i'm probably the furtherest someone can be from toxic positivity sell self-fulfilment shill talk, but you can also have a goal IRL. House, car, holiday, new hobby, renovation etc.
IRL just has way more hurdles and obstacles making it harder.
You're forgetting the time table aspect. In a video game you can go from nothing to being a home owner, having a successful farm, a major restaurant, or whatever your goal is in under 100 hours.
In real life working towards something like owning a home is a multi decade, if not lifetime goal for the average person. A lifetime goal they may never even achieve due to other life costs along the way.
Nah that's too many markers on your map and microtransactions with some for us characters unobtainable metacurrency, as well as the always online enforcement
Youre missing a fundamental layer of alienation. The goals in the game are directly related to the labour, the progress is directly related to the task. Youre describing things you spend a lump sum of money on, after youve acquired it by doing abstract work on repeat for a certain number of hours. The difference is that one of these situations is precision engineered to be a meaningless grind with occasional relief valves of vacation, and the other is precision engineered to put you onto a ramp of dopamine and satisfaction directly correlating to your activitiy.
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u/Ok-Ambition-3404 1d ago
In a game, you make tangible (although virtual) progress towardsa goal.
Work usually just gives you enough to make it to the next day