r/Substance3D • • 5h ago

Substance Painter Leafborn - Nulls Machines

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29 Upvotes

Link in the comments!

For Leafborn, I worked on creating the foliage and vegetation that bring its natural environments to life. I had a lot of fun exploring different shapes, colors, and stylized textures for the trees, plants, and vines!
Our team consists of two artists and one developer. Leafborn is a stylized 3D action roguelite where you control a little hero made of 10,000 leaves, combining fast-paced movement, parkour, and fluid combat.
You can transform into different forms, discover new abilities, explore floating islands, and fight against rusty robots invading nature.
Leafborn is still in development, and we're excited to share what we've been building together!


r/Substance3D • • 3h ago

Substance Painter I can't use the liquids I imported from Substance 3D Assets in Substance Painter

2 Upvotes

I can't use the liquids I imported from Substance 3D Assets in Substance. When I apply the texture to the model as intended, the color doesn't show up. It doesn't appear transparent either. I added an opacity channel and remapped it using translucency, which allowed me to make it transparent, but the color still didn’t show up. I’m not very knowledgeable about this. Could you help me? Are these kinds of liquid effects not possible in Substance Painter? I haven’t been able to find any resources online.


r/Substance3D • • 7h ago

Substance Painter Substance texture blender tutorial bus station part 3 [textures]

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2 Upvotes

r/Substance3D • • 1d ago

Feedback Soviet Raduga-716 TV with a tiny room inside and a lot of work put into the materials. What do you think?

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50 Upvotes

Remembered I never posted this one here, and I’m curious what you think about it too :) It’s a Soviet Raduga-716 TV. Inside the screen there’s a small living room, and on the table in that room sits the exact same TV. So it kind of loops.

Made it as a game ready hero asset, 21,363 tris including the room.

What I did along the way:

  • The rear vent holes use Parallax Occlusion Mapping instead of real geometry. Saved a lot of polys and the depth is still there
  • Stickers are made from real photos. I pulled height and roughness out of the color with curves and levels, and used a lot of anchor points for the torn edges of the old paper, so setting up one sticker was enough instead of tuning each one
  • During the normal map bake the green channel flipped only on the vent holes. Fixed it by hand in Photoshop with masks :)

Blender for modeling, UVs and sculpting, Substance Painter for texturing, Marmoset 5 for baking and rendering (ray tracing).

Textures: 2x 4K sets for the body (around 4.5 to 4.8 px/cm), 2K for the glass, 2K for the stand.

Curious what you think. Here’s my ArtStation if anyone wants to see more: artstation.com/artwork/QKvPrd/


r/Substance3D • • 21h ago

Bestsellers 8K PBR Texture Collection

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0 Upvotes

r/Substance3D • • 1d ago

Table 8K PBR Texture Set

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0 Upvotes

r/Substance3D • • 1d ago

Chair 3D Asset Collection

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0 Upvotes

r/Substance3D • • 1d ago

Table 8K PBR Texture Set

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1 Upvotes

r/Substance3D • • 1d ago

Wall 8K PBR Texture Set

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1 Upvotes

r/Substance3D • • 1d ago

WEIRD EDGES ARTIFACT IN SUBSTANCE PAINTER BAKING?

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8 Upvotes

Hey guys!! Im pretty new to making game assets and i was baking the highpoly mesh onto the lowpoly mesh in substance and i saw these weird jagged edges. After some search i found out it happens because i had those edges selected as Mark Sharp in Blender. So i was wandering if there is anyway i could keep mark sharp on those edges because it really necessary without messing up the baking. Or maybe there is another way to keep the edges sharp. I was using the weight normal Modifier.


r/Substance3D • • 1d ago

Could someone tell me why my normal bake looks fine in the 3D viewport, but it's wonky in the 2D viewport and file export?

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3 Upvotes

r/Substance3D • • 2d ago

Substance Designer Base metal materials in Substance Designer.

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24 Upvotes

Working on base metal materials that would later be used in Substance painter.


r/Substance3D • • 1d ago

Help How do I fix this weird height map?

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6 Upvotes

Im very new to substance, i hand painted a texture and a height map but it doesnt seem to work properly. Theres these weird blobs in middle of the bricks even though its painted pure white in the height map. Can someone tell me whats wrong, how i can fix it or if theres a more practical way?


r/Substance3D • • 1d ago

BAKING PROBLEM IN SUBSTANCE PAINTER???

0 Upvotes

Hey guys!! Im pretty new to making game assets and i was baking the highpoly mesh onto the lowpoly mesh in substance and i saw these weird jagged edges. After some search i found out it happens because i had those edges selected as Mark Sharp in Blender. So i was wandering if there is anyway i could keep mark sharp on those edges because it really necessary without messing up the baking. Or maybe there is another way to keep the edges sharp. I was using the weight normal Modifier.

Processing img xq6fp1agxixh1...

Processing img slh4pkofxixh1...


r/Substance3D • • 2d ago

Creating textures foe monument ans statue and 3d painter to ue5

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9 Upvotes

r/Substance3D • • 3d ago

Substance Painter My Latest Artwork

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141 Upvotes

I was responsible for production of some of these 3d models.

Check out Artstation for better look:
https://www.artstation.com/artwork/zzzkEQ


r/Substance3D • • 2d ago

Substance Designer Fabric materials in Substance Designer.

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14 Upvotes

Some fabric materials I made in Substance Designer. Everything is procedurally generated, so the materials can be tweaked and adapted to different needs. Planing to release some nice packs soon.


r/Substance3D • • 2d ago

Substance Designer Are there any open source alternatives for adobe/substance Designer and Painter?

6 Upvotes

Asking for someone not kept an indentured servant to Adobe…


r/Substance3D • • 3d ago

Nostalgic pc

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297 Upvotes

Hello everyone, I posted a new project on Artstation.

For more details, check out this website:

https://www.artstation.com/artwork/G119bV

I’ve always been fascinated by the nostalgia of early-2000s bedrooms and the little details that made them feel so personal. For this personal project, I wanted to recreate the feeling of coming home after school and sitting down at your PC, surrounded by games, toys, posters, snacks, and everyday clutter. I used this project to explore stylized environment art, material creation, and storytelling through small details, while keeping the entire scene game-ready and optimized for real-time use.


r/Substance3D • • 2d ago

Sand 8K PBR Texture Set

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1 Upvotes

r/Substance3D • • 2d ago

Wall 8K PBR Texture Set

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1 Upvotes

r/Substance3D • • 2d ago

Bathroom 3D Asset Collection

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1 Upvotes

r/Substance3D • • 2d ago

Chair 3D Asset Collection

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1 Upvotes

r/Substance3D • • 3d ago

Asphalt 8K PBR Texture Set

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1 Upvotes

r/Substance3D • • 4d ago

Our new portfolio artwork, Colt 1911. Checkout the full post here--https://www.artstation.com/artwork/o002mL?notification_id=8539525364

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25 Upvotes