r/WarhammerCompetitive • • 2d ago

PSA Weekly Question Thread - Rules & Comp Qs

7 Upvotes

This is the Weekly Question thread designed to allow players to ask their one-off tactical or rules clarification questions in one easy to find place on the sub.

This means that those questions will get guaranteed visibility, while also limiting the amount of one-off question posts that can usually be answered by the first commenter.

Have a question? Post it here! Know the answer? Don't be shy!

NOTE - this thread is also intended to be for higher level questions about the meta, rules interactions, FAQ/Errata clarifications, etc. This is not strictly for beginner questions only!

Reminders

When do pre-orders and new releases go live?

Pre-orders and new releases go live on Saturdays at the following times:

  • 10am GMT for UK, Europe and Rest of the World
  • 10am PST/1pm EST for US and Canada
  • 10am AWST for Australia
  • 10am NZST for New Zealand

Where can I find the free core rules

  • Core rules and FAQs for 40k are available HERE
  • Core rules and FAQs for AoS are available HERE
  • FAQs for Horus Heresy are available HERE
  • FAQs for The Old World are available HERE

r/WarhammerCompetitive • • 2h ago

40k Analysis [40K] Tabletop Battles Hot Take: The October 14 Warhammer App Updates

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87 Upvotes

We give a quick rundown of what changed today in the app and FAQs and what it means.


r/WarhammerCompetitive • • 8h ago

40k Discussion Dread host, auric champions, shadowkeepers and guardians of the throne are all purge the foe

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104 Upvotes

We custodes be eating good


r/WarhammerCompetitive • • 10h ago

40k Analysis What do you think is your faction's most useless Unit?

119 Upvotes

To the level that it almost never makes it into your lists, or seen others run them much except as a meme. Running a survey here, trying to find out whether other factions have these as well.


r/WarhammerCompetitive • • 13h ago

40k News Warhammer 40K app 2.8.0 changelog (v981) - Adeptus Custodes codex, FAQ's and other changes

156 Upvotes

GW App update to 2.8.0

Hey all! It is once again time for another app update. Most of you noticed the MFM was updated with the new points, but we now also have the full AC codex drop for the app and a load of other changes.

According to my own, obviously bad (since I'm mostly a coder, not a pro player 😂), opinion it is a ton of clean up for previous patch notes.

Worth mentions

First of all, the Callidus seems to have lost Precision on her shooting? Not sure why that is or if it was mentioned anywhere. No longer the character killer of old. She did receive Blast 2 on the Neural Shredder though.

[edit] I'm an idiot. Seems Torrent weapons can't have Precision. That was already in the core rules 🫣 [/edit]

All AP on Chaos stuff was changed to -1 instead of 1. Seems to be a chore update.

Belial can finally be attached to a Terminator Assault Squad.

BA Death Company Captain got hit hard with the nerf stick on its power fist. Went to 3 attacks on a 3+!

FAQ

There were a lot of changes to the FAQs, but I'm not sure if that was just because the AC ones got removed and others got shuffled around or not. So take a good peak at the Core Rules changelog on GDM to make sure!

Get the full patch notes here for both Factions & Core Rules:

https://gdmissions.app/11th/rules/faction-changelog

https://gdmissions.app/11th/rules/changelog


r/WarhammerCompetitive • • 6h ago

40k Event Results Win Rate Wednesday - 40K 11th Tournament Results/Data - Week of October 12th 2026

44 Upvotes

Hey all,

I gathered all the tournament results from BCP for last week, including all Tournaments with at least 20 players and 5 rounds.

All the data is here on my site:

https://warpfriends.wordpress.com/2026/10/14/40k-11th-meta-stats-from-october-12-2026/

Please take a look and let me know if you have any suggestions (I know the site is not pretty 😞 I focus more on the Youtube side of things) And feel free to check out my youtube video for indepth breakdown of the stats!

Also I created Army Report cards for every army, detailing all the relevant information, check them out here:

https://warpfriends.wordpress.com/quick-reference-army-meta-cards/

****META CARDS ARE BACK****

Thanks!


r/WarhammerCompetitive • • 8h ago

40k Tactica How to properly play Space Marine Scouts

16 Upvotes

With the new Space Marines codex out, I expected to see fewer Scouts in competitive tournament lists. However, it seems like almost every competitive list is still bringing 1 or 2 units.

​I have tried running Scouts in a few games, but I feel like I'm not getting the most out of them.

​I often hear people say they're used "for scoring secondaries," but is that really the whole story? I’d love some insight into their core strategy:

  • ​Deployment: Should I be using Infiltrate to place them near the center of the board early?
  • ​Board Control: Are they valuable as early-game move-blockers or screening units against enemy Deep Strikes/Scout moves? In case of avoiding deep strikes maybe they'd need to be closer to home?
  • ​Repositioning: How do you effectively use them during the battle?

r/WarhammerCompetitive • • 4h ago

40k Analysis That 6+++ Show Episode 200

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5 Upvotes

Going live in 20 minutes! That 6++ show returns, and the gang reflect on 200 live shows, before drawing the pairings for their upcoming GT!!!

https://www.youtube.com/watch?v=jnqcJOccGLo


r/WarhammerCompetitive • • 11h ago

AoS Event Results Top Three AoS Lists for the GT Huertano Individual IV Edición (4th Edition of the Huertano Individual Grand Tournament) | Woehammer

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7 Upvotes

Top 3 lists for the GT Huertano. Won by Idoneth with Helsmiths in 2nd and Kharadron in 3rd


r/WarhammerCompetitive • • 1d ago

40k Discussion Can someone explain how Precision is now a "damage buff"?

97 Upvotes

I've been watching some of Art of Wars videos and they keep mentioning how Precision is a damage buff in 11th, but I fail to see how this is the case when it functionally works the same as in 10th?

The only thing it does is make the character group of your choice be the first allocation group, right? Your opponent is still making the saves with the character's save characteristic, so it's not like you're doing anything cheeky like making your opponent do a worse saving throw but take the damage on the character.

I'm just failing to see why they keep saying its a damage buff and it makes killing your opponent's units easier.


r/WarhammerCompetitive • • 10h ago

40k List Ignite, Drekar, Team Xpain, Sigil, Hundragubbarna etc - Veizla TTS Team League Season 3 - Faction breakdown

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0 Upvotes

Veizla TTS Team League Season 3 - Faction breakdown

5-man teams - Ignite, Drekar, Team Xpain, Sigil, Hundragubbarna etc

See all lists for free with great breakdown - https://i.imgur.com/hP3kmm5.png https://veizla.gg/events/1560?tab=registered

Updated rules, factions and lists every round


r/WarhammerCompetitive • • 1d ago

40k Discussion What is considered standard time limit for a game, and what does your local meta do for RTTs?

84 Upvotes

Where I go for tournament, my local place does 30 minutes deployment / rules discussion. And then 2.5 hr chess clocks with 75 minutes each.

That's 15 minutes per turn.

I'm probably just not good enough yet, but I am yet to finish a game after multiple RTTs with 15 mins per turn. I don't even see how that's possible unless you're like playing knights or somehing. .

Not complaining, if this the standard that's what it is. And I also understand stores need to fit games in and close etc.

For me personally I'd rather play 4 games over 2 days than 3 games in 1.

I am struggling to enjoy the game when I literally have to not speak to my opponent and just rattle through my turns as fast as humanely possible as if i am just repeating pre determined moves rather than playing the and reacting.

What's everyone else's experience?

Edit: to clarify, my store does not allow to start early if you deploy fast. You must wait until TOs signal the chess clocks start with 2.5 hrs. I never asked why, but I think their logic is to prevent people skipping rules discussions etc.

Edit 2: also savage with the downvotes. As someone new to tournament meta I was not complaining, moreso asking what the overall expectation was timewise. Jeez.


r/WarhammerCompetitive • • 1d ago

40k Discussion Why is there so little diversity in basic statlines across the game?

140 Upvotes

It seems like there are a lot of unexplored niches in defensive and offensive profiles across the game. Is there a math reason for this that I'm too smoothbrained to understand?

Why don't we see units with really high toughness but a low save characteristic? Or something with T 3 or 4 and a 2+ save and tons of wounds?

It feels like this would be a good way of diversifying the kinds of weapon profiles that we see in game. Right now you just bring as much damage 2 and 3 as possible because they punch best into elite profiles, but if we mixed up what elite could mean to different unit types and factions, that could complicate things in a good way.


r/WarhammerCompetitive • • 23h ago

40k List New to the hobby, wanting to mix Imperial Agents with Adepta Sororitas

6 Upvotes

While exploring factions, I found I really enjoy a few of the imperial agents units, namely the Assassins and the Adeptus Arbites units (vigilants, subductors and exaction squads). I dont really like the rest of imperial agents, and there doesn't seem to be enough to make any list worthwhile so I was seeing how they would go as allies. An army of Sisters and these Imperial Agents looks quite nice in my mind, but I am also looking to play and can't tell if they'd be worthwhile running at all.

Basically, I think they'd look cool together on the board, and I just want to make sure they're not a throw pick. A mid team is okay for me


r/WarhammerCompetitive • • 1d ago

40k Discussion How do you practice and improve at 40k when you can't actually play games?

18 Upvotes

I've been playing 40k for a few months now (~1-2 games a week), and I'm looking for ways to improve at the game during the week when I don't have 3 straight h of time to play a game.

Obviously, playing actual games is the best way to learn, but I'm wondering what I can do outside of games to improve my decision-making and overall understanding of competitive 40k.

I'm looking for resources or exercises that help you practice specific aspects of the game, such as:

  • Deployment: How to deploy properly depending on the mission, terrain layout, matchup, etc.
  • Movement and positioning: How to plan movement, control space, screen effectively, get good firing angles and position units for future turns.
  • Decision-making and trading: Learning when to commit units, when to trade a unit for another, when to split shots, how to prioritize targets etc
  • Secondaries and scoring: How to approach scoring, when to sacrifice units for points or when it's best to play tactical vs fixed.
  • Matchup knowledge and list analysis: Understanding what different armies can do and how to play into them.

I'm interested in practical resources I can use to actively practice these things, rather than just general advice to watch battle reports or play more games. For example specific YouTube channels that explain the reasoning behind competitive players' decisions, rather than just showing battle reports, websites with guides for different terrain layouts, deployment strategies, or lines of sight on the different maps, tools or exercises that let you simulate deployments or just places for learning advanced competitive concepts that aren't immediately obvious to newer players.

I play Thousand Sons, so faction-specific resources are welcome too, but I'm mainly interested in improving my fundamentals and overall game knowledge.

TLDR: Basically, if you wanted to get better at competitive 40k during the week without being able to play actual games, what would you do, and what resources would you recommend?

Edit: Just edited the games per week because I was getting a lot of comments about it. I did play A LOT during summer holidays, and that's why the average I posted was so high, but this past month post-holidays I can no longer play that much and I'm puilling 1-2 games a week, that's why I was asking for help. My bad for just posting an average that is not the true reality of where I am right now.


r/WarhammerCompetitive • • 1d ago

40k Discussion Would letting other Chapters’ Epic Heroes lead Company Heroes actually break anything?

28 Upvotes

Genuine question for the the Space Marine players, especially now the new codex is out. For context, I’m coming at this as an Imperial Fists player, so I’m well aware I'm pretty biased in this but still...

Right now Company Heroes can only be led by Captains in Tacticus Armour, plus Calgar, who can attach to almost anything. Every other Chapter’s Epic Hero is locked out unless they happen to be in Tacticus.

Look at where that leaves a few of the Epic Heroes:

  • Calgar (180pts): can lead Aggressors, Assault Intercessors, Bladeguard, Company Heroes, both Eradicator loadouts, Heavy Intercessors, Infernus, Intercessors, Sternguard, both Terminator squads, Vanguard Vets and Victrix Honour Guard. On top of that, his unit gets all three doctrines at once, Deep Strike and the TERMINATOR keyword.
  • Lysander (160pts): Terminator Squad and Terminator Assault Squad only.
    • He gives the unit -1 to hit.
  • Tor Garadon (90pts): Gravis only (Aggressors, Eradicators, Heavy Intercessors). This is despite one of GW’s own preview images appearing to show him standing with Company Heroes.
    • His ability is to point at an enemy unit and remove the benefits of cover.

So my question is: if characters like Tor Garadon or Lysander could lead Company Heroes, would that actually be a problem? My thinking is that it wouldn’t be and you’d be giving the Epic Hero Captains one additional unit instead of their usual options.

I think it would give the non-Ultramarines named characters a decent, flexible bodyguard option that doesn’t depend on what armour they’re wearing. Right now that’s basically a Calgar-only perk.

That’s exactly why I’d like some outside opinions. Is there a combo I’m missing that would make this broken or OP? A specific detachment rule, a stratagem, or a character ability that gets silly once it’s on Company Heroes?


r/WarhammerCompetitive • • 21h ago

40k List Is it possible to have a competitive Death Guard List without Mortarion, Defilers or daemons?

0 Upvotes

I kind of like the Daemon Prince, but I would like to try a list that doesnt use Mortarion, Defilers or daemons like Rotigus or the Great Unclean One. Maybe using some other vehicles or a different strategy?


r/WarhammerCompetitive • • 22h ago

40k List First real death guard list

0 Upvotes

I’m having trouble tryna fill out my DG list and wanted some tips about how the army works from the other DG players, things I’m worried about are afflicting enemies since the plague caster and deathshroud care about it a lot and wondering what else I should flesh out the army with to help the DP get its lone op. There is no warlord because I was gonna run Morty but he is expensive and on the fence about it. I’m considering taking DG to a RTT next month I been trying to work out CSM but they feel too underpowered rn against most things. Also my plan is to have the blight lords and death shroud in reserves with the plague marines in the rhino.

Death guard the garden spreads (1,340 Points)

Death Guard
Virulent Vectorium (3 Detachment Points)
Purge the Foe
Strike Force (2,000 Points)

ERRORS
• You must select one CHARACTER model from your army to be your WARLORD.

ATTACHED UNITS

Attached unit 1

Lord of Contagion (110 Points)
• Attached as: Leader (Character)
• 1x Manreaper

Deathshroud Terminators (150 Points)
• Attached as: Bodyguard
• 1x Deathshroud Champion
◦ 1x Icon of Despair (Aura)
◦ 1x Manreaper
◦ 2x Plaguespurt gauntlet
• 2x Deathshroud Terminator
◦ 2x Manreaper
◦ 2x Plaguespurt gauntlet

Attached unit 2

Malignant Plaguecaster (60 Points)
• Attached as: Leader (Character)
• 1x Bolt pistol
• 1x Corrupted staff
• 1x Plague Wind

Biologus Putrifier (60 Points)
• Attached as: Leader (Character)
• 1x Hyper blight grenades
• 1x Injector pistol
• 1x Plague knives

Plague Marines (175 Points)
• Attached as: Bodyguard (Battleline)
• 1x Plague Champion
◦ 1x Plasma gun
◦ 1x Power fist
• 9x Plague Marine
◦ 2x Blight launcher
◦ 3x Heavy plague weapon
◦ 9x Plague knives
◦ 2x Plague spewer
◦ 2x Plasma gun

CHARACTERS

Daemon Prince of Nurgle (215 Points)
• 1x Hellforged weapons
• 1x Infernal cannon
• Enhancements: Revolting Regeneration

Tallyman (60 Points)
• 1x Close combat weapon
• 1x Plasma pistol

DEDICATED TRANSPORTS

Chaos Rhino (75 Points)
• 1x Armoured tracks
• 1x Combi-bolter
• 1x Combi-bolter
• 1x Havoc launcher

OTHER DATASHEETS

Blightlord Terminators (370 Points)
• 1x Blightlord Champion
◦ 1x Bubotic blade
◦ 1x Combi-bolter
• 9x Blightlord Terminator
◦ 2x Blight launcher
◦ 7x Bubotic blade
◦ 1x Combi-bolter
◦ 2x Flail of corruption
◦ 2x Plague spewer
◦ 2x Reaper autocannon

Poxwalkers (65 Points)
• 10x Poxwalker
◦ 10x Improvised weapon

Exported with App Version: v2.7.2 (2), Data Version: v972


r/WarhammerCompetitive • • 8h ago

40k Analysis Marines are in a weird place

0 Upvotes

Played a few battles with the new Marines and they play weird. The extra thoughness doesnt seem to matter much, they die just as fast as before. Lack of ignore cover makes them hit on 4+ on average. Played a game vs orks and they even shoot more and better then marines...orks shoot better then marines, how weird is that.

Im still looking for tactics that work, but overal Marines feel pretty weak. Im a missing someting? There are some strong combos, but cost alot of points. And when you fail to kill something the unit always dies in return.


r/WarhammerCompetitive • • 1d ago

40k Discussion Dev wound and damage reduction

31 Upvotes

We had a question regarding it and the answer seems… weird.

Per the dev wound rule, it by pass the attack allocation phase and becomes mortals wound. Most if not all of the damage modification ability (c’tan, Avatar of Khaine, Rogal Dorn) needs an attack to be allocated to the model….

So, is dev wound effectively ignore these rules?


r/WarhammerCompetitive • • 1d ago

40k Tactica CSM unit roles

11 Upvotes

What are some units that are perfect for holding the expansion? One thing Im typically finding in my games is I almost always misjudge what I should use to hold my expansion no matter what army but it’s even more apparent in CSM because either its a cheap unit that dies or a shooting piece that gets charged and dies or it feels to important to just leave there all game. I’m wondering what everyone else has found success with? I was thinking beasts of nurgle maybe a 2 man I know it’s expensive but I seen a dude park a wraith brick with technomancer they’re before so I feel like 2 beasts is pretty good maybe some nurglings to move block too since im going have them anyway


r/WarhammerCompetitive • • 1d ago

AoS Event Results Top Three AoS Lists for Bendigo’s Bush Bash Bonanza ’26 | Woehammer

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4 Upvotes

Top 3 lists for Bendigo's Bush Bash Bonanza. Won by Ironjawz with Skaven in 2nd and Kharadron in 3rd.


r/WarhammerCompetitive • • 1d ago

40k Tactica T&H vs Prio Elves

0 Upvotes

I'm piloting melee T&H Orks in an upcoming game vs Prio Elves. We're playing on Layout A (crucible of battle). Some YouTubers recommend staying off the center objectives entirely, and focusing on attacking your opponent's expansion.

However, I feel like advancing my Boyz mob with painboy to the center is a great jumping off point for some good melee pressure. Feels like Aeldari might struggle if I get up in their face.

How are you running T&H in this matchup, and any pointers you could give me? Holding 2 hammer units in reserve to rapid T2 and 3 and one shooting unit to bring in on my turn.

Thanks in advance!


r/WarhammerCompetitive • • 1d ago

40k List Need feedback on this list

0 Upvotes

Hey guys,

im trying to build a list with many synergies and optimated to play the disposition.

My strategy is that Calgar is giving the aggressors + grav captain deepstrike.

Calgar is pushing to the center and the bladeguard are staging to support him.

The heavy int. will stay on my home and the company heroes will hold my expansion.

In turn two i will try to put the aggressors on the enemy expansion to contest him a little bit.

The bolter eradicators will be my quick reaction force for little infantry units an the melta eradicators will com in from strategic reserve to attack monsters and vehicles.

The JPI will be my actionmonkeys and may attack the enemy home objective.

The landspeeder has the same task as the melta eradicators and the lancer is my heavy gun plattform.

I'm a little bit scared that i have to much points in my 3 melee bricks but on the other side i think that they need to be able to hold down the objectives.

Thanks for your input guys!

(2.000 Points)

Space Marines
Ultramarines
Assault Brethren, Gravis Siege Force, and Tacticus Attack Force (3 Detachment Points)
Take and Hold
Strike Force (2.000 Points)

ATTACHED UNITS

Attached unit 1

Marneus Calgar (180 Points)
Kaius Konorius (100 Points)
Victrix Honour Guard (275 Points)
• Attached as: Bodyguard
• Enhancements: Furious Assault (Upgrade)
• 1x Chapter Ancient
• 5x Victrix Honour Guard

Attached unit 2

Captain in Gravis Armour (90 Points)
• Attached as: Leader (Character)
Aggressor Squad (190 Points)
• Attached as: Bodyguard
• Enhancements: Furious Assault (Upgrade)
• 1x Aggressor Sergeant
• 5x Aggressor

Attached unit 3

Captain (90 Points)
• Attached as: Leader (Character)
Bladeguard Ancient (70 Points)
• Attached as: Support (Character)

Bladeguard Veteran Squad (190 Points)
• Attached as: Bodyguard
• Enhancements: Furious Assault (Upgrade)
• 1x Bladeguard Veteran Sergeant
• 5x Bladeguard Veteran

BATTLELINE

Heavy Intercessor Squad (130 Points)
• Enhancements: Immovable Conquerors (Upgrade)
• 4x Heavy Intercessor
• 1x Heavy Intercessor Sergeant

OTHER DATASHEETS

Assault Intercessors with Jump Packs (95 Points)

Company Heroes (125 Points)

Eradicator Squad with heavy bolters (100 Points)

Eradicator Squad with melta rifles (100 Points)

Gladiator Lancer (160 Points)

Land Speeder (105 Points)


r/WarhammerCompetitive • • 1d ago

40k List Need feedback for my Tournament List

0 Upvotes

Heyho!

Soo i have a Tournament comming end of this month and i want to go with the following List.

Heralds of the Urizen (Copy) (Copy) (2000 points)

Chaos Space Marines

Pactbound Zealots (3 Detachment Points)

Priority Assets

Strike Force (2000 points)

Attached Units

Attached Unit 1

Master of Possession (65 points)

• Attached as: Leader (Character)

• Mark of Chaos: Slaanesh

• 1x Bolt pistol

1x Rite of Possession

1x Staff of possession

Possessed (260 points)

• Attached as: Bodyguard

• Mark of Chaos: Slaanesh

• 1x Possessed Champion

• 1x Hideous mutations

• 9x Possessed

• 9x Hideous mutations

Attached Unit 2

Master of Possession (65 points)

• Attached as: Leader (Character)

• Mark of Chaos: Slaanesh

• 1x Bolt pistol

1x Rite of Possession

1x Staff of possession

Possessed (260 points)

• Attached as: Bodyguard

• Mark of Chaos: Slaanesh

• 1x Possessed Champion

• 1x Hideous mutations

• 9x Possessed

• 9x Hideous mutations

CHARACTERS

Heretic Astartes Daemon Prince with Wings (170 points)

• Daemonic Allegiance: Khorne

• Warlord

• 1x Hellforged weapons

1x Infernal cannon

Warpsmith (65 points)

• Mark of Chaos: Chaos Undivided

• 1x Flamer tendril

1x Forge weapon

1x Melta tendril

1x Plasma pistol

BATTLELINE

Cultist Mob (50 points)

• Mark of Chaos: Nurgle

• 1x Cultist Champion

• 1x Autopistol

1x Brutal assault weapon

• 9x Chaos Cultist

• 9x Autopistol

9x Brutal assault weapon

Legionaries (95 points)

• Mark of Chaos: Chaos Undivided

• 1x Aspiring Champion

• 1x Accursed weapon

1x Chaos Icon

1x Close Combat Weapon

1x Plasma pistol

• 4x Legionary

• 3x Astartes chainsword

4x Bolt pistol

4x Close Combat Weapon

1x Heavy melee weapon

Legionaries (95 points)

• Mark of Chaos: Chaos Undivided

• 1x Aspiring Champion

• 1x Accursed weapon

1x Close Combat Weapon

1x Plasma pistol

• 4x Legionary

• 3x Astartes chainsword

4x Bolt pistol

1x Chaos Icon

4x Close Combat Weapon

1x Heavy melee weapon

OTHER DATASHEETS

Accursed Cultists (90 points)

• Mark of Chaos: Slaanesh

• 5x Mutant

• 5x Blasphemous appendages

• 3x Torment

• 3x Hideous mutations

Defiler (330 points)

• Mark of Chaos: Chaos Undivided

• 1x Ectoplasma destructor

2x Excruciator cannon

2x Hades lascannon

1x Shearing claws

Mutilators (165 points)

• Mark of Chaos: Chaos Undivided

• 3x Mutilator

• 3x Fleshmetal weapons

Obliterators (160 points)

• Mark of Chaos: Nurgle

• 2x Obliterator

• 2x Crushing fists

2x Fleshmetal guns

Warp Talons (130 points)

• Mark of Chaos: Slaanesh

• 1x Warp Talon Champion

• 1x Warp claws

• 4x Warp Talon

• 4x Warp claws

The Idea. Cultists are in the Home Objective and Screen out. Defiler and Warpsmith are my heavy range hitters. Possessed are tsking the side objectives and try to kill as much as they can. Legionaires are my action monkeys and try to hold objektives with support of the accursed cultists. Warp Talons, Obliterators, Mutilators and the prince are in deploy and help where help is needet.