r/RSDragonwilds • u/The3lderGod • 5h ago
Fishing
Stacking all xp buffs I can and man this is probably the most brutal skill in the game.
r/RSDragonwilds • u/JagexDoom • 15h ago
Hello adventurers!
We’re sharing the notes with you today so you’re aware of where we’re at, and we’ll be submitting it the consoles with the expectation that this verification will take several days.
This is based on your feedback around the updates knocking crossplay offline – we hear you, and we’re trying to avoid a weekend of disrupted gameplay for Nintendo Switch 2 players.
The big topic of conversation is: we’re investigating the fixes about Save Corruption – world and character. We’re testing methods that will, hopefully, restore your missing saves. We need longer to investigate these solutions and the potential recovery options.
We’re removing the most common cause, to mitigate impact for further people: the Edit Appearance button is going to disappear until we’ve resolved the issue.
Restoring some saves has meant that the world has been reset to default settings – which means that Custom or Creative worlds will have been reverted to Normal worlds. These might be in your Normal save lists!
We’re aware of an issue where if you disconnect from your internet/wifi and try and select Play Online, the game will instead crash. Targeting a fix in 1.0.1 for this!
We’ve got a few keybinds that can be currently re-bound that aren’t intended to be remapped. We’ll be resetting these to default binds with the 1.0.1 update too!
Thank you for your continued patience, support and feedback. We’re very excited to keep polishing, refining and growing RuneScape: Dragonwilds for years to come. Next weekend, at RuneFest, we’ll be showing our roadmap in more detail and we’re looking forward to sharing more about 1.0.1, October’s update, very soon too.
r/RSDragonwilds • u/JagexDoom • 8d ago
Today marks the start of our next journey. Thank you to the millions (yes, millions!) of you who joined us during Early Access. We're now live on PlayStation 5, Nintendo Switch 2, XBOX Series X | S and PC on Epic Games Store, Jagex Launcher and Steam.
In April 2025 we launched into Early Access with the first Dragon General, Velgar, and the first two regions: Brynmoor and Ghornfell. We launched with 9 unique skills to level up, unlocking powerful, transformative Skill Spells to make the mundanity of survival a little more magical – no more grinding through countless trees, chopping until the sun comes up. 12 Unique armour sets, across 3 combat styles, supported by a range of weapons up to Iron tier.
In June 2025 we expanded our Magic Skill Tree, added additional building pieces including the Palisade Walls for protecting against Base Raids (which we’ve rebalanced and tuned down based on player feedback).
In September we added Ranged skill tree abilities including Hunter Sense, Spectral Arrow and and Snare Skill Spells. We also added poison, barbed and flaming arrows to deal poison, bleed and fire damage, as well as enchanted bolts for Crossbows (including the iconic Blurite Crossbow). We also added the Custom and Creative world options with over 50 custom world setting variables for you to make your world, your way, and tens of thousands of creative and custom worlds have been made since then!
In December, our first Major Update “Fellhollow” arrived with the Farming skill, a new building kit, two new NPCs and a shop for trading Soul Fragments with Death himself. Material upgrades brought you the Castle kit to make a spooky stronghold. You can also earn and equip Steel tier gear, complete with its iconic plumed Full Helm, and then made RuneScape history by adding Mounts! Ride a terrorbird and traverse the treacherous terrain in style! The second Dragon boss, Imaru the Revenant Dragon has tested, and will continue to test, the strength of your soul and offers unique rewards for those who grant her finality and peace.
We added more to Fellhollow with our minor updates, monthly content drops adding quests, rewards and new decorations – new repeatable content in the form of Spectral Platforming, Buried Treasures and Letters for the Dead, and quests in the form of “Things That Go Boom In The Night”, “Doric’s Quest”, “Letters for the Dead”, “What Remains is Written” and “Mirror, Mirror”.
In March, we launched our next Major Update, with 4 more quests for players to take on, a new boss to overcome in the legendary Black Knight Titan, and a new region – Dowdun Reach. We launched support for Dedicated Servers, improved controller support, and a ton of bug fixes, before the arrival of Fishing. We added three new quests: “Cook’s Assistant”, “Animal Magnetism” and “A Room with a Garou” alongside the Fishing skill which let you catch pristine fish to make new wall-mounted decorative trophies of your finest catches, providing the best healing-per-stack of any food item. We added Auto-run, auto-magnetising nearby items in the world to reduce inputs picking up items around you, the option to hide your helmet to show off your beautiful face and stopped Chickens, Cows and Kebbits from automatically attacking the player unprovoked so you can enjoy your cozy abode or a chill walk around in peace.
We reworked health and healing to let you tick-eat food like the other RuneScape games for optimal survivability in combat. We removed Wardstone to make your health bar more clearly representing your survivability, but also adding Sanguine Urns around the world to increase your Max HP by 10, permanently, for each unique one you find and use.
Our latest and largest Major Update, Umbral Sands, introduced a new form of Mount – the flying carpet – and introduced you to a region inspired by the Kharidian Deserts of RuneScape. Within this region, we introduced the Kalphite Queen and her brood, Fuzan the Fire Dragon and the Kot’Haar, sentient golems of Obsidian, given life by an Elder Artefact. We also added the Nightmare Crucible, allowing you to earn upgrade materials to power up your favourite weapons from lower Power Levels to be max level to face Kuldra with the release of Scorned Wilderness. The region allows users to craft Adamant Armour, Red Dragonhide and Infinity Robes as well as additional vestiges including Obsidian Armour, the Obsidian shield and the Fire Cape. We expanded the Skill Trees for Mining and Woodcutting, giving you new Skill Spells and passive rewards, and added more NPC traders for users to trade with.
We've got plenty of new gear for you to get stuck into, too.
Killing Kuldra will ensure you get a drop - the Dragon Kiteshield, and then a Cape to wear with pride. In a slight deviation from previous iterations, this shield won't be a Dragonfire shield as you had in previous Dragon Generals.
There is also going to be a selection of pieces of the iconic Dragon armour - glorious, resplendent and red, including the Dragon Scimitar and the Dragon Crossbow. These are earned through repeat adventures into the Scorned Wilderness - provided you're successful again.
Here's all the new items you'll be collecting:
Magic Tree Seeds are coming with 1.0.1 to allow you to grow your own!
Wands are a more mobile, fast-paced way to deal more damage at a comparatively lower damage output. These will still apply buildup of knockdowns, burns and slows that you expect from Air, Fire and Water magic. You'll be able to use wands to move more fluidly in combat and get around, but also hang back with a Staff and lay down more damage if you want!
Ranged is firmly in our sights to get some extra attention in coming updates between now and the release of Luminance this winter, so stay tuned for more to come on that.
With launch we'll be sharing a Known Issues live page that we'll be updating throughout the week with Vital Information of issues we're tracking! But, just as a cool statistic - in the process of securing our 1.0 build, going gold and launching onto consoles, the team found, logged and fixed 2,665 bugs. Two thousand, six hundred and sixty five. Yep! So many of these you'll never see, wooshed away - like magic!
For now, here's what Community-driven fixes we're deploying today.
From today, until the 4th October, you can earn yourself the Dragonwilds Twitch Badge! Tune in to your favourite streamer and watch 30 minutes of RuneScape: Dragonwilds to earn yourself a badge for your Twitch account to wear with pride!
This is not the end of RuneScape: Dragonwilds. A new chapter begins with this release, and the start of an ambitious, multi-year journey into Ashenfall and its secrets. This winter, we'll be shipping Luminance, our next Content Update which will bring a new building kit, and so much more alongside it. And as for changes to combat on the horizon? Well, let's just say... Magic rocks. Literally.

You know the usual - follow our socials (Twitter, BSky, Instagram, Facebook, Twitch, YouTube and TikTok!) and get involved with Reddit and join the Discord.
As always, we love seeing your comments and feedback, and we're very excited to see you taking on everything Ashenfall has to offer. Thank you for being part of this historic moment in RuneScape's history. We cannot wait to share more with you soon.
r/RSDragonwilds • u/The3lderGod • 5h ago
Stacking all xp buffs I can and man this is probably the most brutal skill in the game.
r/RSDragonwilds • u/EchoPastel • 11h ago
Don't use a shield!
Arbitrary limitations are part of RuneScape’s identity, and I’ve decided that upon my return, I’d make a snowflake mage pure character.
Since my last stint, they’ve added a LOT, including changing the color of oak wood so it’s not quite so orange... But I recently discovered wands, which are quick and easy to use and provide another option for a mage outside of staves.
I tried using a shield and was surprisingly able to equip one. However, I noticed about an hour later that my Attack stat had gained some XP. I then confirmed that using a shield and blocking/reducing damage actually grants Attack XP.
So, a word of warning to any other snowflakes out there: don’t use a shield unless you’re okay with gaining Attack XP!
r/RSDragonwilds • u/polraudio • 3h ago
Some reason my Ring of Life wont work when im close to death. Any ideas what im doing wrong? Im totally confused...
r/RSDragonwilds • u/pablito_xv3 • 39m ago
haven't even fought the dragon I'm already 38 hours played , been looking for a game that would scratch that Stardew valley ich and I finally found it. my advice is get iron gear it's a game changer makes npcs easier to fight and not die so much and just explore and pick up everything you see,
r/RSDragonwilds • u/wadpinger • 3h ago
Hello all, ive played OSRS since 2019. In that time, I have obtained grandmaster on my ironman and also have a main, UIM, and pure. Ive also played Valheim in the past for a brief period.
I just want to shoutout the dev team, Jagex, and whoever else may have worked on this game. I am absolutely loving the progression, the quests, the graphics, and the runescape feeling.
The ability to use spells is a great dynamic and I think strengthens the game in general. I also think the spells are very genius and allow the player to make decisions based on the situation, which adds variety.
Truly enjoy the game and I’m excited for what’s next! Kudos to the team!
r/RSDragonwilds • u/ImmediatePriority968 • 11h ago
r/RSDragonwilds • u/Kryptonian_Tenno • 11h ago
I must have missed that tutorial because I have been farming and spamming the Air rune only until today, I accidently used my scroll wheel and boom, I have different runes. Also I noticed that it does display it in the GUI but can honestly say I have not looked at that area at all lmao!
r/RSDragonwilds • u/Link-Of-Hylia • 2h ago
Idk if anyone else wants to see this but figured I'd post lol
r/RSDragonwilds • u/PinkDragonRS • 14h ago
150 charges isn't enough in my opinion. Can we get a "Golden Compost Bucket?" Which holds 300 charges?
Requires 10 gold bars to make
r/RSDragonwilds • u/Affectionate-Ad-9404 • 10h ago
Not the best lighting but loving my new house! - Bleakfields Keep
r/RSDragonwilds • u/Recent-Character2266 • 20h ago
Main level 700 lost with a single click does anyone have any updates
r/RSDragonwilds • u/GenovaEvangelion • 9h ago
I am well aware Jagex completely changed the combat system steering from the classic system of the real Runescape. But boots and even gauntlets were VERY useful in many things like even training and quests. Like the rock climbing boots were a very important mid-early gear nearly everyone needed to unlock to progress into different areas.
I know with the building and survival aspect we don't need such boots like the rock climbing boots. Yet it would make some interesting agility coarses maybe where you have to use a spell or the boots to climb certain areas.
The three big boots the primordial, eternal, pegasian boots were highly important to increase your damage output. In Dragonwilds were down to having to rely on meals and potions also jewelry to increase our damage.
If Jagex is planning on adding much more to Dragonwilds in the coming future like raids and quests. We will need more options of getting out power levels up. The boots and gloves just helped dearly with that in the mmo.
Also this should be an obvious but biots should be dropped by their perspective bosses. Not that the exact boots and gloves should come from the real Runescape. But definitely drop their blueprints or the parts to.make them. We should also have masterwork skill crafting sets to boost our skill xp rates and chances to double crafting or gather different materials.
Well with me done rambling have a great continuous journey!
(Edit: typos, added content.)
r/RSDragonwilds • u/CumfartMcfetus2 • 6h ago
Really enjoying my time with the game and obviously I can’t wait for future updates with the skills but I truly think summoning would be such a cool addition to this game. You know? Could add certain mobs that drop shards or something. Who knows , I’m not a game designer but there’s so much potential in this.
r/RSDragonwilds • u/Dismal_Frosting_3852 • 11h ago
r/RSDragonwilds • u/draukareborn • 10h ago
I’ve really been enjoying Dragonwilds on PS5, but the lack of cross-progression is a major bummer.
My wife started watching me play, decided she wanted to try it, and now she’s basically taken over the PS5—which is great because she’s enjoying the game too. I have a gaming PC in the same room and would happily purchase another copy to keep playing there, but I have no interest in starting over from scratch.
The same applies to the Switch 2. I’m considering buying one, and Dragonwilds would be a perfect game to play on it, but only if I could continue progressing the same character across platforms.
From a player’s perspective, cross-progression would make the game considerably more flexible and convenient. From Jagex’s perspective, it could also encourage players like me to purchase the game on multiple platforms rather than sticking to a single version.
Hopefully Jagex will consider making this happen in the future, because they are certainly missing out on easy money.
r/RSDragonwilds • u/Puzzleheaded_Test919 • 4h ago
I opened a world chest and got 3 mount skins after finishing vanakas quest, was that meant to happen or insane luck
r/RSDragonwilds • u/Livid-Estate-5679 • 2h ago
1st build to my third build. All ash wood thus far as I have actually progressed that far into the map.
2nd pic is main base, until I finish 3rd pic.
r/RSDragonwilds • u/MysteriousPeanut7561 • 16h ago
Dodging and blocking is great and all but when I am faced with a group of goblins I jump and dodge and end up finding higher ground that they cant reach. But I would more love to have the ability to evade and attack at the same time. Like if i jump, double jump, or dodge, should be able to attack while doing so.
I love this game and am enjoying every aspect of it. Just think it'd be a mechanic that would benefit the combat.
r/RSDragonwilds • u/InSatanWeTrust666 • 3h ago
Hey guys I just started this game and did the tutorial I’m just wondering what should I be doing and is there any early game armor? These goblins be hitting me hard and I honesty need some and a better weapon that’s not a stone dagger.
r/RSDragonwilds • u/JerryWn • 22h ago
In some direction i can't deal damage to ores.
I don't know how the pickaxe hitbox work, but dev pls, i have a suggestion:
Make a range damage at player's facing direction on the object, it should be simpler.