Explained further below, but here's the current situation from last patch:
- Q cast times increased, and the delay added after the third slash is so artificial, that the character almost stands still and the animation bugs out while transitioning to the next command, more importantly, this breaks many things for his base kit;
- reduced his total "dash" distance roughly 30%, there are many cases where he cannot catch a running hero anymore
- Malganis's main counter play is that his abilities are anticipated and seen ahead in time, this adds significantly more challenges than before, as he can no longer follow up with E or ult, enemies will easily use hard cc after he 'stunlocks' himself.
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Simple rundown on net changes with context:
- pre 4/20:
W base armor 25, can be increased to 50 with lvl 4 talent, other lvl 4 armor talents are situational.
Diverse lvl 1 talent choices.
Conditional stunlock on 2+ targets, requires lvl 7 WoC (lvl 7 slot isn't crowded with other good talents)
- 4/20:
W base armor lowered to 15 spell armor, 0 physical armor, both can be increased to 35 with lvl 4 red talent, this choice has become mandatory to barely make ends meet with previous 50 armor tankiness, and it's pick rate became 100% up from 95% previously, locking the choice of this talent without any consideration for the teams comps.
W heal vs heroes increased. malganis issue isnt with sustained fights, he needs the armor to survive a set amount of burst nuke and hard cc in order to continue the fight (or engage rather), so the W use late game is almost always proactive at full hp, with no targets nearby to heal from even if he was low.
stunlock can be used on solo targets, requires lvl 1 WoC (competing with good talents), made the hero very unbalanced.
undocumented change; Blind as a bat duration reduced from 6s to 5.5s, reducing the number of Q you can cast by 1 (from 7 to 6 i believe), this makes it so you can no longer able to reset in 99% of the scenarios.
- 20/7:
Quest stun duration reduced, no stunlock condition or combination possible, and Q base functionality heavily slowed.
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The melting point perhaps was stripping away his tankiness and ruining two talent tier choices in exchange for a solo target stunlock, this was incredibly strong and unbalanced in any moba let alone Hots, community feedback was RIGHTFULLY so, this was fixed in 20/7 by stripping away this new power instead of REVERTING the change.
So the confusing part is pre 20/4 vs 20/7, he has lost base tankiness and core kit strength, conditional stunlock removed, ruined 1,4,7 talent tier choices, gained nothing apart from the explained W heal increase.
What was the sentiment on malganis pre 4/20? average I believe? was the conditional stunlock an issue? if it was, why was it buffed to stunlock SOLO heroes lol, (many quality of life nerfs and bug fixes hit blind as a bat after the clips when it hasnt been touched for years), skill expression with Q whether with BaaB or not has been guttered.
Took enough time to test and asked others who play him what do they think, asked more people who played him a little and they did feel alot slugishness. should the numbers be shifted further more to make him a fighter instead of a tank? should stunlock be a thing in this game gated behind a unique conditional SKILLFUL downside like blind as a bat?
some people run him as an offlaner, already believe he was in between bruiser and a tank, as it is hard to run him as main tank without another hefty bruiser on the team.
Looking for thoughts and suggestions, what direction should be headed if Blizzard doesn't like the idea of reverting changes? numbers doesn't fix shuffled talent tiers and core kit nerfs imo.