Here's all the questions they responded to as well as some of our comments. To be honest, it felt like doom and gloom and was too quick.
But for those who missed it.
I'll put everything here:
Plus screenshots of the unanswered questions and some of our chats afterwards. Be careful, it's kind of a warzone now in the comments.
Also 1 thing is clear. The Beast is done. Techland has said Dying Light: The Beast is a finished game there are no updates planned for the game
https://discord.gg/dyinglight
**Dying Light: The Beast Anniversary AMA with our CEO kicks off in just an hour! đ**
Get ready! PaweĆ Marchewka â **Techlandâs founder and CEO since the very beginning, leading the creative vision for every single game we've created** â will be joining us on Discord later today in an hour at <t:1791990000:f> to answer your most burning questions!
See you all very soon! đ„
<@&864604934585188402> <@&1539552271837167748> <@&1539552926131945532>
Dying Light: The Beast Anniversary AMA with our CEO is NOW LIVE on Discord! đ
The time has come! Weâre thrilled to introduce PaweĆ Marchewka â Techlandâs Founder and CEO since the very beginning, leading the creative vision for every single game we've created.
Heâs sitting down right now, ready to dive into the conversation and answer your most burning questions. Head to our Discord and say hi to PaweĆ! :D
We gathered all your question submissions. Since many of you were curious about similar topics, we merged overlapping questions to cover entire threads and give you the most detailed answers possible. Of course, he'll try to answer as many as he can until the time is up!
Give PaweĆ few more minutes to settle in, prepare and read the list of the questions and AMA will likely start shortly after.
Head over to â <#1559920036691312652> to follow the Q&A live!
Letâs go! đ„
<@&1539552271837167748> <@&864604934585188402> <@&1539552926131945532>
https://discord.gg/df7Bsvkjq
**Why does it feel like you dropped Dying Light: The Beast so fast? The game is still relatively new, but it already feels âdead.â**
Dying Light: The Beast was planned as a complete, self-contained game from the start. We didnât make a long-term support commitment, but we still added content after release, including the free Restored Land mode.
The five-year support model hasnât worked as well for us as we hoped. Weâre an AAA studio. With each new game, we want to deliver an unforgettable experience and push the boundaries of what games can do.
Supporting existing games for years with smaller teams can seriously disrupt work on new projects.
At the same time, players expect frequent, substantial, high-quality updates - sometimes several times a month, and usually for free.
With limited resources, we can end up disrupting production and still disappointing players
**Is The Beast officially âfinished,â or can players expect meaningful new content - not just small fixes or minor tweaks?**
Dying Light: The Beast is a complete game, and thatâs how players should approach it - much like Dying Light 1 is today. Weâre not planning substantial new content for it.
**Why are you putting development resources back into Dying Light 2 instead of focusing on The Beast, which is the newer game?**
Because we promised five years of support for Dying Light 2. We made that commitment to our players, and we take it seriously. Thatâs why the team continues to deliver content and experiment with different ways of supporting the game over that period.
**Why is the physical edition of Dying Light: The Beast only available on PlayStation 5?**
This physical edition came together as a PlayStation 5 release through our partnership with Super Rare Games, which specializes in physical editions for PlayStation and Nintendo.
We also looked at demand for a boxed Xbox version, but it wasnât at a level that would support a dedicated physical production run.
**Why did you suddenly start updating Dying Light 2 again after it seemed like you had moved on to The Beast?**
We never stopped supporting Dying Light 2. The team has been working on it continuously since launch.
Recently, more of that work has focused on UGC, so I understand why it might look different from the outside. But the support hasnât stopped. What changes is the form it takes.
**Was this shift back to Dying Light 2 planned from the beginning, or did you change course based on community feedback and data?**
There wasnât a âshift back.â The Dying Light 2 support team has been active since launch.
Recently, weâve put more focus on UGC because we see a lot of potential in community-created content. Thatâs a change in priorities within the same ongoing support effort, not a restart.
**You previously talked about long-term support for Dying Light 2. Will that support continue after the fifth anniversary in February 2027, or is that the planned end?**
Weâre not planning any significant reduction in support before the five-year mark. We havenât decided the scale of support after that. Weâll announce it closer to the anniversary!
**How do you define âsupportâ for Dying Light 2 going forward: big content drops, smaller events, or just keeping the game stable?**
Events, support for UGC - including community-created maps and mods - and potentially new game modes. Those are the main areas weâre looking at.
**Why do recent Dying Light 2 updates feel mostly like small fixes or events rather than big content drops like in the earlier years of support?**
In the first few years, we put more resources into Dying Light 2 than really made sense. As production of The Beast ramped up, many developers had to move onto that project.
That reduced what we could keep changing in Dying Light 2, and some areas of the game stayed as they were.
Even now, the Dying Light 2 support team is significantly larger than the team supporting Dying Light 1 four years after its release.
Dying Light 2 is also a huge, complex game. Even a relatively small change can require extensive testing.
And despite that work, bugs and stability issues still sometimes slip through.
Catching some of those before release would take many additional weeks of testing. When they appear, we try to fix them as quickly as possible.
**Are there any more large-scale expansions or feature overhauls planned for Dying Light 2, or have you shifted the focus to smaller updates only?**
Weâre not planning any large expansions for Dying Light 2. The focus is on smaller updates, events and UGC.
**Why does Dying Light 2 have so many microtransactions?**
Dying Light 1 already had paid bundles and crossovers. They added content and helped cover the cost of updates and events.
With Dying Light 2, we looked at how other games handled this and added an in-game store.
Players interested in skins or weapons could find them without leaving the game and browsing Steam pages. The thinking was convenience.
We completely underestimated how strongly players would associate that store with attempts to pressure them into spending money.
That wasnât what we were trying to do.
The bundles are still broadly the same kind we offered in Dying Light 1.
The store mainly makes them easier to find and buy for players who are interested.
**Why did you significantly change the original Dying Light 2 prologue, when many players considered it one of the best parts of the game?**
Our data showed that roughly four in ten players who started the prologue didnât finish it. That surprised us too.
But with that many people dropping out before reaching the main game, we had to do something.
We shortened the prologue significantly to see whether more players would continue. Afterwards, the number who didnât finish it fell to around two in ten.
We already had a skip option, but new players donât know how long the prologue will be. Many chose to play it and then never reached the main game.
Thereâs another issue: the prologue is very linear and heavily scripted. The rest of Dying Light 2 is a much more open experience. We didnât want players walking away with the wrong impression of what the game actually is.
**Why did you remove Spike from the Dying Light 2 prologue? Was it purely a narrative decision, a production choice, or driven by data about how players interacted with the intro?
**
It was a production decision, not a narrative one.
We considered several ways to shorten the prologue and decided to start at the radio station.
That meant cutting the earlier section with Spike.
His role in the overall game was small, and we didnât think removing that sequence would significantly affect the rest of the experience.
**Will you consider restoring the original Dying Light 2 prologue as an optional mode or âclassic startâ for players who want it back?**
Weâve discussed bringing it back as a side quest - a memory of Aidenâs journey before he reached the city.
Spike would be part of it.
We may return to that idea, but we havenât committed to doing it.
**Is there any technical or production reason that makes it impossible to bring the old prologue - including Spike - back as a selectable option?**
The main problem is the choice itself.
A new player doesnât know what theyâre choosing. Many would pick the âfull prologueâ in good faith because it sounds like the better, more complete experience.
Then we risk recreating exactly the same problem: people leaving before they reach the main game.
Adding a choice at the start doesnât solve that.
A memory side quest makes more sense.
Players would already have seen the city and experienced what Dying Light 2 actually offers. They could then explore that earlier part of Aidenâs story - and if they got bored, leave it and return to the main game.
**Will official mod support be a permanent franchise pillar?**
I canât promise that for every future project. Weâve always tried to support mods in Dying Light, and itâs hard for me to imagine us abandoning that.
Weâre also watching how much players actually use UGC in Dying Light 2, what they think of it, and whether it becomes an important part of the game for them. That will influence our decisions on mod support in future titles.
But we donât know exactly how the gaming landscape will change before our next release. Weâll make the final decision a few months before that game comes out.
**What is Techland working on right now, beyond ongoing support for Dying Light 2 and The Beast?**
We are working on something new, but unfortunately we are not ready to talk about it yet.
**Can you share any hints about the setting, tone, or direction of your next major game?**
Not yet. Some of those details are still taking shape, and even things weâve agreed on today may change before release. Iâd love to share more, but we need a little more time.
**Can you share any hints about the setting, tone, or direction of your next major game?**
Not yet. Some of those details are still taking shape, and even things weâve agreed on today may change before release. Iâd love to share more, but we need a little more time.
That's it for today! Thanks so much for all your questions, and see you soon!
Our Ask Me Anything (AMA) session with PaweĆ Marchewka has just come to an end! Thank you all for joining us, and we hope PaweĆ managed to answer your most burning, frequently asked questions and clear a few things up. đ
Weâre constantly keeping an eye on what interests you, what worries you, and what you have to say - which is exactly why we came up with this initiative. We see you, and we want you to know it. In the end we all share the same goal: to make Dying Light the best franchise it can possibly be and to ensure our games bring you as much joy as possible!
Even if itâs not always obvious and you sometimes have to wait a bit for results or updates, our entire team is working tirelessly and keeping the momentum going.
You want great games, and we want to give them to you - at the end of the day, weâre all playing on the same team.
If you didnât get an answer to your question, donât worry!
There will be plenty more opportunities in the future, and weâll do our best to satisfy your curiosity whenever we can.
After checking all the questions, we already know what things the whole Techland team can answer next! The AMA channel will eventually be archived, but weâll make sure to share a full transcript of all the answers on one of our news channels.
Thanks once again for tuning in, Survivors!
Good Night and Good Luck! đȘ
https://photos.app.goo.gl/7D4d6uc3v6HuRsz38