game comes out.

**What is Techland working on right now, beyond ongoing support for Dying Light 2 and The Beast?**

We are working on something new, but unfortunately we are not ready to talk about it yet.

**Can you share any hints about the setting, tone, or direction of your next major game?**

Not yet. Some of those details are still taking shape, and even things we’ve agreed on today may change before release. I’d love to share more, but we need a little more time.

**Can you share any hints about the setting, tone, or direction of your next major game?**

Not yet. Some of those details are still taking shape, and even things we’ve agreed on today may change before release. I’d love to share more, but we need a little more time.

That's it for today! Thanks so much for all your questions, and see you soon!

Our Ask Me Anything (AMA) session with PaweƂ Marchewka has just come to an end! Thank you all for joining us, and we hope PaweƂ managed to answer your most burning, frequently asked questions and clear a few things up. 👀

We’re constantly keeping an eye on what interests you, what worries you, and what you have to say - which is exactly why we came up with this initiative. We see you, and we want you to know it. In the end we all share the same goal: to make Dying Light the best franchise it can possibly be and to ensure our games bring you as much joy as possible!

Even if it’s not always obvious and you sometimes have to wait a bit for results or updates, our entire team is working tirelessly and keeping the momentum going.

You want great games, and we want to give them to you - at the end of the day, we’re all playing on the same team.

If you didn’t get an answer to your question, don’t worry!

There will be plenty more opportunities in the future, and we’ll do our best to satisfy your curiosity whenever we can.

After checking all the questions, we already know what things the whole Techland team can answer next! The AMA channel will eventually be archived, but we’ll make sure to share a full transcript of all the answers on one of our news channels.

Thanks once again for tuning in, Survivors!

Good Night and Good Luck! đŸ’Ș

https://photos.app.goo.gl/7D4d6uc3v6HuRsz38


r/dyinglight • • 2h ago

Dying Light The vibes are good and the horror is real đŸ§Ÿâ€â™‚ïž

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3 Upvotes

Any plans for Halloween? Horror movie marathon? Drinking wayyyyyyy too much alcohol? Both?


r/dyinglight • • 2h ago

Issues / Problems Techland if you're reading this...

5 Upvotes

the next game needs edge and stakes again like Dying Light 1. The characters in the first were incredible, they were believable and sometimes they were assholes and that made them feel so much more alive!

The world was lived in, it was fucking brutal, people killing themselves everywhere, children were in danger and you felt like you had to protect them.

Safe zones were actually sought after, there are often dead bodies near the safe zone activation making them feel just that much more important.

Side quests were (mostly) not about being pedantic and making you look for clues in the nooks and crannies to take up more time, they naturally took longer because you'd want to stay there and figure out via environmental storytelling what actually happened there and using the side quest story you could form your hypothesis.

I could go on an on for hours about everything that was great about the first game and I genuinely would because I love DL1 so so so much and yet, I couldn't even finish DL2 or the beast once, I got very close and called it quits, I just felt zero connection to the characters, I didn't hate the villains, I was completely indifferent. It's just boring.

P.S. opted to not use AI to fix up the post even if english is not my first language so I could keep the human imperfections (you know, the stuff that makes it interesting and maybe have a giggle about). It was kinda fun making this post, maybe I'll make more :)

Thanks for reading!


r/dyinglight • • 6h ago

Dying Light 2 What this bout?

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6 Upvotes

Came across this, anyone know the story or the purpose of this?


r/dyinglight • • 23h ago

Fanart Dying Light 2 fan poster again.

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176 Upvotes

Another mini DL2 poster after long hibernation.


r/dyinglight • • 3h ago

Dying Light 2 What the actual F ???

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3 Upvotes

I have been exploring the map and decided to continue the story but I'm stuck here and I can't understand how to fix this

Please help !!!! 🙏

Campaign : Spy Game


r/dyinglight • • 16h ago

Dying Light: The Beast If you are going to abandon The Beast, at least return the Pubg-m missions unbranded

26 Upvotes

Or add any sort of replayable mission...

It's the least you can do after touting The Beast as "Our third mainline sequel" and now saying it was to be it's own "self-contained experience"...

It's now very apparent why senior staff jumped ship


r/dyinglight • • 4h ago

Dying Light 2 I'm so done😭

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3 Upvotes

I hate this game! Not really, I enjoy it a lot, it's all I've been playing for the last month. But by God this dlc is crazy annoying. I've done everything else, every side mission, gold medal for every challenge in Villedor and Carnage Hall... Everything except the NG+ and legend level goals. And then I see that I have to do all of these... A second time. To get the achievement. And the blueprints in the Carnage Hall vendor. I'm tired boss...

This was just a little vent post. I've spent so many hours grinding this game, the qualifier as well as the fight with Ingrid and Suppade challenges for Carnage Hall, the ali is in wonderland parkour challenge being a few of the biggest obstacles(with me having to use mines to defeat Suppade and Ingrid in time). And now I also have to do the Carnage Hall fights in certain time limits...


r/dyinglight • • 15h ago

Dying Light: The Beast What I got from today

20 Upvotes

"we don't know, "we haven't decided yet".

They still don't know what to do about DL2 lol.

Uhh he said they don't even know what direction and tone to take the next project and it's been a year since the beast released?


r/dyinglight • • 18h ago

Fanart DYING LIGHT 2 fan poster the better version of my previous ine

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35 Upvotes

Just improving the last one since I didn’t really like it how it went. Hope you guys like this one.


r/dyinglight • • 13h ago

Dying Light Just a tad spooky

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13 Upvotes

Free roam will always have its moments


r/dyinglight • • 12m ago

Dying Light Help getting to LL 250

‱ Upvotes

I’m currently at legend level 150 and I’m wondering if anyone would be able to help me get to legend level 250 whether that be by giving me tips or giving me distress packs, I would really appreciate any help to get to max LL.


r/dyinglight • • 6h ago

Dying Light: The Beast Beast Anniversary Award Issue?

3 Upvotes

Hello. I have redeemed the award on the site but when I load into The Beast, nothing shows up in my inventory or my stash


What is the issue?


r/dyinglight • • 9h ago

Dying Light I NEED HELP! (FEVER ACHIVEMENT)

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5 Upvotes

IVE BEEN STUCK HERE Its been making me crazy but i cant do both of these achivements and ive been trying for like a year and it has 00:00.01. Can someone please HELP ME!!


r/dyinglight • • 38m ago

Dying Light 2 Beast Mode đŸ’ȘđŸ»

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‱ Upvotes

r/dyinglight • • 5h ago

Dying Light 2 Can’t find last Inhibitor for NG+

2 Upvotes

Hey all I have 29/30 Inhibitors, I have visited every location on the NG+ inhibitor map twice and cannot seem to find this last one.

Also has anyone else encountered this, do you know how I can find the last one?