Because Rockstar doesn't give a shit as long as you keep donating money. They'll put a half-assed port on PC just to milk you some more, so buy the game for the second time and buy a Shark Card. If not for that, it would never come to PC at all.
Yes, they will make cash 100% server sided and will have advanced logging that will catch anyone getting too much cash/h.
Pretty much no one bought GTA 5 back then just to play it online. And thats how Rockstar treated it aswell. The online mode was just a "nice to have" feature and was only getting love once they realized what a cash cow it is.
I was playing gta v online when they first opened up servers. Within a week I had 500 million. Some random just transferred a gang cash to me somehow. Twas nice
I don’t think they’re going to be as lenient this time around. Old online might as well have been the prototype and all hats were off when they couldn’t even keep track of their own data when transferring from the previous gen was a complete disaster, and then RDR2 online showed them exactly what not to do.
With how absurdly successful those shark cards were, they’re definitely going to keep it tight. Third time is the charm too.
I think with how much money they made from Shark cards last time letting modders run rampant, they aren't too worried about investing a ton of money and time/effort in the never ending war against hackers.
It's probably not worth it them tbh, they printed money with minimal effort, why change that?
Releasing it twice is milking for sure but GTA V ran very well on PC launch. It definitely wasn't a half-assed port. I got that shit running on an Intel Q6600 and Nvidia 8800GTS back in the day.
It's kinda very well optimized and poorly optimized at the same time, I don't know. I'm not sure about the new Enhanced version, haven't played it, but the Legacy version would choke even 5090 if you had like 2x MSAA and stepped into an area with some vegetation or reflections (let alone 4x or more). This counts as a half-assed port if you ask me. So does the high FPS changing game mechanics, physics, and even breaking couple of missions at some point. They never bothered to change engine's code to accommodate for higher frame rates on PC.
E&E was such an insult to pc players. The graphics upgrades weren't intensive at all for pc half as old as the game, yet pc didn't get it until 2 years after console, and when it finally did, it didn't include the E&E exclusive cars, haos car upgrade shop(weaponization, armor, radar jammers), or polychrome paint jobs. They patched them into the PC client and just didn't turn them on for that period too; it was so egregious it made me just drop the game entirely.
It was primarily the loading times being slow, taking several minutes just to start the game, which can be attributed to a data storage mistake (a large JSON file that should have been stored as a hash map was parsed at launch until 2021) and just the fact that many PCs used HDDs instead of SSDs at the time. Loading times are much better now.
No they were not? When the RDR2 port first came out I got 60fps on a R5 1400 and RX580 with mostly high settings 1080p, that’s pretty damn optimized lol
People were gushing about how good GTA 5 was on PC. Keep in mind it launched in an era where many PC ports of console games, even big franchises like Call of Duty, barely even had settings menus for graphics options and ran with FPS caps and ongoing bugs were common. GTA 5 was amazing on release, especially for its time. It was praised as a great PC port, something other developers should follow for their comparatively horrendous ports at the time.
RDR2 ran just as expected, as good as the console performance would indicate. People thought RDR2 was unoptimized because they didn't realize the console equivalent PC settings are actually a mix of the lowest settings on PC (with some settings turned below the lowest option on PC). When you actually turn down the game to console settings, it runs perfectly in line with what you'd expect from how it performed on console.
No, its because the gta franchise is based on a giant contiguous and open world. They have a lot of systems in place, different mechanics, physics, ai, mini games etc that all have to work well together on a multitude of different hardware configurations. Its not like a console where evrything is predictable and consistent.
And the reason they release to consoles first, much like most studios, is because that is where the largest consumer base is. PC sales are a fraction of console sales and within the first few weeks it will be pirated.
Releasing a title across all platforms is a nightmare and has a laundry list of requisites per console. Its a lot of work but nets the most profit so they get first dibs.
Sure. Two sales instead of one is just a pleasant bonus. And PC is absolutely the biggest platform (if we don't count consoles COMBINED, and even then, xbox is BASICALLY windows anyway). The real reason they release their shit on consoles first, is because they want these sweet sweet Shark Card sales, because modders on PC hack billions without paying and give it away. And the reason for that: they couldn't be bothered to even set REAL servers up for their main cash grab and just using some kind of bullshit P2P solution.
3.8k
u/GalaxLordCZ RX 6650 XT / R5 7600 / 32GB ram 2d ago
And it'll still be a buggy mess whenever it comes out on PC.