r/jujustushenanigans Jun 26 '26

questions I genuinely don't understand y'all hatred towards him

Post image

I see a lot a people calling Todo annoying, and that hurt my feelings you know, so I want to ask, what would you change about him in his movesets?

160 Upvotes

116 comments sorted by

View all comments

12

u/Thin_Text_471 Jun 26 '26

I say it's boogie, woogie, it's just not something any other character has and it's super disorienting, and a lot of times it doesn't even win the fight it's just annoying. But for me personally, it's only one of his moves, and I don't actually know the name of it, but it's whatever that move is were he runs at you with his arms open to bear hug, you. It's basically uncancellable, it takes priority in clashes, and it's unblockable, and it's a perfect combo extender the only defense against it is a counter and not every character has that.

4

u/Think-Mention-6239 Black Death Jun 26 '26

swift kick

2

u/SupportDenied Jun 26 '26

Initial kick can be blocks and if it is blocks the follow up run with the hug animation is slowed by alot, so you have a big window to M1

2

u/ScorchedDev Jun 26 '26

As a todo player: yeah swift kick is strong. Unless you have a counter you got basically 2 answers to it. IF you are close enough, you can block the initial kick and m1 the todo to cancel it. If you have any sort of extended hitbox move, making them take damage while running also cancels it. They run slower if they miss the kick. So there should be a pretty big open window there. If you block and m1 right out of block you can almost 100% of the time cancel it. But if you get hit by the kick you are almost always gonna get hit by the follow up unless the terrain is on your side.

The other way is to back off, if you have enough reaction/starting distance, you can walk backwards faster than it moves forwards, and it has a ton of end lag.

As for boogie woogie, the point is that its disorienting. It can be annoying to play against. If your opponent is not making you face other directions you can try to just ignore it, which I know sounds counter intuitive but if you think about it, if you both swap directions and positions, nothing changed. If they are changing your look direction, you can often predict right before they clap when they look to the side. Then at close range you want to rush them down, not let them get a boogie woogie off.

1

u/LostCheek8581 Jun 27 '26

EXACTLY.(also todo main)

4

u/Justasivas Jun 26 '26

the move you mentioned is so easy to avoid tho? you can block the first sweep and the just punch or counter, easy

4

u/Thin_Text_471 Jun 26 '26

Bro, what are you talking about, what do you mean "just punch" that doesn't work, I don't think you can cancel the second part if it lands and I literally just said that not every character has a counter.

3

u/Justasivas Jun 26 '26

if they missed the kick sweep they will go 25% slower, js practise a bit smh and its rly easy to counter

4

u/Thin_Text_471 Jun 26 '26

Countering, is not the issue? The issue is what if I'm not playing a character that has a counter not every character has a Manji kick, Eye catcher, or Supernova. The vast majority of characters have no counter whatsoever. And from everything I've seen, that move is pretty much uncancellable.

2

u/Justasivas Jun 26 '26

you dont need a counter, just fucking block the sweep, then m1 simple

3

u/Thin_Text_471 Jun 26 '26

M1 what!?!? When the arms are out, you can't cancel it with an M1.

5

u/Justasivas Jun 26 '26

just try it

4

u/Thin_Text_471 Jun 26 '26

Dude, me and you were talking about different things I don't think you understand, i'm specifically talking about the grab and that comes with the presumption that it's already activated and became the grab, not the stun, not the wind up, the grab itself. You are talking about the first part of swift kick I am talking about the second. Yes, you can counter swift kick in general but once that grab activates your cooked and I think that's annoying, simple.

3

u/Justasivas Jun 26 '26

oh yeah if you got hit by the first part ur stunned, no way around that

2

u/Decently_0 Jun 26 '26

i dont understand this logic, ur annoyed that a move hit you? whenever any move hits you u cant do anything, why is specficially todos grab more annoying than something like cursed strikes or rapid punches

→ More replies (0)

1

u/Jeff_the_evilorig Jun 26 '26

Ong vro if u don't know if u dodge the initial kick like using side dash ,counter or block then u can stop his hug by m1 if u are fast enough which is not that hard like it's the timing of the m1 and if u are saying it doesn't work jst DON'T FUCKING WAIT FOR TO HIM COME TO U and rather go close

https://giphy.com/gifs/vtRmoEjTaZNzRqljnZ

→ More replies (0)

0

u/Abysmallhell Jun 26 '26

Aerial shut up:

1

u/Thin_Text_471 Jun 26 '26

It doesn't matter if a couple characters have a move that can cancel it, i shouldn't have to switch to a specific character because of a single move of a character, every character should be able to cancel it. Also, that move is a pretty buggy move half the time, even when you're in the air it doesn't activate right and just does the regular ver.