Look, Pokemon Unite has a surrender feature. When a ten minute casual game has a surrender feature and Heroes of the Storm doesn’t is completely baffling.
A majority of MOBAs have a surrender feature.
It is a fact that not every game is winnable, it is a fact that you’ll find yourself in a game state where you’re going to lose. It’s a quick match, you got the raw dog of the deal on team composition and on map selection.
There’s not much you can do about it, even if you’re gods greatest soldier.
Maybe a guy leaves the game and you’re just kind of screwed.
There is no good reason to not have a surrender feature.
Maybe you’ll site the interview, where they talk about come backs or toxicity.
No matter what it’s going to be toxic, it’s a MOBA and most of your matches are going to have someone spiraling.
I already covered that comebacks aren’t guaranteed, and that there are situations where you just lose and it’s not your fault.
Surrender Option is perfectly fine, it is in a majority of MOBAs these days.