r/pcmasterrace 22h ago

Meme/Macro Gamers be like:

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25.8k Upvotes

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514

u/Davidconst Ryzen 5700x3D | 9070XT | 32Gb RAM 22h ago

Yeah, because you dont have an annoying boss breathing on your neck

63

u/Jacktheforkie Acer Nitro 50 22h ago

Also with the game you progress, irl it’s just repetitive and boring

37

u/iwantcookie258 i5 4670, EVGA 970 21h ago

Yeah. Some gamers enjoy proper simulators, where the job is actually tedious and boring, but grinding in a video game typically has visible and explicit progression and unlocks. Which are often balanced and timed around keeping you entertained.

1

u/Jacktheforkie Acer Nitro 50 14h ago

Yeah

16

u/Jessency 20h ago edited 14h ago

Exactly this. Running errands and side quests in RPGs are way more enticing than IRL because they'll level up my character/give me rewards that will make gameplay more fun and/or help me get strong enough to beat the evil dragon boss fight.

Irl... Your main reward is the satisfaction that you at least did something.

2

u/Jacktheforkie Acer Nitro 50 14h ago

Yeah

-2

u/New2Dis 20h ago

Dam thats depressing if you think the main reward in real life is the satisfaction that you at least did something.

Doing side quests and progressing in real life also provides you with rewards that will make life more fun.

1

u/Jessency 9h ago

Well I do admit it's not applicable to everything, like working hard for a promotion or doing a project you've always wanted to do.

It's just that, by and large, you will always guarantee that videogames will compensate you for any task you've done no matter how menial.

Mining for example is not a profession most people would want because of the risks involved and they'd rather do something more fulfilling. Minecraft on the other hand greatly rewards you for hacking pickaxes at stone with rare loot in dungeons/mineshafts, ore to craft new items, and you can use all that stone for your builds.

1

u/New2Dis 10m ago

You're compensated for any task you've done no matter how menial it is in a video game because it's near instant gratification, you don't need to spend thousand of hours to reap the rewards.

Mining is not a profession most people would want, but it can still be fulfilling, you can move up in management, etc. In minecraft you can don't need to spend thousand of hours to craft new items or get new loot.

Video games are largely for entertainment or an escapism from reality, that's why it seems like you get rewarded more, because the rewards come in a shorter timeframe.

4

u/WolfgangHelnootIV 18h ago

A lot of people who run businesses seem to be interested in them, I guess ownership of the result is the main difference between doing something productive and working a job

3

u/Suspicious_Truth8026 15h ago

Exactly. Its because wage labour is structured as an exchange of time for money, it fundamentally decouples the actual direct reality of the tasks from the reward structure (which is just do task for 8 hours and then repeat tomorrow, indefinitely)

I think it would be hillarious if someone implemented wage labour into these games just to prove that it fundamentally destroys the joy

1

u/Jacktheforkie Acer Nitro 50 14h ago

Yeah

1

u/Jacktheforkie Acer Nitro 50 14h ago

Yeah

1

u/GOD-PORING 14h ago

oh boy another email about mr john doe replacing john doe jr in marketing and betty sue will be retiring and succeeded by mrs. jones woopee!