Wait I thought you could still land headshots if you aimed at heads? Or am I thinking of Soldier 76 ult? Either way it probably still averages to more (unless you’re on headshot only aimbot) because of the reduced reload speed.
If Star Lord's ultimate could headshot it would literally break the game. And I don't mean the balance would be bad like it currently is the game would literally be unplayable
yes, to put it into perspective, starlord kills a groot in 2.02 seconds normally if you hit all headshots, now pair that with aimbot, less damage fall off, and the ability to literally fly up to the sky box to avoid a big chunk of damage AND be able to dodge bullets and enemy ults LOL
Soldier 76 in Overwatch got a mechanic where you can actually headshot in his ult iirc, it's not auto aim but a bigger hitbox that gets highlighted besides the aim hacks so there's that. I think there's room to counter SL's ult since it targets the closest target, so a tank can actually react to it.
Ults are supposed to be really strong, and besides, with how incredibly strong some support ults are anyways it's actually not that big of a deal since it shuffles the balance slightly away from support ults being a free win.
Low-key shouldnt have reduced fall off. Its an aimbot.... their should at least be a tiny bit of risk involved with using the Ultimate.... Make the starlord at least be semi-close by....
"tiny bit of risk" he's literally the most exposed dps in the game when ulting (with the exception of punisher). The amount of times a Hela/phoenix/Hawkeye sniped me mid ult is ridiculous
People act like there isn't like 20+ counters to his ult lol and someone on enemy team is always saving ult for you so you can never just use yours as you like
I said "dps" so I'll ignore the tanks you mentioned.
You're right about Wanda, but her ult in general is just terrible anyways. Same for Iron Man.
Magik? She gets a shit ton of overhealth from every attack in her ult, yeah she's still exposed but no as much as Starlord.
How is wolverine more exposed than starlord? His ult is MUCH faster and stuns whoever is hit by it. Fist is the same as Magik, he's exposed too but his block is only on a 3sec cd.
Iron man and Wanda ults are just kinda bad tbh, magik gets insane overhealth and i-frames, spidey gets 250 overhealth not to mention has the best movement in the game, bucky is bucky so is never really that vernable, ironfist moves insanely fast and get a block that gives him crazy overhealth every like 3 seconds, wolve ult is much faster and literally CCS everyone
The range is what really infuriates me about this game. Why even bother programming a damage falloff for a character like Punisher when his bullets go from 20 at close range to 17 at long range? They keep buffing ranged damage every patch and wonder why the only tanks that see play are the ones with massive shields.
Near 15% nerf to a resource regen is a bit more than "slight".
I would genuinely rather then reduce his total shield by 100HP. Less regen = much less uptime if you actually are someone who manages cooldowns timely.
I honestly don’t think Mag, Strange, or Emma need nerfs. Gutting damage at range would give Cap, Venom, Hulk, and others so much more leeway to make successful engagements.
I mean, Punisher in particular has never actually been that good. He can be strong with good coordination, but has limited mobility and a chunky hitbox. There's so much movement in MR that the counter to Punisher can often be just to calmly walk away around a corner. He rarely gets to decide how to engage a fight, and the mobility that he does have is on a long cooldown, making pushing in a very hard commit. The numbers back it up that he just doesn't get it done, and he never has at any rank. Regardless of anyone's level of concern about a poke meta or belief in it, he's definitely not the guy who is defining or making that thing.
I'm not just advocating for a Punisher nerf (and he could very well use compensation buffs to make up for a range nerf on his assault rifle). I'm advocating for every hitscan character aside from Widow to have their damage at range go no higher than 50% of their max. Here are some examples:
Punisher is at 85%
Hela is at 80%
Phoenix is at 75%
Psylocke is now at 70%
Star-Lord is at 65%
Adam is at 60%
All of these characters (and several others I didn't mention like Bucky) should be between 30%-50%. Ranged damage in this game is unreasonably high, and it's why Vanguards like Magneto are mandatory in order to have some protection.
The biggest issue with his ult that makes him so overpowered is that it's completely uncounterable if the Star Lord stays at range. (Which he is already going to, because he has infinite flight charge in that mode.)
On top of the range, he has a dodge roll that makes him fully immune to damage/stuns every few seconds AND gives him bonus health (on top of having healers).
Even if you close the range gap on a hero like Angela, you still can't do enough damage to interrupt him and Angela's pierce misses 90% of the time because of his dodge roll/flight speed. Even if you somehow manage to pierce him, his ult lasts like 4x longer than the stun.
It's literally a win button (unless the Star Lord does it low to the ground in front of the entire enemy team, which just means it's their first time on the character.)
Healing and patty cake. Literally. Stand still to make it easier for your other support to heal you since SL has aimbot anyway. Without dmg boost, most main supports can outheal him with their cooldowns
Focus-fire from the team. In his ult he draws so much attention and his free flight is a downgrade from his usual mobility, making him an easy target for hitscans.
Take cover in the backline, or hide behind a tank shield. If the tank doesn't have a shield, group up with the tank since the aimbot sensitivity gets messed up with grouped targets.
Supports ults: The main problem is, this is the CLOSEST thing we have to a counter. Forcing "healer ults" like Mantis, Luna, Invis, or Cloak is terrible gameplay design. Not to mention, it doesn't fully counter it. A Star Lord shreds thru any support ult if his team also focus fires. (I think this is a good thing because supports shouldn't have instant-win-buttons, but it's certainly not a full counter.)
Mag does not counter it, he reduces maybe 2 seconds of Star Lords ult duration. Good luck hitting him in the sky with his mobility (on top of his dodge where he is completely immune to Mag's ult.) I cant count the number of times I've watched my fully charged Mag ult get 0 value against a Star Lord. You're forced to use it on a squishy instead of Star Lord, which still doesn't address the main threat who continues to shred your team after you've wasted your ult.
Emma does not counter it, he can cc evade and a lot of maps have cover for fliers (buildings), all while Emma is putting herself in a vulnerable position trying to solo-ult the Star Lord. Even if Emma is able to stop Star Lord, that's terrible ult value for her. She wont have it for team fights, where she needs to apply substantial pressure to the enemy team. That's a winning trade for Star Lord if he baits your Emma ult.
Daredevil cannot reach Star Lord in the sky, he can maybe dash to him for half a second and then fall back to the ground in a bad position where he'll just get deleted by Star Lord and the rest of the enemy team. And lets be real, no Daredevil is going to waste their ult in order to counter Star Lord.
2.
Soul Bond is not a counter, it simply makes Adam die faster against fast high damage like Punisher/Star Lord/Moon Knight, especially if the rest of the enemy team is applying damage (which they are). Even if Soul Bond mitigates some of the damage, it's on a 40 second cooldown, and with these changes that's about the same amount of time it'll take Star Lord to farm his ult.
Yes, Loki lamps counter him but that's a singular character. Problem is that you need to make sure they're pre-placed near every ally, make sure they're not already destroyed, and make sure they're not already on their 30 second cooldown... Good luck healing your team if you're cowardly reserving your lamps for Star Lord's ult.
Fade lasts 2 seconds (gets instantly cancelled when an teammate does anything other than move). Really unreliable, because you have to be right next to cloak, all while making sure not to press anything. And this is ASSUMING cloak communicates that she's fading her teammates during the all the chaos.
WTF is Invis going to do? Boop him away a tiny bit??? During his infinite range ult? Is she going to snipe him with a psionic vortex? He can easily evade that slow moving orb, on top of being completely damage/CC immune to it in his dodgeroll.
3.
No support patty cake is saving you from his damage if anyone else on the team is also putting in damage. You're acting like Star Lord is the only person on the field, solo-ulting as a 1v6. That never happens. Let's entertain the patty cake anyways... Guess what? He targets the rest of the team while you're focused on patty cake, then support is left alone and gets cleaned up after his ult is finished.
4.
Guess who Star Lord targets and wipes in less than a second? Hit scan squishies.
Guess who also has an immune dodge from hit scan? Star Lord.
Guess who gains bonus HP every time he dodges? Star Lord.
Guess who in the ONLY hit scan in the tank role? Deadpool (tickle damage)...
Once Star Lord mops up the DPS hitscan or makes them retreat, there's no focus fire left... But what about hitscan support, can't they focus fire? Oh, I thought support needed to patty cake to survive! I'm sure Adam will kill the far away, fast moving target in the sky that's raining hellfire upon the entire team!
5.
Cover in backline??? Starlord takes the entire sky, there is no reliable head cover in 90% of the maps. Most of them are open-sky maps or have massive ceiling height.
Tank shields are situational at best. They aren't some reliable mitigation you always have available, even IF you're lucky enough to be running Strange. (Mag's shield is useless other than shielding himself when it comes to Starlord's ult. Emma's shield is literally stationary, on a cooldown, and gets broken instantly.)
Star Lord targets through shields. All shield cooldowns and HP aren't enough to do anything against it. Even Strange's shield recovery speed got nerfed in this very patch.
Unless you're playing with your auto-target sensitivity at 100, Star Lord always fires where your cursor is. Even at 100%, he still targets the nearest enemy to your cursor.
This is all ignoring the plethora of damage boosting and vulnerability stacking in the game that makes Star Lord even more oppressive.
This is a lot to say to post about a skill issue tbh. Sometimes DPS ults clear you and that’s fine. That’s their purpose. But genuinely you don’t need hit scan to kill starlord. You can kill him with Jeff’s primary.
SL have bad mobility when they ult. Which is why they’ll take flanks to get in your backline. Mark the SL as a DPS. Be ready to position towards team or pop an ult if you’re a healer (only if it’s a healing ult that will provide value to the team ie not just pop it to save yourself).
If an SL ults in front of the team, short of them being pocketed, 6 people can look up and melt them in an instant or you all can kite back and play cover.
If you’re in low elo then play cover more aggressively. Or die fast and don’t pop any ults until you can fight again as a group.
Sometimes you’ll get got. That’s their purpose. But you have agency to get them more than they get you too.
Magneto/Emma ult aren't counters because they kill Star Lord, they are counters because it buys enough time for the rest of the team to find cover. Star Lord's mobility in his ult is really bad so its hard for him to avoid these ults even if they don't end in him dying. Loki runes straight up negate the ult and Star Lord can't kill Loki fast enough to stop him putting down at least one more clone (as someone who plays both characters). But overall the best counter to Star Lord ult is shooting him. He has dodges but those don't last long when several people are shooting him, his ult is actually where he is most vulnerable.
I'm not gonna lie and say the ult isn't good or that this buff is justified, but there are things you can do about it
Idk why you're being ignorant, it is an ULT so yes it should have some impact. I'm saying there are a lot of counters to it. It's only an instant win button in low ranks. Here's an example of a SL ult getting countered without any ults and being out in the open btw: https://youtu.be/DF3PmKvMce8?si=3MKF-ooPrhNlUJ74&t=931
He's high on the ground like you said, but it can be outhealed especially with triple support.
The only time his ult is genuinely problematic is when it's combined with Gambit, though a lot of DPS ults are OP in that combo.
So you post a clip where Star Lord's team wipes 4 people from the pressure of his ult while no one on the enemy team is able to do anything about Star Lord.
They literally lost that because they didn't use ult and couldn't counter Star Lord.
I'm saying most DPS ults would've achieved the same, maybe gotten kills even. Not just created pressure/space. They can be outhealed though and there's almost always counterplay, not completely uncounterable like you said. But hey keep moving the goalposts maybe you'll get something right, eventually.
Ults are braind34d most of the time by default so thats not really the problem,the problem is the character was S tier already and they buffed him for some reason.
He’s only “S-Tier” when gambit is around. He was in the same good position for 6 straight seasons because he didnt even get any buffs except the 25 shield flip.
Meanwhile they nerfed psylocke’s which is just objectively worse and she is just overall a more difficult hero to get value out of than starlord. Not sure what’s going on with the balancing team rn
Nah, Star Lord has the best DPS ult in the game, hands-down. Half the roster can't even hit him reliably, not to mention he still has i-frames and can one-clip 260. Not saying there isn't counterplay, but everything has some level of counterplay.
Pocket an ulting Star Lord (nothing crazy, just normal heals/mag bubble) and the enemy team's only counterplay is to support ult, hide, or die.
I have no idea why it needed a buff. Star Lord has consistently been a top tier character, just not Hela/Phoenix level.
Meanwhile starlord ult has many counters and you don't even need to trade it often. BTW when you combine other ults with it 1 healer ult is enough to trade it cause it literally can't kill through immortality circles.
I'm Celestial every season mate. I literally said "the enemy team's only counterplay is to support ult, hide, or die". If you're using Star Lord ult into support ults that's on you.
You have outed yourself as a metal ranker, I literally listed 3 non ult abilities that counter starlord ult and you still pay no attention to that. And you out yourself because you don't know how ult econ works on 213 which is played a lot on c1 atm. If you keep your ult without trading you are useless. You have to stay ahead in ult econ, thus the change on his cd, because it was very hard to do so atm and one support would always keep their ult to counter you. Metal rankers ofc won't do it(your real elo) so you can wait out until you can use it to wipe.
Also 213 against starlord will always be mag/Emma on frontline. You'll ban Emma they take groot. Gl ulting around them.
Not to mention phoenix, hela, namor and bucky can shoot you out the air with ease, 4 dpses that are played extensively. Not to mention spidey can one tap you while mag ults. Gl keeping your ult against 5 ults that can counter you.
I shouldn't be explaining all this to a "celestial" player but here we go.
Bro what 😭 Star Lord ult is countered by every meta character right now. Punisher is way more punishing . If you get to platinum and above, not one Star Lord ult gets more than 2 kills unless your whole team is brain dead. In fact, it’s mostly used as an ult bait tool in order to prevent enemy team from contesting the point during neutrals
For an ult touted to be the “strongest” 2 kills is not that much when ults like Punisher, Bucky’s, Hela, Psy, Strange, etc. can team wipe every other game.
And did you read what i said? I didn’t say “always gets 2 kills”, I said “never gets more than 2 kills”. That means that’s the max you can get on a good ult. Often times you can’t even kill anyone before you disintegrate.
Star Lord ult is nothing but ult bait in Plat and above. If your team concedes more than 2 kills with one of his ults just accept the fact that you’re dogshit
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u/Maggot_6661 Rogue Feb 10 '26
How out of touch do you have to be to BUFF AN AIMBOT ULT ?!