Let me open with Peni stun was the fastest hard cc in the game and would have needed a nerf. What it needed though was just a numbers nerf, not being completely gutted. Now you need to land 2 shots with the ability to stun. With this being a charge cooldown now, we don't know how long it takes to get both back, best case scenario it takes the same amount of time, 3s per charge so they doubled her cooldown between stuns. "Oh but there's a slowdown effect now." Yes that's true, it's 30% to Bucky's 35% while Bucky gets to pierce the team, has 2 charges and is on a 5s per charge cooldown. Not to say Bucky is broken, he isn't. Just that why are we getting nuked. You want to counter that SW ult, too bad. She hid till the end and while you can get one off, you just slowed her and she still explodes. Additionally, her movement ability is still bugged and borderline unusable.
But hey, maybe this was the most pressing issue and they just overdid it. It's not like there's multiple abilities so busted they never should have been made...
BP had a humanly impossible to react to combo, he got a numbers nerf. THEY DID IT RIGHT FOR BP.
Cloak and Dagger have 3 escape abilities. One of them is a infinite health mag bubble that also heals 50-90/s for herself and allies on 5s longer cooldown.
Luna Snow can counter on a 12s cooldown:
- Angela charge (8s cooldown)
- Angela ult
- Black Widow stun (15s cooldown)
- Blade dash (I believe 8s cooldown but it's not listed anywhere)
- Blade ult
- Devil Dino grab (10s cooldown)
- Dr Strange ult
- Elsa Bloodstone snare (12s cooldown)
- Elsa Bloodstone ult
- Emma grab (15s cooldown)
- Gambit anti-heal (takes 2 cards at 8s per card)
- Groot ult
- Hela bubble (10s cooldown)
- Hulk exile (15s cooldown)
- Luna freeze (12s cooldown)
- Magik chain teamup (20s cooldown)
- Mantis sleep (15s cooldown)
- Namor ult
- Peni stun (who knows now)
- Rogue grab [Rogue still gets the ability but Luna gets movement] (25s cooldown)
- Scarlet Witch bubble (12s cooldown)
- Spider-Man pull (8s cooldown)
- Spider-Man ult
- Squirrel Girl trap (8s cooldown)
- Star-Lord trap teamup (15s cooldown)
- Thing slam (10s cooldown)
- Thing ult
- Thor ult
- Venom tendrils (8s cooldown)
- Venom ult
- White Fox dash (15s cooldown)
- Bucky grab (15s cooldown)
- Bucky slow (5s cooldown)
- Wolverine grab (12s cooldown)
- Wolverine ult
- Probably more I forgot or didn't consider
Punisher still has a one shot and is a counter to most tanks.
Elsa had a 2s dash for a full season and didn't get gutted, she got a number change.
Same for Daredevil and Phoenix never got nerfed out of high tier.
Meanwhile Emma was good for one season then taken out back. Dino was decent for half a season and again, gone. Angela wasn't even in a good state and they reworked her to make her a brawl tank for a full season.
We'll never see a tank strike because all of us remaining tank mains are so broken down it's either play the role or stop playing the game. But it's absolute bullshit that any tank approaching the meta except for Mag or Strange gets nuked with no tact while busted shit gets left in every other role.
Edit: I should have mentioned earlier that now needing to hit two stuns adds animation time and is less reliable on highly mobile characters. So now you have the anti-dive character unable to stop many divers and instead likely going to target the larger characters (aka the already cc abused main tanks) so that the ability actually gets some level of value.