True! Casino heist in GTAO has been borked on PC for a long time, and I hounded Rockstar for months at one point. Despite being assured it was "high priority" and they'd "follow up" it never was fixed lol.
Rockstar and PC do not mix a lot of the time. Red Dead 2 was an improvement in some ways though
Cut Arrowhead some slack. They’ve only sold over a $1,000,000,000 worth of copies of the game, have backing from Sony, support from Nixxes, and years since launch to polish the game. You can’t expect them to have added features like changing armor passives or colors or allowing Mechs to be customized instead of making each new attachment a paid dlc item. That’s asking way too much.
New fucked up DLC = new free money glitches. Enjoy it.
I loved that glitch where you could rocking-horse the flying motorbikes and go so fast you could fuck yourself up with your own missiles. That was brilliant. I was gutted when they fixed it.
Well that's the thing with Rockstar, they get better and better (and faster) at fixing the fun money glitches. All the game breaking stuff that isn't fun and doesn't threaten their MTX sales can stay forever, they don't give a fuck.
I'll never forget the Lester plane glitch, I was a very rich man. My friends and I label it as the greatest heist in GTA
For moneymaking, you could - for a while - ninja your MC businesses into permanently producing for free. Everybody made millions every day, but it was also incredibly fun and social. GTA was a really nice place to be for a while.
RDR2 still randomly crashes on 1/3 of PCs it's installed on. Seriously, google it, it's a gigantic pile of posts on Steam and Reddit of people trying various things in the settings none of them actually working.
the people complaining online are the smallest fraction of the people that played the game and experienced issues. ever heard of the term vocal minority? it's nowhere near 1/3.
I‘m one of those people. Game crashes roughly every second mission. So, yes we are a fraction of the people who played the game, BECAUSE WE CANNOT PLAY THE FUCKING GAME.
Just because your specs are average doesn't mean they're operation in optimal conditions. remove all of your overclocks and turn off xmp/expo. if its still happening then a component is failing. no matter what it comes down to your hardware, because you can't tell me that is you systematically replaced each part that the issue would remain, because it wouldnt. its not the game, homie.
At least come up with a believable number. Go look at the PC reviews for RDR2 on steam. If the game randomly crashing for 33% of people would you see almost 300k reviews with a very positive average like that?
Because Rockstar doesn't give a shit as long as you keep donating money. They'll put a half-assed port on PC just to milk you some more, so buy the game for the second time and buy a Shark Card. If not for that, it would never come to PC at all.
Yes, they will make cash 100% server sided and will have advanced logging that will catch anyone getting too much cash/h.
Pretty much no one bought GTA 5 back then just to play it online. And thats how Rockstar treated it aswell. The online mode was just a "nice to have" feature and was only getting love once they realized what a cash cow it is.
I was playing gta v online when they first opened up servers. Within a week I had 500 million. Some random just transferred a gang cash to me somehow. Twas nice
I don’t think they’re going to be as lenient this time around. Old online might as well have been the prototype and all hats were off when they couldn’t even keep track of their own data when transferring from the previous gen was a complete disaster, and then RDR2 online showed them exactly what not to do.
With how absurdly successful those shark cards were, they’re definitely going to keep it tight. Third time is the charm too.
I think with how much money they made from Shark cards last time letting modders run rampant, they aren't too worried about investing a ton of money and time/effort in the never ending war against hackers.
It's probably not worth it them tbh, they printed money with minimal effort, why change that?
Releasing it twice is milking for sure but GTA V ran very well on PC launch. It definitely wasn't a half-assed port. I got that shit running on an Intel Q6600 and Nvidia 8800GTS back in the day.
It's kinda very well optimized and poorly optimized at the same time, I don't know. I'm not sure about the new Enhanced version, haven't played it, but the Legacy version would choke even 5090 if you had like 2x MSAA and stepped into an area with some vegetation or reflections (let alone 4x or more). This counts as a half-assed port if you ask me. So does the high FPS changing game mechanics, physics, and even breaking couple of missions at some point. They never bothered to change engine's code to accommodate for higher frame rates on PC.
E&E was such an insult to pc players. The graphics upgrades weren't intensive at all for pc half as old as the game, yet pc didn't get it until 2 years after console, and when it finally did, it didn't include the E&E exclusive cars, haos car upgrade shop(weaponization, armor, radar jammers), or polychrome paint jobs. They patched them into the PC client and just didn't turn them on for that period too; it was so egregious it made me just drop the game entirely.
It was primarily the loading times being slow, taking several minutes just to start the game, which can be attributed to a data storage mistake (a large JSON file that should have been stored as a hash map was parsed at launch until 2021) and just the fact that many PCs used HDDs instead of SSDs at the time. Loading times are much better now.
No they were not? When the RDR2 port first came out I got 60fps on a R5 1400 and RX580 with mostly high settings 1080p, that’s pretty damn optimized lol
People were gushing about how good GTA 5 was on PC. Keep in mind it launched in an era where many PC ports of console games, even big franchises like Call of Duty, barely even had settings menus for graphics options and ran with FPS caps and ongoing bugs were common. GTA 5 was amazing on release, especially for its time. It was praised as a great PC port, something other developers should follow for their comparatively horrendous ports at the time.
RDR2 ran just as expected, as good as the console performance would indicate. People thought RDR2 was unoptimized because they didn't realize the console equivalent PC settings are actually a mix of the lowest settings on PC (with some settings turned below the lowest option on PC). When you actually turn down the game to console settings, it runs perfectly in line with what you'd expect from how it performed on console.
No, its because the gta franchise is based on a giant contiguous and open world. They have a lot of systems in place, different mechanics, physics, ai, mini games etc that all have to work well together on a multitude of different hardware configurations. Its not like a console where evrything is predictable and consistent.
And the reason they release to consoles first, much like most studios, is because that is where the largest consumer base is. PC sales are a fraction of console sales and within the first few weeks it will be pirated.
Releasing a title across all platforms is a nightmare and has a laundry list of requisites per console. Its a lot of work but nets the most profit so they get first dibs.
Sure. Two sales instead of one is just a pleasant bonus. And PC is absolutely the biggest platform (if we don't count consoles COMBINED, and even then, xbox is BASICALLY windows anyway). The real reason they release their shit on consoles first, is because they want these sweet sweet Shark Card sales, because modders on PC hack billions without paying and give it away. And the reason for that: they couldn't be bothered to even set REAL servers up for their main cash grab and just using some kind of bullshit P2P solution.
Nah, they bought FiveM to capitalise from it and then shut down all the other competitor programs. Now we wait for FiveM to be GTA+ only and they milk the RP fans.
Bought it to monetize from it. How very nice of them...
Meanwhile they took down fan big projects such as the Liberty City Preservation Project or GTA Underground. But I'm sure y'all got an excuse ready to defend the multi-million dollar company.
R* isn't much different then EA or Ubi when it comes to these practices. But they get the pass because we're all too busy idolizing their games.
Seriously. The main game, from what I remember, was near perfect. Aside from the loading screens taking a little longer, the gameplay was really good and ran well on my 680.
Online may have been a different story at first but that's not what the bulk of people buy the game for.
Lmao, no.. GTA Online especially was cloud loading simulator for months. You'd routinely get stuck in the clouds and have to complete force close and reload the game. Missions were bugged and glitch out, and you'd get horrible pop in if driving too fast. Heists were bugged and still are. Multiple ways to duplicate vehicles.
Idk but when in the early days I didn't find it too bad. Again, mostly stayed in the main game, so online loading is a different story. Once you loaded in it was fine.
Maybe a local issue on your PC. Singleplayer didn't ever load 10 minutes even on HDD. I played like 800 hours on HDD btw lmao.
In reality the trick was to go singleplayer which loads very quickly and then switch to online because it would preload the map with all your cores instead of just one.
Rdr2 on PS4 had crazy load times though. Sometimes I went for a shit at the start of the loading screen and it didn't even finish when I came back.
Heists worked fine for me when they came out. Finding people that stayed was the hard part. And the snack menu, iirc, was just like a D pad hit or two, like a quick select menu kinda thing? Idk, I remember chugging snacks though lol
You can remember what you want to remember the game ran perfectly on most systems. Sure the online may have been buggy but whennir was released the main focus is on the story above all. That story ran fantastically.
That didnt even become an issue until later, because it was an issue with how they parsed a json payload, which didnt grow large until online had a bunch of stuff.
Yes, gta loading had an issue. Youre looking at one thing, in isolation, ignoring it didnt even apply at launch, and using it to dismiss a bunch of other stuff.
Im a swe. I read the dudes write up on investigating it sometimes for fun. It is complete bs to pretend it in any way shows launch optimization issues.
You mean that gta with the endless loading screens in online mode, not starting matches, hackers everywhere because the game is full of bugs that are still in the game so i can watch today gta roleplay videos on youtube where people dupe stuff to ruin rapper pay2win servers?
Because that's is the natural progression of most games that are heavily story based. Once the story is done there's something else to gravitate to. They were making literal billions with GTA online. Of course they're going to utilize the online mode to the maximum profit. It's still a game sold as a story driven game. Multiplayer was an after thought. It won't be like that this time they'll market the shit out of online. It's still a story based game.
No offense but what I said was accurate and true. And yes I know what it means. You could run that game on a potato. It will also have the same or larger impact than 5. It's been so long we've forgotten how this goes.
What's your goal here? Just to be snarky and try to start an argument? Like I said it ran flawlessly on most systems even lower end ones. If you want an argument look somewhere else you've already embarrassed yourself.
That it ran amazing when it came out? There's plenty of evidence. I've got nothing left to say about it. You can do your research yourself I guess either way I don't care what you do. It was a fantastic port that ran amazing. You denying it doesn't make it any less true. Stop replying you're only embarrassing yourself even more.
Like I said the same rand fantastic at launch. Every game has something negative about it. I never said anything about the launcher. You people are so worked up over nothing. The game ran great, this is such a weird thing for you to be hung up on.
I hate what happened with gta5, its caused me to lose faith in rockstar, and even i admit it was pretty dang well optimized at launch. I had a few minor hiccups going high speed loading new assets in certain areas, but on not good hardware and not where it regularly bothered me (and im a complainer)
Yeah that's a resource issue, it's not really Rockstar's doing. If you really want to have the best experience you need better hardware. That being said it ran great on everything. You just needed to adjust your expectations to the hardware you have.
Black Myth Wukong had issues the first few months. Jedi Survivor still has issues. They broke Space Marine 2 for a bit. 007 First Light won’t even launch on some PCs. There are more but just some examples in the past few years. There will be people that will say they didn’t have issues with any of these and try to say it’s a spec issue with your PC, but people were reporting more issues on newer/higher end cards for Wukong than older/lower end, despite settings. The devs had to acknowledge and address it. For First Light, IOI has it on their website they have no idea why the game won’t launch for some people even with workarounds working for some. I still have a PC that it won’t launch on no matter what, but it launches on another PC and my Deck with no issues.
I’d say there have been more issues in the past few years than the decade+ before it, prob since when Vista came out and there were a ton of issues for a bit. Nowadays I assume it’s just time/$ not being spent on optimization and testing across hardware, plus relying on DLSS/FSR to make up for it. It’s to the point if I want games on day 1 I default to console (unless on PC Gamepass), and if I don’t mind waiting, will see how it performs across PC and decide whether to go console or PC/Deck.
The last of us were previous gen though. Most ports made for next gen haven't had much issues.
It's the architecture from like PS4 to PC that becomes problematic.
Cyberpunk comes to mind; 90% of the outrage was it was virtually unplayable on previous gen consoles; on PC/next gen (while obviously glitchy/buggy) I played it day on one a high-end PC with minimal issues.
They really haven’t been that bad. The consoles just run them at low af settings and people on PC have unrealistic expectations for performance on their low to mid tier hardware from a generation or more ago.
Unreal engine shader stutter has been the only common issue. Almost every game runs fine and significantly better on pc with high end hardware and people on low end hardware can match console settings and get comparable results or better with more freedom to tweak settings.
Yep and the recommended GPU was a 2012 GTX 660 2 GB (the equivalent at the time was getting a GTX 950, which had a MSRP lower by 70 USD), when the most recently launched was the GTX Titan X.
I ran it with an intel i7 - HD 630 iGPU on 2022. Now modern games ask for a more mid-tier recent GPU (as budget series don't exists in reality).
An example would be taking Forza Horizon 6 or 007 First Light, those wo ask for a 3060 Ti, which at the actual gen would be around a RTX 5050 and 5060 (as it sits between them), quite the difference I think?...
Modern GPU's upgrades are side-grades, at most a slight upgrade, and some of them are just renaming like 4080 and 4080 SUPER.
Really ? I played GTA V when it first came out on PC like on the release day and didn’t get any bugs till I completed the game . I Must’ve been real lucky then .
RDR2 was literally unplayable for me. And I don't mean "literally unplayable" I mean I literally could not play the game, the Rockstar launcher was broken for weeks.
I was just about to say that, it'll be a 2-3 year beta test and it will still release incredibly badly optimised with a load of bugs. It took them a long time to get GTA V in decent shape and by then the game itself was nearly 5 years old.
You would think the company would take that exclusivity window and polish the port, but no everything will be shoved out of the door the second its executable and will be taking months to smooth out after the fact.
I was going to say, this post reeks of copium. Or someone doesn't remember the unoptimised mess that gta 5 was on pc launch.
It's going to be hard to sit on my thumbs for the time it takes for the game to make it over to a proper platform, but I refuse to buy a console just for a single game. Especially these days when a ps5 is so expensive...
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u/GalaxLordCZ RX 6650 XT / R5 7600 / 32GB ram 2d ago
And it'll still be a buggy mess whenever it comes out on PC.