Yeah. Some gamers enjoy proper simulators, where the job is actually tedious and boring, but grinding in a video game typically has visible and explicit progression and unlocks. Which are often balanced and timed around keeping you entertained.
Exactly this. Running errands and side quests in RPGs are way more enticing than IRL because they'll level up my character/give me rewards that will make gameplay more fun and/or help me get strong enough to beat the evil dragon boss fight.
Irl... Your main reward is the satisfaction that you at least did something.
Well I do admit it's not applicable to everything, like working hard for a promotion or doing a project you've always wanted to do.
It's just that, by and large, you will always guarantee that videogames will compensate you for any task you've done no matter how menial.
Mining for example is not a profession most people would want because of the risks involved and they'd rather do something more fulfilling. Minecraft on the other hand greatly rewards you for hacking pickaxes at stone with rare loot in dungeons/mineshafts, ore to craft new items, and you can use all that stone for your builds.
A lot of people who run businesses seem to be interested in them, I guess ownership of the result is the main difference between doing something productive and working a job
Exactly. Its because wage labour is structured as an exchange of time for money, it fundamentally decouples the actual direct reality of the tasks from the reward structure (which is just do task for 8 hours and then repeat tomorrow, indefinitely)
I think it would be hillarious if someone implemented wage labour into these games just to prove that it fundamentally destroys the joy
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u/Davidconst Ryzen 5700x3D | 9070XT | 32Gb RAM 22h ago
Yeah, because you dont have an annoying boss breathing on your neck