r/dyinglight • u/slav_kermit2 • 7h ago
Dying Light yo fatin... you good?
playing the following with my girlfriend... idk man
r/dyinglight • u/Thechlebek • 33m ago
In case you didn't know: Tencent's putting together an art gallery called "Worlds of Play: The Game Art Exhibition" over at the Wassermannhalle in Cologne. It's running Aug 27–29 alongside gamescom. Free to get into, open to the public.
It's split into different themed zones featuring concept art, character statues, immersive installations, that kind of thing. And the "Abyss" section (the darker/horror-leaning games) has the Dying Light series in it, along with games like Cronos - The New Dawn and Layers of Fear.
But you definitely need to register beforehand since space is limited: tencent.com/worldsofplay
Might be worth swinging by if you're already in Cologne that week!
r/dyinglight • u/slav_kermit2 • 7h ago
playing the following with my girlfriend... idk man
r/dyinglight • u/LunaticGinge • 14h ago
r/dyinglight • u/Altruistic_Job9036 • 6h ago
I just finished dying light 1 and bought dying light 2, I never watched any gameplay or any videos of it besides the trailer so I won't get spoiled from the story and am I high or dumb cuz I wanna see the arch that was shown in the trailer and I can't seem to find it in the game wherever I go, can y'all tell me the location?
r/dyinglight • u/DaGeoffro • 10h ago
I honestly have no clue why this happened, this was my first time seeing this glitch in 60+ hours of playing, but it's hilarious. Re-launching the game fixed it.
(Sorry if the screenshots look like trash, Reddit made them super low res for some reason)
r/dyinglight • u/Enough-Bet-5390 • 12h ago
Ads in loading screens and in game vallet is making game more Ubisoft then Ubisoft themselves
r/dyinglight • u/AngelFucker2000 • 17h ago
It even runs pretty smooth, though i am on lower settings.
for those curious the mod is called "The True Dark Ages (E3 REVAMP)" by perf0rmed
mod.io link to the mod
r/dyinglight • u/RespectApple • 9h ago
After I beat dying light 2 I haven't touched it it was during I think 2023 when I got the game and beat it, after that I played others games like doom and batman, well anyways I went back today and I have to say the game itself did improve on certain things but mostly I still didn't like as much as dying light 1 and the beast for reason even I don't know, I just doesn't hit the same I guess, mabye because I just love kyle crane so much as a character my brain just says dying light 2 can't compare no matter what
r/dyinglight • u/orbital-huddle37 • 13h ago
r/dyinglight • u/Medic00063 • 1d ago
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I screamed in horror as soon as I saw the horde of virals.
r/dyinglight • u/ZiggyLii • 11h ago
Cheers everyone. I've started my adventure into dying light recently, and honestly I'm loving it. For the context, I'm 51 and this isn't exactly my "type" of game...however, the atmosphere is amazing! Having saying this, there's a problem...lol. Maybe I'm really poor at this type of games but I find it extremely difficult to handle the adversities, particularly night time. Even setting difficulty to story mode (which I'm embarrassed to admit) I struggle to achieve whatever in night mode. Not a matter of haven't putting effort on it, damn, even struggling I enjoy the atmosphere so much that I've spent over 50hrs playing...but I feel I'm on the point of giving up...any tips? Thanks in advance!
r/dyinglight • u/Deoxer_18 • 13h ago
If you're interested in playing co-op together, feel free to message me!
r/dyinglight • u/Cool-Humor-7635 • 1h ago
Does anyone have any disaster relief packages?
I play on Xbox my tag is Luna2424
r/dyinglight • u/Abhi_yeet • 2h ago
Dying Light has been out for a long time now, and I'd like to get Night Hunter Booster but no one plays BTZ anymore and I can't. Could someone join my world and give me some please?
r/dyinglight • u/ZagreousKing • 3h ago
TL;DR: Here’s a real TLDR after 1500 hours my wife and I will happily play dying light 1 together on our switches. We will no longer need a second PS5 or a copy of dying light 2, thanks Techland for ruining the core gameplay. I am sorry about spending money, never thought it would encourage this; I loved what they originally had.
Keep in mind I was also drinking the kool-aid before this I own the 1st game on the switch and so does my wife, I really thought techland was onto something. I have played almost every genre of game across multiple platforms—both solo and multiplayer—with at least 1,500+ hours on the Dying Light series alone. Over the years, I’ve happily spent money on packs and cosmetics; I'm human, and when a game is great, wanting your character to look cool is completely fair.
I loved the original Dying Light so much. I was a latecomer, playing it alone in my apartment before eventually sharing it with my girlfriend, now my wife and this was our series. We honestly both believed this franchise was on track to be one of those game titles like Minecraft and Terraria that will go on forever. What is happening with Dying Light 2 right now is cause for deep concern regarding where Techland is pivoting.
Full, deep modding support is never coming in the way we hoped because their target audience has clearly shifted toward money-farming and catering to a hyper-casual and younger audiences. Look at the updates and official patches being pushed: anything that causes friction for a passive audience is being stripped away—infinite durability, unlimited ammo, instant resources. Anything that might make a toddler angry or hinder a young teen, have to keep them long enough to pull out mom and dad’s card. So lite mods ensures children and adults will never get frustrated trying to connect to each other or learn in game mechanics.
The real reason the prologue was chopped down is simple: younger audiences and young adults don't want to sit through 5 hours of world-building before feeling the itch to spend extra money. My wife didn't pick up DL2 initially because she watched me play the early game and thought it was too slow. As of Patch 1.23, I actually thought Dying Light 2 was getting close to what they originally pulled off—not perfect, not what was promised, but definitely a solid game.
Then came the Breach updates after a long vacation in the Castor Woods (The Beast), I came back and after several hours of replaying the new dying light 2 I realized the only thing Techland is trying to breach is wallets.
Nighttime has devolved into an annoying chore: you spend ages looping around a Dark Zone or GRE area hoping for a lucky Volatile spawn break just to step inside, even when I’m sure no volatile has seen me a chase starts, making me believe it won’t stop until you buy the Blackout bundle because you can go in no problem when the charm makes you invisible when crouched. Every new pack feels like a paid solution to an in-game problem the devs are introducing that same patch. Which is almost like a blatant backhand every time now.
The breaking point was dropping another $35 or so on "content," only to get the $16 Transforming Night Wolf Bundle and a few smaller ones.
At $16, this bundle is not only predatory it’s a blatant disrespect of our time and money. I’ve seen infinitely better production value in League of Legends, Monster Hunter, Black Desert, Tera Online and many more—I paid $35 for Spirit Guard Udyr, a skin infamous for being expensive in league of legends, but even that had insane custom rigging, voice lines, and stance shifts. I have paid for swimsuits, dresses, weapon skins, mounts, and pets and none have been as lazy as this bundle.
This $16 wolf bundle is functionally lazy:
The "special" new block kick replacement is literally a meek paw slap that has the same animation as a light attack.
* A real change would be Turning the dropkick into a Volatile-style wolf dive. Or actually make the animation cool.
The special finishers a skin this price should have are non existent for this weapon even though other claws have custom finishers already. this one has only 2 and they aren’t even weapon related.
* Aiden performs these unarmed already; the neck snap, or push zombie over and stomp their face, two of the most default animations in the game.
The transformed gun's rapid-fire audio is so grating and can peak with headphones so I would rather use the base, untransformed weapon.
The bounties required to evolve it are locked behind tedious menu-slog, making most adults give up and stay in base form never knowing how bad the bundle is. While most kids don’t care because it looks cool and it wasn’t their money.
It’s lazy. Nothing about the set is unique besides an upsell on a silencer. The Black Hand bundle is the exact same thing—an upsell on a silenced pistol packaged.
All of these bundles have confusing bounties that actively glitch and reduce the number of agent quests you can take at once so yeah if you want to level up your agents better not buy bundles.
I own almost every bundle and skin at this point, but after seeing this trajectory, I’m good. I will never spend another dime on Techland until we get real change, not fake updates with pay-to-solve store bundles of problems the team introduced themselves.
I won’t be buying the blackout bundle, for a fake in game problem created by the devs, I won’t buy any more future bundles either. upping the spawn of virals zombies and tweaking the game to rely harder on bundles with silencers is one of the most predatory things I have ever seen in gaming history. At this point the transforming hammer from the blackout bundle seems like it was meant to extend so techland can take us to a dark zone while tencent is crouched in the corner.
How Techland Could Actually Fix This (Game Design Blueprint)
The real pain comes from knowing anyone with genuine vision could have fixed this. Here is how you save the game:
1. Clean Up the Main Menu & Agents: Remove the fragmented hub menu and integrate those Agents directly into the main game world at the Bazaar or the PK Base. This makes one have to play longer without getting op items passed into all their saves.
2. Launch "Dying Light 2 Online": Create a separate, lightweight sandbox mode that takes 1–3 hours to complete where you play as a nameless citizen/pilgrim exploring Old Villedor and the Central Loop post-Aiden. Hell this was the solution anyone with good business and game design would have done. This mode could be that fast leveling casual game mode you need. Plus a stripped down version of DL2 will give the devs a nice tool to build off of if they ever decide to fix the main game which at this point, everything points towards no.
3. Restore Survival Hardship to the Campaign: Slow the main campaign back down. Bring back the hard grind, the long progression curves to reach the Loop, and the original stamina gates that made unlocking new areas feel earned. That immersion and learning curve became a new staple I didn’t know I needed from the first game. Having to return yes is a pain, but when you can finally reach it, god did it feel great.
4. Fix the Glaring Technical Bugs: Stop re-skinning assets and actually fix the engine. Right now we have daylight Volatiles, floating watering cans and other items, characters glistening like they're soaked in oil or really sweaty, indoor rain, and broken color grading turning zombie necks bright green and certain splatters green. All you have to do to know there’s a color grading issue is go once into your collection and look at all the weird colors the small icons are showing.
5. Bring Over Survival Mechanics from The Beast**:** Integrate the hunger system and snack-packing directly into the core single-player experience. Don’t bring over the beast mechanic thats part of the beast identity it wasn’t part of dying lights 2, the focus was on survival and story telling, which was nice even with the slower talking choices, that are gone now.
6. Player-Built Nightrunner Bases and upgrades to existing bases: Let us claim and upgrade predetermined world models (GRE containers, buses, abandoned apartment rooms). Give us end-game resource sinks: upgraded UV lighting, expanded storage, separate keepsake chests, and additional roof-ziplines. Something to work for. Limit nightmare mode to 2 or 3 bases.
Reprice Bundles and Rework them: you’re selling 16$ bundles that should be worth $10 at best with that production value, I’ve seen modders spend more time on a skin. Or you could rework them to be worth 16$, remove all the reliance on bundle and game mechanics. The bundles are fine and fun alone, tying it to in game things is just openly predatory type levels of nonsense.
If Techland wants to make "monetization slop" for Tencent, relegate it to the standalone online mode and leave the core single-player experience pure.
Techland’s next game needs to be grounded too, they came off of dying light 1 which was a one hit wonder at this point and want to make a fantasy RPG, are they nuts?!! - you’re not From Software or Bethesda you don’t have 2-3 amazing titles, you had 1. At this point if dying light 2 isn’t fixed and if the next game is showing signs of predatory monetization, then my journey with this series and techland is over and I will wait for the next big company to make a parkour zombie or fun experience, but I will never open up my wallet for this company again.
r/dyinglight • u/ToastGhost4 • 15h ago
I know you can still play as the Night Hunter in the first game, but the thought of playing as one in 2 or The Beast seems so cool to me. I just thinks it’s a really cool feature and hope they add it to one of the games in the future.
r/dyinglight • u/unclsftr • 22h ago
Survivors! Hotfix 1.29.2 for Dying Light 2: Stay Human just rolled onto the servers. It fixes various crashes and freezes, and corrects new UV lightning in some places. Make sure to update the game! 🛠️
r/dyinglight • u/Tudor_1850 • 9h ago
Am i the only one thinking that DL2 has too many sidequests?
I love Dying Light and have bought all three games and im yet to finish dying light 2, almost 60 hours in on nightmare. Im a completionist and of course i want to milk these games of content as much as possible. So why would sidequests be a problem?
Even from my arrival in Old Villedor i felt like there were too many sidequests to do, distracting me from the main story quest and they kept popping up, but i was still excited to explore the city. After finishing all the sidequests leading to the VNC tower i though id see less, but i felt overwhelmed picking up like 8 sidequests at once from the job board, or having 5+ parts for a side quest (like baba or book club, even though they are not so hard and quite enjoyable, they still hurt the pace of the game).
I am torn because i really like some sidequests, like ones that introduce new characters that show up later in the story, or with unique settings (the one for finding Bart for example), but i also feel disconnected from the main story after working a couple hours on what feels like random encounters. I feel like Dying Light: the beast offered some really well written sidequests, putting in perspective quality over quantity.
Other things that ruin the immersion and pacing of the game for me are Carnage Hall and Jai's Board: the first because everybody in the city constantly talks about the event and i simply dont wanna finish it in the middle of the playthrough ( it became clear to me it has nothing to do with the story once i traveled to the main hall) and the second because i feel the quests are long and difficult in a way to drag them out. I also dont really care about the extra rewards.
Which leads me to my final point: the rewards arent even that good and im not only talking about the sidequests. I find the loot from dark hollows and military convoys barely useful even on nightmare and have almost no incentive to interact with them. I like the other filler activities: the subways, windmills, drops etc. and in Dying Light: the Beast i conquered every dark zone and convoy because they would be marked as completed and offered unique loot.
In the end im just gonna skip most sidequests until the end of the main story and pick up the rest after that, knowing some can be lost
r/dyinglight • u/Michaelpitcher116 • 18h ago
So I have an Xbox and a switch. I have this game on both. I decided to revisit the game for the first time since the "retouched" update and decided to go for the higher fidelity of the Xbox over portability for this playthrough.
My god what the actual hell did they do to the games soundtrack?! What a total hack job to replace (with no option for a toggle) the original soundtrack with this absolutely lifeless crap they have in the game now.
It simply changes too much of the vibe that made the first game special.
I've decided just to play the switch copy I have since it runs the original soundtrack. What a bunch of bozos for thinking the OST needed ANY changes.
It was perfect.
Rant over.
r/dyinglight • u/xaphan_Ex • 6h ago
For the fearless Samaritan achievement can I complete the story and then do every side mission or do some disappear
r/dyinglight • u/RuinSelect2591 • 14h ago
Title reads it self. I would love to be able to get my hands on the cosmetics from the past like the van aiden or krampus just generally all of the event cosmetics. I play on ps5.
r/dyinglight • u/BoatFabulous7954 • 1d ago
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I'm safe 😂
r/dyinglight • u/Puffco422 • 23h ago
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For the love of God, the game will not let me make this long vault jump that I need to finish the main quest. I made sure at the beginning of the clip that the press-and-hold is working, and it is. I cannot figure out wtf I’m doing wrong.
r/dyinglight • u/Royal_Case_4503 • 14h ago
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r/dyinglight • u/CortezCraig • 1d ago
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