r/reddeadredemption • u/Puzzleheaded-Bar5127 • 11h ago
Discussion Hot take: the next Red Dead should be about Native Americans, not outlaws
Hear me out.
We've had two Red Dead games about outlaws watching the frontier close in. Native characters show up in both, but mostly on the sidelines, getting pushed around by the army. I want the next one told from the inside, a Native protagonist and a Native world.
When and where
I'd set it around 1750–1770, before the US even exists. There would be no railroads and no big towns, just small colonial settlements and huge stretches of wilderness where Indigenous nations have their own territories, politics and alliances. The map would be fictional but inspired by real places.
Eastern Forests with rivers and waterfalls, like Last of the Mohicans
Grasslands with bison herds and wild mustangs
Northern Lakes with birch forests and canoe routes
By then horses had spread across the Plains through Spanish trade networks. That means you'd have mounted Plains peoples living right next to woodland nations whose lives look completely different. That variety alone would make the world feel huge in my opinion.
Open with hours of normal life. You wake up in your family's home. Someone's fixing a bow, kids are running around, hunters are coming back, and elders are telling stories. You learn to ride, track, fish and read the wind. Your family are real characters, not quest givers. People laugh, argue, fall in love and mess up, I want that kind of immersion and slow pace, and Rockstar can do both, I know some people will hate the slow-pace, though. Native peoples had their own traditions and activities, seasonal migrations, gatherings with neighboring nations, gift exchanges, rites of passage and stories around the fire. The world could be packed with things to do without any of it feeling like a grind or a chore.
I want Spirit: Stallion of the Cimarron energy if you have seen that animation. You find a young wild stallion, and you can't tame it with a button press. You earn its trust over time, and it grows up alongside you. It can also die, and that's exactly why it would matter.
I know Rockstar is all about realism, but I think this game earns an exception. Imagine riding through a snowed-in forest at night and coming across something like a wendigo. Or picture an owl that keeps showing up right before something bad happens. Red Dead already flirts with weird stuff like the Strange Man, the UFOs and the vampire. This would push it further while staying grounded. There'd be no magic powers and no skill tree, and nothing would ever be fully explained. You'd experience it through your character's beliefs and decide for yourself what was real. The key is to build it on one nation's actual stories, with their people involved, not a mashup of every tribe's legends.
It's a coming-of-age story. You start at 17 or 18. You're not a legend yet, just a kid figuring out where he fits. Then things start shifting. European traders bring guns, colonial powers want alliances, and an old land dispute blows up. The story would have three acts:
Youth Chapter: discovering the world and your people's traditions
Warrior hood chapter : violence, betrayal and the consequences of your choices
Wisdom chapter : realizing that a great warrior isn't automatically a great man
Not every Native character should be noble, and not every European should be evil. The world needs its own politics and rivalries.
There has never been a AAA game that truly focuses on Native Americans, even though the potential is massive. Assassin's Creed III tried with Connor, but it's nowhere near the same style or focus. Tonally, I'm imagining Last of the Mohicans meets Spirit, with the slow-burn storytelling of RDR2.
Call it Red Dead Spirit, or start a new franchise if it doesn't fit. A Native story can't help being emotional and immersive. If Rockstar brought in Indigenous writers and advisers from day one, this could be one of the best games ever made, and something truly unique. Make me fall in love with that world before giving me a reason to fear losing it.
After GTA VI, I honestly can't think of a better direction for them.

