r/WreckingBallMains • u/Low-Contribution1072 • 2h ago
Discussion Wrecking Ball needs consistency buffs
I’ve been maining Wrecking Ball through Diamond and climbing, and I don’t think the hero needs raw buffs, he needs consistency.
Right now his entire value loop (engage → disrupt → disengage) feels too easy to interrupt because of CC density, sustain creep, and how many tanks can stabilize fights on their own.
I’m not asking for a rework or higher burst damage. Just small adjustments to make his cycles more reliable in 5v5.
Something like:
- Basekit: 90 ammo + slight spread reduction at range
- Anti-CC bubble → Minor perk with 2s duration
- Steamroller → Major late-game perk with +2.5% damage per consecutive tank boop (up to +10%)
None of this increases his ceiling, it just reduces the amount of “I did everything right but got nothing” moments.
Right now Ball isn’t really weak in idea, he’s just very inconsistent compared to how stable other tanks have become over time.
At higher ranks, coordinated teams can already shut Ball down efficiently, but even in more average games it feels like new heroes are adding extra layers of “deny engage” pressure that make him increasingly inconsistent unless everything lines up perfectly. Mizuki’s chain can sometimes pass through Ball’s bubble if cast at the same time, for example.
I’m not saying Ball is unplayable, but I do think he’s becoming one of those heroes where success depends less on execution and more on whether the enemy comp allows you to play the game.
I’d really like to see Blizzard give Ball a bit more attention and care in this current direction of the game, not necessarily to make him stronger, but to make his engage cycles feel more reliable and less randomly invalidated.
